mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-29 12:29:18 +01:00
Renamed the files aswell.
This commit is contained in:
parent
cee028818e
commit
24a1580dbf
@ -184,9 +184,9 @@
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#include "scene/main/scene_tree.h"
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#include "scene/main/timer.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/environment_3d.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/navigation_server.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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@ -34,10 +34,10 @@
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#include "scene/gui/texture_button.h"
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#include "scene/gui/viewport_container.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/environment_3d.h"
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#include "scene/resources/particles_material.h"
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#include "scene/resources/sky.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "core/object/class_db.h"
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#include "core/math/color.h"
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#include "core/error/error_macros.h"
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@ -42,7 +42,7 @@
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/environment_3d.h"
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class ViewportContainer;
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class Camera;
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@ -33,7 +33,7 @@
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#include "editor/editor_scale.h"
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#include "scene/gui/texture_button.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "scene/resources/mesh.h"
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#include "core/object/class_db.h"
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#include "core/math/color.h"
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@ -89,7 +89,7 @@
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#include "scene/gui/viewport_container.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/environment_3d.h"
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#include "scene/resources/font.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/packed_scene.h"
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@ -97,7 +97,7 @@
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#include "scene/resources/shape.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#define DISTANCE_DEFAULT 4
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@ -101,7 +101,7 @@
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/rendering_server.h"
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#ifdef MODULE_SKELETON_3D_ENABLED
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@ -4,7 +4,7 @@
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//#include "../thread_pool/thread_pool.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/rendering_server.h"
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#include "core/config/engine.h"
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@ -29,7 +29,7 @@ SOFTWARE.
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#include "prop_instance_merger.h"
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#include "prop_mesher.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#include "singleton/prop_cache.h"
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@ -13,7 +13,7 @@
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#include "../singleton/prop_cache.h"
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#include "core/core_string_names.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#include "tiled_wall_data.h"
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@ -32,7 +32,7 @@
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#include "../nodes/skeleton.h"
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#include "skeleton_modification_stack_3d.h"
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#include "servers/physics_server.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant &p_value) {
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String path = p_path;
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@ -38,7 +38,7 @@ SOFTWARE.
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#include "../jobs/terrain_light_job.h"
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#include "../jobs/terrain_prop_job.h"
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#include "../jobs/terrain_terrain_job.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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const String TerrainChunkDefault::BINDING_STRING_BUILD_FLAGS = "Use Isolevel,Use Lighting,Use AO,Use RAO,Generate AO,Generate RAO,Bake Lights,Create Collider,Create Lods";
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@ -31,7 +31,7 @@ SOFTWARE.
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#include "../../meshers/default/terrain_mesher_default.h"
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#include "../../meshers/terrain_mesher.h"
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#include "../default/terrain_chunk_default.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#ifdef MESH_DATA_RESOURCE_PRESENT
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@ -22,7 +22,7 @@ SOFTWARE.
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#include "terrain_environment_data.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/environment_3d.h"
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Ref<Environment3D> TerrainEnvironmentData::get_environment() {
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return _environment;
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@ -29,7 +29,7 @@ SOFTWARE.
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#include "scene/3d/light.h"
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#include "scene/3d/world_environment.h"
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#include "scene/3d/world_environment_3d.h"
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#include "scene/main/node.h"
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class TerrainEnvironmentData : public Resource {
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@ -33,7 +33,7 @@ SOFTWARE.
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#include "../library/terrain_library.h"
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#include "../library/terrain_surface.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#include "../defines.h"
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@ -38,7 +38,7 @@ SOFTWARE.
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#include "../jobs/terrain_2d_light_job.h"
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#include "../jobs/terrain_2d_prop_job.h"
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#include "../jobs/terrain_2d_terrain_job.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "scene/resources/world_2d.h"
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#include "servers/physics_2d_server.h"
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@ -22,7 +22,7 @@ SOFTWARE.
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#include "terrain_2d_environment_data.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/environment_3d.h"
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Ref<Environment3D> Terrain2DEnvironmentData::get_environment() {
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return _environment;
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@ -29,7 +29,7 @@ SOFTWARE.
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#include "scene/3d/light.h"
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#include "scene/3d/world_environment.h"
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#include "scene/3d/world_environment_3d.h"
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#include "scene/main/node.h"
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class Terrain2DEnvironmentData : public Resource {
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@ -38,7 +38,7 @@ SOFTWARE.
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#include "../jobs/voxel_light_job.h"
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#include "../jobs/voxel_prop_job.h"
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#include "../jobs/voxel_terrain_job.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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const String VoxelChunkDefault::BINDING_STRING_BUILD_FLAGS = "Use Isolevel,Use Lighting,Use AO,Use RAO,Generate AO,Generate RAO,Bake Lights,Create Collider,Create Lods";
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@ -22,7 +22,7 @@ SOFTWARE.
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#include "environment_data.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/environment_3d.h"
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Ref<Environment3D> EnvironmentData::get_environment() {
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return _environment;
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#include "core/object/reference.h"
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#include "scene/3d/world_environment.h"
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#include "scene/3d/world_environment_3d.h"
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#include "scene/main/node.h"
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class Environment;
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#include "../../library/voxel_material_cache.h"
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#include "../default/voxel_chunk_default.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#ifdef MESH_DATA_RESOURCE_PRESENT
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#include "../library/voxel_library.h"
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#include "../library/voxel_surface.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#include "../defines.h"
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/*************************************************************************/
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#include "area_2d.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "scene/scene_string_names.h"
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#include "servers/audio_server.h"
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#include "servers/physics_2d_server.h"
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#include "scene/resources/font.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "scene/resources/world_2d.h"
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#include "scene/scene_string_names.h"
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#include "servers/rendering/rendering_server_raster.h"
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@ -36,7 +36,7 @@
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#include "scene/3d/spatial_velocity_tracker.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/audio/audio_stream.h"
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#include "servers/physics_server.h"
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#include "core/math/projection.h"
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#include "scene/3d/spatial_velocity_tracker.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/environment_3d.h"
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#include "scene/resources/material.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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void Camera::_update_audio_listener_state() {
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}
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#include "core/config/engine.h"
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#include "mesh_instance.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_server.h"
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#include "core/config/engine.h"
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#include "core/math/geometry.h"
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#include "scene/3d/navigation.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/navigation_server.h"
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void NavigationAgent::_bind_methods() {
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "servers/navigation_server.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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void NavigationMeshInstance::set_enabled(bool p_enabled) {
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if (enabled == p_enabled) {
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#include "core/config/engine.h"
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#include "scene/resources/occluder_shape.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/rendering/portals/portal_occlusion_culler.h"
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#include "servers/rendering_server.h"
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@ -37,7 +37,7 @@
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#include "room_manager.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/rendering_server.h"
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bool Portal::_portal_plane_convention = false;
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#include "mesh_instance.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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void RayCast::set_cast_to(const Vector3 &p_point) {
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#include "portal.h"
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#include "room_group.h"
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#include "room_manager.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/rendering_server.h"
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void Room::SimplifyInfo::set_simplify(real_t p_value, real_t p_room_size) {
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#include "room.h"
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#include "room_manager.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/rendering_server.h"
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void RoomGroup::_bind_methods() {
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#include "scene/3d/light.h"
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#include "scene/3d/sprite_3d.h"
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#include "scene/resources/multimesh.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "visibility_notifier.h"
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#ifdef TOOLS_ENABLED
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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void ShapeCast::_notification(int p_what) {
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switch (p_what) {
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#include "scene/3d/collision_object.h"
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#include "scene/3d/physics_body.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
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#include "core/object/message_queue.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "scene/scene_string_names.h"
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#include "servers/rendering_server_callbacks.h"
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#include "scene/3d/collision_object.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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SpringArm::SpringArm() :
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "scene/scene_string_names.h"
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void VisibilityNotifier::_enter_camera(Camera *p_camera) {
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#include "visual_instance.h"
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#include "scene/resources/material.h"
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#include "scene/resources/world.h"
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#include "scene/resources/world_3d.h"
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#include "scene/scene_string_names.h"
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#include "servers/rendering_server.h"
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//#include "skeleton.h"
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "world_environment.h"
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#include "world_environment_3d.h"
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#include "scene/3d/spatial.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/world.h"
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#include "scene/resources/environment_3d.h"
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#include "scene/resources/world_3d.h"
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void WorldEnvironment3D::_notification(int p_what) {
|
||||
if (p_what == Spatial::NOTIFICATION_ENTER_WORLD || p_what == Spatial::NOTIFICATION_ENTER_TREE) {
|
@ -55,7 +55,7 @@
|
||||
|
||||
#include "modules/modules_enabled.gen.h" // For freetype.
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/world_3d.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
@ -41,7 +41,7 @@
|
||||
#include "scene/3d/collision_object.h"
|
||||
#include "scene/3d/listener.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "scene/3d/world_environment.h"
|
||||
#include "scene/3d/world_environment_3d.h"
|
||||
#include "scene/gui/control.h"
|
||||
#include "scene/gui/label.h"
|
||||
#include "scene/gui/menu_button.h"
|
||||
@ -53,7 +53,7 @@
|
||||
#include "scene/main/canvas_layer.h"
|
||||
#include "scene/main/timer.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/world_3d.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
|
@ -70,7 +70,7 @@
|
||||
#include "scene/2d/y_sort.h"
|
||||
#include "scene/3d/label_3d.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
#include "scene/3d/world_environment.h"
|
||||
#include "scene/3d/world_environment_3d.h"
|
||||
#include "scene/animation/animation_blend_space_1d.h"
|
||||
#include "scene/animation/animation_blend_space_2d.h"
|
||||
#include "scene/animation/animation_blend_tree.h"
|
||||
@ -172,7 +172,7 @@
|
||||
#include "scene/resources/text_file.h"
|
||||
#include "scene/resources/texture.h"
|
||||
#include "scene/resources/video_stream.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/world_3d.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
|
||||
@ -214,7 +214,7 @@
|
||||
#include "scene/3d/sprite_3d.h"
|
||||
#include "scene/3d/vehicle_body.h"
|
||||
#include "scene/3d/visibility_notifier.h"
|
||||
#include "scene/resources/environment.h"
|
||||
#include "scene/resources/environment_3d.h"
|
||||
#include "scene/resources/multimesh.h"
|
||||
#include "scene/resources/occluder_shape.h"
|
||||
#include "scene/resources/occluder_shape_polygon.h"
|
||||
|
@ -28,7 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "environment.h"
|
||||
#include "environment_3d.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "scene/resources/sky.h"
|
@ -28,7 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "world.h"
|
||||
#include "world_3d.h"
|
||||
|
||||
#include "core/math/projection.h"
|
||||
#include "core/math/octree.h"
|
@ -32,7 +32,7 @@
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/object/resource.h"
|
||||
#include "scene/resources/environment.h"
|
||||
#include "scene/resources/environment_3d.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
Loading…
Reference in New Issue
Block a user