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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 20:57:18 +01:00
Added the required api to PaintCanvas.
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71f70117a0
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@ -179,11 +179,10 @@ PoolVector2iArray PaintAction::get_xy_sym_points(const int canvas_width, const i
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return points;
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}
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PoolVector2iArray PaintAction::get_points(const Vector2i &pixel) {
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PoolVector2iArray points;
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/* TODO enable
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if (_paint_canvas->symmetry_x && _paint_canvas->symmetry_y) {
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PoolVector2iArray sym_points = get_xy_sym_points(_paint_canvas->get_canvas_width(), _paint_canvas->get_canvas_height(), pixel);
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if (_paint_canvas->get_symmetry_x() && _paint_canvas->get_symmetry_y()) {
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PoolVector2iArray sym_points = get_xy_sym_points(_paint_canvas->get_size().x, _paint_canvas->get_size().y, pixel);
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for (int i = 0; i < sym_points.size(); ++i) {
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Vector2i point = sym_points[i];
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@ -192,14 +191,14 @@ PoolVector2iArray PaintAction::get_points(const Vector2i &pixel) {
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continue;
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}
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if (_paint_canvas->is_alpha_locked() && _paint_canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) {
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if (_paint_canvas->get_alpha_locked() && _paint_canvas->get_pixel_v(pixel).a < 0.00001) {
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continue;
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}
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points.append(point);
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}
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} else if (_paint_canvas->symmetry_y) {
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PoolVector2iArray sym_points = get_y_sym_points(_paint_canvas->get_canvas_height(), pixel);
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} else if (_paint_canvas->get_symmetry_y()) {
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PoolVector2iArray sym_points = get_y_sym_points(_paint_canvas->get_size().y, pixel);
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for (int i = 0; i < sym_points.size(); ++i) {
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Vector2i point = sym_points[i];
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@ -208,14 +207,14 @@ PoolVector2iArray PaintAction::get_points(const Vector2i &pixel) {
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continue;
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}
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if (_paint_canvas->is_alpha_locked() && _paint_canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) {
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if (_paint_canvas->get_alpha_locked() && _paint_canvas->get_pixel_v(pixel).a < 0.00001) {
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continue;
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}
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points.append(point);
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}
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} else if (_paint_canvas->symmetry_x) {
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PoolVector2iArray sym_points = get_x_sym_points(_paint_canvas->get_canvas_width(), pixel);
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} else if (_paint_canvas->get_symmetry_x()) {
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PoolVector2iArray sym_points = get_x_sym_points(_paint_canvas->get_size().x, pixel);
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for (int i = 0; i < sym_points.size(); ++i) {
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Vector2i point = sym_points[i];
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@ -224,7 +223,7 @@ PoolVector2iArray PaintAction::get_points(const Vector2i &pixel) {
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continue;
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}
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if (_paint_canvas->is_alpha_locked() && _paint_canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) {
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if (_paint_canvas->get_alpha_locked() && _paint_canvas->get_pixel_v(pixel).a < 0.00001) {
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continue;
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}
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@ -236,14 +235,14 @@ PoolVector2iArray PaintAction::get_points(const Vector2i &pixel) {
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return points;
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}
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if (_paint_canvas->is_alpha_locked() && _paint_canvas->get_pixel_v(pixel) == Color(0, 0, 0, 0)) {
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if (_paint_canvas->get_alpha_locked() && _paint_canvas->get_pixel_v(pixel).a < 0.00001) {
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//empty
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return points;
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}
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points.append(pixel);
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}
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*/
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return points;
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}
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@ -316,13 +315,12 @@ PoolVector2iArray PaintAction::get_points_old(PaintCanvasOld *canvas, const Vect
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}
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void PaintAction::draw_points(const PoolVector2iArray &point_arr, const PoolColorArray &color_arr) {
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/* TODO enable
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for (int i = 0; i < point_arr.size(); ++i) {
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Vector2i pixel = point_arr[i];
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Color col = color_arr[i];
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if (_paint_canvas->is_alpha_locked() && col.a < 0.00001) {
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if (_paint_canvas->get_alpha_locked() && col.a < 0.00001) {
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continue;
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}
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@ -334,7 +332,6 @@ void PaintAction::draw_points(const PoolVector2iArray &point_arr, const PoolColo
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redo_cells.append(pixel);
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redo_colors.append(col);
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}
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*/
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}
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void PaintAction::draw_points_old(PaintCanvasOld *canvas, const PoolVector2iArray &point_arr, const PoolColorArray &color_arr) {
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@ -1,10 +1,180 @@
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#include "paint_canvas.h"
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#include "core/io/image.h"
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#include "scene/resources/texture.h"
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bool PaintCanvas::get_symmetry_x() const {
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return _symmetry_x;
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}
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void PaintCanvas::set_symmetry_x(const bool val) {
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_symmetry_x = val;
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}
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bool PaintCanvas::get_symmetry_y() const {
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return _symmetry_y;
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}
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void PaintCanvas::set_symmetry_y(const bool val) {
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_symmetry_y = val;
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}
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bool PaintCanvas::get_alpha_locked() const {
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return _alpha_locked;
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}
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void PaintCanvas::set_alpha_locked(const bool val) {
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_alpha_locked = val;
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}
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bool PaintCanvas::validate_pixel_v(const Vector2i &pos) const {
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if (pos.x < 0 || pos.y < 0 || pos.x >= _image->get_width() || pos.y >= _image->get_height()) {
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return false;
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}
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return true;
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}
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bool PaintCanvas::is_inside_canvas(const int x, const int y) {
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if (x < 0 || y < 0) {
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return false;
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}
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if (x >= get_size().x || y >= get_size().y) {
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return false;
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}
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return true;
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}
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void PaintCanvas::set_pixel_arr(const PoolVector2iArray &pixels, const Color &color) {
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PoolVector2iArray::Read r = pixels.read();
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for (int i = 0; i < pixels.size(); ++i) {
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const Vector2i &pixel = r[i];
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set_pixel(pixel.x, pixel.y, color);
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}
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}
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void PaintCanvas::set_pixel_v(const Vector2i &pos, const Color &color) {
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set_pixel(pos.x, pos.y, color);
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}
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void PaintCanvas::set_pixel(const int x, const int y, const Color &color) {
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if (x < 0 || y < 0 || x >= _image->get_width() || y >= _image->get_height()) {
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return;
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}
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_image->lock();
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_image->set_pixel(x, y, color);
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_image->unlock();
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}
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Color PaintCanvas::get_pixel_v(const Vector2i &pos) {
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return get_pixel(pos.x, pos.y);
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}
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Color PaintCanvas::get_pixel(const int x, const int y) {
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if (x < 0 || y < 0 || x >= _image->get_width() || y >= _image->get_height()) {
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return Color();
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}
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_image->lock();
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Color pixel = _image->get_pixel(x, y);
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_image->unlock();
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return pixel;
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}
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void PaintCanvas::set_preview_pixel_v(const Vector2i &pos, const Color &color) {
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set_preview_pixel(pos.x, pos.y, color);
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}
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void PaintCanvas::set_preview_pixel(const int x, const int y, const Color &color) {
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if (x < 0 || y < 0 || x >= _preview_image->get_width() || y >= _preview_image->get_height()) {
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return;
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}
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_preview_image->lock();
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_preview_image->set_pixel(x, y, color);
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_preview_image->unlock();
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}
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Color PaintCanvas::get_preview_pixel_v(const Vector2i &pos) {
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return get_preview_pixel(pos.x, pos.y);
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}
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Color PaintCanvas::get_preview_pixel(const int x, const int y) {
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if (x < 0 || y < 0 || x >= _preview_image->get_width() || y >= _preview_image->get_height()) {
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return Color();
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}
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_preview_image->lock();
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Color pixel = _preview_image->get_pixel(x, y);
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_preview_image->unlock();
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return pixel;
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}
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void PaintCanvas::clear() {
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_image->fill(Color(1.00, 1.00, 1.00, 0.00));
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update_textures();
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}
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void PaintCanvas::update_textures() {
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_image_texture->create_from_image(_image, 0);
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_preview_image_texture->create_from_image(_preview_image, 0);
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update();
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}
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PaintCanvas::PaintCanvas() {
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_symmetry_x = false;
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_symmetry_y = false;
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_alpha_locked = false;
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_image.instance();
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_preview_image.instance();
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_image_texture.instance();
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_preview_image_texture.instance();
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}
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PaintCanvas::~PaintCanvas() {
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}
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void PaintCanvas::_bind_methods() {
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void PaintCanvas::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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draw_texture(_image_texture, Point2());
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draw_texture(_preview_image_texture, Point2());
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} break;
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}
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}
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void PaintCanvas::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_symmetry_x"), &PaintCanvas::get_symmetry_x);
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ClassDB::bind_method(D_METHOD("set_symmetry_x", "val"), &PaintCanvas::set_symmetry_x);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symmetry_x"), "set_symmetry_x", "get_symmetry_x");
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ClassDB::bind_method(D_METHOD("get_symmetry_y"), &PaintCanvas::get_symmetry_y);
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ClassDB::bind_method(D_METHOD("set_symmetry_y", "val"), &PaintCanvas::set_symmetry_y);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symmetry_y"), "set_symmetry_y", "get_symmetry_y");
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ClassDB::bind_method(D_METHOD("get_alpha_locked"), &PaintCanvas::get_alpha_locked);
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ClassDB::bind_method(D_METHOD("set_alpha_locked", "val"), &PaintCanvas::set_alpha_locked);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alpha_locked"), "set_alpha_locked", "get_alpha_locked");
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ClassDB::bind_method(D_METHOD("is_inside_canvas", "x", "y"), &PaintCanvas::is_inside_canvas);
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ClassDB::bind_method(D_METHOD("set_pixel_arr", "pixels", "color"), &PaintCanvas::set_pixel_arr);
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ClassDB::bind_method(D_METHOD("set_pixel_v", "pos", "color"), &PaintCanvas::set_pixel_v);
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ClassDB::bind_method(D_METHOD("set_pixel", "x", "y", "color"), &PaintCanvas::set_pixel);
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ClassDB::bind_method(D_METHOD("get_pixel_v", "pos"), &PaintCanvas::get_pixel_v);
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ClassDB::bind_method(D_METHOD("get_pixel", "x", "y"), &PaintCanvas::get_pixel);
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ClassDB::bind_method(D_METHOD("set_preview_pixel_v", "pos", "color"), &PaintCanvas::set_preview_pixel_v);
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ClassDB::bind_method(D_METHOD("set_preview_pixel", "x", "y", "color"), &PaintCanvas::set_preview_pixel);
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ClassDB::bind_method(D_METHOD("get_preview_pixel_v", "pos"), &PaintCanvas::get_preview_pixel_v);
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ClassDB::bind_method(D_METHOD("get_preview_pixel", "x", "y"), &PaintCanvas::get_preview_pixel);
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ClassDB::bind_method(D_METHOD("validate_pixel_v", "pos"), &PaintCanvas::validate_pixel_v);
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ClassDB::bind_method(D_METHOD("clear"), &PaintCanvas::clear);
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ClassDB::bind_method(D_METHOD("update_textures"), &PaintCanvas::update_textures);
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}
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@ -1,17 +1,64 @@
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#ifndef PAINT_CANVAS_H
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#define PAINT_CANVAS_H
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#include "core/object/reference.h"
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#include "paint_node.h"
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class Image;
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class ImageTexture;
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class PaintCanvas : public PaintNode {
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GDCLASS(PaintCanvas, PaintNode);
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public:
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bool get_symmetry_x() const;
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void set_symmetry_x(const bool val);
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bool get_symmetry_y() const;
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void set_symmetry_y(const bool val);
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bool get_alpha_locked() const;
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void set_alpha_locked(const bool val);
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bool is_inside_canvas(const int x, const int y);
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void set_pixel_arr(const PoolVector2iArray &pixels, const Color &color);
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void set_pixel_v(const Vector2i &pos, const Color &color);
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void set_pixel(const int x, const int y, const Color &color);
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Color get_pixel_v(const Vector2i &pos);
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Color get_pixel(const int x, const int y);
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void set_preview_pixel_v(const Vector2i &pos, const Color &color);
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void set_preview_pixel(const int x, const int y, const Color &color);
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Color get_preview_pixel_v(const Vector2i &pos);
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Color get_preview_pixel(const int x, const int y);
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bool validate_pixel_v(const Vector2i &pos) const;
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void clear();
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void update_textures();
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PaintCanvas();
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~PaintCanvas();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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bool _symmetry_x;
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bool _symmetry_y;
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bool _alpha_locked;
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Ref<Image> _image;
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Ref<Image> _preview_image;
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Ref<ImageTexture> _image_texture;
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Ref<ImageTexture> _preview_image_texture;
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};
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#endif
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