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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-11 05:19:50 +01:00
Now PaintProject can store color presets. They also support defaults.
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@ -1,12 +1,29 @@
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#include "paint_project.h"
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#include "core/config/project_settings.h"
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Color PaintProject::get_current_color() {
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return _current_color;
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}
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void PaintProject::set_current_color(const Color &color) {
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_current_color = color;
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emit_signal("current_color_changed", _current_color);
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emit_signal("current_color_changed", _current_color);
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}
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PoolColorArray PaintProject::get_color_presets() {
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return _color_presets;
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}
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void PaintProject::set_color_presets(const PoolColorArray &colors) {
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_color_presets = colors;
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emit_signal("color_presets_changed");
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}
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void PaintProject::set_colors_as_default() {
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if (ProjectSettings::get_singleton()) {
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ProjectSettings::get_singleton()->set_setting("paint/color_presets/colors", _color_presets);
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}
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}
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PaintProject::PaintProject() {
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@ -16,10 +33,28 @@ PaintProject::PaintProject() {
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PaintProject::~PaintProject() {
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}
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void PaintProject::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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if (_color_presets.size() == 0) {
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if (ProjectSettings::get_singleton()->has_setting("paint/color_presets/colors")) {
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_color_presets = ProjectSettings::get_singleton()->get_setting("paint/color_presets/colors");
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}
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}
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}
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}
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void PaintProject::_bind_methods() {
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ADD_SIGNAL(MethodInfo("current_color_changed", PropertyInfo(Variant::COLOR, "color")));
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ADD_SIGNAL(MethodInfo("current_color_changed", PropertyInfo(Variant::COLOR, "color")));
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ADD_SIGNAL(MethodInfo("color_presets_changed"));
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ClassDB::bind_method(D_METHOD("get_current_color"), &PaintProject::get_current_color);
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ClassDB::bind_method(D_METHOD("set_current_color", "size"), &PaintProject::set_current_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "current_color"), "set_current_color", "get_current_color");
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ClassDB::bind_method(D_METHOD("get_color_presets"), &PaintProject::get_color_presets);
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ClassDB::bind_method(D_METHOD("set_color_presets", "colors"), &PaintProject::set_color_presets);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_presets"), "set_color_presets", "get_color_presets");
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ClassDB::bind_method(D_METHOD("set_colors_as_default"), &PaintProject::set_colors_as_default);
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ADD_PROPERTY(PropertyInfo(Variant::NIL, "set_colors_as_default", PROPERTY_HINT_BUTTON, "set_colors_as_default"), "", "");
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}
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@ -1,6 +1,8 @@
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#ifndef PAINT_PROJECT_H
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#define PAINT_PROJECT_H
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#include "core/containers/pool_vector.h"
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#include "paint_node.h"
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class PaintProject : public PaintNode {
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@ -10,13 +12,21 @@ public:
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Color get_current_color();
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void set_current_color(const Color &color);
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PoolColorArray get_color_presets();
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void set_color_presets(const PoolColorArray &colors);
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void set_colors_as_default();
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PaintProject();
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~PaintProject();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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Color _current_color;
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PoolColorArray _color_presets;
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};
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#endif
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