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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-23 17:47:17 +01:00
Small rework for the PaintCanvasBackground.
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@ -605,10 +605,6 @@ PaintCanvasOld::PaintCanvasOld() {
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mouse_on_top = false;
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canvas_background = memnew(PaintCanvasBackground);
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canvas_background->set_texture(make_icon(grid_png));
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canvas_background->set_expand(true);
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canvas_background->set_stretch_mode(TextureRect::STRETCH_TILE);
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//canvas_background->set_draw_behind_parent(true);
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add_child(canvas_background);
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canvas_layers = memnew(Control);
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@ -26,9 +26,37 @@ SOFTWARE.
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#include "scene/resources/material.h"
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#include "scene/resources/shader.h"
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#include "core/io/image.h"
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#include "scene/resources/texture.h"
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#include "../shaders/shaders.h"
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#include "../paint_icons/paint_icons.h"
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static float scale = 1;
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template <class T>
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static Ref<Texture> make_icon(T p_src) {
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Ref<ImageTexture> texture(memnew(ImageTexture));
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Ref<Image> img = memnew(Image(p_src));
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if (scale > 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->expand_x2_hq2x();
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if (scale != 2.0) {
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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} else if (scale < 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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texture->create_from_image(img, ImageTexture::FLAG_FILTER);
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return texture;
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}
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float PaintCanvasBackground::get_pixel_size() const {
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return _pixel_size;
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}
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@ -41,6 +69,11 @@ void PaintCanvasBackground::set_pixel_size(const float val) {
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PaintCanvasBackground::PaintCanvasBackground() {
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_pixel_size = 1;
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set_expand(true);
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set_stretch_mode(TextureRect::STRETCH_TILE);
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set_texture(make_icon(grid_png));
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_shader.instance();
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_shader->set_code(background_shader_shader_code);
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@ -52,6 +85,8 @@ PaintCanvasBackground::PaintCanvasBackground() {
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}
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PaintCanvasBackground::~PaintCanvasBackground() {
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_material.unref();
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_shader.unref();
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}
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void PaintCanvasBackground::_bind_methods() {
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@ -31,6 +31,7 @@ SOFTWARE.
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class ShaderMaterial;
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class Shader;
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class Image;
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class PaintCanvasBackground : public TextureRect {
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GDCLASS(PaintCanvasBackground, TextureRect);
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