Re-extracted class docs.

This commit is contained in:
Relintai 2022-08-21 00:40:49 +02:00
parent 8108324700
commit 714547cb17
1029 changed files with 17546 additions and 2258 deletions

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="@GlobalScope" version="3.5">
<class name="@GlobalScope" version="3.7">
<brief_description>
Global scope constants and variables.
</brief_description>
@ -18,6 +18,8 @@
<member name="ClassDB" type="ClassDB" setter="" getter="">
The [ClassDB] singleton.
</member>
<member name="DatabaseManager" type="DatabaseManager" setter="" getter="">
</member>
<member name="ESS" type="ESS" setter="" getter="">
</member>
<member name="Engine" type="Engine" setter="" getter="">
@ -46,6 +48,8 @@
The [JavaScript] singleton.
[b]Note:[/b] Only implemented on HTML5.
</member>
<member name="MMAlgos" type="MMAlgos" setter="" getter="">
</member>
<member name="Marshalls" type="Marshalls" setter="" getter="">
The [Marshalls] singleton.
</member>
@ -63,6 +67,8 @@
<member name="OS" type="OS" setter="" getter="">
The [OS] singleton.
</member>
<member name="PLogger" type="PLogger" setter="" getter="">
</member>
<member name="Performance" type="Performance" setter="" getter="">
The [Performance] singleton.
</member>
@ -85,6 +91,9 @@
</member>
<member name="PropUtils" type="PropUtils" setter="" getter="">
</member>
<member name="RenderingServer" type="RenderingServer" setter="" getter="">
The [RenderingServer] singleton.
</member>
<member name="ResourceLoader" type="ResourceLoader" setter="" getter="">
The [ResourceLoader] singleton.
</member>
@ -99,8 +108,7 @@
<member name="TranslationServer" type="TranslationServer" setter="" getter="">
The [TranslationServer] singleton.
</member>
<member name="RenderingServer" type="RenderingServer" setter="" getter="">
The [RenderingServer] singleton.
<member name="UserDB" type="UserDB" setter="" getter="">
</member>
</members>
<constants>
@ -116,6 +124,14 @@
<constant name="MARGIN_BOTTOM" value="3" enum="Margin">
Bottom margin, usually used for [Control] or [StyleBox]-derived classes.
</constant>
<constant name="SIDE_LEFT" value="0" enum="Side">
</constant>
<constant name="SIDE_TOP" value="1" enum="Side">
</constant>
<constant name="SIDE_RIGHT" value="2" enum="Side">
</constant>
<constant name="SIDE_BOTTOM" value="3" enum="Side">
</constant>
<constant name="CORNER_TOP_LEFT" value="0" enum="Corner">
Top-left corner.
</constant>
@ -1439,7 +1455,7 @@
Deprecated hint, unused.
</constant>
<constant name="PROPERTY_HINT_BUTTON" value="6" enum="PropertyHint">
Use a button in the inspector for this property. The property's type has to be Variant::NIL. The hint string has to contain a method that you want called. [code]"my_method"[/code] will call [code]my_method()[/code] on press. Optionally it can also contain a theme icon like: [code]"my_method:name/theme_type"[/code] -> [code]get_theme_icon("name", "theme_type")[/code]
Use a button in the inspector for this property. The property's type has to be Variant::NIL. The hint string has to contain a method that you want called. [code]"my_method"[/code] will call [code]my_method()[/code] on press. Optionally it can also contain a theme icon like: [code]"my_method:name/theme_type"[/code] -&gt; [code]get_theme_icon("name", "theme_type")[/code]
</constant>
<constant name="PROPERTY_HINT_KEY_ACCEL" value="7" enum="PropertyHint">
Deprecated hint, unused.
@ -1581,85 +1597,95 @@
<constant name="TYPE_STRING" value="4" enum="Variant.Type">
Variable is of type [String].
</constant>
<constant name="TYPE_VECTOR2" value="5" enum="Variant.Type">
Variable is of type [Vector2].
</constant>
<constant name="TYPE_VECTOR2I" value="6" enum="Variant.Type">
</constant>
<constant name="TYPE_RECT2" value="7" enum="Variant.Type">
<constant name="TYPE_RECT2" value="5" enum="Variant.Type">
Variable is of type [Rect2].
</constant>
<constant name="TYPE_RECT2I" value="8" enum="Variant.Type">
<constant name="TYPE_RECT2I" value="6" enum="Variant.Type">
</constant>
<constant name="TYPE_VECTOR2" value="7" enum="Variant.Type">
Variable is of type [Vector2].
</constant>
<constant name="TYPE_VECTOR2I" value="8" enum="Variant.Type">
</constant>
<constant name="TYPE_VECTOR3" value="9" enum="Variant.Type">
Variable is of type [Vector3].
</constant>
<constant name="TYPE_VECTOR3I" value="10" enum="Variant.Type">
</constant>
<constant name="TYPE_TRANSFORM2D" value="11" enum="Variant.Type">
Variable is of type [Transform2D].
<constant name="TYPE_VECTOR4" value="11" enum="Variant.Type">
</constant>
<constant name="TYPE_PLANE" value="12" enum="Variant.Type">
<constant name="TYPE_VECTOR4I" value="12" enum="Variant.Type">
</constant>
<constant name="TYPE_PLANE" value="13" enum="Variant.Type">
Variable is of type [Plane].
</constant>
<constant name="TYPE_QUATERNION" value="13" enum="Variant.Type">
<constant name="TYPE_QUATERNION" value="14" enum="Variant.Type">
Variable is of type [Quaternion].
</constant>
<constant name="TYPE_AABB" value="14" enum="Variant.Type">
<constant name="TYPE_AABB" value="15" enum="Variant.Type">
Variable is of type [AABB].
</constant>
<constant name="TYPE_BASIS" value="15" enum="Variant.Type">
<constant name="TYPE_BASIS" value="16" enum="Variant.Type">
Variable is of type [Basis].
</constant>
<constant name="TYPE_TRANSFORM" value="16" enum="Variant.Type">
<constant name="TYPE_TRANSFORM" value="17" enum="Variant.Type">
Variable is of type [Transform].
</constant>
<constant name="TYPE_COLOR" value="17" enum="Variant.Type">
<constant name="TYPE_TRANSFORM2D" value="18" enum="Variant.Type">
Variable is of type [Transform2D].
</constant>
<constant name="TYPE_PROJECTION" value="19" enum="Variant.Type">
</constant>
<constant name="TYPE_COLOR" value="20" enum="Variant.Type">
Variable is of type [Color].
</constant>
<constant name="TYPE_NODE_PATH" value="18" enum="Variant.Type">
<constant name="TYPE_NODE_PATH" value="21" enum="Variant.Type">
Variable is of type [NodePath].
</constant>
<constant name="TYPE_RID" value="19" enum="Variant.Type">
<constant name="TYPE_RID" value="22" enum="Variant.Type">
Variable is of type [RID].
</constant>
<constant name="TYPE_OBJECT" value="20" enum="Variant.Type">
<constant name="TYPE_OBJECT" value="23" enum="Variant.Type">
Variable is of type [Object].
</constant>
<constant name="TYPE_STRING_NAME" value="21" enum="Variant.Type">
<constant name="TYPE_STRING_NAME" value="24" enum="Variant.Type">
</constant>
<constant name="TYPE_DICTIONARY" value="22" enum="Variant.Type">
<constant name="TYPE_DICTIONARY" value="25" enum="Variant.Type">
Variable is of type [Dictionary].
</constant>
<constant name="TYPE_ARRAY" value="23" enum="Variant.Type">
<constant name="TYPE_ARRAY" value="26" enum="Variant.Type">
Variable is of type [Array].
</constant>
<constant name="TYPE_RAW_ARRAY" value="24" enum="Variant.Type">
<constant name="TYPE_RAW_ARRAY" value="27" enum="Variant.Type">
Variable is of type [PoolByteArray].
</constant>
<constant name="TYPE_INT_ARRAY" value="25" enum="Variant.Type">
<constant name="TYPE_INT_ARRAY" value="28" enum="Variant.Type">
Variable is of type [PoolIntArray].
</constant>
<constant name="TYPE_REAL_ARRAY" value="26" enum="Variant.Type">
<constant name="TYPE_REAL_ARRAY" value="29" enum="Variant.Type">
Variable is of type [PoolRealArray].
</constant>
<constant name="TYPE_STRING_ARRAY" value="27" enum="Variant.Type">
<constant name="TYPE_STRING_ARRAY" value="30" enum="Variant.Type">
Variable is of type [PoolStringArray].
</constant>
<constant name="TYPE_VECTOR2_ARRAY" value="28" enum="Variant.Type">
<constant name="TYPE_VECTOR2_ARRAY" value="31" enum="Variant.Type">
Variable is of type [PoolVector2Array].
</constant>
<constant name="TYPE_VECTOR2I_ARRAY" value="29" enum="Variant.Type">
<constant name="TYPE_VECTOR2I_ARRAY" value="32" enum="Variant.Type">
</constant>
<constant name="TYPE_VECTOR3_ARRAY" value="30" enum="Variant.Type">
<constant name="TYPE_VECTOR3_ARRAY" value="33" enum="Variant.Type">
Variable is of type [PoolVector3Array].
</constant>
<constant name="TYPE_VECTOR3I_ARRAY" value="31" enum="Variant.Type">
<constant name="TYPE_VECTOR3I_ARRAY" value="34" enum="Variant.Type">
</constant>
<constant name="TYPE_COLOR_ARRAY" value="32" enum="Variant.Type">
<constant name="TYPE_VECTOR4_ARRAY" value="35" enum="Variant.Type">
</constant>
<constant name="TYPE_VECTOR4I_ARRAY" value="36" enum="Variant.Type">
</constant>
<constant name="TYPE_COLOR_ARRAY" value="37" enum="Variant.Type">
Variable is of type [PoolColorArray].
</constant>
<constant name="TYPE_MAX" value="33" enum="Variant.Type">
<constant name="TYPE_MAX" value="38" enum="Variant.Type">
Represents the size of the [enum Variant.Type] enum.
</constant>
<constant name="OP_EQUAL" value="0" enum="Variant.Operator">

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AABB" version="3.5">
<class name="AABB" version="3.7">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>
@ -28,6 +28,12 @@
Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
</description>
</method>
<method name="create_from_points">
<return type="bool" />
<argument index="0" name="points" type="PoolVector3Array" />
<description>
</description>
</method>
<method name="encloses">
<return type="bool" />
<argument index="0" name="with" type="AABB" />
@ -49,10 +55,9 @@
[/codeblock]
</description>
</method>
<method name="get_volume">
<return type="float" />
<method name="expand_to">
<argument index="0" name="vector" type="Vector3" />
<description>
Returns the volume of the [AABB].
</description>
</method>
<method name="get_center">
@ -86,6 +91,11 @@
Returns the scalar length of the longest axis of the [AABB].
</description>
</method>
<method name="get_position">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_shortest_axis">
<return type="Vector3" />
<description>
@ -104,6 +114,11 @@
Returns the scalar length of the shortest axis of the [AABB].
</description>
</method>
<method name="get_size">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_support">
<return type="Vector3" />
<argument index="0" name="dir" type="Vector3" />
@ -111,6 +126,12 @@
Returns the support point in a given direction. This is useful for collision detection algorithms.
</description>
</method>
<method name="get_volume">
<return type="float" />
<description>
Returns the volume of the [AABB].
</description>
</method>
<method name="grow">
<return type="AABB" />
<argument index="0" name="by" type="float" />
@ -118,10 +139,9 @@
Returns a copy of the [AABB] grown a given amount of units towards all the sides.
</description>
</method>
<method name="has_no_volume">
<return type="bool" />
<method name="grow_by">
<argument index="0" name="amount" type="float" />
<description>
Returns [code]true[/code] if the [AABB] is flat or empty.
</description>
</method>
<method name="has_no_surface">
@ -130,6 +150,12 @@
Returns [code]true[/code] if the [AABB] is empty.
</description>
</method>
<method name="has_no_volume">
<return type="bool" />
<description>
Returns [code]true[/code] if the [AABB] is flat or empty.
</description>
</method>
<method name="has_point">
<return type="bool" />
<argument index="0" name="point" type="Vector3" />
@ -151,6 +177,12 @@
Returns [code]true[/code] if the [AABB] overlaps with another.
</description>
</method>
<method name="intersects_inclusive">
<return type="bool" />
<argument index="0" name="aabb" type="AABB" />
<description>
</description>
</method>
<method name="intersects_plane">
<return type="bool" />
<argument index="0" name="plane" type="Plane" />
@ -158,6 +190,20 @@
Returns [code]true[/code] if the [AABB] is on both sides of a plane.
</description>
</method>
<method name="intersects_ray">
<return type="bool" />
<argument index="0" name="from" type="Vector3" />
<argument index="1" name="dir" type="Vector3" />
<description>
</description>
</method>
<method name="intersects_rayv">
<return type="Vector3" />
<argument index="0" name="from" type="Vector3" />
<argument index="1" name="dir" type="Vector3" />
<description>
</description>
</method>
<method name="intersects_segment">
<return type="bool" />
<argument index="0" name="from" type="Vector3" />
@ -166,6 +212,13 @@
Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
</description>
</method>
<method name="intersects_segmentv">
<return type="Vector3" />
<argument index="0" name="from" type="Vector3" />
<argument index="1" name="to" type="Vector3" />
<description>
</description>
</method>
<method name="is_equal_approx">
<return type="bool" />
<argument index="0" name="aabb" type="AABB" />
@ -180,6 +233,41 @@
Returns a larger [AABB] that contains both this [AABB] and [code]with[/code].
</description>
</method>
<method name="merge_with">
<argument index="0" name="with" type="AABB" />
<description>
</description>
</method>
<method name="quantize">
<argument index="0" name="unit" type="float" />
<description>
</description>
</method>
<method name="quantized">
<return type="AABB" />
<argument index="0" name="unit" type="float" />
<description>
</description>
</method>
<method name="set_position">
<argument index="0" name="value" type="Vector3" />
<description>
</description>
</method>
<method name="set_size">
<argument index="0" name="value" type="Vector3" />
<description>
</description>
</method>
<method name="smits_intersect_ray">
<return type="bool" />
<argument index="0" name="from" type="Vector3" />
<argument index="1" name="dir" type="Vector3" />
<argument index="2" name="t0" type="float" />
<argument index="3" name="t1" type="float" />
<description>
</description>
</method>
</methods>
<members>
<member name="end" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AESContext" inherits="Reference" version="3.5">
<class name="AESContext" inherits="Reference" version="3.7">
<brief_description>
Interface to low level AES encryption features.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" version="3.5">
<class name="AStar" inherits="Reference" version="3.7">
<brief_description>
An implementation of A* to find the shortest paths among connected points in space.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar2D" inherits="Reference" version="3.5">
<class name="AStar2D" inherits="Reference" version="3.7">
<brief_description>
AStar class representation that uses 2D vectors as edges.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AcceptDialog" inherits="WindowDialog" version="3.5">
<class name="AcceptDialog" inherits="WindowDialog" version="3.7">
<brief_description>
Base dialog for user notification.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite" inherits="Node2D" version="3.5">
<class name="AnimatedSprite" inherits="Node2D" version="3.7">
<brief_description>
Sprite node that contains multiple textures as frames to play for animation.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite3D" inherits="SpriteBase3D" version="3.5">
<class name="AnimatedSprite3D" inherits="SpriteBase3D" version="3.7">
<brief_description>
2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedTexture" inherits="Texture" version="3.5">
<class name="AnimatedTexture" inherits="Texture" version="3.7">
<brief_description>
Proxy texture for simple frame-based animations.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Animation" inherits="Resource" version="3.5">
<class name="Animation" inherits="Resource" version="3.7">
<brief_description>
Contains data used to animate everything in the engine.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNode" inherits="Resource" version="3.5">
<class name="AnimationNode" inherits="Resource" version="3.7">
<brief_description>
Base resource for [AnimationTree] nodes.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd2" inherits="AnimationNode" version="3.5">
<class name="AnimationNodeAdd2" inherits="AnimationNode" version="3.7">
<brief_description>
Blends two animations additively inside of an [AnimationNodeBlendTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd3" inherits="AnimationNode" version="3.5">
<class name="AnimationNodeAdd3" inherits="AnimationNode" version="3.7">
<brief_description>
Blends two of three animations additively inside of an [AnimationNodeBlendTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" version="3.5">
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" version="3.7">
<brief_description>
Input animation to use in an [AnimationNodeBlendTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend2" inherits="AnimationNode" version="3.5">
<class name="AnimationNodeBlend2" inherits="AnimationNode" version="3.7">
<brief_description>
Blends two animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend3" inherits="AnimationNode" version="3.5">
<class name="AnimationNodeBlend3" inherits="AnimationNode" version="3.7">
<brief_description>
Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" version="3.5">
<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" version="3.7">
<brief_description>
Blends linearly between two of any number of [AnimationNode] of any type placed on a virtual axis.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.5">
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.7">
<brief_description>
Blends linearly between three [AnimationNode] of any type placed in a 2D space.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="3.5">
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="3.7">
<brief_description>
[AnimationTree] node resource that contains many blend type nodes.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOneShot" inherits="AnimationNode" version="3.5">
<class name="AnimationNodeOneShot" inherits="AnimationNode" version="3.7">
<brief_description>
Plays an animation once in [AnimationNodeBlendTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOutput" inherits="AnimationNode" version="3.5">
<class name="AnimationNodeOutput" inherits="AnimationNode" version="3.7">
<brief_description>
Generic output node to be added to [AnimationNodeBlendTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="3.5">
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="3.7">
<brief_description>
State machine for control of animations.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.5">
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.7">
<brief_description>
Playback control for [AnimationNodeStateMachine].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachineTransition" inherits="Resource" version="3.5">
<class name="AnimationNodeStateMachineTransition" inherits="Resource" version="3.7">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeScale" inherits="AnimationNode" version="3.5">
<class name="AnimationNodeTimeScale" inherits="AnimationNode" version="3.7">
<brief_description>
A time-scaling animation node to be used with [AnimationTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="3.5">
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="3.7">
<brief_description>
A time-seeking animation node to be used with [AnimationTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTransition" inherits="AnimationNode" version="3.5">
<class name="AnimationNodeTransition" inherits="AnimationNode" version="3.7">
<brief_description>
A generic animation transition node for [AnimationTree].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationPlayer" inherits="Node" version="3.5">
<class name="AnimationPlayer" inherits="Node" version="3.7">
<brief_description>
Container and player of [Animation] resources.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationRootNode" inherits="AnimationNode" version="3.5">
<class name="AnimationRootNode" inherits="AnimationNode" version="3.7">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTrackEditPlugin" inherits="Reference" version="3.5">
<class name="AnimationTrackEditPlugin" inherits="Reference" version="3.7">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTree" inherits="Node" version="3.5">
<class name="AnimationTree" inherits="Node" version="3.7">
<brief_description>
A node to be used for advanced animation transitions in an [AnimationPlayer].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area" inherits="CollisionObject" version="3.5">
<class name="Area" inherits="CollisionObject" version="3.7">
<brief_description>
3D area for detection and physics and audio influence.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="3.5">
<class name="Area2D" inherits="CollisionObject2D" version="3.7">
<brief_description>
2D area for detection and physics and audio influence.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Array" version="3.5">
<class name="Array" version="3.7">
<brief_description>
A generic array datatype.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayMesh" inherits="Mesh" version="3.5">
<class name="ArrayMesh" inherits="Mesh" version="3.7">
<brief_description>
[Mesh] type that provides utility for constructing a surface from arrays.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AspectRatioContainer" inherits="Container" version="3.5">
<class name="AspectRatioContainer" inherits="Container" version="3.7">
<brief_description>
Container that preserves its child controls' aspect ratio.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture" version="3.5">
<class name="AtlasTexture" inherits="Texture" version="3.7">
<brief_description>
Crops out one part of a texture, such as a texture from a texture atlas.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioBusLayout" inherits="Resource" version="3.5">
<class name="AudioBusLayout" inherits="Resource" version="3.7">
<brief_description>
Stores information about the audio buses.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffect" inherits="Resource" version="3.5">
<class name="AudioEffect" inherits="Resource" version="3.7">
<brief_description>
Audio effect for audio.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectAmplify" inherits="AudioEffect" version="3.5">
<class name="AudioEffectAmplify" inherits="AudioEffect" version="3.7">
<brief_description>
Adds an amplifying audio effect to an audio bus.
Increases or decreases the volume of the selected audio bus.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" version="3.5">
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" version="3.7">
<brief_description>
Adds a band limit filter to the audio bus.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" version="3.5">
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" version="3.7">
<brief_description>
Adds a band pass filter to the audio bus.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectCapture" inherits="AudioEffect" version="3.5">
<class name="AudioEffectCapture" inherits="AudioEffect" version="3.7">
<brief_description>
Captures audio from an audio bus in real-time.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectChorus" inherits="AudioEffect" version="3.5">
<class name="AudioEffectChorus" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a chorus audio effect.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectCompressor" inherits="AudioEffect" version="3.5">
<class name="AudioEffectCompressor" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a compressor audio effect to an audio bus.
Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDelay" inherits="AudioEffect" version="3.5">
<class name="AudioEffectDelay" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDistortion" inherits="AudioEffect" version="3.5">
<class name="AudioEffectDistortion" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a distortion audio effect to an Audio bus.
Modify the sound to make it distorted.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ" inherits="AudioEffect" version="3.5">
<class name="AudioEffectEQ" inherits="AudioEffect" version="3.7">
<brief_description>
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" version="3.5">
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" version="3.7">
<brief_description>
Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
Each frequency can be modulated between -60/+24 dB.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" version="3.5">
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" version="3.7">
<brief_description>
Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
Each frequency can be modulated between -60/+24 dB.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ6" inherits="AudioEffectEQ" version="3.5">
<class name="AudioEffectEQ6" inherits="AudioEffectEQ" version="3.7">
<brief_description>
Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz.
Each frequency can be modulated between -60/+24 dB.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectFilter" inherits="AudioEffect" version="3.5">
<class name="AudioEffectFilter" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a filter to the audio bus.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" version="3.5">
<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" version="3.7">
<brief_description>
Adds a high-pass filter to the Audio Bus.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" version="3.5">
<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" version="3.7">
<brief_description>
Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectInstance" inherits="Reference" version="3.5">
<class name="AudioEffectInstance" inherits="Reference" version="3.7">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLimiter" inherits="AudioEffect" version="3.5">
<class name="AudioEffectLimiter" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a soft-clip limiter audio effect to an Audio bus.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" version="3.5">
<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" version="3.7">
<brief_description>
Adds a low-pass filter to the Audio bus.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" version="3.5">
<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" version="3.7">
<brief_description>
Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" version="3.5">
<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" version="3.7">
<brief_description>
Adds a notch filter to the Audio bus.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPanner" inherits="AudioEffect" version="3.5">
<class name="AudioEffectPanner" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a panner audio effect to an Audio bus. Pans sound left or right.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPhaser" inherits="AudioEffect" version="3.5">
<class name="AudioEffectPhaser" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a phaser audio effect to an Audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPitchShift" inherits="AudioEffect" version="3.5">
<class name="AudioEffectPitchShift" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a pitch-shifting audio effect to an Audio bus.
Raises or lowers the pitch of original sound.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectRecord" inherits="AudioEffect" version="3.5">
<class name="AudioEffectRecord" inherits="AudioEffect" version="3.7">
<brief_description>
Audio effect used for recording the sound from an audio bus.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectReverb" inherits="AudioEffect" version="3.5">
<class name="AudioEffectReverb" inherits="AudioEffect" version="3.7">
<brief_description>
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="3.5">
<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="3.7">
<brief_description>
Audio effect that can be used for real-time audio visualizations.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" version="3.5">
<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" version="3.7">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectStereoEnhance" inherits="AudioEffect" version="3.5">
<class name="AudioEffectStereoEnhance" inherits="AudioEffect" version="3.7">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioServer" inherits="Object" version="3.5">
<class name="AudioServer" inherits="Object" version="3.7">
<brief_description>
Server interface for low-level audio access.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStream" inherits="Resource" version="3.5">
<class name="AudioStream" inherits="Resource" version="3.7">
<brief_description>
Base class for audio streams.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGenerator" inherits="AudioStream" version="3.5">
<class name="AudioStreamGenerator" inherits="AudioStream" version="3.7">
<brief_description>
Audio stream that generates sounds procedurally.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" version="3.5">
<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" version="3.7">
<brief_description>
Plays back audio generated using [AudioStreamGenerator].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamMicrophone" inherits="AudioStream" version="3.5">
<class name="AudioStreamMicrophone" inherits="AudioStream" version="3.7">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayback" inherits="Reference" version="3.5">
<class name="AudioStreamPlayback" inherits="Reference" version="3.7">
<brief_description>
Meta class for playing back audio.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlaybackResampled" inherits="AudioStreamPlayback" version="3.5">
<class name="AudioStreamPlaybackResampled" inherits="AudioStreamPlayback" version="3.7">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer" inherits="Node" version="3.5">
<class name="AudioStreamPlayer" inherits="Node" version="3.7">
<brief_description>
Plays back audio non-positionally.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" version="3.5">
<class name="AudioStreamPlayer2D" inherits="Node2D" version="3.7">
<brief_description>
Plays positional sound in 2D space.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Spatial" version="3.5">
<class name="AudioStreamPlayer3D" inherits="Spatial" version="3.7">
<brief_description>
Plays positional sound in 3D space.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamRandomPitch" inherits="AudioStream" version="3.5">
<class name="AudioStreamRandomPitch" inherits="AudioStream" version="3.7">
<brief_description>
Plays audio with random pitch shifting.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamSample" inherits="AudioStream" version="3.5">
<class name="AudioStreamSample" inherits="AudioStream" version="3.7">
<brief_description>
Stores audio data loaded from WAV files.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BackBufferCopy" inherits="Node2D" version="3.5">
<class name="BackBufferCopy" inherits="Node2D" version="3.7">
<brief_description>
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BaseButton" inherits="Control" version="3.5">
<class name="BaseButton" inherits="Control" version="3.7">
<brief_description>
Base class for different kinds of buttons.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Basis" version="3.5">
<class name="Basis" version="3.7">
<brief_description>
3×3 matrix datatype.
</brief_description>
@ -58,6 +58,28 @@
A negative determinant means the basis has a negative scale. A zero determinant means the basis isn't invertible, and is usually considered invalid.
</description>
</method>
<method name="diagonalize">
<return type="Basis" />
<description>
</description>
</method>
<method name="from_z">
<argument index="0" name="z" type="Vector3" />
<description>
</description>
</method>
<method name="get_axis">
<return type="Vector3" />
<argument index="0" name="i" type="int" />
<description>
</description>
</method>
<method name="get_column">
<return type="Vector3" />
<argument index="0" name="i" type="int" />
<description>
</description>
</method>
<method name="get_euler">
<return type="Vector3" />
<description>
@ -65,37 +87,155 @@
Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles.
</description>
</method>
<method name="get_euler_xyz">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_euler_xzy">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_euler_yxz">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_euler_zxy">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_euler_zyx">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_main_diagonal">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_orthogonal_index">
<return type="int" />
<description>
This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code.
</description>
</method>
<method name="get_quaternion">
<return type="Quaternion" />
<description>
</description>
</method>
<method name="get_rotation">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_rotation_euler">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_rotation_quaternion">
<return type="Quaternion" />
<description>
Returns the basis's rotation in the form of a quaternion. See [method get_euler] if you need Euler angles, but keep in mind quaternions should generally be preferred to Euler angles.
</description>
</method>
<method name="get_row">
<return type="Vector3" />
<argument index="0" name="i" type="int" />
<description>
</description>
</method>
<method name="get_scale">
<return type="Vector3" />
<description>
Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis.
</description>
</method>
<method name="get_scale_abs">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_scale_local">
<return type="Vector3" />
<description>
</description>
</method>
<method name="get_uniform_scale">
<return type="float" />
<description>
</description>
</method>
<method name="inverse">
<return type="Basis" />
<description>
Returns the inverse of the matrix.
</description>
</method>
<method name="invert">
<description>
</description>
</method>
<method name="is_diagonal">
<return type="bool" />
<description>
</description>
</method>
<method name="is_equal_approx">
<return type="bool" />
<argument index="0" name="b" type="Basis" />
<description>
</description>
</method>
<method name="is_equal_approx_ratio">
<return type="bool" />
<argument index="0" name="b" type="Basis" />
<argument index="1" name="epsilon" type="float" default="1e-05" />
<description>
Returns [code]true[/code] if this basis and [code]b[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
[b]Note:[/b] For complicated reasons, the epsilon argument is always discarded. Don't use the epsilon argument, it does nothing.
</description>
</method>
<method name="is_orthogonal">
<return type="bool" />
<description>
</description>
</method>
<method name="is_rotation">
<return type="bool" />
<description>
</description>
</method>
<method name="is_symmetric">
<return type="bool" />
<description>
</description>
</method>
<method name="lerp">
<return type="Basis" />
<argument index="0" name="to" type="Basis" />
<argument index="1" name="weight" type="float" />
<description>
</description>
</method>
<method name="make_scale_uniform">
<description>
</description>
</method>
<method name="orthogonalize">
<description>
</description>
</method>
<method name="orthogonalized">
<return type="Basis" />
<description>
</description>
</method>
<method name="orthonormalize">
<description>
</description>
</method>
<method name="orthonormalized">
@ -104,6 +244,25 @@
Returns the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
</description>
</method>
<method name="rotate">
<argument index="0" name="axis" type="Vector3" />
<argument index="1" name="phi" type="float" />
<description>
</description>
</method>
<method name="rotate_local">
<return type="Basis" />
<argument index="0" name="axis" type="Vector3" />
<argument index="1" name="phi" type="float" />
<description>
</description>
</method>
<method name="rotate_to_align">
<argument index="0" name="direction" type="Vector3" />
<argument index="1" name="end_direction" type="Vector3" />
<description>
</description>
</method>
<method name="rotated">
<return type="Basis" />
<argument index="0" name="axis" type="Vector3" />
@ -112,6 +271,43 @@
Introduce an additional rotation around the given axis by phi (radians). The axis must be a normalized vector.
</description>
</method>
<method name="rotatedq">
<return type="Basis" />
<argument index="0" name="quat" type="Quaternion" />
<description>
</description>
</method>
<method name="rotatedv">
<return type="Basis" />
<argument index="0" name="euler" type="Vector3" />
<description>
</description>
</method>
<method name="rotateq">
<argument index="0" name="quat" type="Quaternion" />
<description>
</description>
</method>
<method name="rotatev">
<argument index="0" name="euler" type="Vector3" />
<description>
</description>
</method>
<method name="scale">
<argument index="0" name="scale" type="Vector3" />
<description>
</description>
</method>
<method name="scale_local">
<argument index="0" name="scale" type="Vector3" />
<description>
</description>
</method>
<method name="scale_orthogonal">
<argument index="0" name="scale" type="Vector3" />
<description>
</description>
</method>
<method name="scaled">
<return type="Basis" />
<argument index="0" name="scale" type="Vector3" />
@ -119,6 +315,111 @@
Introduce an additional scaling specified by the given 3D scaling factor.
</description>
</method>
<method name="scaled_local">
<return type="Basis" />
<argument index="0" name="scale" type="Vector3" />
<description>
</description>
</method>
<method name="scaled_orthogonal">
<return type="Basis" />
<argument index="0" name="scale" type="Vector3" />
<description>
</description>
</method>
<method name="set_axis">
<argument index="0" name="i" type="int" />
<argument index="1" name="axis" type="Vector3" />
<description>
</description>
</method>
<method name="set_axis_angle_scale">
<argument index="0" name="axis" type="Vector3" />
<argument index="1" name="phi" type="float" />
<argument index="2" name="scale" type="Vector3" />
<description>
</description>
</method>
<method name="set_column">
<argument index="0" name="index" type="int" />
<argument index="1" name="value" type="Vector3" />
<description>
</description>
</method>
<method name="set_columns">
<argument index="0" name="x" type="Vector3" />
<argument index="1" name="y" type="Vector3" />
<argument index="2" name="z" type="Vector3" />
<description>
</description>
</method>
<method name="set_diagonal">
<argument index="0" name="diag" type="Vector3" />
<description>
</description>
</method>
<method name="set_euler">
<argument index="0" name="euler" type="Vector3" />
<description>
</description>
</method>
<method name="set_euler_scale">
<argument index="0" name="euler" type="Vector3" />
<argument index="1" name="scale" type="Vector3" />
<description>
</description>
</method>
<method name="set_euler_xyz">
<argument index="0" name="euler" type="Vector3" />
<description>
</description>
</method>
<method name="set_euler_xzy">
<argument index="0" name="euler" type="Vector3" />
<description>
</description>
</method>
<method name="set_euler_yxz">
<argument index="0" name="euler" type="Vector3" />
<description>
</description>
</method>
<method name="set_euler_zxy">
<argument index="0" name="euler" type="Vector3" />
<description>
</description>
</method>
<method name="set_euler_zyx">
<argument index="0" name="euler" type="Vector3" />
<description>
</description>
</method>
<method name="set_orthogonal_index">
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="set_quaternion">
<argument index="0" name="quaternion" type="Quaternion" />
<description>
</description>
</method>
<method name="set_quaternion_scale">
<argument index="0" name="quat" type="Quaternion" />
<argument index="1" name="scale" type="Vector3" />
<description>
</description>
</method>
<method name="set_row">
<argument index="0" name="i" type="int" />
<argument index="1" name="axis" type="Vector3" />
<description>
</description>
</method>
<method name="set_zero">
<description>
</description>
</method>
<method name="slerp">
<return type="Basis" />
<argument index="0" name="to" type="Basis" />
@ -148,6 +449,16 @@
Transposed dot product with the Z axis of the matrix.
</description>
</method>
<method name="transpose">
<description>
</description>
</method>
<method name="transpose_xform">
<return type="Basis" />
<argument index="0" name="m" type="Basis" />
<description>
</description>
</method>
<method name="transposed">
<return type="Basis" />
<description>
@ -156,17 +467,14 @@
</method>
<method name="xform">
<return type="Vector3" />
<argument index="0" name="v" type="Vector3" />
<argument index="0" name="v3_or_v3i" type="Variant" />
<description>
Returns a vector transformed (multiplied) by the matrix.
</description>
</method>
<method name="xform_inv">
<return type="Vector3" />
<argument index="0" name="v" type="Vector3" />
<argument index="0" name="v3_or_v3i" type="Variant" />
<description>
Returns a vector transformed (multiplied) by the transposed basis matrix.
[b]Note:[/b] This results in a multiplication by the inverse of the matrix only if it represents a rotation-reflection.
</description>
</method>
</methods>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BitMap" inherits="Resource" version="3.5">
<class name="BitMap" inherits="Resource" version="3.7">
<brief_description>
Boolean matrix.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BitmapFont" inherits="Font" version="3.5">
<class name="BitmapFont" inherits="Font" version="3.7">
<brief_description>
Renders text using fonts under the [url=https://www.angelcode.com/products/bmfont/]BMFont[/url] format.
Handles files with the [code].fnt[/code] extension.

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Bone2D" inherits="Node2D" version="3.5">
<class name="Bone2D" inherits="Node2D" version="3.7">
<brief_description>
Joint used with [Skeleton2D] to control and animate other nodes.
</brief_description>
@ -19,23 +19,20 @@
</description>
</method>
<method name="get_autocalculate_length_and_angle" qualifiers="const">
<return type="bool">
</return>
<return type="bool" />
<description>
Returns whether this [code]Bone2D[/code] node is going to autocalculate its length and bone angle using its first [code]Bone2D[/code] child node, if one exists. If there are no [code]Bone2D[/code] children, then it cannot autocalculate these values and will print a warning.
</description>
</method>
<method name="get_bone_angle" qualifiers="const">
<return type="float">
</return>
<return type="float" />
<description>
Returns the angle of the bone in the [code]Bone2D[/code] node.
[b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
</description>
</method>
<method name="get_default_length" qualifiers="const">
<return type="float">
</return>
<return type="float" />
<description>
Deprecated. Please use [code]get_length[/code] instead.
</description>
@ -47,8 +44,7 @@
</description>
</method>
<method name="get_length" qualifiers="const">
<return type="float">
</return>
<return type="float" />
<description>
Returns the length of the bone in the [code]Bone2D[/code] node.
</description>
@ -60,38 +56,30 @@
</description>
</method>
<method name="set_autocalculate_length_and_angle">
<return type="void">
</return>
<argument index="0" name="auto_calculate" type="bool">
</argument>
<return type="void" />
<argument index="0" name="auto_calculate" type="bool" />
<description>
When set to [code]true[/code], the [code]Bone2D[/code] node will attempt to automatically calculate the bone angle and length using the first child [code]Bone2D[/code] node, if one exists. If none exist, the [code]Bone2D[/code] cannot automatically calculate these values and will print a warning.
</description>
</method>
<method name="set_bone_angle">
<return type="void">
</return>
<argument index="0" name="angle" type="float">
</argument>
<return type="void" />
<argument index="0" name="angle" type="float" />
<description>
Sets the bone angle for the [code]Bone2D[/code] node. This is typically set to the rotation from the [code]Bone2D[/code] node to a child [code]Bone2D[/code] node.
[b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
</description>
</method>
<method name="set_default_length">
<return type="void">
</return>
<argument index="0" name="default_length" type="float">
</argument>
<return type="void" />
<argument index="0" name="default_length" type="float" />
<description>
Deprecated. Please use [code]set_length[/code] instead.
</description>
</method>
<method name="set_length">
<return type="void">
</return>
<argument index="0" name="length" type="float">
</argument>
<return type="void" />
<argument index="0" name="length" type="float" />
<description>
Sets the length of the bone in the [code]Bone2D[/code] node.
</description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneAttachment" inherits="Spatial" version="3.5">
<class name="BoneAttachment" inherits="Spatial" version="3.7">
<brief_description>
A node that will attach to a bone.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxContainer" inherits="Container" version="3.5">
<class name="BoxContainer" inherits="Container" version="3.7">
<brief_description>
Base class for box containers.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxShape" inherits="Shape" version="3.5">
<class name="BoxShape" inherits="Shape" version="3.7">
<brief_description>
Box shape resource.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" version="3.5">
<class name="Button" inherits="BaseButton" version="3.7">
<brief_description>
Standard themed Button.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ButtonGroup" inherits="Resource" version="3.5">
<class name="ButtonGroup" inherits="Resource" version="3.7">
<brief_description>
Group of Buttons.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CPUParticles" inherits="GeometryInstance" version="3.5">
<class name="CPUParticles" inherits="GeometryInstance" version="3.7">
<brief_description>
CPU-based 3D particle emitter.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CPUParticles2D" inherits="Node2D" version="3.5">
<class name="CPUParticles2D" inherits="Node2D" version="3.7">
<brief_description>
CPU-based 2D particle emitter.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CallbackTweener" inherits="Tweener" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="CallbackTweener" inherits="Tweener" version="3.7">
<brief_description>
Calls the specified method after optional delay.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Camera" inherits="Spatial" version="3.5">
<class name="Camera" inherits="Spatial" version="3.7">
<brief_description>
Camera node, displays from a point of view.
</brief_description>
@ -174,7 +174,7 @@
<member name="near" type="float" setter="set_znear" getter="get_znear" default="0.05">
The distance to the near culling boundary for this camera relative to its local Z axis.
</member>
<member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera.Projection" default="0">
<member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera.ProjectionMode" default="0">
The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size.
</member>
<member name="size" type="float" setter="set_size" getter="get_size" default="1.0">
@ -185,13 +185,13 @@
</member>
</members>
<constants>
<constant name="PROJECTION_PERSPECTIVE" value="0" enum="Projection">
<constant name="PROJECTION_PERSPECTIVE" value="0" enum="ProjectionMode">
Perspective projection. Objects on the screen becomes smaller when they are far away.
</constant>
<constant name="PROJECTION_ORTHOGONAL" value="1" enum="Projection">
<constant name="PROJECTION_ORTHOGONAL" value="1" enum="ProjectionMode">
Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
</constant>
<constant name="PROJECTION_FRUSTUM" value="2" enum="Projection">
<constant name="PROJECTION_FRUSTUM" value="2" enum="ProjectionMode">
Frustum projection. This mode allows adjusting [member frustum_offset] to create "tilted frustum" effects.
</constant>
<constant name="KEEP_WIDTH" value="0" enum="KeepAspect">

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Camera2D" inherits="Node2D" version="3.5">
<class name="Camera2D" inherits="Node2D" version="3.7">
<brief_description>
Camera node for 2D scenes.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasItem" inherits="Node" version="3.5">
<class name="CanvasItem" inherits="Node" version="3.7">
<brief_description>
Base class of anything 2D.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasItemMaterial" inherits="Material" version="3.5">
<class name="CanvasItemMaterial" inherits="Material" version="3.7">
<brief_description>
A material for [CanvasItem]s.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasLayer" inherits="Node" version="3.5">
<class name="CanvasLayer" inherits="Node" version="3.7">
<brief_description>
Canvas drawing layer.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasModulate" inherits="Node2D" version="3.5">
<class name="CanvasModulate" inherits="Node2D" version="3.7">
<brief_description>
Tint the entire canvas.
</brief_description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleMesh" inherits="PrimitiveMesh" version="3.5">
<class name="CapsuleMesh" inherits="PrimitiveMesh" version="3.7">
<brief_description>
Class representing a capsule-shaped [PrimitiveMesh].
</brief_description>

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