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Now _forward_canvas_gui_input() in PaintNode is a virtual, as it should have been.
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@ -25,7 +25,7 @@ public:
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Color util_random_color_alt();
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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bool _forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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virtual bool _forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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PaintProject *get_paint_project();
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