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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 04:46:48 +01:00
Now PaintNodes can draw their outlines.
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af1018bae6
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@ -8,6 +8,21 @@ Vector2i PaintNode::get_size() {
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}
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void PaintNode::set_size(const Vector2i &size) {
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_size = size;
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if (is_inside_tree()) {
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update();
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}
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}
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bool PaintNode::get_draw_outline() {
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return _draw_outline;
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}
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void PaintNode::set_draw_outline(const bool val) {
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_draw_outline = val;
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if (is_inside_tree()) {
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update();
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}
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}
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PoolVector2iArray PaintNode::util_get_pixels_in_line(const Vector2i &from, const Vector2i &to) {
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@ -74,16 +89,36 @@ String PaintNode::get_configuration_warning() const {
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}
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PaintNode::PaintNode() {
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_draw_outline = true;
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}
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PaintNode::~PaintNode() {
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}
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void PaintNode::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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if (_draw_outline) {
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draw_line(Point2(0, 0), Point2(_size.x, 0), Color(0, 0, 0, 1));
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draw_line(Point2(0, _size.y), Point2(_size.x, _size.y), Color(0, 0, 0, 1));
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draw_line(Point2(0, 0), Point2(0, _size.y), Color(0, 0, 0, 1));
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draw_line(Point2(_size.x, 0), Point2(_size.x, _size.y), Color(0, 0, 0, 1));
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}
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} break;
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default:
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break;
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}
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}
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void PaintNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_size"), &PaintNode::get_size);
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ClassDB::bind_method(D_METHOD("set_size", "size"), &PaintNode::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
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ClassDB::bind_method(D_METHOD("get_draw_outline"), &PaintNode::get_draw_outline);
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ClassDB::bind_method(D_METHOD("set_draw_outline", "val"), &PaintNode::set_draw_outline);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_outline"), "set_draw_outline", "get_draw_outline");
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ClassDB::bind_method(D_METHOD("util_get_pixels_in_line", "from", "to"), &PaintNode::util_get_pixels_in_line);
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ClassDB::bind_method(D_METHOD("util_to_1d_v", "p", "w"), &PaintNode::util_to_1d_v);
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@ -14,6 +14,9 @@ public:
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Vector2i get_size();
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void set_size(const Vector2i &size);
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bool get_draw_outline();
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void set_draw_outline(const bool val);
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PoolVector2iArray util_get_pixels_in_line(const Vector2i &from, const Vector2i &to);
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int util_to_1d_v(const Vector2i &p, int w);
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@ -35,9 +38,12 @@ public:
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~PaintNode();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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Vector2i _size;
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bool _draw_outline;
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};
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#endif
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