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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-11 13:21:10 +01:00
Fix typo.
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parent
ece362681d
commit
a0472fb6eb
@ -14,7 +14,7 @@ sources = [
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"register_types.cpp",
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"biome_terrarin_generator.cpp",
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"biome_terrain_generator.cpp",
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]
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
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@ -20,7 +20,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "biome_terrarin_generator.h"
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#include "biome_terrain_generator.h"
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#include "core/config/engine.h"
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@ -35,15 +35,15 @@ SOFTWARE.
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#include "../entity_spell_system/spawners/ess_entity_spawner.h"
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#include "../opensimplex/open_simplex_noise.h"
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int BiomeTerrarinGenerator::get_current_seed() {
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int BiomeTerrainGenerator::get_current_seed() {
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return _current_seed;
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}
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void BiomeTerrarinGenerator::set_current_seed(int value) {
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void BiomeTerrainGenerator::set_current_seed(int value) {
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_current_seed = value;
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}
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#ifdef VOXELMAN_PRESENT
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void BiomeTerrarinGenerator::generate_simple_terrarin(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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void BiomeTerrainGenerator::generate_simple_terrarin(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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Ref<OpenSimplexNoise> noise;
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noise.instance();
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noise->set_seed(10 * get_current_seed());
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@ -117,19 +117,19 @@ void BiomeTerrarinGenerator::generate_simple_terrarin(Ref<VoxelChunk> chunk, boo
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}
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#endif
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BiomeTerrarinGenerator::BiomeTerrarinGenerator() {
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BiomeTerrainGenerator::BiomeTerrainGenerator() {
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_current_seed = 0;
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}
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BiomeTerrarinGenerator::~BiomeTerrarinGenerator() {
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BiomeTerrainGenerator::~BiomeTerrainGenerator() {
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}
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void BiomeTerrarinGenerator::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_current_seed"), &BiomeTerrarinGenerator::get_current_seed);
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ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &BiomeTerrarinGenerator::set_current_seed);
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void BiomeTerrainGenerator::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_current_seed"), &BiomeTerrainGenerator::get_current_seed);
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ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &BiomeTerrainGenerator::set_current_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
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#ifdef VOXELMAN_PRESENT
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ClassDB::bind_method(D_METHOD("generate_simple_terrarin", "chunk", "spawn_mobs"), &BiomeTerrarinGenerator::generate_simple_terrarin);
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ClassDB::bind_method(D_METHOD("generate_simple_terrarin", "chunk", "spawn_mobs"), &BiomeTerrainGenerator::generate_simple_terrarin);
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#endif
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}
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@ -1,5 +1,5 @@
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#ifndef BIOME_TERRARIN_GENERATOR_H
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#define BIOME_TERRARIN_GENERATOR_H
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#ifndef BIOME_TERRAIN_GENERATOR_H
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#define BIOME_TERRAIN_GENERATOR_H
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/*
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Copyright (c) 2020-2022 Péter Magyar
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@ -28,8 +28,8 @@ SOFTWARE.
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class VoxelChunk;
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#endif
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class BiomeTerrarinGenerator : public Reference {
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GDCLASS(BiomeTerrarinGenerator, Reference);
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class BiomeTerrainGenerator : public Reference {
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GDCLASS(BiomeTerrainGenerator, Reference);
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public:
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int get_current_seed();
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@ -39,8 +39,8 @@ public:
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void generate_simple_terrarin(Ref<VoxelChunk> chunk, bool spawn_mobs);
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#endif
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BiomeTerrarinGenerator();
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~BiomeTerrarinGenerator();
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BiomeTerrainGenerator();
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~BiomeTerrainGenerator();
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protected:
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static void _bind_methods();
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@ -24,10 +24,10 @@ SOFTWARE.
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*/
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#include "biome_terrarin_generator.h"
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#include "biome_terrain_generator.h"
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void register_broken_seals_module_types() {
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ClassDB::register_class<BiomeTerrarinGenerator>();
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ClassDB::register_class<BiomeTerrainGenerator>();
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}
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void unregister_broken_seals_module_types() {
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