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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-08 20:09:36 +01:00
Added a new PaintProjectPropertyInspector class.
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@ -32,6 +32,7 @@ module_env.add_source_files(env.modules_sources,"ui/paint_visual_grid.cpp")
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module_env.add_source_files(env.modules_sources,"ui/property_inspectors/paint_color_grid.cpp")
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module_env.add_source_files(env.modules_sources,"ui/property_inspectors/paint_custom_property_inspector.cpp")
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module_env.add_source_files(env.modules_sources,"ui/property_inspectors/paint_tools_property_inspector.cpp")
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module_env.add_source_files(env.modules_sources,"ui/property_inspectors/paint_project_property_inspector.cpp")
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module_env.add_source_files(env.modules_sources,"ui/paint_sidebar.cpp")
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module_env.add_source_files(env.modules_sources,"ui/paint_sidebar_module.cpp")
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@ -45,6 +45,7 @@ SOFTWARE.
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#include "ui/property_inspectors/paint_color_grid.h"
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#include "ui/property_inspectors/paint_custom_property_inspector.h"
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#include "ui/property_inspectors/paint_project_property_inspector.h"
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#include "ui/property_inspectors/paint_tools_property_inspector.h"
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#include "nodes/paint_canvas.h"
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@ -81,6 +82,7 @@ void register_paint_types() {
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ClassDB::register_class<PaintColorGrid>();
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ClassDB::register_class<PaintCustomPropertyInspector>();
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ClassDB::register_class<PaintToolsPropertyInspector>();
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ClassDB::register_class<PaintProjectPropertyInspector>();
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ClassDB::register_class<PaintNode>();
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ClassDB::register_class<PaintCanvas>();
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@ -28,6 +28,8 @@ SOFTWARE.
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#include "paint_custom_property_inspector.h"
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#include "core/object/object_id.h"
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//TODO remove
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class GridContainer;
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class PaintNode;
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class PaintProject;
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@ -36,11 +38,6 @@ class PaintColorGrid : public PaintCustomPropertyInspector {
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GDCLASS(PaintColorGrid, PaintCustomPropertyInspector);
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public:
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// TODO this should store settings in PaintProjects
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// TODO the default settigns could be stored in the editor settings, so project specific pallettes can be done
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// TODO It should get the project node for a given PaintNode
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// NOTE The current color should be stored in PaintNodes
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void change_color_to(const Color &color);
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void add_color_prefab(const Color &color);
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@ -0,0 +1,111 @@
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/*
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_project_property_inspector.h"
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#include "scene/gui/button.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/scroll_container.h"
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#include "../../nodes/paint_node.h"
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#include "../../nodes/paint_project.h"
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void PaintProjectPropertyInspector::add_grid_button(const Color &color) {
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ColorSelectorButton *color_selector_button = memnew(ColorSelectorButton);
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color_selector_button->set_custom_minimum_size(Size2(35, 30));
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_color_grid->add_child(color_selector_button);
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color_selector_button->set_pick_color(color);
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color_selector_button->connect("color_changed", this, "_on_grid_color_changed", varray(_color_grid->get_child_count() - 1));
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color_selector_button->connect("pressed", this, "_on_grid_color_selected", varray(_color_grid->get_child_count() - 1));
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}
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void PaintProjectPropertyInspector::_on_paint_node_selected(Node *p_paint_node) {
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PaintNode *paint_node = Object::cast_to<PaintNode>(p_paint_node);
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_current_paint_node = 0;
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_current_paint_project = 0;
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if (!paint_node) {
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return;
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}
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_current_paint_node = paint_node->get_instance_id();
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PaintProject *proj = paint_node->get_paint_project();
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if (proj) {
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_current_paint_project = proj->get_instance_id();
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}
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}
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void PaintProjectPropertyInspector::_on_grid_color_changed(const Color &color, const int index) {
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PaintProject *proj = Object::cast_to<PaintProject>(ObjectDB::get_instance(_current_paint_project));
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if (proj) {
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//proj->set_current_color(color);
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//store
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}
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}
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void PaintProjectPropertyInspector::_on_grid_color_selected(const int index) {
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PaintProject *proj = Object::cast_to<PaintProject>(ObjectDB::get_instance(_current_paint_project));
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ColorSelectorButton *button = Object::cast_to<ColorSelectorButton>(_color_grid->get_child(index));
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ERR_FAIL_COND(!button);
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if (proj) {
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proj->set_current_color(button->get_pick_color());
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}
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}
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PaintProjectPropertyInspector::PaintProjectPropertyInspector() {
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_current_paint_node = 0;
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_current_paint_project = 0;
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ScrollContainer *scroll_container = memnew(ScrollContainer);
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scroll_container->set_custom_minimum_size(Size2(0, 145));
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scroll_container->set_enable_h_scroll(false);
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add_child(scroll_container);
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_color_grid = memnew(HFlowContainer);
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scroll_container->add_child(_color_grid);
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_color_grid->set_h_size_flags(SIZE_EXPAND_FILL);
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_color_grid->set_v_size_flags(SIZE_EXPAND_FILL);
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//TODO add button
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for (int i = 0; i < 30; ++i) {
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add_grid_button(Color(Math::randf(), Math::randf(), Math::randf()));
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}
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}
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PaintProjectPropertyInspector::~PaintProjectPropertyInspector() {
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}
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void PaintProjectPropertyInspector::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_on_grid_color_changed"), &PaintProjectPropertyInspector::_on_grid_color_changed);
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ClassDB::bind_method(D_METHOD("_on_grid_color_selected"), &PaintProjectPropertyInspector::_on_grid_color_selected);
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}
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@ -0,0 +1,57 @@
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#ifndef PAINT_PROJECT_PROPERTY_INSPECTOR_H
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#define PAINT_PROJECT_PROPERTY_INSPECTOR_H
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/*
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/object/object_id.h"
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#include "paint_custom_property_inspector.h"
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class GridContainer;
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class PaintNode;
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class PaintProject;
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class HFlowContainer;
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class PaintProjectPropertyInspector : public PaintCustomPropertyInspector {
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GDCLASS(PaintProjectPropertyInspector, PaintCustomPropertyInspector);
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public:
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void add_grid_button(const Color &color);
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void _on_paint_node_selected(Node *paint_node);
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PaintProjectPropertyInspector();
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~PaintProjectPropertyInspector();
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protected:
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void _on_grid_color_changed(const Color &color, const int index);
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void _on_grid_color_selected(const int index);
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static void _bind_methods();
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HFlowContainer *_color_grid;
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ObjectID _current_paint_node;
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ObjectID _current_paint_project;
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};
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#endif
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