Commit Graph

717 Commits

Author SHA1 Message Date
1ef976c007 Remove unecessary check. 2022-06-21 16:22:41 +02:00
328af63ad1 Small improvements and simplifications for PaintCanvas. 2022-06-21 14:42:51 +02:00
0483521818 Ported CutAction. 2022-06-21 13:13:41 +02:00
f462e22536 Ported RainbowAction. 2022-06-21 10:52:18 +02:00
cfee15aa52 Ported MultilineAction. 2022-06-21 10:37:22 +02:00
1e979d3061 Ported RectAction. 2022-06-21 10:08:41 +02:00
ad3a5aa196 Ported PasteCutAction. 2022-06-21 00:34:47 +02:00
bafde8e9db Ported LineAction. 2022-06-20 23:22:52 +02:00
61a8942070 Ported DarkenAction. 2022-06-20 22:57:44 +02:00
3db7c40a46 Fixed the up and down arrows of the paint layers. 2022-06-20 22:21:52 +02:00
d8185be48f Fix the initial canvas size for the paint module. 2022-06-20 21:06:44 +02:00
b60b5f79c2 Fix crash in PaintWindow's undo. 2022-06-20 20:42:05 +02:00
6ef7294524 Fix SDF3DShapeCapsule already has a binding error. 2022-06-20 20:07:40 +02:00
b2d2a6fbe5 Fixed BrushAction. 2022-06-20 01:47:20 +02:00
5f683261ff Reimplemented the PaintVisualGrid differently. 2022-06-20 00:59:32 +02:00
5e03f0f82b Register PaintWindow, and also enable the PaintEditorPlugin by default. The paint module is still a bit buggy though, I'm hoping to fix most of it's isues in the next few days. 2022-06-20 00:12:33 +02:00
1ca15c44e4 Fix typo in PencilAction. 2022-06-20 00:10:51 +02:00
f3a3fdfd75 Ported get_points in PaintAction. 2022-06-20 00:10:31 +02:00
0f97b55f27 Cleaned up the original addon's files for mat_maker_gd. Only kept node code. And moved the readme and license files and updated the readme. 2022-06-19 22:56:48 +02:00
3283f1d649 Re-enabled all filter nodes. 2022-06-19 18:38:35 +02:00
95a542057a Rename math.h and cpp in filters to mm_math.h and cpp. 2022-06-19 18:36:59 +02:00
ed928158bd Removed the previous test. 2022-06-19 18:35:29 +02:00
036629a84c An another small test. 2022-06-19 18:30:51 +02:00
af5a897f17 Disabled all filter nodes again. 2022-06-19 18:25:56 +02:00
08529315ca Enabled the fill nodes and disabled tonality. 2022-06-19 18:10:55 +02:00
f1226b3519 Removed include. 2022-06-19 18:03:23 +02:00
5a92fc871d Re-enabled the tonality node. 2022-06-19 17:35:11 +02:00
9375356924 Temporarily disabled filter nodes to try to debug an issue with github actions. 2022-06-19 17:28:38 +02:00
0fe6e5325e Fix warning. 2022-06-19 17:07:40 +02:00
3bf4f2d1bf Fixed the size of the graident preview. 2022-06-19 17:04:46 +02:00
29919540db Also handle udpating the GradientEditor when the edited resource changes. 2022-06-19 16:54:12 +02:00
91b87ce9ef Reworked the gradient editor. It shouldn't crash anymore. 2022-06-19 16:06:27 +02:00
af99c162c0 Fix typo. 2022-06-19 13:02:13 +02:00
33d43d8ef8 An another stab at fixing the windows github action build. 2022-06-19 13:00:01 +02:00
9171cfb92e A stab at fixing windows build. 2022-06-19 12:37:57 +02:00
7a97d20c97 Remove unecessary if. 2022-06-19 12:37:16 +02:00
4517cc0c78 Use the popup closed event for color slots in MMGraphNode. 2022-06-19 04:41:53 +02:00
d6bf1b281a Cleaned up the filter nodes aswell. 2022-06-18 23:03:34 +02:00
e8cb984e21 Cleaned up gradients. 2022-06-18 16:49:53 +02:00
cbb5142be6 Cleaned up mat_maker_gd's noise classes. 2022-06-18 16:21:46 +02:00
d5437adaa2 Cleaned up MMOutputImage. 2022-06-18 11:53:46 +02:00
3fbf9713f7 Cleaned up the patterns. 2022-06-18 00:19:06 +02:00
efb00f2fbb Cleaned up the sdf2d operations. 2022-06-17 21:38:22 +02:00
f2fb6b8b7d Cleaned up the rest of the SDShapes. 2022-06-17 19:58:57 +02:00
d339fb1fdb Cleaned up SDF show, rhombus, and transforms. 2022-06-17 18:59:08 +02:00
8282061088 Cleaned up sdf3d op nodes, and sdf3d color. 2022-06-17 17:36:45 +02:00
88f2303cf8 Only initialize points if necessary. 2022-06-17 13:20:55 +02:00
e0895460e5 Cleaned up the rest of the sdf3d shapes. 2022-06-17 13:17:08 +02:00
c39cfd2c05 _curve_changed is now virtual, and curve_changed uses call() to invoke it. 2022-06-17 13:11:18 +02:00
b1cc1cb693 Cleaned up MMSdf3dRender. 2022-06-17 12:25:33 +02:00
5c67416ad5 Cleaned up 3 more sdf3d nodes. 2022-06-17 12:07:24 +02:00
3bbaaa3af0 MMSDF3dTfTranslate node. 2022-06-17 11:25:09 +02:00
edf682cace Cleaned up MMCurve. 2022-06-17 10:55:37 +02:00
87b0cd5733 Cleaned up MMImage. 2022-06-17 10:17:17 +02:00
4b63250bc7 Fix bindings in ImagePickerButton, and load the image properly. 2022-06-17 10:17:05 +02:00
a4d5219e26 Cleaned up MMShape. 2022-06-17 01:38:18 +02:00
18b19d0293 Added missing class to config.py. 2022-06-17 01:17:01 +02:00
f1c5132346 Fix typos. 2022-06-17 01:16:27 +02:00
0c759b2f16 Cleaned up MMCircleMap, MMColorTiler, and the MMKaleidoscope nodes. 2022-06-17 01:14:46 +02:00
e1493ecac6 Cleaned up MMMirror, and MMRepeat. 2022-06-16 21:31:35 +02:00
3e1002c71d Cleaned up MMScale and MMRotate. 2022-06-16 21:20:48 +02:00
778e4948ba Cleaned up MMShear. 2022-06-16 21:09:20 +02:00
6da5703d5c Cleaned up MMTiler. 2022-06-16 20:00:15 +02:00
9ff5be15e5 Cleaned up MMTransform. 2022-06-16 19:26:46 +02:00
20af76c795 Cleaned up MMTranslate. 2022-06-16 18:59:21 +02:00
90f6ba8369 Removed duplicate binds. 2022-06-16 18:42:02 +02:00
8a057a643e Prefixed GreyscaleUniform with MM. 2022-06-16 18:40:43 +02:00
bf11ab2a43 Also cleaned up GreyscaleUniform. 2022-06-16 18:10:55 +02:00
c2a373a9cf Cleaned up Uniform, and added it to the build. 2022-06-16 17:13:14 +02:00
d939ab54c7 Mark quite a few methods as virtual in MMNode. 2022-06-16 16:40:17 +02:00
c028c76499 Comverted the remaining nodes. 2022-06-16 15:29:08 +02:00
1644490a3e Fix sign compare warning. 2022-06-16 15:28:55 +02:00
32b3d1bd0d Now MatMakerGDEditor will properly delete all previous graph nodes when it has to open a new MMMaterial. 2022-06-16 14:24:40 +02:00
034aed2b73 Fix duplicate methods and binds in CurveEditor. 2022-06-16 12:15:10 +02:00
025713f94f Fix the CurveDialog's ui. 2022-06-16 12:14:56 +02:00
e9a02afd37 Connect up CurveEdit's button. 2022-06-16 11:36:49 +02:00
2539e01711 Fix duplicate binds in CurveEdit. Also smaller fixes. 2022-06-15 20:30:36 +02:00
59baf2088f CurveEdit needs to inherit from Button. 2022-06-15 20:30:11 +02:00
0ee27d830b Fix duplicate bind. 2022-06-15 20:27:38 +02:00
d3c7a61cef MMGraphNode should use GraphEdit Instead of MMGraphEditor. 2022-06-15 18:57:08 +02:00
d73d398155 Connect PolygonControlpoint's gui input method. 2022-06-15 18:52:55 +02:00
6da06474cf Added the Node structure for PolygonDialog. 2022-06-15 18:21:15 +02:00
ee9144b1b5 PolygonEdit should have inherited from Button, and connected the pressed signal. 2022-06-15 18:03:35 +02:00
9975ea358f MMGraphNode should instance PolygonEdit instead of PolygonEditor. 2022-06-15 17:57:20 +02:00
08c6131285 Fix duplicate properties in PolygonEdit. 2022-06-15 17:56:32 +02:00
fe5f0bc196 Det anchors properly,a nd connect gui_input In PolygonEditor. 2022-06-15 17:56:14 +02:00
f1eced523c Fix overrides and duplicate binds in PolygonEditor. 2022-06-15 17:38:19 +02:00
6e09878f54 Fix sorting GradientCursors. 2022-06-15 17:22:58 +02:00
1ec5e8a756 Fix loading cursors for the gradient editor. 2022-06-15 16:45:58 +02:00
275d0604f8 Added virtual method binding for get_gradient_color in GradientBase. 2022-06-15 14:34:51 +02:00
d320f3862f Fix having a duplicate binding in GradientCursor. Also fix setting up the value label for it. 2022-06-15 14:04:42 +02:00
af2999c615 Fix duplicate method bind. 2022-06-15 13:41:58 +02:00
3566962fab Fix shader and a crash in Gradient Editor. 2022-06-15 13:41:35 +02:00
76464a0509 Instance the proper base type when using scripts in mat maker gd editor. 2022-06-15 13:40:46 +02:00
3e26ea2975 Check whenter the node has the proper class before adding a curve, polygon or gradient graph node. 2022-06-15 13:19:18 +02:00
af2059468f Fix initializing MMGraphNodes. 2022-06-15 13:02:15 +02:00
9b36e0dd1c Set minimum size for the mat maker editor. 2022-06-15 12:47:39 +02:00
c6d7e7c112 Fix set_input_properties and set_output_properties in MMNode. 2022-06-15 12:44:17 +02:00
aedd8ee5d1 Fix crahs in mat maker's editor. 2022-06-15 10:53:13 +02:00
93ea9616d1 Fixed default parameter bindings for MMGraphNode. 2022-06-15 10:41:03 +02:00
d642c0ad79 Re-enable mat maker's editor plugin. 2022-06-15 10:34:09 +02:00
764c285223 Fix the add popup for mat maker's ui. 2022-06-15 10:33:57 +02:00
315f642c3a Fix MMNode registration. 2022-06-15 10:01:14 +02:00
4de6619a40 Fix typo. 2022-06-15 10:00:37 +02:00
4e43137471 Disable mat maker's editor plugin for now. 2022-06-14 18:57:33 +02:00
38b918c515 Fix binding related errors on startup. 2022-06-14 18:44:45 +02:00
1890f45fe1 Added an editor plugin for the material maker module. 2022-06-14 18:27:36 +02:00
43db64cc7f Reimplement the missing methods in MMGraphNode. Had to rename the cure and gradient editor classes as they were confliction with engine stuff. 2022-06-14 17:55:23 +02:00
f180658682 Fixed smaller issues and added all of mat maker's widgets to the build. 2022-06-14 17:16:26 +02:00
35fadcb6bb Fixed the remaining compile issues for the gradient editor, and added it to the build. 2022-06-14 16:43:44 +02:00
dbca350602 More cleanups to the gradient editor. 2022-06-14 15:00:55 +02:00
f21019adab Also added the file dialog and float edit to the build. 2022-06-13 23:07:53 +02:00
d2a8b9ad86 Added it to the build. 2022-06-13 22:52:48 +02:00
fbde39b27f Fixed the remaining issues with the curve editor. 2022-06-13 22:52:12 +02:00
b8b0294501 Fix ImagePickerButton. 2022-06-13 21:38:34 +02:00
ce637e247e Renamed mat maker's file dialog's file. 2022-06-13 20:58:27 +02:00
a276ee47e8 Claened up MatMAker's FileDialog. 2022-06-13 20:57:24 +02:00
18694c27b9 Cleaned up LeftPanel. 2022-06-13 20:09:59 +02:00
efd6c7b333 Cleaned up PolygonEditor. 2022-06-13 18:58:08 +02:00
5eafb2fcd5 Cleaned up PolygonDialog. 2022-06-13 18:35:51 +02:00
665f8be21f Cleaned up PolygonEdit. 2022-06-13 18:12:04 +02:00
8178d526ba Renamed polygon editor's ControlPoint to PolygonControlPoint. 2022-06-13 17:45:23 +02:00
6014b98720 Mostly done ControlPoint. 2022-06-13 17:42:10 +02:00
a12ee8f913 Cleaned up PolygonView. 2022-06-13 17:28:17 +02:00
09e7eb3db2 An another set of cleanups to CurveEdit. 2022-06-13 16:51:02 +02:00
e78601c60a Cleaned up CurveDialog. 2022-06-13 16:47:01 +02:00
4c12cb8606 Cleaned up CurveEdit. 2022-06-13 16:46:42 +02:00
20b291a2ea Light clean pass on CurveEditor. 2022-06-12 22:24:36 +02:00
28720be0be Initial cleanup for ControlPoint. 2022-06-12 16:59:12 +02:00
1943e7f150 Cleaned up CurveView. 2022-06-12 16:19:27 +02:00
e4ef99abc4 An another touchup. 2022-06-12 15:25:33 +02:00
db18d2b5b2 Cleaned up SlopePoint. 2022-06-12 15:24:10 +02:00
7923375f8e Added the 3 base classes to the build. 2022-06-12 14:45:01 +02:00
21ca852196 Also cleaned up PolygonBase. 2022-06-12 14:24:27 +02:00
a4276b11d0 Cleaned up GradientBase. 2022-06-12 13:47:09 +02:00
240871c517 Fix all errors in CurveBase found by clangd. 2022-06-12 13:41:42 +02:00
4943aa9569 Initial cleanup pass on CurveBase. 2022-06-12 00:54:08 +02:00
c2311362fd Also converted and added the base nodes for material maker. 2022-06-11 23:39:25 +02:00
aa38f53ed2 Fix typo. 2022-06-11 21:17:26 +02:00
f0ac767970 Compare as boolean. 2022-06-11 20:57:03 +02:00
38ff41c893 Fix handling input for the PaintWindow. 2022-06-11 20:56:41 +02:00
1309b39162 Little cleanups for the GradientEditor. 2022-06-10 19:41:28 +02:00
943538fec9 GradientCursor initial cleanup. 2022-06-10 18:33:01 +02:00
8ff93d88e8 Cleaned up FloatEdit. 2022-06-10 15:55:10 +02:00
d25efcc17c Initial cleanup for the ImagePickerButton. 2022-06-10 01:01:32 +02:00
b50e8bc49b Ported color picker popup. 2022-06-10 00:05:36 +02:00
35f8b54b75 Also renamed it's filename and directory. 2022-06-09 23:52:31 +02:00
4f27367a1f Cleaned up mat maker's color picker button. 2022-06-09 23:50:23 +02:00
4c2ec0ffd9 Converted the widget code for mat_maker_gd to cpp and added it in. 2022-06-09 19:42:17 +02:00
96ed3b53a3 More smaller fixes. 2022-06-08 21:48:23 +02:00
7f5e462ad0 Fix one more error. 2022-06-08 21:23:48 +02:00
5915042c20 Fixed every issue found by clangd in MMGraphNode. 2022-06-08 21:22:05 +02:00
15ce82c23b Full cleanup of MatMakerGDEditor. 2022-06-08 19:13:06 +02:00
0f7a6fb070 The MMCreateNamePopup should be finished now. 2022-06-08 17:02:10 +02:00
7af9c93c3f Added MMNode registry to MMAlgos. 2022-06-08 15:53:58 +02:00
ab95dd6418 Second pass on MMCreateNamePopup. 2022-06-08 11:04:34 +02:00
56eeb9adde Initial cleanup for the MMCreateNamePopup. 2022-06-08 09:42:21 +02:00
221708f7c3 Initial cleanup of MatMakerGDEditor. 2022-06-08 00:45:59 +02:00
4f6a2df5a5 Second round of cleanups to MMGraphNode. 2022-06-07 17:44:25 +02:00
0d5514856f More cleanups to MMGraphNode. 2022-06-07 16:50:32 +02:00
36881d5390 Renamed the rest of the editor classes. 2022-06-07 15:57:04 +02:00
8682d334a1 Initial cleanup form MMGraphNode. 2022-06-07 15:56:49 +02:00
729950b86a More null checks. 2022-06-07 13:32:04 +02:00
ecd2be23a6 Fix operator for gradients in MMAlgos. 2022-06-07 13:05:56 +02:00
0abb68c016 More fixes to MMnode. 2022-06-07 12:35:24 +02:00
523ed95055 MMNodeUniversalProperty bindings cleanup. 2022-06-07 10:55:42 +02:00
7f0b7d121e MMNode binding cleanup. 2022-06-07 10:11:45 +02:00
dcdcd7098c Cleaned up MMMaterial's bindings. 2022-06-07 09:43:42 +02:00
d30be583de Added the 3 new cleaned up classes to the build. They still need some work on their bindings to work properly though. 2022-06-07 03:42:35 +02:00
daa818e9d3 Initial cleanup of MMMaterial. 2022-06-07 03:41:22 +02:00
ad813681e8 More cleanups to MMNode, and added a few missing methods. 2022-06-07 03:41:02 +02:00
9529c7a5a5 Return a value in all codepaths. 2022-06-07 03:40:24 +02:00
4589a29066 Initial cleanups for MMNode. 2022-06-07 01:56:45 +02:00
4c5c313b10 Initial cleanup for MMNodeUniversalProperty. 2022-06-06 23:01:34 +02:00
5cb26e2b6b Ran the cpp conversion scripts on mat_maker_gd's core classes. 2022-06-06 22:04:36 +02:00
df9099e0ed Added the MMAlgos class (and binding) to the build. Also set up it's singleton. 2022-06-06 18:44:51 +02:00
2c3d7cecff Fixed all issues clangd was able to find with MMAlgos. 2022-06-06 18:13:29 +02:00
80439d8cb7 Initial cleanups to the new files. 2022-06-06 15:48:52 +02:00
6a58bbca29 Added a generated MMAlgos class for the material maker module. 2022-06-06 14:06:22 +02:00
c3d05ab91f Fix shadowed declaration warning. 2022-05-27 00:38:55 +02:00
125af06336 Implemented z offset support for TiledWalls when using Vertical tiling. 2022-05-26 23:19:30 +02:00
8d00fe6db9 Implement tile y size handling for TiledWalls. 2022-05-26 21:07:00 +02:00
6a18764f1d TiledWallData's size is now a float instad of a vector2. 2022-05-26 18:49:24 +02:00
36437d98b2 Renamed the internal vectors of TiledWallData. 2022-05-26 18:42:24 +02:00
f141399345 Removed the _texture_ infix from the methods in TiledWallData which were not supposed to have it. 2022-05-26 18:38:01 +02:00
c7e1f40435 Also added a collider type enum for TiledWallData. Not used yet. 2022-05-26 18:26:05 +02:00
09a4afc907 Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet. 2022-05-26 18:17:48 +02:00
3de05db75a Prefixed all member variables with _ in the wfc module. 2022-04-25 11:59:24 +02:00
d8938665f8 The 2 constants are uppercase in TilingWFC. 2022-04-25 10:46:16 +02:00
f93c9fdd15 Small optimization. 2022-04-24 17:46:36 +02:00
4922e62b13 Small optimization for image indexer. This also fixes pixel order. 2022-04-24 17:46:14 +02:00
278a55a4b4 Fix wrong order of arguments. 2022-04-24 17:15:18 +02:00
0a7b5c2deb Actually set pattern frequencies in TilingWFC. This actually fixes the image generation problems. 2022-04-24 16:44:28 +02:00
89d7829c1e Don't crash in TilingWFC due to the result containing bad indices. This will help with debugging. 2022-04-24 16:25:17 +02:00
c930e8b754 API improvements, crash fixes and smaller various improvements for the Tiling WFC class. 2022-04-24 15:14:29 +02:00
c9a520f9c3 Better error handling and fix potential crash in the overlapping WFC class. 2022-04-24 15:13:50 +02:00
dcdb5715cc Use ERR_FAIL_COND macro again if the image passed in is not valid in index_image. Also don't delete color information. 2022-04-24 11:46:46 +02:00
53aed73a64 Added helper methods so tile name can also be used when it's more conveninent in TilingWaveFormCollapse. 2022-04-24 11:34:09 +02:00
7dbf967170 Improved the api / usability of the image indexer. 2022-04-24 11:19:03 +02:00
b8dcd4fbf8 Add back binding that I accidentally emoved. 2022-04-24 09:51:09 +02:00
9b717b0a87 Added reset method to the ImageIndexer, and made it's index_image method additive. 2022-04-24 09:49:59 +02:00
6736ff17fd Bindings for TilingWaveFormCollapse. 2022-04-24 01:49:26 +02:00
f9db81c6c4 Added new helper methods to Array2D. 2022-04-24 01:39:47 +02:00
3ba0a856a3 Fix typo. 2022-04-24 01:37:16 +02:00
c7ee453e8a Found an unneeded static cast. 2022-04-23 21:30:51 +02:00
05dddc114e Found more smaller things. 2022-04-23 16:03:37 +02:00
f3c96f945a Lots of small fixes and improvements to the wfc module. It still has issues though. 2022-04-23 15:23:00 +02:00
2f81373562 Lots of work on the bindings for the wfc module. Also smaller improvements. 2022-04-23 00:48:19 +02:00
0f1c04e08d Added a new ImageIndexer helper class. 2022-04-22 22:54:42 +02:00
73caee4fa2 Re-extracted the class docs. 2022-04-22 19:39:21 +02:00
e1ca765409 Set up doc classes for the wfc module. 2022-04-22 19:36:12 +02:00
e311cacced Use int-s instead of uint32_t-s in the wfc module for better compatibility with scripting. 2022-04-22 19:07:29 +02:00
129ed4e349 Register the new classes into the ClassDB. 2022-04-22 18:54:59 +02:00
6e5407c55f Finished the initial cleanup for OverlappingWaveFormCollapse, and added it to the build. 2022-04-22 18:50:27 +02:00
21be696f6a OverlappingWaveFormCollapse initial codestyle cleanup / setup. 2022-04-22 15:18:19 +02:00
2c0952a893 Fix different signedness warnings. 2022-04-22 02:52:54 +02:00
137bf204a6 Finished the first set of cleanups, and added TilingWaveFormCollapse to the build. 2022-04-22 02:35:38 +02:00
24ef915413 More cleanups and refactors to the TilingWaveFormCollapse class. 2022-04-22 01:55:53 +02:00
89541c361b Initial cleanup to the TilingWFC class. 2022-04-22 01:15:40 +02:00
e6e780291f Small improvements. 2022-04-22 00:56:24 +02:00
6c6e9599c2 Revert the previous change for now. 2022-04-22 00:50:57 +02:00
e7b3819103 Remvoed the PropagationEntry struct. 2022-04-22 00:33:10 +02:00
cc921370ce Fixed comparison of integer expressions of different signedness warnings. 2022-04-22 00:08:26 +02:00
bcfb45d049 Also merged directions.h into WaveFormCollapse. 2022-04-21 23:35:45 +02:00
9f190ca13c Move methods out from the anonymous namespace. 2022-04-21 23:33:21 +02:00
5beae4d5dc Merged Propagator and Wave into the WaveFormCollapse class, ans simplified it's design as much as possible. It still needs more work though. 2022-04-21 23:31:25 +02:00
fdb6ced123 Got rid of the EntropyMemoisation struct as it just makes readability worse. 2022-04-21 20:14:31 +02:00
a501292046 Renamed WFC to WaveFunctionCollapse, asn started transforming it. 2022-04-21 20:00:42 +02:00
96738f5783 Notes. 2022-04-21 19:45:09 +02:00
dc1064aac4 Small improvements. 2022-04-21 17:45:30 +02:00
4e8d254ba9 Smaller improvements. 2022-04-21 17:33:44 +02:00
2680c89948 Got rid of std::touples in the wfc module. 2022-04-21 17:17:50 +02:00
bb723e3c44 Got rid of std::arrays in the wfc module. 2022-04-21 17:05:26 +02:00
e4a2429b45 Use error macros in the wfc module instead of asserts. 2022-04-21 16:51:10 +02:00
ec6b52f5d8 unsigned to uint32_t conversion for the wfc module. 2022-04-21 16:43:04 +02:00
531dc783d8 std::size_t to uint32_t for the wfc module. 2022-04-21 16:36:33 +02:00
f080f5e027 Replace std::vectors in the wfc module to engine vectors. 2022-04-21 16:31:03 +02:00
c886f9f7af Add wfc's classes to the build. 2022-04-21 14:28:18 +02:00
5be272e5cb Fix a few typos and remove std::optional from wcf. 2022-04-21 14:28:04 +02:00
dfbae29faa An another set of codestyle cleanups for the wfc module. 2022-04-20 03:24:50 +02:00
837e518e5a Clang format and codestyle cfixed to the wfc module. 2022-04-20 03:05:34 +02:00
98008d48c9 Proper structural setup for the new module. 2022-04-20 02:50:16 +02:00
05bb8567ba Added a new wfc (wave function collapse) module. I added https://github.com/math-fehr/fast-wfc 's code as a base for it. It's not in the build yet. 2022-04-20 02:39:35 +02:00
bb303112fe Move paint's shader to an another folder to avoid unused variable warning. 2022-04-19 00:10:39 +02:00
ecda65d37b Fix an another shadoved declaration. 2022-04-18 23:41:49 +02:00
4813832b92 Fix shadowed declaration warning. 2022-04-18 19:34:52 +02:00
18184429bb Also fix ste style of the 3d prop plugin's convert button. 2022-04-18 19:33:47 +02:00
56e5874267 Set Prop2D's conver button's style to flat, so it's in the expected style. 2022-04-18 19:32:17 +02:00
396426aa12 Skip registering PaintEditorPlugin for now, as the module will need lots of refactorings and I need to think about them more. 2022-04-18 16:33:37 +02:00
701e07a2cd Typo fix. 2022-04-18 16:26:01 +02:00
81e9a54129 The PaintCanvasBackgorund needs draw behind parent set. 2022-04-18 15:45:24 +02:00
7abae2b54e Properly ported PaintCanvasBackground. 2022-04-18 15:32:55 +02:00
71ac7bc4e3 Bit more work on porting PaintActions. 2022-04-18 14:10:21 +02:00
111daab50e Switched to it in a few places. 2022-04-18 13:00:14 +02:00
361f949093 Work on porting the actions. 2022-04-17 21:10:43 +02:00
a3fc87a576 Cleaned up BrushPrefabs. Also started cleaning up actions. 2022-04-17 20:04:30 +02:00
d3c039be7e Also port the logic of the selection box and visual grid. 2022-04-17 18:14:06 +02:00
cc217b7eea Also ported the settings dialog. 2022-04-17 17:23:58 +02:00
bd42d11629 Also ported the PaintCanvasDialog, and the grid size dialog. 2022-04-17 16:44:54 +02:00
398af1a772 Fully ported PaintLoadFlieDialog aswell. 2022-04-17 15:29:03 +02:00
8182d82135 Implemented signals for PaintWindow, smaller fixes for PaintCanvas, and cleaned up the save file dialog. 2022-04-17 14:15:40 +02:00
b7230dd942 Added in the icons for paint's gui. 2022-04-17 12:03:12 +02:00
b9f0ccdeb3 Finished porting the logic of PaintWindow. Also smaller fixes / improvements. 2022-04-17 11:43:25 +02:00
0521aa4d6b or to || 2022-04-17 03:27:52 +02:00
59fb670bc8 or to || 2022-04-17 03:25:22 +02:00
28f57aa439 Fix shadowed declaration. 2022-04-17 03:20:34 +02:00
62c384b3a4 Almost completely ported the logic of the PaintWindow. 2022-04-17 03:18:09 +02:00
5e368ec978 Ported the logic for PaintCanvas. 2022-04-17 00:17:05 +02:00
3461d692d4 Node hierarchy port / implementation for PaintCanvas. 2022-04-16 22:11:06 +02:00
bbc671693a Fix adding the wrong child. 2022-04-16 21:01:04 +02:00
0d917718dd Implement / port PaintNavbar. 2022-04-16 20:57:42 +02:00
e540e4e414 Implemented the paint editor plugin. Also reimplemented PaintWindow's ui. 2022-04-16 19:08:19 +02:00
79aa630959 or to ||. 2022-04-16 02:58:02 +02:00
d0af0cb360 Added all paint classes to the build. 2022-04-16 02:54:22 +02:00
25d219a4a0 Const qualifiers and references for the paint module. 2022-04-16 02:35:03 +02:00
d98f9746e8 Ported the logic for quite a few classes of the paint module. 2022-04-16 01:25:02 +02:00
60048f3602 Also convert the leftover dialogs. 2022-04-15 20:05:56 +02:00
e70fb4a67e Created the rest of the skeleton classes for the paint module, and moved the code into them. 2022-04-15 19:40:12 +02:00
a662e12c3c Added the required (skeleton) c++ classes for the paint module. 2022-04-15 02:20:27 +02:00
fe318a61ea initial setup for the paint module. 2022-04-15 00:00:46 +02:00
0d6c6230fc Went through mdr ed, and made as much parameters references as I could. 2022-04-14 17:13:07 +02:00
3406a11f5c Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them. 2022-04-14 14:06:15 +02:00
386f52d84b Fix the connect actions. 2022-04-14 13:05:11 +02:00
fe18c0f02d Call the proper method. 2022-04-14 13:01:31 +02:00
7f2cb4da8e Fix uv island editing. 2022-04-14 12:14:59 +02:00
cd45c37881 Fix shadowed declaration warning. 2022-04-14 01:43:40 +02:00
93652c7f03 Fix crash in apply seams. 2022-04-14 01:26:16 +02:00
ea20b2fd09 Fix input and draw for the rect view nodes. 2022-04-14 01:04:20 +02:00
29972b6f6d Also ported the uv rect editor's ui. 2022-04-14 00:57:27 +02:00
dfa336c427 Fixed the uv previewer node. 2022-04-13 23:56:34 +02:00
7abae74f96 Cleanups and smaller fixes to MDIEd. 2022-04-13 23:54:26 +02:00
52f53b785d Fix signal already connected error. 2022-04-13 23:48:02 +02:00
68591bb15c Fix nonexistent signal error. 2022-04-13 23:45:16 +02:00
4dba63cb69 Properly give separate button groups for handle selection types and pivots. 2022-04-13 23:34:03 +02:00
4d49128e4c Bind a few methods to fix undo redo support, and events for mdr ed. 2022-04-13 23:31:23 +02:00
10b7d20418 Fix crash. 2022-04-13 23:10:48 +02:00
c7de534f03 Fully ported mdr editor's main ui. 2022-04-13 22:22:40 +02:00
34607ff21e Ported the actions buttons for mdr ed's ui. 2022-04-13 20:39:17 +02:00
496b1b7f34 Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed. 2022-04-13 19:39:55 +02:00
cd3366f6c4 Implement the uv editor popup. 2022-04-13 18:23:43 +02:00
f930ee6063 Also update the SCSub file. 2022-04-13 17:42:33 +02:00
233fcf39ff Renamed the uv rect editor popup aswell. 2022-04-13 17:39:35 +02:00
4e025703f8 Renamed MDIEdUVEditor to MDIEdUVPreviewer. 2022-04-13 17:32:14 +02:00
bb4504d2f7 Finished the initial logic port for mdr ed's classses. 2022-04-13 14:59:40 +02:00
b0c2deab78 Work on the logic port for the rest of mdr ed's classes. 2022-04-13 02:08:30 +02:00
49d2b181a1 Initial logic port of mdr ed's uv editor. 2022-04-12 21:46:03 +02:00
0cc14121fa Added const qualifiers, and made everything I could references in the mesh utils class. 2022-04-12 13:20:19 +02:00
5b8a89216b Also port the logic in the mesh utils. 2022-04-12 13:04:53 +02:00
f5c1a5eec1 Ported the logic of the mesh outline generator. 2022-04-11 20:56:59 +02:00
4af170d9fb Fix shadowed declaration. 2022-04-11 15:10:28 +02:00
30a2cda543 Ported the logic of MDREDMeshDecompose to c++, and added it to the build. 2022-04-11 15:06:09 +02:00
8c1c9e53d1 Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes. 2022-04-11 13:42:49 +02:00
534d758c54 Removed mdr ed's icons and button groups. 2022-04-11 10:21:45 +02:00
eff1e7d5a9 Added skeleton classes for mesh data resource editor's utilities. 2022-04-11 10:17:54 +02:00
d3118e1d4b Initial skeleton conversion of mdr_ed_mesh_utils. 2022-04-11 02:35:31 +02:00
200b4b0405 Added skeleton classes for mesh data resource editor's uv rect editor. 2022-04-11 01:42:33 +02:00
6c6684b0c3 Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting. 2022-04-10 21:14:56 +02:00
c7b653adc4 Removed the webp and webm modules. 2022-03-27 14:21:07 +02:00
089b16f281 Fix an another shadowed variable warning. 2022-03-24 22:43:58 +01:00
8300dbee0f Fix shadowed variable warning. 2022-03-24 22:23:49 +01:00
57ffe2211b Added material cache support for Voxelman, and Terraman's bake texture mesher step type. 2022-03-24 21:50:16 +01:00
69af01b0c6 Fix inconsistent override warning. 2022-03-24 11:55:45 +01:00
accd8458c8 Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
cc4dc1e5a8 Backported: Fix create skeleton bone position - Blackiris - 480543f681 2022-03-24 10:43:53 +01:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
327f58b236 Set up doc classes properly for the network synchronizer. 2022-03-24 01:22:14 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
66d40632fe Fix uninitialized variable warning. 2022-03-23 15:23:17 +01:00
b4973c944d Fixed compile for all network synchronizer classes, and added them to the build. 2022-03-23 15:07:15 +01:00
75fbda2418 Fixed up netowrk synchronizer's DataBuffer, and added it to the build. 2022-03-23 13:57:14 +01:00
d1587aaa6b Removed bullet. 2022-03-23 13:28:35 +01:00
e16d80eecb Re-enabled the network synchronizer module, and started cleaning it / porting it. 2022-03-22 02:10:27 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
b67082e9dd Added gdscript support for the new types . 2022-03-21 15:09:56 +01:00
6adee8f1b0 Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported. 2022-03-20 23:30:30 +01:00
d9022a845c Removed TMeshInstance. 2022-03-20 14:15:53 +01:00
8dbfe124f7 Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
cff20866e4 Re extracted class docs. 2022-03-20 08:51:22 +01:00
e89f0b56dc After thinking about it removed the webrtc module alltogether. 2022-03-20 08:47:21 +01:00
ca1d12b6b6 Made WebrctPeerConnection instantiable by it's own. 2022-03-20 08:43:41 +01:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
e55f856fa2 Fixed more potential issues found by the tool. 2022-03-19 18:44:49 +01:00
0a5ed34bb7 Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
77ed14e2f8 Fix 2 runtime errors found by tools. 2022-03-19 10:23:56 +01:00
d740ef5d18 Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
7fd581f987 An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
bca78798ef Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
f8e54698e4 Include cleanups for resources. 2022-03-18 18:48:49 +01:00
49fcf7ad80 Removed unneeded variable from TerrainWorld's IntPos struct. 2022-03-18 17:51:50 +01:00