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https://github.com/Relintai/pandemonium_engine.git
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Moved the PaintEditorPlugin under the editor folder in the paint module.
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6c0008a912
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@ -38,5 +38,5 @@ module_env.add_source_files(env.modules_sources,"nodes/paint_canvas.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/paint_project.cpp")
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if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
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module_env.add_source_files(env.modules_sources,"paint_editor_plugin.cpp")
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module_env.add_source_files(env.modules_sources,"editor/paint_editor_plugin.cpp")
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module_env.add_source_files(env.modules_sources,"editor/paint_inspector_plugin.cpp")
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@ -27,9 +27,9 @@ SOFTWARE.
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#include "editor/editor_settings.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "./editor/paint_inspector_plugin.h"
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#include "paint_inspector_plugin.h"
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#include "nodes/paint_node.h"
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#include "../nodes/paint_node.h"
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void PaintEditorPlugin::make_visible(const bool visible) {
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}
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@ -49,7 +49,7 @@ SOFTWARE.
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#include "nodes/paint_project.h"
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#ifdef TOOLS_ENABLED
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#include "paint_editor_plugin.h"
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#include "editor/paint_editor_plugin.h"
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#endif
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void register_paint_types() {
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