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Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
(cherry picked from commit 5cb07486db6fc53cc5a13e3451dd451e987f39d7)
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@ -265,14 +265,21 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
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err = FAILED;
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}
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uint64_t color_map_size;
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if (has_color_map) {
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if (tga_header.color_map_length > 256 || (tga_header.color_map_depth != 24) || tga_header.color_map_type != 1) {
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err = FAILED;
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}
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color_map_size = tga_header.color_map_length * (tga_header.color_map_depth >> 3);
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} else {
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if (tga_header.color_map_type) {
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err = FAILED;
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}
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color_map_size = 0;
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}
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if ((src_image_len - f->get_position()) < (tga_header.id_length + color_map_size)) {
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err = FAILED; // TGA data appears to be truncated (fewer bytes than expected).
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}
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if (tga_header.image_width <= 0 || tga_header.image_height <= 0) {
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@ -289,7 +296,6 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
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PoolVector<uint8_t> palette;
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if (has_color_map) {
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size_t color_map_size = tga_header.color_map_length * (tga_header.color_map_depth >> 3);
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err = palette.resize(color_map_size);
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if (err == OK) {
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PoolVector<uint8_t>::Write palette_w = palette.write();
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