Fixed file names in the new module.

This commit is contained in:
Relintai 2023-01-13 21:29:17 +01:00
parent 694d9a7333
commit 0d2aa86bc3
58 changed files with 29 additions and 29 deletions

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#include "gsaikinematicbody2dagent.h"
#include "gsai_kinematic_body_2d_agent.h"
KinematicBody2D GSAIKinematicBody2DAgent::get_*body() {

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#include "gsaikinematicbody3dagent.h"
#include "gsai_kinematic_body_3d_agent.h"
KinematicBody GSAIKinematicBody3DAgent::get_*body() {

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#include "gsairigidbody2dagent.h"
#include "gsai_rigid_body_2d_agent.h"
RigidBody2D GSAIRigidBody2DAgent::get_*body() {

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#include "gsairigidbody3dagent.h"
#include "gsai_rigid_body_3d_agent.h"
RigidBody GSAIRigidBody3DAgent::get_*body() {

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#include "gsaispecializedagent.h"
#include "gsai_specialize_dagent.h"
bool GSAISpecializedAgent::get_calculate_velocities() const {

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#include "gsaiarrive.h"
#include "gsai_arrive.h"
GSAIAgentLocation GSAIArrive::get_*target() {

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#include "gsaiavoidcollisions.h"
#include "gsai_avoid_collisions.h"
GSAISteeringAgent GSAIAvoidCollisions::get_*_first_neighbor() {

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#include "gsaiblend.h"
#include "gsai_blend.h"
Array GSAIBlend::get__behaviors() {

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#include "gsaicohesion.h"
#include "gsai_cohesion.h"
Vector3 GSAICohesion::get__center_of_mass() {

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#include "gsaievade.h"
#include "gsai_evade.h"

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#include "gsaiface.h"
#include "gsai_face.h"

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#include "gsaiflee.h"
#include "gsai_flee.h"

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#include "gsaifollowpath.h"
#include "gsai_follow_path.h"
GSAIPath GSAIFollowPath::get_*path() {

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#include "gsailookwhereyougo.h"
#include "gsai_look_where_you_go.h"

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#include "gsaimatchorientation.h"
#include "gsai_match_orientation.h"
GSAIAgentLocation GSAIMatchOrientation::get_*target() {

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#include "gsaipriority.h"
#include "gsai_priority.h"
float GSAIPriority::get_zero_threshold() const {

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#include "gsaipursue.h"
#include "gsai_pursue.h"
GSAISteeringAgent GSAIPursue::get_*target() {

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#include "gsaiseek.h"
#include "gsai_seek.h"
GSAIAgentLocation GSAISeek::get_*target() {

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#include "gsaiseparation.h"
#include "gsai_separation.h"
float GSAISeparation::get_decay_coefficient() const {

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#include "gsaiagentlocation.h"
#include "gsai_agent_location.h"
Vector3 GSAIAgentLocation::get_position() {

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#include "gsaigroupbehavior.h"
#include "gsai_group_behavior.h"
GSAIProximity GSAIGroupBehavior::get_*proximity() {

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#include "gsaipath.h"
#include "gsai_path.h"
bool GSAIPath::get_is_open() const {

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#include "gsaisteeringagent.h"
#include "gsai_steering_agent.h"
float GSAISteeringAgent::get_zero_linear_speed_threshold() const {

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#include "gsaisteeringbehavior.h"
#include "gsai_steering_behavior.h"
bool GSAISteeringBehavior::get_is_enabled() const {

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#include "gsaitargetacceleration.h"
#include "gsai_target_acceleration.h"
Vector3 GSAITargetAcceleration::get_linear() {

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#include "gsaiutils.h"
#include "gsai_utils.h"

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#include "gsaiinfiniteproximity.h"
#include "gsai_infinite_proximity.h"

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#include "gsaiproximity.h"
#include "gsai_proximity.h"
GSAISteeringAgent GSAIProximity::get_*agent() {

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#include "gsairadiusproximity.h"
#include "gsai_radius_proximity.h"
float GSAIRadiusProximity::get_radius() const {