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https://github.com/Relintai/pandemonium_engine.git
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Renamed the paint canvas getters/setters in PaintAction, and bound them.
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@ -30,14 +30,14 @@ SOFTWARE.
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#include "../nodes/paint_canvas.h"
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PaintCanvas *PaintAction::get_canvas() {
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return _canvas;
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PaintCanvas *PaintAction::get_paint_canvas() {
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return _paint_canvas;
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}
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void PaintAction::set_canvas(PaintCanvas *canvas) {
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_canvas = canvas;
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void PaintAction::set_paint_canvas(PaintCanvas *paint_canvas) {
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_paint_canvas = paint_canvas;
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}
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void PaintAction::set_canvas_bind(Node *canvas) {
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set_canvas(Object::cast_to<PaintCanvas>(canvas));
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void PaintAction::set_paint_canvas_bind(Node *paint_canvas) {
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set_paint_canvas(Object::cast_to<PaintCanvas>(paint_canvas));
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}
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Dictionary PaintAction::get_action_data_undo() {
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@ -300,12 +300,17 @@ void PaintAction::_redo_action() {
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}
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PaintAction::PaintAction() {
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_paint_canvas = NULL;
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}
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PaintAction::~PaintAction() {
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}
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void PaintAction::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_paint_canvas"), &PaintAction::get_paint_canvas);
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ClassDB::bind_method(D_METHOD("set_paint_canvas", "canvas"), &PaintAction::set_paint_canvas_bind);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "paint_canvas"), "set_paint_canvas", "get_paint_canvas");
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ClassDB::bind_method(D_METHOD("get_action_data_undo"), &PaintAction::get_action_data_undo);
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ClassDB::bind_method(D_METHOD("set_action_data_undo", "value"), &PaintAction::set_action_data_undo);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "action_data_undo"), "set_action_data_undo", "get_action_data_undo");
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@ -42,9 +42,9 @@ class PaintAction : public Resource {
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GDCLASS(PaintAction, Resource);
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public:
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PaintCanvas *get_canvas();
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void set_canvas(PaintCanvas *canvas);
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void set_canvas_bind(Node *canvas);
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PaintCanvas *get_paint_canvas();
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void set_paint_canvas(PaintCanvas *paint_canvas);
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void set_paint_canvas_bind(Node *paint_canvas);
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Dictionary get_action_data_undo();
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void set_action_data_undo(const Dictionary &val);
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@ -132,7 +132,7 @@ public:
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protected:
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static void _bind_methods();
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PaintCanvas *_canvas;
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PaintCanvas *_paint_canvas;
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};
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#endif
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