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https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-02 14:25:55 +01:00
Added a button for the currently selected color into PaintProjectPropertyInspector. Also logic cleanpus.
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4b3c8aed30
commit
62a7fda32e
@ -22,6 +22,7 @@ SOFTWARE.
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#include "paint_project_property_inspector.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/flow_container.h"
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@ -38,8 +39,8 @@ void PaintProjectPropertyInspector::add_grid_button(const Color &color) {
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_color_grid->add_child(color_selector_button);
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color_selector_button->set_pick_color(color);
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color_selector_button->connect("color_changed", this, "_on_grid_color_changed", varray(_color_grid->get_child_count() - 1));
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color_selector_button->connect("pressed", this, "_on_grid_color_selected", varray(_color_grid->get_child_count() - 1));
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color_selector_button->connect("color_changed", this, "_on_grid_color_button_changed", varray(_color_grid->get_child_count() - 1));
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color_selector_button->connect("pressed", this, "_on_grid_color_button_pressed", varray(_color_grid->get_child_count() - 1));
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}
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void PaintProjectPropertyInspector::_on_paint_node_selected(Node *p_paint_node) {
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@ -56,28 +57,49 @@ void PaintProjectPropertyInspector::_on_paint_node_selected(Node *p_paint_node)
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PaintProject *proj = paint_node->get_paint_project();
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if (proj) {
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_current_paint_project = proj->get_instance_id();
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if (!proj) {
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return;
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}
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_current_paint_project = proj->get_instance_id();
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_main_color_button->set_pick_color(proj->get_current_color());
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}
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void PaintProjectPropertyInspector::_on_grid_color_changed(const Color &color, const int index) {
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PaintProject *proj = Object::cast_to<PaintProject>(ObjectDB::get_instance(_current_paint_project));
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if (proj) {
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//proj->set_current_color(color);
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//store
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}
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}
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void PaintProjectPropertyInspector::_on_grid_color_selected(const int index) {
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void PaintProjectPropertyInspector::_on_grid_color_button_changed(const Color &color, const int index) {
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PaintProject *proj = Object::cast_to<PaintProject>(ObjectDB::get_instance(_current_paint_project));
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ColorSelectorButton *button = Object::cast_to<ColorSelectorButton>(_color_grid->get_child(index));
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ERR_FAIL_COND(!button);
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if (proj) {
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proj->set_current_color(button->get_pick_color());
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//store
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}
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}
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void PaintProjectPropertyInspector::_on_grid_color_button_pressed(const int index) {
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PaintProject *proj = Object::cast_to<PaintProject>(ObjectDB::get_instance(_current_paint_project));
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ColorSelectorButton *button = Object::cast_to<ColorSelectorButton>(_color_grid->get_child(index));
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ERR_FAIL_COND(!button);
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if (proj) {
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_main_color_button->set_pick_color(button->get_pick_color());
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_on_main_color_changed(button->get_pick_color());
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}
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}
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void PaintProjectPropertyInspector::_on_main_color_changed(const Color &color) {
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PaintProject *proj = Object::cast_to<PaintProject>(ObjectDB::get_instance(_current_paint_project));
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if (proj) {
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proj->set_current_color(_main_color_button->get_pick_color());
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}
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}
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void PaintProjectPropertyInspector::_on_main_color_selected() {
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PaintProject *proj = Object::cast_to<PaintProject>(ObjectDB::get_instance(_current_paint_project));
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if (proj) {
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proj->set_current_color(_main_color_button->get_pick_color());
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}
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}
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@ -85,17 +107,30 @@ PaintProjectPropertyInspector::PaintProjectPropertyInspector() {
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_current_paint_node = 0;
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_current_paint_project = 0;
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VBoxContainer *main_container = memnew(VBoxContainer);
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add_child(main_container);
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ScrollContainer *scroll_container = memnew(ScrollContainer);
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scroll_container->set_custom_minimum_size(Size2(0, 145));
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scroll_container->set_enable_h_scroll(false);
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add_child(scroll_container);
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main_container->add_child(scroll_container);
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_color_grid = memnew(HFlowContainer);
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scroll_container->add_child(_color_grid);
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_color_grid->set_h_size_flags(SIZE_EXPAND_FILL);
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_color_grid->set_v_size_flags(SIZE_EXPAND_FILL);
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HBoxContainer *row_container = memnew(HBoxContainer);
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main_container->add_child(row_container);
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_color_grid->set_h_size_flags(SIZE_EXPAND_FILL);
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_main_color_button = memnew(ColorSelectorButton);
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_main_color_button->set_custom_minimum_size(Size2(35, 30));
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_main_color_button->set_h_size_flags(SIZE_EXPAND_FILL);
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row_container->add_child(_main_color_button);
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_main_color_button->connect("color_changed", this, "_on_main_color_changed");
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_main_color_button->connect("pressed", this, "_on_main_color_selected");
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//TODO add button
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for (int i = 0; i < 30; ++i) {
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add_grid_button(Color(Math::randf(), Math::randf(), Math::randf()));
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@ -106,6 +141,9 @@ PaintProjectPropertyInspector::~PaintProjectPropertyInspector() {
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}
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void PaintProjectPropertyInspector::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_on_grid_color_changed"), &PaintProjectPropertyInspector::_on_grid_color_changed);
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ClassDB::bind_method(D_METHOD("_on_grid_color_selected"), &PaintProjectPropertyInspector::_on_grid_color_selected);
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ClassDB::bind_method(D_METHOD("_on_grid_color_button_changed"), &PaintProjectPropertyInspector::_on_grid_color_button_changed);
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ClassDB::bind_method(D_METHOD("_on_grid_color_button_pressed"), &PaintProjectPropertyInspector::_on_grid_color_button_pressed);
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ClassDB::bind_method(D_METHOD("_on_main_color_changed"), &PaintProjectPropertyInspector::_on_main_color_changed);
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ClassDB::bind_method(D_METHOD("_on_main_color_selected"), &PaintProjectPropertyInspector::_on_main_color_selected);
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}
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@ -24,12 +24,14 @@ SOFTWARE.
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*/
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#include "core/object/object_id.h"
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#include "core/object/reference.h"
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#include "paint_custom_property_inspector.h"
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class GridContainer;
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class PaintNode;
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class PaintProject;
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class HFlowContainer;
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class ColorSelectorButton;
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class PaintProjectPropertyInspector : public PaintCustomPropertyInspector {
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GDCLASS(PaintProjectPropertyInspector, PaintCustomPropertyInspector);
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@ -43,12 +45,15 @@ public:
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~PaintProjectPropertyInspector();
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protected:
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void _on_grid_color_changed(const Color &color, const int index);
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void _on_grid_color_selected(const int index);
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void _on_grid_color_button_changed(const Color &color, const int index);
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void _on_grid_color_button_pressed(const int index);
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void _on_main_color_changed(const Color &color);
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void _on_main_color_selected();
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static void _bind_methods();
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HFlowContainer *_color_grid;
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ColorSelectorButton *_main_color_button;
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ObjectID _current_paint_node;
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ObjectID _current_paint_project;
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