broken_seals/game
2022-01-26 19:37:46 +01:00
..
addons Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though. 2022-01-26 19:37:46 +01:00
autoload
cursors
debug
fonts
menu
modules Added naturalist's talents back to the resource db. This fixes them. 2022-01-12 21:06:26 +01:00
player
scenes
scripts Added a description and a dependencies property to game module. 2022-01-26 17:46:44 +01:00
test_dungeon
test_mdr Apply seams should properly work now in every cases (hopefully). 2022-01-19 23:34:04 +01:00
test_props
test_rooms
test_weapons
test_world_generator
texture_tools
tw The world generator now will look up the a spawner node, and get the starting coordinates from it. 2021-12-27 03:50:11 +01:00
ui Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo. 2022-01-19 01:01:32 +01:00
world_generator Now HSeparators can also be added to the property inspector. 2021-12-27 22:25:37 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres
ess_data.json
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags
icon.png.import Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
InputMapEditor.tscn
project.godot Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder. 2022-01-26 18:17:09 +01:00
world_generator_settings.tres Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders. 2021-12-26 18:51:46 +01:00