mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 04:46:48 +01:00
Renamed code_editor.h and .cpp to code_text_editor.h and .cpp.
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commit
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@ -30,7 +30,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "modules/code_editor/code_editor.h"
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#include "modules/code_editor/code_text_editor.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/margin_container.h"
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@ -14,7 +14,7 @@
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#include "scene/gui/text_edit.h"
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#include "scene/gui/texture_rect.h"
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#include "modules/code_editor/code_editor.h"
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#include "modules/code_editor/code_text_editor.h"
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#include "modules/code_editor/find_replace_bar.h"
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#include "scene/resources/dynamic_font.h"
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@ -6,7 +6,8 @@ env_mlp = env.Clone()
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sources = [
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"register_types.cpp",
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"code_editor.cpp",
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"code_text_editor.cpp",
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"script_text_editor.cpp",
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"text_editor.cpp",
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"script_editor_base.cpp",
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "code_editor.h"
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#include "code_text_editor.h"
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#include "core/containers/vector.h"
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#include "core/input/input.h"
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@ -69,8 +69,6 @@
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#include "editor/script_editor.h"
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/*** CODE EDITOR ****/
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// This function should be used to handle shortcuts that could otherwise
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// be handled too late if they weren't handled here.
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void CodeTextEditor::_input(const Ref<InputEvent> &event) {
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@ -1,5 +1,6 @@
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#ifndef CODE_EDITOR_H
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#define CODE_EDITOR_H
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/*************************************************************************/
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/* code_editor.h */
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/*************************************************************************/
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@ -1,19 +1,24 @@
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#include "register_types.h"
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#include "editor/script_editor_plugin.h"
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#include "editor/script_editor.h"
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#include "editor/script_editor_plugin.h"
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#include "script_text_editor.h"
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#include "text_editor.h"
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#include "script_editor_base.h"
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//#include "script_text_editor.h"
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//#include "text_editor.h"
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//#include "code_text_editor.h"
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void register_code_editor_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
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//ClassDB::register_class<>();
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ClassDB::register_virtual_class<ScriptEditor>();
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ClassDB::register_virtual_class<ScriptEditorBase>();
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//ClassDB::register_class<TextEditor>();
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//ClassDB::register_class<ScriptTextEditor>();
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//ClassDB::register_class<CodeTextEditor>();
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}
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#ifdef TOOLS_ENABLED
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@ -37,7 +37,7 @@
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#include "core/containers/vector.h"
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#include "core/object/reference.h"
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#include "code_editor.h"
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#include "code_text_editor.h"
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#include "core/containers/list.h"
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#include "core/containers/rb_map.h"
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#include "core/math/color.h"
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@ -32,7 +32,7 @@
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#include "script_editor_base.h"
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#include "code_editor.h"
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#include "code_text_editor.h"
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#include "core/containers/list.h"
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#include "core/containers/rb_map.h"
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#include "core/containers/vector.h"
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