mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Now the uv preview will show the mesh data instance's active texture as a background.
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parent
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commit
1f48d44a5f
@ -3,16 +3,20 @@ extends Control
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var plugin : EditorPlugin
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export var uv_editor_path : NodePath
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export var uv_preview_path : NodePath
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var uv_editor : Node
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var uv_preview : Node
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func _enter_tree():
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uv_editor = get_node(uv_editor_path)
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uv_preview = get_node(uv_preview_path)
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func set_mesh_data_resource(a : MeshDataResource) -> void:
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if uv_editor:
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uv_editor.set_mesh_data_resource(a)
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if uv_preview:
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uv_preview.set_mesh_data_resource(a)
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func set_mesh_data_instance(a : MeshDataInstance) -> void:
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if uv_preview:
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uv_preview.set_mesh_data_instance(a)
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func _unhandled_key_input(event : InputEventKey) -> void:
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if event.echo:
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@ -12,7 +12,7 @@ script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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uv_editor_path = NodePath("VBoxContainer/ScrollContainer/VBoxContainer2/Operations/Operations/UVDisplay")
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uv_preview_path = NodePath("VBoxContainer/ScrollContainer/VBoxContainer2/Operations/Operations/UVDisplay")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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margin_left = 7.0
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@ -2,6 +2,7 @@ tool
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extends Control
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var mesh_data_resource : MeshDataResource = null setget set_mesh_data_resource
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var background_texture : Texture = null
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func set_mesh_data_resource(a : MeshDataResource):
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if mesh_data_resource:
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@ -13,17 +14,26 @@ func set_mesh_data_resource(a : MeshDataResource):
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mesh_data_resource.connect("changed", self, "on_mdr_changed")
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update()
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func set_mesh_data_instance(a : MeshDataInstance):
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if !a:
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background_texture = null
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background_texture = a.texture
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func on_mdr_changed():
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update()
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func _draw():
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if background_texture:
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draw_texture_rect_region(background_texture, Rect2(Vector2(), get_size()), Rect2(Vector2(), background_texture.get_size()))
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if !mesh_data_resource:
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return
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if mesh_data_resource.array.size() != ArrayMesh.ARRAY_MAX:
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return
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var uvs : PoolVector2Array = mesh_data_resource.array[ArrayMesh.ARRAY_TEX_UV]
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var indices : PoolIntArray = mesh_data_resource.array[ArrayMesh.ARRAY_INDEX]
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@ -63,6 +63,7 @@ func edit(object):
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if mdi:
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mdi_ed_gui.set_mesh_data_resource(mdi.mesh_data)
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mdi_ed_gui.set_mesh_data_instance(mdi)
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func make_visible(visible):
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#print("make_visible")
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