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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-23 17:47:17 +01:00
Added methods to access PaintUtilities from PaintNodes, so no registered singletons will be required.
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@ -1,5 +1,6 @@
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#include "paint_node.h"
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#include "../paint_utilities.h"
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#include "paint_project.h"
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Vector2i PaintNode::get_size() {
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@ -9,6 +10,30 @@ void PaintNode::set_size(const Vector2i &size) {
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_size = size;
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}
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PoolVector2iArray PaintNode::util_get_pixels_in_line(const Vector2i &from, const Vector2i &to) {
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return PaintUtilities::get_pixels_in_line(from, to);
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}
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int PaintNode::util_to_1d_v(const Vector2i &p, int w) {
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return PaintUtilities::to_1D_v(p, w);
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}
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int PaintNode::util_to_1d(int x, int y, int w) {
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return PaintUtilities::to_1D(x, y, w);
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}
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Vector2i PaintNode::util_to_2d(int idx, int w) {
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return PaintUtilities::to_2D(idx, w);
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}
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Color PaintNode::util_color_from_array(const PoolRealArray &color_array) {
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return PaintUtilities::color_from_array(color_array);
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}
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Color PaintNode::util_random_color() {
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return PaintUtilities::random_color();
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}
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Color PaintNode::util_random_color_alt() {
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return PaintUtilities::random_color_alt();
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}
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PaintProject *PaintNode::get_paint_project() {
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PaintNode *p = this;
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@ -52,5 +77,15 @@ void PaintNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_size", "size"), &PaintNode::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
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ClassDB::bind_method(D_METHOD("util_get_pixels_in_line", "from", "to"), &PaintNode::util_get_pixels_in_line);
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ClassDB::bind_method(D_METHOD("util_to_1d_v", "p", "w"), &PaintNode::util_to_1d_v);
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ClassDB::bind_method(D_METHOD("util_to_1d", "x", "y", "w"), &PaintNode::util_to_1d);
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ClassDB::bind_method(D_METHOD("util_to_2d", "idx", "w"), &PaintNode::util_to_2d);
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ClassDB::bind_method(D_METHOD("util_color_from_array", "color_array"), &PaintNode::util_color_from_array);
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ClassDB::bind_method(D_METHOD("util_random_color"), &PaintNode::util_random_color);
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ClassDB::bind_method(D_METHOD("util_random_color_alt"), &PaintNode::util_random_color_alt);
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ClassDB::bind_method(D_METHOD("get_paint_project"), &PaintNode::get_paint_project);
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}
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@ -14,6 +14,16 @@ public:
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Vector2i get_size();
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void set_size(const Vector2i &size);
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PoolVector2iArray util_get_pixels_in_line(const Vector2i &from, const Vector2i &to);
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int util_to_1d_v(const Vector2i &p, int w);
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int util_to_1d(int x, int y, int w);
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Vector2i util_to_2d(int idx, int w);
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Color util_color_from_array(const PoolRealArray &color_array);
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Color util_random_color();
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Color util_random_color_alt();
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PaintProject *get_paint_project();
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String get_configuration_warning() const;
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