Undo redo support for world generator's RectView.

This commit is contained in:
Relintai 2022-01-21 23:24:55 +01:00
parent 181189f515
commit be14831b47
2 changed files with 32 additions and 6 deletions

View File

@ -91,6 +91,7 @@ func refresh_rects() -> void:
var s : Node = rect_editor_node_scene.instance()
add_child(s)
s.set_plugin(_plugin)
s.set_editor_rect_scale(_rect_scale)
s.edited_resource_parent_size = edited_resource_current_size
s.set_edited_resource(c)

View File

@ -25,6 +25,15 @@ var drag_offset_far : Vector2
var _rect_scale : float = 1
var _edited_resource_event_ignore : bool = false
var _plugin : EditorPlugin = null
var _undo_redo : UndoRedo = null
func set_plugin(plugin : EditorPlugin) -> void:
_plugin = plugin
_undo_redo = _plugin.get_undo_redo()
func _draw():
draw_rect(Rect2(Vector2(), get_size()), _edited_resource_rect_color)
draw_rect(Rect2(Vector2(), get_size()), _edited_resource_rect_border_color, false, _editor_rect_border_size)
@ -78,7 +87,15 @@ func set_edited_resource(res : WorldGenBaseResource):
_editor_rect_border_size = edited_resource.get_editor_rect_border_size()
_edited_resource_font_color = edited_resource.get_editor_font_color()
_editor_additional_text = edited_resource.get_editor_additional_text()
edited_resource.connect("changed", self, "on_edited_resource_changed")
refresh()
func on_edited_resource_changed() -> void:
if _edited_resource_event_ignore:
return
refresh()
#based on / ported from engine/scene/gui/dialogs.h and .cpp
@ -106,6 +123,20 @@ func _gui_input(p_event : InputEvent) -> void:
elif (drag_type != DragType.DRAG_NONE && !mb.is_pressed()):
# End a dragging operation.
drag_type = DragType.DRAG_NONE
var rect : Rect2 = get_rect()
#rect needs to be converted back
rect.position.y = edited_resource_parent_size.y * _rect_scale - rect.size.y - rect.position.y
rect.position /= _rect_scale
rect.size /= _rect_scale
#edited_resource.set_rect(rect)
_edited_resource_event_ignore = true
_undo_redo.create_action("WE: Drag End")
_undo_redo.add_do_method(edited_resource, "set_rect", rect)
_undo_redo.add_undo_method(edited_resource, "set_rect", edited_resource.get_rect())
_undo_redo.commit_action()
_edited_resource_event_ignore = false
if p_event is InputEventMouseMotion:
var mm : InputEventMouseMotion = p_event as InputEventMouseMotion
@ -170,12 +201,6 @@ func _gui_input(p_event : InputEvent) -> void:
set_size(rect.size)
set_position(rect.position)
#rect needs to be converted back
rect.position.y = edited_resource_parent_size.y * _rect_scale - rect.size.y - rect.position.y
rect.position /= _rect_scale
rect.size /= _rect_scale
edited_resource.set_rect(rect)
#based on / ported from engine/scene/gui/dialogs.h and .cpp
func _drag_hit_test(pos : Vector2) -> int: