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Added PaintCanvas to the build, and registered it.
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@ -34,6 +34,7 @@ module_env.add_source_files(env.modules_sources,"paint_utilities.cpp")
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module_env.add_source_files(env.modules_sources,"bush_prefabs.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/paint_node.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/paint_canvas.cpp")
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module_env.add_source_files(env.modules_sources,"deprecated/paint_canvas_layer.cpp")
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module_env.add_source_files(env.modules_sources,"deprecated/paint_canvas.cpp")
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@ -45,6 +45,7 @@ SOFTWARE.
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#include "ui/paint_visual_grid.h"
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#include "nodes/paint_node.h"
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#include "nodes/paint_canvas.h"
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#ifdef TOOLS_ENABLED
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#include "paint_editor_plugin.h"
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@ -74,6 +75,7 @@ void register_paint_types() {
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ClassDB::register_class<PaintVisualGrid>();
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ClassDB::register_class<PaintNode>();
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ClassDB::register_class<PaintCanvas>();
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<PaintEditorPlugin>();
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