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Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
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@ -22,6 +22,7 @@ func initialize():
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job.setup(self, "_thread_func")
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for n in nodes:
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n.init_properties()
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n.connect("changed", self, "on_node_changed")
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func add_node(node : MMNode) -> void:
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