Renamed the files aswell.

This commit is contained in:
Relintai 2022-08-29 17:33:10 +02:00
parent cee028818e
commit 24a1580dbf
51 changed files with 58 additions and 58 deletions

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@ -184,9 +184,9 @@
#include "scene/main/scene_tree.h"
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/navigation_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"

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@ -34,10 +34,10 @@
#include "scene/gui/texture_button.h"
#include "scene/gui/viewport_container.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
#include "scene/resources/particles_material.h"
#include "scene/resources/sky.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "core/object/class_db.h"
#include "core/math/color.h"
#include "core/error/error_macros.h"

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@ -42,7 +42,7 @@
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
class ViewportContainer;
class Camera;

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@ -33,7 +33,7 @@
#include "editor/editor_scale.h"
#include "scene/gui/texture_button.h"
#include "scene/main/viewport.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/mesh.h"
#include "core/object/class_db.h"
#include "core/math/color.h"

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@ -89,7 +89,7 @@
#include "scene/gui/viewport_container.h"
#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/packed_scene.h"
@ -97,7 +97,7 @@
#include "scene/resources/shape.h"
#include "scene/resources/style_box.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
#define DISTANCE_DEFAULT 4

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@ -101,7 +101,7 @@
#include "scene/resources/shape.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/rendering_server.h"
#ifdef MODULE_SKELETON_3D_ENABLED

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@ -4,7 +4,7 @@
//#include "../thread_pool/thread_pool.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/rendering_server.h"
#include "core/config/engine.h"

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@ -29,7 +29,7 @@ SOFTWARE.
#include "prop_instance_merger.h"
#include "prop_mesher.h"
#include "scene/resources/shape.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
#include "singleton/prop_cache.h"

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@ -13,7 +13,7 @@
#include "../singleton/prop_cache.h"
#include "core/core_string_names.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
#include "tiled_wall_data.h"

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@ -32,7 +32,7 @@
#include "../nodes/skeleton.h"
#include "skeleton_modification_stack_3d.h"
#include "servers/physics_server.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;

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@ -38,7 +38,7 @@ SOFTWARE.
#include "../jobs/terrain_light_job.h"
#include "../jobs/terrain_prop_job.h"
#include "../jobs/terrain_terrain_job.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
const String TerrainChunkDefault::BINDING_STRING_BUILD_FLAGS = "Use Isolevel,Use Lighting,Use AO,Use RAO,Generate AO,Generate RAO,Bake Lights,Create Collider,Create Lods";

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@ -31,7 +31,7 @@ SOFTWARE.
#include "../../meshers/default/terrain_mesher_default.h"
#include "../../meshers/terrain_mesher.h"
#include "../default/terrain_chunk_default.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
#ifdef MESH_DATA_RESOURCE_PRESENT

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@ -22,7 +22,7 @@ SOFTWARE.
#include "terrain_environment_data.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
Ref<Environment3D> TerrainEnvironmentData::get_environment() {
return _environment;

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@ -29,7 +29,7 @@ SOFTWARE.
#include "scene/3d/light.h"
#include "scene/3d/world_environment.h"
#include "scene/3d/world_environment_3d.h"
#include "scene/main/node.h"
class TerrainEnvironmentData : public Resource {

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@ -33,7 +33,7 @@ SOFTWARE.
#include "../library/terrain_library.h"
#include "../library/terrain_surface.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
#include "../defines.h"

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@ -38,7 +38,7 @@ SOFTWARE.
#include "../jobs/terrain_2d_light_job.h"
#include "../jobs/terrain_2d_prop_job.h"
#include "../jobs/terrain_2d_terrain_job.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/world_2d.h"
#include "servers/physics_2d_server.h"

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@ -22,7 +22,7 @@ SOFTWARE.
#include "terrain_2d_environment_data.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
Ref<Environment3D> Terrain2DEnvironmentData::get_environment() {
return _environment;

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@ -29,7 +29,7 @@ SOFTWARE.
#include "scene/3d/light.h"
#include "scene/3d/world_environment.h"
#include "scene/3d/world_environment_3d.h"
#include "scene/main/node.h"
class Terrain2DEnvironmentData : public Resource {

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@ -38,7 +38,7 @@ SOFTWARE.
#include "../jobs/voxel_light_job.h"
#include "../jobs/voxel_prop_job.h"
#include "../jobs/voxel_terrain_job.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
const String VoxelChunkDefault::BINDING_STRING_BUILD_FLAGS = "Use Isolevel,Use Lighting,Use AO,Use RAO,Generate AO,Generate RAO,Bake Lights,Create Collider,Create Lods";

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@ -22,7 +22,7 @@ SOFTWARE.
#include "environment_data.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
Ref<Environment3D> EnvironmentData::get_environment() {
return _environment;

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@ -31,7 +31,7 @@ SOFTWARE.
#include "core/object/reference.h"
#include "scene/3d/world_environment.h"
#include "scene/3d/world_environment_3d.h"
#include "scene/main/node.h"
class Environment;

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@ -32,7 +32,7 @@ SOFTWARE.
#include "../../library/voxel_material_cache.h"
#include "../default/voxel_chunk_default.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
#ifdef MESH_DATA_RESOURCE_PRESENT

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@ -33,7 +33,7 @@ SOFTWARE.
#include "../library/voxel_library.h"
#include "../library/voxel_surface.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
#include "../defines.h"

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@ -29,7 +29,7 @@
/*************************************************************************/
#include "area_2d.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
#include "servers/physics_2d_server.h"

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@ -38,7 +38,7 @@
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/rendering_server_raster.h"

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@ -36,7 +36,7 @@
#include "scene/3d/spatial_velocity_tracker.h"
#include "scene/main/viewport.h"
#include "scene/resources/shape.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/audio/audio_stream.h"
#include "servers/physics_server.h"

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@ -35,10 +35,10 @@
#include "core/math/projection.h"
#include "scene/3d/spatial_velocity_tracker.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
void Camera::_update_audio_listener_state() {
}

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@ -33,7 +33,7 @@
#include "core/config/engine.h"
#include "mesh_instance.h"
#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server.h"

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@ -33,7 +33,7 @@
#include "core/config/engine.h"
#include "core/math/geometry.h"
#include "scene/3d/navigation.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/navigation_server.h"
void NavigationAgent::_bind_methods() {

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@ -36,7 +36,7 @@
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
#include "servers/navigation_server.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
void NavigationMeshInstance::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {

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@ -32,7 +32,7 @@
#include "core/config/engine.h"
#include "scene/resources/occluder_shape.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/rendering/portals/portal_occlusion_culler.h"
#include "servers/rendering_server.h"

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@ -37,7 +37,7 @@
#include "room_manager.h"
#include "scene/main/viewport.h"
#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/rendering_server.h"
bool Portal::_portal_plane_convention = false;

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@ -35,7 +35,7 @@
#include "mesh_instance.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
void RayCast::set_cast_to(const Vector3 &p_point) {

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@ -33,7 +33,7 @@
#include "portal.h"
#include "room_group.h"
#include "room_manager.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/rendering_server.h"
void Room::SimplifyInfo::set_simplify(real_t p_value, real_t p_room_size) {

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@ -34,7 +34,7 @@
#include "room.h"
#include "room_manager.h"
#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/rendering_server.h"
void RoomGroup::_bind_methods() {

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@ -45,7 +45,7 @@
#include "scene/3d/light.h"
#include "scene/3d/sprite_3d.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "visibility_notifier.h"
#ifdef TOOLS_ENABLED

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@ -36,7 +36,7 @@
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
void ShapeCast::_notification(int p_what) {
switch (p_what) {

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@ -36,7 +36,7 @@
#include "scene/3d/collision_object.h"
#include "scene/3d/physics_body.h"
#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}

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@ -35,7 +35,7 @@
#include "core/object/message_queue.h"
#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server_callbacks.h"

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@ -33,7 +33,7 @@
#include "scene/3d/collision_object.h"
#include "scene/resources/shape.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"
SpringArm::SpringArm() :

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@ -36,7 +36,7 @@
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree.h"
#include "scene/resources/shape.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
void VisibilityNotifier::_enter_camera(Camera *p_camera) {

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@ -31,7 +31,7 @@
#include "visual_instance.h"
#include "scene/resources/material.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
//#include "skeleton.h"

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@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "world_environment.h"
#include "world_environment_3d.h"
#include "scene/3d/spatial.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
#include "scene/resources/world.h"
#include "scene/resources/environment_3d.h"
#include "scene/resources/world_3d.h"
void WorldEnvironment3D::_notification(int p_what) {
if (p_what == Spatial::NOTIFICATION_ENTER_WORLD || p_what == Spatial::NOTIFICATION_ENTER_TREE) {

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@ -55,7 +55,7 @@
#include "modules/modules_enabled.gen.h" // For freetype.
#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/world_2d.h"
#include <stdio.h>

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@ -41,7 +41,7 @@
#include "scene/3d/collision_object.h"
#include "scene/3d/listener.h"
#include "scene/3d/spatial.h"
#include "scene/3d/world_environment.h"
#include "scene/3d/world_environment_3d.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
@ -53,7 +53,7 @@
#include "scene/main/canvas_layer.h"
#include "scene/main/timer.h"
#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"

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@ -70,7 +70,7 @@
#include "scene/2d/y_sort.h"
#include "scene/3d/label_3d.h"
#include "scene/3d/spatial.h"
#include "scene/3d/world_environment.h"
#include "scene/3d/world_environment_3d.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/animation/animation_blend_tree.h"
@ -172,7 +172,7 @@
#include "scene/resources/text_file.h"
#include "scene/resources/texture.h"
#include "scene/resources/video_stream.h"
#include "scene/resources/world.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
@ -214,7 +214,7 @@
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/occluder_shape.h"
#include "scene/resources/occluder_shape_polygon.h"

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@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "environment.h"
#include "environment_3d.h"
#include "core/config/project_settings.h"
#include "scene/resources/sky.h"

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@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "world.h"
#include "world_3d.h"
#include "core/math/projection.h"
#include "core/math/octree.h"

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@ -32,7 +32,7 @@
/*************************************************************************/
#include "core/object/resource.h"
#include "scene/resources/environment.h"
#include "scene/resources/environment_3d.h"
#include "servers/physics_server.h"
#include "servers/rendering_server.h"