1f7c2ef1fc
Ported SlopeBlur from MaterialMaker.
2023-02-28 19:00:22 +01:00
81c9a7f940
Don't serialize editor only omni lights in PropDataLight.
2023-02-25 12:13:07 +01:00
ee8014d15e
Removed comment.
2023-02-25 12:09:23 +01:00
47525f401b
Added noise offset support to TiledWalls.
2023-02-25 12:08:49 +01:00
0cbe3b29f6
Make body_instance in Entity virtual.
2023-02-24 19:20:51 +01:00
79995d2868
Fix typo.
2023-02-24 19:10:08 +01:00
806a083cc9
Proper bind parameters for body_instance.
2023-02-24 19:09:44 +01:00
b6e6d3226f
Make body related methods in entity have body
as their prefix.
2023-02-24 19:09:00 +01:00
2e960fd00e
Add braces around one liner if-s in Entity.
2023-02-24 18:58:46 +01:00
59a4e14b22
Ported: Allow unicode identifier in GDScript syntax highlighter
...
- timothyqiu
5a283bdbcd
2023-02-21 13:32:12 +01:00
d5cbb5ce1d
Ported: Improve GDScript Editor and Improve latency
...
Improvements:
- GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings)
- Removes message queue from _apply_settings_change to allow resize to work correctly
- Some performance fixes are pending still
Note: this resolves the code editor behaving badly when resizing in debug builds
- RevoluPowered, akien-mga
1881b3adc5
2023-02-21 13:24:53 +01:00
c3f01e0b3d
Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords.
...
- Calinou
e905e8f145
2023-02-21 13:20:25 +01:00
8eca52fc76
Ported: Fix highlight color for class attributes that are also keywords.
...
- lucasvanmol
749d0c708c
2023-02-21 13:14:09 +01:00
e42c604bc3
Ported: Switch from recursion to iterative for backfilling colour regions.
...
- Paulb23
ee4a1c99a7
2023-02-21 13:11:37 +01:00
a79792ee67
Ported: Fix color region end key seach and start key order.
...
- Paulb23
6cdcdbc242
2023-02-21 13:08:49 +01:00
6ea9b581d7
Ported: Fix colour region continuation over blank lines, issue 41120
...
- Paulb23
5cf2cf8646
2023-02-21 12:53:41 +01:00
c356806ebf
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
...
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
0edf8fe956
Ported: Convert syntax highlighters into a resource
...
- Paulb23
2f1080be9b
2023-02-20 14:51:10 +01:00
ddcf36addd
Fixed multi threading + https in HTTPServerSimple.
2023-02-19 16:04:08 +01:00
e5f31bde7d
Implement sending keep alive connection type if a connection has more than one request for HTTPServerSimple. Also more togglable debugging.
2023-02-19 15:11:29 +01:00
0e651dd4fd
Pre-create the required folders for the self signed cert files automatically.
2023-02-19 11:53:14 +01:00
ab9ae594c2
Set a better self signed cert path for the HTTPServerSimple.
2023-02-19 11:42:37 +01:00
4551061c17
Set _server_quit in WebServerSimple the way it was intended to be used.
2023-02-19 11:41:43 +01:00
4ededb6a34
Added optional protocol error logging to HTTPParser. Also remove unnecessary error.
2023-02-19 11:20:13 +01:00
8b4fc877a0
Added protocol error handling to the http server simple.
2023-02-19 10:34:39 +01:00
6026725f3b
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
65c91c6899
Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
2023-02-18 15:08:56 +01:00
de757b8b02
Renamed code_editor.h and .cpp to code_text_editor.h and .cpp.
2023-02-18 15:02:21 +01:00
e32e63242b
Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
2023-02-18 14:36:51 +01:00
cf2894324a
Moved FindReplaceBar to it's own file.
2023-02-18 14:09:15 +01:00
1b0c1c14f0
Moved GotoLineDialog to it's own file.
2023-02-18 13:59:28 +01:00
1296786c9d
Moved ConnectionInfoDialog to it's own file.
2023-02-18 13:30:17 +01:00
4dd84847eb
Moved ScriptEditor to it's own file.
2023-02-18 13:22:43 +01:00
004dd1231f
Moved ScriptEditorBase to it's own file.
2023-02-18 12:58:37 +01:00
b3d5b450ec
Moved ScriptEditorQuickOpen to it's own file.
2023-02-18 12:47:45 +01:00
7c946c9ba9
Separated shader editor into a new module.
2023-02-18 09:44:05 +01:00
8d7090241a
Make sure that the editor can be built even when the new code_editor module is disabled.
2023-02-17 23:20:10 +01:00
7a2b7825a8
Only allow the code editor module in editor builds for now.
2023-02-17 21:34:11 +01:00
1b30a48d65
Move out script editor's initialization from EditorNode.
2023-02-17 21:29:44 +01:00
9cd2927fcc
Move the editor's script text editor into the new code_editor module.
2023-02-17 20:57:16 +01:00
0a79f38843
Notes.
2023-01-16 21:49:15 +01:00
0cfa32c9aa
Added a new skeleton unit test module with some notes.
2023-01-16 18:36:20 +01:00
SaracenOne
109e2f7385
Fix local variables not showing when breaking on final line
...
(cherry picked from commit 657b9b659680194f6d3aa546a4b20246bb51fb39)
2023-01-16 14:03:22 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
227e32b67c
Now modules make use of the new registration levels.
2023-01-15 17:04:00 +01:00
50e98d6a10
Comment and add more ModuleRegistrationLevels.
2023-01-15 17:03:36 +01:00
61ddf05296
Removed RTileMap and RTileSet compatibility classes.
2023-01-15 13:34:48 +01:00
8075ef8e62
Added include guards to all module register_types.h-s.
2023-01-15 13:27:08 +01:00
358dbabb13
Moved the cvtt module to the editor modules folder, as it's tools only.
2023-01-15 11:56:13 +01:00
e9a19c1a66
Added module initialization levels (similar idea to what's in godot4, although I added more).
2023-01-15 11:46:13 +01:00
642a590949
Fix GSAIAvoidCollisions;s logic.
2023-01-14 15:33:52 +01:00
67368542ad
Fix small issues with the docs.
2023-01-14 14:35:47 +01:00
8f380676a3
Bind the enums in GSAIKinematicBody2DAgent and GSAIKinematicBody3DAgent.
2023-01-14 14:34:08 +01:00
013fe0b1a2
Move the old comments from the steering ai module to the class doc xmls.
2023-01-14 14:31:39 +01:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
3be6c6282c
Also cleaned up agents and added them to the build.
2023-01-14 13:36:30 +01:00
967918fbe0
Added Behaviors to the build.
2023-01-14 03:14:27 +01:00
693ec871e5
Behaviors cleanup part3.
2023-01-14 02:47:55 +01:00
6f27129fe5
Behaviors cleanup part2.
2023-01-14 02:31:42 +01:00
9bca0fae16
Behaviors cleanup part1.
2023-01-14 01:43:20 +01:00
caf3f1210b
Cleaned up GSAIRadiusProximity and GSAIInfiniteProximity aswell.
2023-01-14 00:28:56 +01:00
65aa1c4084
Make virtuals actually virtuals.
2023-01-13 23:53:46 +01:00
36477a1a73
GSAIProximity now have an alternate api for getting the agents.
2023-01-13 23:38:01 +01:00
a714f33a80
Fixed logic in GSAIPath.
2023-01-13 23:19:41 +01:00
6d8e5773cc
Small fix.
2023-01-13 23:19:29 +01:00
087e57abc7
Fix vmethod binds.
2023-01-13 23:07:52 +01:00
56296172cc
Cleaned up the core steering ai classes.
2023-01-13 23:01:38 +01:00
7afddb9fc3
Make include guard style consistent with the rest of the engine in the new module.
2023-01-13 22:04:30 +01:00
7792c4f423
Cleaned up GSAIUtils, and registered it as a singleton.
2023-01-13 21:59:21 +01:00
402e8ff689
Cang formatted everything in the new module.
2023-01-13 21:35:07 +01:00
0d2aa86bc3
Fixed file names in the new module.
2023-01-13 21:29:17 +01:00
694d9a7333
Rename the folcers in the new module.
2023-01-13 21:15:03 +01:00
9fed52de03
Added a new steering_ai module.
...
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
2023-01-13 21:13:57 +01:00
5b2fc25338
Added missing binds in FileCache.
2023-01-04 00:40:28 +01:00
238bc63087
Added a new WebServerRequestScriptable class, so different web server request implementations can be created using scripts when needed.
2023-01-03 21:27:36 +01:00
0c3b684da7
Small tweak.
2022-12-31 22:00:37 +01:00
e1d7706198
Added COPYRIGHT.txt to the wfc module.
2022-12-31 22:00:32 +01:00
61f343d58b
Added COPYRIGHT.txt to the web module.
2022-12-31 21:57:06 +01:00
e7f74ad154
Added COPYRIGHT.txt to the texture_packer module.
2022-12-31 21:51:05 +01:00
6d0c94bb6d
Fix typo.
2022-12-31 21:50:45 +01:00
0ef41c62af
Added COPYRIGHT.txt for the paint module.
2022-12-31 21:38:08 +01:00
64c98a607c
Added COPYRIGHT.txt for the mesh utils module.
2022-12-31 21:27:55 +01:00
b240df7df6
Updated more copyright headers for 2023.
2022-12-31 21:07:05 +01:00
30f41745fd
Added COPYRIGHT.txt to the material_maker module.
2022-12-31 20:27:16 +01:00
0a1dd974fc
Cleaned up the material maker module's readme.
2022-12-31 20:26:46 +01:00
b843fcc498
Removed the mat_maker_gd (gdscript) addon from th material maker module. (I forgot about it.)
2022-12-31 20:23:26 +01:00
76802a25b2
Added COPYRIGHT.txt for the http_server_simple module.
2022-12-31 20:19:10 +01:00
c181bf3d86
Cleaned up licenses in the fastnoise module.
2022-12-31 20:09:45 +01:00
caba177763
Added copyright.txt for the sqlite module.
2022-12-31 20:01:52 +01:00
08e502462a
Removed database_postgres and database_mysql modules. (They were hard disabled.)
2022-12-31 19:40:46 +01:00
b46ab0f4a7
Updated copyright headers to 2023.
2022-12-31 19:34:43 +01:00
51e09f5b9f
COPYRIGHT.txt for the lz4 module.
2022-12-31 18:12:37 +01:00
1541a04d17
Added docs for the TableBuilder.
2022-12-27 21:43:11 +01:00
3ae8a852a7
Added docs for the QueryBuilder.
2022-12-27 18:20:15 +01:00
db534a3da6
Use String.empty() instead of comparing a string to "", in the QueryBuilder.
2022-12-27 18:20:01 +01:00
093ee3e592
Re-extracted class docs.
2022-12-27 14:52:04 +01:00
dacee1ae4f
Added initialized signal and helper method to the DataBaseManager. It can be used to let automally allocated classes (singletons, main scene classes) in heavily database driven applications know when it's safe to use the db.
2022-12-24 11:45:13 +01:00
b83c4f7ff8
Added a simple page rendering customization api for UserWebPages.
2022-12-22 21:31:14 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
cc7d77f3e1
Re-extracted class docs.
2022-12-22 19:28:17 +01:00
1a4a526f97
Ported: miniupnpc: Update to version 2.2.3
...
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
- akien-mga
912cd43418
2022-12-22 17:05:27 +01:00
711d08be2b
Ported "Fix Script editor completion doesn't suggest members of a script for type hints"
...
ray90514 - 7afbd5904e
For CScript.
2022-12-22 16:45:10 +01:00
bad1d64314
Fix compile and small cleanups after the backports.
2022-12-22 15:24:53 +01:00
ray90514
2693ad37f7
Fix Script editor completion doesn't suggest members of a script for type hints
2022-12-22 14:48:51 +01:00
smix8
9225e78f68
Fix Navigation agent callback wild pointer crash
...
Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0a20faa4463e3a41bb12cf93a71fc03)
2022-12-22 14:12:00 +01:00
df6186524a
Ensure a '/' in between the host, and the url in WebServerRequest::get_url_site().
2022-12-21 15:12:53 +01:00
ea009ff869
Use String.length() instead of String.size() in WebServerRequest::setup_url_stack().
2022-12-21 15:12:12 +01:00
38a36b3c70
Added get request parameter support for WebServerRequest.
2022-12-21 14:52:11 +01:00
cb409757c3
Use String length() instead of size() in QueryBuilder, also guard against overindexing.
2022-12-20 23:54:50 +01:00
3d63a84be9
Make sure escape is used in SQLite3QueryBuilder wherever it's expected.
2022-12-20 17:35:24 +01:00
a50fc20607
Fix missing default parameter.
2022-12-19 14:44:21 +01:00
144d519258
Id should be valid only over 1 in UserManagerDB.
2022-12-18 18:42:09 +01:00
6fdcd0e7c0
Set sqlite to serialized mode.
2022-12-18 18:41:11 +01:00
a19be9b170
Small cleanups.
2022-12-18 17:00:11 +01:00
7eed422442
Also added tag() and ctag() helpers to the c++ side HTMLBuilder, and smaller cleanups.
2022-12-18 16:53:23 +01:00
f9ef920ec5
Added new tag() and ctag() universal tag helpers to the HTMLBuilder binder class.
2022-12-18 16:48:19 +01:00
99dd7022a5
Added signals for user actions into the user web nodes.
2022-12-18 16:05:23 +01:00
a67a36289b
Removed old unneeded c++ files.
2022-12-18 16:04:47 +01:00
47ac5e2668
Added a null check to HTTPSessionManagerDB, and small cleanups.
2022-12-18 14:59:40 +01:00
b8b51e7525
Use error macros in HTTPSessionManager and HTTPSessionManagerDB.
2022-12-18 14:28:38 +01:00
225e3ff79c
Update the migration methods in HTTPSessionManagerDB.
2022-12-18 14:24:50 +01:00
db51b273a7
Set up inheritance and virtuals for HTTPSessionManagerDB and HTTPSessionManager.
2022-12-18 14:22:21 +01:00
9aced75966
Added HTTPSessionManagerDB using the disabled code in HTTPSessionManager, and cleaned up it's logic.
2022-12-18 14:03:07 +01:00
e61c80db0c
Fix logic.
2022-12-18 13:17:58 +01:00
247676656f
Fix potential infinite recursion.
2022-12-18 13:17:28 +01:00
56fb104e14
Update logic in UserManagerDB, as the default user id is -1 now.
2022-12-18 13:16:58 +01:00
70b8c7c047
Fix connecting a signal to a non existent method in UserManagerDB.
2022-12-18 11:56:16 +01:00
7c1f9f4c58
Remove unimplemented methods.
2022-12-18 11:54:45 +01:00
Rémi Verschelde
75bda24214
SCons: Fix MSVC warning LNK4042 about dupe objects in regex
...
(cherry picked from commit 3fd9452a8ccd2c261ae7757a9b1fed1b6ada1c73)
2022-12-12 12:14:05 +01:00
Hugo Locurcio
e7f328d8d9
Document print_stack()
and get_stack()
requiring a debugger connection
...
(cherry picked from commit 530e31d4a38a6129c0b7ac7cbd9928788ed28e4b)
2022-12-12 12:11:56 +01:00
Ithamar R. Adema
1e1858ae15
Add 16-bits TGA support
...
(cherry picked from commit 200f6ac0894982b31c59acc11cd5f8d4f8971219)
2022-12-11 19:10:03 +01:00
Mark Riedesel
309d6ea5bc
Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
...
(cherry picked from commit 5cb07486db6fc53cc5a13e3451dd451e987f39d7)
2022-11-30 19:22:42 +01:00
Haoyu Qiu
6126ddab8e
Backport navigation crash fixes
...
Co-Authored-By: Sean <sean@geekotron.net>
2022-11-30 14:41:16 +01:00
311b5d446b
Ported "[3.x] Fix wrong owner for editor plugin created nodes in instanced scene" for the skeleton editor aswell.
2022-11-30 14:33:08 +01:00
e0d09a2633
Clear using the color (0, 0, 0, 0), instead of (1, 1, 1, 0) in the paint module.
2022-11-28 15:02:02 +01:00
900605e2c9
Added a button that adds PaintCanvas to the PaintProjectToolsPropertyInspector.
2022-11-20 23:54:58 +01:00
13c45b16fa
Add PaintProject Node instead of PaintCanvas when using the SceneTreeDock's root node button as intended.
2022-11-20 23:40:42 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
73a1c176b4
List all classes in the paint modules's config.
2022-11-20 23:26:31 +01:00
9dda076070
Moved the PaintEditorPlugin under the editor folder in the paint module.
2022-11-20 23:18:31 +01:00
6c0008a912
Added custom Paint, Web, and Mesh (MDI) nodes to the SceneTreeDock.
2022-11-20 23:16:20 +01:00
b823759397
Now PaintVisualGrid and PaintCanvasBackground inherits from PaintNode.
2022-11-20 21:42:04 +01:00
c0da82ab92
Also removed PaintSelectionBox.
2022-11-20 21:38:55 +01:00
1d7ad33407
Renamed on_paint_node_selected to set_paint_node in PaintCustomPropertyInspectors.
2022-11-20 21:23:00 +01:00
8c98ec9883
Removed now unneeded images from the paint module.
2022-11-20 21:19:53 +01:00
ff1dbced6d
Removed PaintCanvasOutline and PaintColorGrid aswell.
2022-11-20 21:17:41 +01:00
5c9aa754d7
Removed most of the deprecated classes from the paint module.
2022-11-20 21:11:40 +01:00
0539b70aee
Ported the PaintInspectorPlugin.
2022-11-20 21:01:54 +01:00
7a9ed010d1
Added a new pixel resize tool to PaintToolsPropertyInspector.
2022-11-20 20:49:30 +01:00
07299fdbf6
Removed the button properties from PaintProject.
2022-11-20 20:07:31 +01:00
1354b15817
Added Add Paint Visual Grid and Add Paint Canvas Background buttons to the PaintProjectToolsPropertyInspector.
2022-11-20 20:06:10 +01:00
eea5cf4e20
Added set colors as default button to PaintProjectToolsPropertyInspector.
2022-11-20 20:00:24 +01:00
98ac4b9265
Implemented export and export as tools for the PaintProjectToolsPropertyInspector.
2022-11-20 19:49:45 +01:00
b2cbd6e759
Cleanups to PaintToolsPropertyInspector.
2022-11-20 19:49:21 +01:00
73dc6be1da
Added export and import tool to the PaintToolsPropertyInspector.
2022-11-20 18:57:11 +01:00
fede24767d
New icon for the pastecut tool in PaintToolsPropertyInspector.
2022-11-20 17:40:27 +01:00
9fcf3b8532
PaintEditorPlugin now won't send input events to the active PaintNode, if CanvasItemEditor's currently selcted tool isn't TOOL_SELECT.
2022-11-20 16:04:39 +01:00
5514c64c86
Removed unneeded ScrollContainer form PaintProjectToolsPropertyInspector.
2022-11-20 15:59:38 +01:00
6ad8f67551
Fix warning.
2022-11-20 02:55:12 +01:00
fcdce8336c
Cleaned up my original prototype render_paint_node implementation. Now it's fast.
2022-11-20 02:44:27 +01:00
240bfa8ed5
Rewrote render_paint_node now it works without leaving pixels out, but it is an extermely inefficient implementation. It will be reworked soon.
2022-11-20 02:35:02 +01:00
e5fd8cd2b5
Added the ability for PaintNode rendering to skip evaluating certain PaintNode's childrens.
2022-11-19 23:19:41 +01:00
9141997c87
Changed the prefix of the image saving related helpers from save to render.
2022-11-19 23:12:06 +01:00
fb4aa87663
Initial image rendering implementation for PaintNodes.
2022-11-19 23:06:56 +01:00
4eec1ffcb4
Implemented serialization for PaintCanvas image data.
2022-11-19 20:43:40 +01:00
4f06946cf5
Centralize LZ4 usage.
2022-11-19 19:51:29 +01:00
7328a5126a
Added a new lz4 module.
2022-11-19 19:39:50 +01:00
f1bda28b11
Cleaned up PaintNode resize notifications. Also now PaintCanvas allocates and resizes it's internal images properly.
2022-11-19 19:26:19 +01:00
629ec81669
Added a new PaintProjectToolsPropertyInspector class.
2022-11-19 15:41:52 +01:00
be9493a25a
Structural setup for saving images for PaintProjects.
2022-11-19 13:45:14 +01:00
cebc26f3ce
Also handle NOTIFICATION_PAINT_NODE_RESIZED in PaintVisualGrid and PaintCanvasBackground. Note that they won't yet get that notification.
2022-11-19 13:21:05 +01:00
50cf64b7f1
Added a few notifications to PaintNodes.
2022-11-19 13:17:30 +01:00
9f8f6cb3b4
Now PaintCanvasBackground and PaintVisualGrid will automatically size themselves to a parent PaintNode if they can.
2022-11-19 13:16:54 +01:00
17842720a5
Added helper methods to PaintProject for creating PaintCanvasBackground and PaintVisualGrid.
2022-11-19 12:22:10 +01:00
71a455687d
Cleaned up PaintVisualGrid.
2022-11-19 02:31:39 +01:00
d7ccaff144
More cleanups to PaintCanvasBackground.
2022-11-19 02:31:02 +01:00
5c38af1d1a
Reworked PaintCanvasBackground. Now it draws it's pattern using canvas draw commands.
2022-11-19 02:20:52 +01:00
5a78997c83
Now PaintNodes can draw their outlines.
2022-11-19 01:23:33 +01:00
af1018bae6
Don't update the preview when the mouse is not over a PaintCanvas.
2022-11-19 00:21:15 +01:00
dc4ded8bd8
Now the undo and redo buttons in PaintToolsPropertyInspector actually work.
2022-11-18 23:50:05 +01:00
120e59baba
Ported the logic to PaintCanvas from the experimental project.
2022-11-18 23:47:37 +01:00
4060eeccc7
Now _forward_canvas_gui_input() in PaintNode is a virtual, as it should have been.
2022-11-18 23:47:05 +01:00
8e766ee8ab
Added undo and redo buttons to the PaintToolsPropertyInspector. It won't work for now.
2022-11-18 22:25:24 +01:00
65cf1c60d9
PaintProjectPropertyInspector now updates if the preset or the current color changes in PaintProject.
2022-11-18 12:26:36 +01:00
12193b03f4
Added a slider for the brush size property into PaintToolsPropertyInspector.
2022-11-18 01:09:25 +01:00
8c8dc051cb
Added brush prefabs to PaintToolsPropertyInspector.
2022-11-18 00:33:27 +01:00
884fae4847
PaintProjectPropertyInspector now uses and manages the presets in PaintProjects.
2022-11-17 23:56:19 +01:00
2485665f89
Added more helper methods to PaintProject.
2022-11-17 23:55:36 +01:00
a3bedba43a
Now PaintProject can store color presets. They also support defaults.
2022-11-17 23:32:09 +01:00
62a7fda32e
Added a button for the currently selected color into PaintProjectPropertyInspector. Also logic cleanpus.
2022-11-17 23:05:27 +01:00
e53868f60f
Added a new PaintProjectPropertyInspector class.
2022-11-17 17:46:03 +01:00
6ddd0c1fa3
Fix non-tools builds.
2022-11-17 12:07:02 +01:00
526800fcf9
Added a new PaintToolsPropertyInspector.
2022-11-17 11:56:03 +01:00
b49ea8c5ef
PaintColorGrid now has 5 columns.
2022-11-17 11:55:39 +01:00
8fc5633933
Added TOOL_ prefix to the Tools enum's values in PaintCanvas.
2022-11-17 11:55:25 +01:00
33c70f7a86
Removed PaintSidebar and renamed PaintSidebarModules to PaintCustomPropertyInspector.
2022-11-17 10:05:05 +01:00
b9f0429f8c
Renamed sidebar_modules folder to property_inspectors in the paint module.
2022-11-17 09:55:37 +01:00
01f078e016
Created icons for the new paint nodes.
2022-11-17 00:56:04 +01:00
ef3110d4d1
Disabled the paint sidebar, as I found a better way of handling this using custom property inspectors.
2022-11-16 23:48:45 +01:00
25968b2803
Fix bindings.
2022-11-16 21:55:12 +01:00
761e381d0e
Store the previous tool in Paintcanvas.
2022-11-16 17:23:17 +01:00
f439b421c5
Added some signals to PaintCanvas.
2022-11-16 17:09:21 +01:00
a2f02d669c
Added a current_tool property for PaintCanvas.
2022-11-16 15:52:29 +01:00
338fc04a75
Added the Tools enum from PaintWindow to PaintCanvas.
2022-11-16 15:40:40 +01:00
fff7d1f152
Added brush_prefab and brush_size properties to PaintCanvas.
2022-11-16 15:38:09 +01:00
c683e675e1
Now PaintNodes can handle input events coming from the editor plugin.
2022-11-16 15:25:27 +01:00
afa0e83f78
Added getters for the images and textures of the PaintCanvas.
2022-11-16 13:31:51 +01:00
94da7051d4
Also add null check.
2022-11-16 13:29:06 +01:00
1f2e2c1d45
Fix crash in PaintCanvas.
2022-11-16 13:28:19 +01:00
ab3e6f0014
Added methods to access PaintUtilities from PaintNodes, so no registered singletons will be required.
2022-11-16 00:26:33 +01:00
9c2d0599ea
Bound the get_paint_project helper.
2022-11-15 23:58:43 +01:00
bf15088dc7
Added a configuration warning to PaintNodes if they are not a child of a PaintProject.
2022-11-15 23:57:44 +01:00
7fa6ff6433
Not the _on_paint_node_selected virtual will properly get called in PaintSidebarModule.
2022-11-15 23:44:57 +01:00
bfd80993f2
Now PaintColorGrid sets the active project's color.
2022-11-15 23:12:39 +01:00
4a93e21660
Added get_paint_project helper method to PaintNode.
2022-11-15 23:11:55 +01:00
4851144a55
Added current_color property to PaintProject.
2022-11-15 23:11:38 +01:00
d55653d916
Notes.
2022-11-15 22:46:08 +01:00
73e7d7f8ce
The PaintColorGrid now contains a ScrollContainer.
2022-11-15 22:24:00 +01:00
ff701c35ad
Now the paint plugin handles paint nodes.
2022-11-15 22:11:49 +01:00
e044b007f6
PaintColorGrid now inherits from PaintSidebarModule. It is also added to the new sidebar by the paint plugin.
2022-11-15 21:59:04 +01:00
abe142b090
Hide the sidebar in make_visible.
2022-11-15 18:17:15 +01:00
5baff6410f
Now PaintEditorPlugin creates the paint sidebar.
2022-11-15 18:16:32 +01:00
229677acf5
Added a new PaintSidebar and PaintSidebarModule classes to the paint module.
2022-11-15 17:58:00 +01:00
0963538827
Added the new PaintEditorPlugin as an engine global.
2022-11-15 17:33:09 +01:00
14c503a41b
Added a new paint editor plugin, and renamed the old temporarily.
2022-11-15 16:53:37 +01:00
94b5ac9267
Added resize method to PaintCanvas.
2022-11-15 16:41:57 +01:00
9eaa2bd56f
Fix warning on gcc.
2022-11-15 14:44:50 +01:00
4155ef7ff3
Commit changes that were left out.
2022-11-15 14:41:59 +01:00
6852b3afa1
Added updated version of the methods in Action.
2022-11-15 14:34:25 +01:00
c0bbd6edf7
Added a new PaintProject class.
2022-11-15 13:17:37 +01:00
26511bb83b
Added the required api to PaintCanvas.
2022-11-15 13:13:37 +01:00
71f70117a0
Also add the new classes to config.py.
2022-11-15 12:35:44 +01:00
772195a9c3
Added PaintCanvas to the build, and registered it.
2022-11-15 12:34:29 +01:00
7b5071fc73
Created updated versions for the deprecated helpers in PaintAction, and bound them.
2022-11-15 12:32:31 +01:00
1fac355760
Renamed the paint canvas getters/setters in PaintAction, and bound them.
2022-11-15 12:26:50 +01:00
9da781e8b8
Renamed 2 deprecated methods in PaintAction, and removed virtual from sym point helper methods.
2022-11-15 12:22:32 +01:00
a5c5201aa8
Added new overridable virtual api to PaintActions for commiting changes.
2022-11-15 12:15:32 +01:00
c2e8a32c90
Renamed do and undo methods in PaintAction.
2022-11-15 11:49:03 +01:00
b05babe4b2
Also added a new PaintCanvas.
2022-11-14 23:32:12 +01:00
1c0c3c4393
Added PaintNode.
2022-11-14 23:27:26 +01:00
b574d44dd7
Also register PaintCanvasBackground to the ClassDB, and fix crash on exit with it.
2022-11-14 23:08:37 +01:00
74a7615168
Added a PaintIcons header to the paint module to reduce code duplication, and to fix compile on the platforms where it failed.
2022-11-14 22:38:52 +01:00
a7afeb93e3
Register the paint module's ui helper classes.
2022-11-14 18:27:21 +01:00
1cf7b38074
Small rework for the PaintCanvasBackground.
2022-11-14 18:27:03 +01:00
334b4ae3f8
Renamed PaintCanvas to PaintCanvasOld.
2022-11-14 17:46:37 +01:00
dbeb522d8b
Renamed the icons folder to paint_icons in the paint module.
2022-11-14 17:35:19 +01:00
9f2996c770
Reorganized the paint module.
2022-11-14 17:31:45 +01:00
e63a346cd3
Bound some getter / setter methods in the paint module.
2022-11-14 17:11:38 +01:00
Haoyu Qiu
eacf797faf
Clarify offset parameter behavior in RegEx methods
2022-11-13 00:48:46 +01:00
smix8
fd5bb2f0fd
Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene
2022-11-13 00:23:55 +01:00
53f486237e
Fix voxelman's editor setting.
2022-10-11 22:09:09 +02:00
54643bc1fc
Re-extracted class docs.
2022-10-09 12:43:55 +02:00
10437e2f01
Add missing doc classes setup.
2022-10-09 12:41:45 +02:00
ee015b7a2e
Added doc classes to the tile_map module.
2022-10-09 12:16:11 +02:00
0de5f4ec86
Added RTileMap and RTileSet compatibility classes.
2022-10-09 11:52:25 +02:00
5123cf9837
Also renamed the rtile_map module itself to tile_map.
2022-10-09 11:50:46 +02:00
c6f998b2a6
Also update the include guards.
2022-10-09 11:47:55 +02:00
2159409dcc
Moved TileMap and TileSet's docs to their module.
2022-10-09 11:47:03 +02:00
d0d2a709e8
Renamed RTileMap ro TileMap and RTileSet to TileSet, as it does not need to be able to live alongside Godot's TileMap anymore.
2022-10-09 11:45:57 +02:00
575a19eafb
Added back GridMap support for the NavigationMeshGenerator.
2022-10-09 00:01:13 +02:00
932bebcdba
Added back RTileSet export aswell.
2022-10-08 23:55:49 +02:00
51acd0c9d6
Fix setting all EDITOR_DEFs for the gridmap editor.
2022-10-08 23:41:54 +02:00
7f78bdf7fe
Now MeshLibraryEditorPlugin registers itself to the export as menu.
2022-10-08 23:36:36 +02:00
d8f00dc1b4
Fix the mesh library editor plugin, and cleanups.
2022-10-08 20:57:38 +02:00
be5795add2
Also added the mesh library editor plugin.
2022-10-08 20:50:04 +02:00
4fa3ca949e
Fix includes and compile for GridMap. Still not enabled.
2022-10-08 20:42:07 +02:00
0a8cf3cb3f
Added MeshLibrary to the GridMap module. Also include cleanups.
2022-10-08 19:48:37 +02:00
c905adc04a
Added back the GridMap module. Not yet enabled.
2022-10-08 19:40:25 +02:00
0117097bb6
Fixed compile.
2022-10-08 17:56:50 +02:00
The Tophat Demon
3b7eb818e3
GLTF imports & exports material texture filters
2022-10-08 17:48:13 +02:00
2c225f79fb
Ported "Fix GDScript export hint for Navigation2D layer names - smix8" for cscript aswell.
2022-10-08 17:30:43 +02:00
smix8
f7f386b697
Fix GDScript export hint for Navigation2D layer names
2022-10-08 17:29:21 +02:00
smix8
1c0898763c
Fix avoidance calculation on NO_THREADS build
2022-10-08 17:24:55 +02:00
smix8
ec3d97dda5
Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
...
The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.
Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-10-08 16:58:45 +02:00
Rémi Verschelde
43de2b9ecc
Style: Ensure consistent formatting with clang-format 15
2022-10-08 16:48:59 +02:00
smix8
8be98b9138
Exclude disabled CollisionShapes from Navigationmesh baking
...
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
(cherry picked from commit 534ff93b05446f5692bcee95f51400c211b080ff)
2022-10-08 16:23:20 +02:00
bd17c39172
Ported Fix variables highlighting as types - dzil123 for CScript.
2022-10-08 15:58:44 +02:00
dzil123
6cb08c7164
Fix variables highlighting as types
2022-10-08 15:56:49 +02:00
029a6671b4
Moved from the TERRAMAN_2D_PRESENT define to the module system's equivalent define aswell.
2022-10-05 15:19:59 +02:00
7357a4f65c
Removed stray old define.
2022-10-05 14:36:51 +02:00
258857332c
Replaced MESH_UTILS_PRESENT defines aswell.
2022-10-05 14:35:44 +02:00
50e1108e18
Replaced PROPS_2D_PRESENT define for the module system's equivalent.
2022-10-05 13:20:42 +02:00
2fdaacfa66
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
2022-10-05 12:54:17 +02:00
73742e947d
Also mvoed away from the TERRAMAN_PRESENT define.
2022-10-05 11:54:21 +02:00
14c44e5727
Also moved away from the old VOXELMAN_PRESENT macro.
2022-10-05 11:35:51 +02:00
ea2a36c4ea
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
2022-10-05 11:16:32 +02:00
a0472fb6eb
Fix typo.
2022-10-05 10:30:52 +02:00
ece362681d
Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
2022-10-05 10:25:48 +02:00
Max Hilbrunner
637d36ccff
Update UPnP documentation
...
Adds more details, especially about caveats, failure modes and pitfalls
(cherry picked from commit be41c097691acfd3f5559a28262730f086c46845)
2022-09-16 22:32:58 +02:00
Max Hilbrunner
b343e5758c
UPNP: Don't delete mappings when adding mappings
...
Don't delete previous mappings when adding a new mapping.
This was a old workaround that seems to cause issues.
(cherry picked from commit 2685cc7bb6708df745317fd2f078bc945555e4f8)
2022-09-16 22:32:19 +02:00
b6624bf30b
Re-extracted class docs.
2022-09-10 04:18:55 +02:00
27316923d3
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
2022-09-10 04:16:50 +02:00
d10db3fddd
Now ThreadPool uses a List internally as a queue inetad of a Vector.
2022-09-10 03:07:49 +02:00
3d4bf1c3c9
Improved PaintWindow mouse emulation from touch support a bit more.
2022-09-01 01:56:59 +02:00
2d543af173
Fix PaintWindow with mouse emulation from touch.
2022-09-01 00:40:18 +02:00
c090c48f01
Added a few getters and setters to the PaintWindow.
2022-08-31 18:39:10 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
24a1580dbf
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
4133c05085
(Hopefully) fixed incomplete type usage error.
2022-08-28 16:36:03 +02:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00
546929e85b
Add all doc classes to the new module's config.py.
2022-08-28 14:03:14 +02:00
b9f3d3b26a
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
8277e89075
Fix requesting write locks in WebNodes.
2022-08-26 17:22:20 +02:00
76141ee7e7
Small improvements to the simple web server.
2022-08-26 14:52:56 +02:00
0cfc5ed610
Added enctype and multipart form helpers to HTMLTag.
2022-08-26 12:02:57 +02:00
1f8581edd8
Added rows and cols to HTMLTag.
2022-08-26 11:49:22 +02:00
f1e5f3d062
Fix docs mentioning an old behaviour.
2022-08-25 21:14:21 +02:00
31b5135877
Fix default argument for the binding of WebServerRequest::send_redirect.
2022-08-25 21:13:26 +02:00
658cbb806d
Fix: WebPermission was meant to be a Resource.
2022-08-25 21:12:52 +02:00
f4b7a3b378
Also made it a singleton.
2022-08-23 15:23:34 +02:00
e6adf5aad5
Added an extension api for the WebNodeEditor.
2022-08-23 15:20:56 +02:00
285fe5cd82
Renamed WebEditor* to WebNodeEditor*.
2022-08-23 13:27:59 +02:00
5e64462049
Renamed the web editor's files.
2022-08-23 13:24:31 +02:00
bfc1679f14
Actually register EditorInterface, SpatialEditor, CanvasItemEditor, and WebNodeEditor as globals.
2022-08-23 13:21:09 +02:00
d41239d425
Now the return value discarded warning is disabled by default in gdscript and cscript.
2022-08-23 13:09:56 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
06e040120a
Fix int sign comparison warning.
2022-08-23 00:45:20 +02:00
b0da59764d
Added proper multi part form parsing support for the simple web server.
2022-08-22 22:16:32 +02:00
2ef28475cd
Fix mimetype handling in the simle server. Also added a few misisng ones.
2022-08-22 14:37:40 +02:00
d505f3e59f
Call the proper method to render the menu.
2022-08-22 14:29:40 +02:00
ae19991c63
Added descriptions and brief descriptions for most of the classes in the web module.
2022-08-22 00:01:10 +02:00
88df1db348
Fix typo.
2022-08-21 23:11:59 +02:00
ba0248ae5e
Added docs for RedirectWebPage, and AliasWebPage.
2022-08-21 23:09:57 +02:00
5b16231128
Added docs for FolderServeWebPage, and BrowsableFolderServeWebPage.
2022-08-21 23:04:56 +02:00
25230bee02
Added docs for PagedArticlesWebPage.
2022-08-21 22:53:50 +02:00
8cd72fc8d8
Added docs for PagedArticleWebPage.
2022-08-21 22:46:32 +02:00
fe5e0231c5
Added docs for ListWebPage.
2022-08-21 22:23:59 +02:00
82affed801
Added docs for StaticWebPage and it's derived classes.
2022-08-21 22:02:26 +02:00
1e604b13fb
Added method and property descriptions for WebServerRequest's docs.
2022-08-21 21:37:53 +02:00
b095a48ace
Fix the logic of get_url_site(). Also small binding cleanups.
2022-08-21 21:37:00 +02:00
46ee607d18
Fixed a few typos.
2022-08-21 18:24:36 +02:00
70cc269b40
Added docs for WebServer.
2022-08-21 18:24:20 +02:00
0c9e77aab4
Added docs for WebPermission.
2022-08-21 18:09:23 +02:00
ab3ae5fdd4
Added docs for CSRFTokenWebServerMiddleware.
2022-08-21 17:46:17 +02:00
c6b1406ed7
Added docs for WebServerMiddleware.
2022-08-21 17:31:01 +02:00
7cc171ebe7
Added docs for WebRoot.
2022-08-21 17:13:06 +02:00
20c0a91275
Added full documentation of the WebNode.
2022-08-21 16:45:03 +02:00
8119bd099a
Added description for HTTPSessionManager. Note that this class still needs more cleanups, but I wrote docs in a way as if those were already done.
2022-08-21 03:04:13 +02:00
892cff7537
Added a description for the HTTPSession class.
2022-08-21 03:02:11 +02:00
3b19f30e6c
Added a description for the WebServerRequest.
2022-08-21 02:47:35 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
8108324700
Fix doc class strings, and add missing ones.
2022-08-21 00:32:32 +02:00
edb7dd231e
Enable html prettifying in the web editor.
2022-08-20 22:30:09 +02:00
b8d9139bb1
HTMLParser now properly parses doctype in a case insensitive way. Also improved an error message a bit.
2022-08-20 22:28:08 +02:00
62b0d5572e
Use string length() instead of size() as it was intended in HTMLParser, and BBCodeParser.
2022-08-20 21:57:50 +02:00
5a5fbc8e4d
Implemented the initial version of the WebEditor. It's currently a simple preview gui.
2022-08-20 21:50:44 +02:00
e38dfb7c40
Set up WebEditorPlugin to hide / show the web editor tab in a way that feels right. The tab itself is empty though at the moment.
2022-08-20 20:24:40 +02:00
d62fa2b4c9
Added web editor plugin skeleton.
2022-08-20 18:11:07 +02:00
9aadbd720c
Added a web node editor icon.
2022-08-20 16:46:45 +02:00
89a414187b
Added icons for the rest of the web nodes.
2022-08-20 16:44:30 +02:00
0bc4baaa02
Added an icon for UserModule.
2022-08-20 16:24:11 +02:00
114e8953ed
Added icons for the UserManagers.
2022-08-20 16:18:27 +02:00
b552438044
Added icons for Usser, and user web pages.
2022-08-20 16:01:19 +02:00
e4cc8ce6fd
Added icons for AliasWebPage, and RedirectWebpage.
2022-08-20 15:29:11 +02:00
0ed82cbca3
Removed stub module.
2022-08-20 15:11:50 +02:00
c5b11c8ca8
Added icons for WebNode, WebRoot, and WebServer.
2022-08-20 03:23:18 +02:00
ead97d9164
Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle.
2022-08-20 03:11:31 +02:00
5925b62b2c
Fix newly introduced potential crashes in mesh data resource editor.
2022-08-20 02:13:09 +02:00
a426e173f5
Hide MDIEd's toggle button by default.
2022-08-20 02:07:52 +02:00
31bcbb0184
Hide the transform gizmo while editing a mesh data resource.
2022-08-20 01:42:19 +02:00
3220e9c592
Now in order to edit MeshDataInstance a new edit mode has to be togged from the top bar. While this mode is enabled the edited MeshDatainstace can't be deselected. Also now Mesh Data Editor's sidebar will only be visible in this mode, along with the editor gizmo.
2022-08-20 01:33:02 +02:00
95767b2cea
Moved the editor only modules to a new editor_modules folder.
2022-08-19 22:46:53 +02:00
1ef37c61c2
Moved http server simple to it's own module.
2022-08-19 22:09:30 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
2a13c65298
Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
...
2be0738304
2022-08-19 02:52:31 +02:00
f1c29650eb
Ported: Fix TileMap error msg when optional navigation node is not set
...
Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
- smix8
30d4555c65
2022-08-19 01:55:37 +02:00
88d6ef51eb
Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts.
2022-08-19 01:19:33 +02:00
9d0c889583
Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them.
2022-08-19 00:36:24 +02:00
1dc5d84196
Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant.
2022-08-19 00:04:38 +02:00
98e649489f
Now the TextEditor won't open a file multiple times, instead it will just switch to the proper tab.
2022-08-18 22:31:48 +02:00
1d101bfea1
Now the TextEditor addon will add it's own "create file" entry to the editor's filesystem dock.
2022-08-18 21:35:02 +02:00
e019ccc64b
Now text files will show up in the editor if the text editor plugin is enabled. Also clicking them will open them in the text editor.
2022-08-18 20:36:36 +02:00
6be9bf5dfe
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
23610db948
Fix build.
2022-08-18 13:04:52 +02:00
6ff120dc85
Moved the old module dependencies to the new system.
2022-08-18 12:53:49 +02:00
91fe9ed8ca
Backported: [Scons] Implement module dependency sorting.
...
Modules can now call:
env.module_add_dependencies(name: str, deps: list, optional: bool)
To add required or optional dependencies during the "can_build" step.
Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
- Faless
951a1016d3
2022-08-18 12:44:45 +02:00
4732493761
Backported: SCons: Validate dependencies for linked multimedia modules
...
This is still a bit hacky and eventually we should rework the way we handle
optional dependencies (especially with regard to builtin/system libs), but
it's a simple first step.
- akien-mga
7c74312217
2022-08-18 12:25:38 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
686663d3e4
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
0d2fc2e9f2
Moved color to core/math.
2022-08-17 11:38:15 +02:00
73709fa1ae
Backported from Godot4: Clean up Hash Functions
...
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
- reduz
141c375581
2022-08-17 10:42:50 +02:00
e71e3ed897
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
8c2e76840c
Removed CameraMatrix, and switched to Projection.
2022-08-16 10:26:35 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
5cd44e02d0
Backported the improvements to Transform from Godot4.
2022-08-14 20:35:11 +02:00