|
d8938665f8
|
The 2 constants are uppercase in TilingWFC.
|
2022-04-25 10:46:16 +02:00 |
|
|
f93c9fdd15
|
Small optimization.
|
2022-04-24 17:46:36 +02:00 |
|
|
4922e62b13
|
Small optimization for image indexer. This also fixes pixel order.
|
2022-04-24 17:46:14 +02:00 |
|
|
278a55a4b4
|
Fix wrong order of arguments.
|
2022-04-24 17:15:18 +02:00 |
|
|
0a7b5c2deb
|
Actually set pattern frequencies in TilingWFC. This actually fixes the image generation problems.
|
2022-04-24 16:44:28 +02:00 |
|
|
89d7829c1e
|
Don't crash in TilingWFC due to the result containing bad indices. This will help with debugging.
|
2022-04-24 16:25:17 +02:00 |
|
|
c930e8b754
|
API improvements, crash fixes and smaller various improvements for the Tiling WFC class.
|
2022-04-24 15:14:29 +02:00 |
|
|
c9a520f9c3
|
Better error handling and fix potential crash in the overlapping WFC class.
|
2022-04-24 15:13:50 +02:00 |
|
|
dcdb5715cc
|
Use ERR_FAIL_COND macro again if the image passed in is not valid in index_image. Also don't delete color information.
|
2022-04-24 11:46:46 +02:00 |
|
|
53aed73a64
|
Added helper methods so tile name can also be used when it's more conveninent in TilingWaveFormCollapse.
|
2022-04-24 11:34:09 +02:00 |
|
|
7dbf967170
|
Improved the api / usability of the image indexer.
|
2022-04-24 11:19:03 +02:00 |
|
|
b8dcd4fbf8
|
Add back binding that I accidentally emoved.
|
2022-04-24 09:51:09 +02:00 |
|
|
9b717b0a87
|
Added reset method to the ImageIndexer, and made it's index_image method additive.
|
2022-04-24 09:49:59 +02:00 |
|
|
6736ff17fd
|
Bindings for TilingWaveFormCollapse.
|
2022-04-24 01:49:26 +02:00 |
|
|
f9db81c6c4
|
Added new helper methods to Array2D.
|
2022-04-24 01:39:47 +02:00 |
|
|
3ba0a856a3
|
Fix typo.
|
2022-04-24 01:37:16 +02:00 |
|
|
c7ee453e8a
|
Found an unneeded static cast.
|
2022-04-23 21:30:51 +02:00 |
|
|
05dddc114e
|
Found more smaller things.
|
2022-04-23 16:03:37 +02:00 |
|
|
f3c96f945a
|
Lots of small fixes and improvements to the wfc module. It still has issues though.
|
2022-04-23 15:23:00 +02:00 |
|
|
2f81373562
|
Lots of work on the bindings for the wfc module. Also smaller improvements.
|
2022-04-23 00:48:19 +02:00 |
|
|
0f1c04e08d
|
Added a new ImageIndexer helper class.
|
2022-04-22 22:54:42 +02:00 |
|
|
73caee4fa2
|
Re-extracted the class docs.
|
2022-04-22 19:39:21 +02:00 |
|
|
e1ca765409
|
Set up doc classes for the wfc module.
|
2022-04-22 19:36:12 +02:00 |
|
|
e311cacced
|
Use int-s instead of uint32_t-s in the wfc module for better compatibility with scripting.
|
2022-04-22 19:07:29 +02:00 |
|
|
129ed4e349
|
Register the new classes into the ClassDB.
|
2022-04-22 18:54:59 +02:00 |
|
|
6e5407c55f
|
Finished the initial cleanup for OverlappingWaveFormCollapse, and added it to the build.
|
2022-04-22 18:50:27 +02:00 |
|
|
21be696f6a
|
OverlappingWaveFormCollapse initial codestyle cleanup / setup.
|
2022-04-22 15:18:19 +02:00 |
|
|
2c0952a893
|
Fix different signedness warnings.
|
2022-04-22 02:52:54 +02:00 |
|
|
137bf204a6
|
Finished the first set of cleanups, and added TilingWaveFormCollapse to the build.
|
2022-04-22 02:35:38 +02:00 |
|
|
24ef915413
|
More cleanups and refactors to the TilingWaveFormCollapse class.
|
2022-04-22 01:55:53 +02:00 |
|
|
89541c361b
|
Initial cleanup to the TilingWFC class.
|
2022-04-22 01:15:40 +02:00 |
|
|
e6e780291f
|
Small improvements.
|
2022-04-22 00:56:24 +02:00 |
|
|
6c6e9599c2
|
Revert the previous change for now.
|
2022-04-22 00:50:57 +02:00 |
|
|
e7b3819103
|
Remvoed the PropagationEntry struct.
|
2022-04-22 00:33:10 +02:00 |
|
|
cc921370ce
|
Fixed comparison of integer expressions of different signedness warnings.
|
2022-04-22 00:08:26 +02:00 |
|
|
bcfb45d049
|
Also merged directions.h into WaveFormCollapse.
|
2022-04-21 23:35:45 +02:00 |
|
|
9f190ca13c
|
Move methods out from the anonymous namespace.
|
2022-04-21 23:33:21 +02:00 |
|
|
5beae4d5dc
|
Merged Propagator and Wave into the WaveFormCollapse class, ans simplified it's design as much as possible. It still needs more work though.
|
2022-04-21 23:31:25 +02:00 |
|
|
fdb6ced123
|
Got rid of the EntropyMemoisation struct as it just makes readability worse.
|
2022-04-21 20:14:31 +02:00 |
|
|
a501292046
|
Renamed WFC to WaveFunctionCollapse, asn started transforming it.
|
2022-04-21 20:00:42 +02:00 |
|
|
96738f5783
|
Notes.
|
2022-04-21 19:45:09 +02:00 |
|
|
dc1064aac4
|
Small improvements.
|
2022-04-21 17:45:30 +02:00 |
|
|
4e8d254ba9
|
Smaller improvements.
|
2022-04-21 17:33:44 +02:00 |
|
|
2680c89948
|
Got rid of std::touples in the wfc module.
|
2022-04-21 17:17:50 +02:00 |
|
|
bb723e3c44
|
Got rid of std::arrays in the wfc module.
|
2022-04-21 17:05:26 +02:00 |
|
|
e4a2429b45
|
Use error macros in the wfc module instead of asserts.
|
2022-04-21 16:51:10 +02:00 |
|
|
ec6b52f5d8
|
unsigned to uint32_t conversion for the wfc module.
|
2022-04-21 16:43:04 +02:00 |
|
|
531dc783d8
|
std::size_t to uint32_t for the wfc module.
|
2022-04-21 16:36:33 +02:00 |
|
|
f080f5e027
|
Replace std::vectors in the wfc module to engine vectors.
|
2022-04-21 16:31:03 +02:00 |
|
|
c886f9f7af
|
Add wfc's classes to the build.
|
2022-04-21 14:28:18 +02:00 |
|
|
5be272e5cb
|
Fix a few typos and remove std::optional from wcf.
|
2022-04-21 14:28:04 +02:00 |
|
|
dfbae29faa
|
An another set of codestyle cleanups for the wfc module.
|
2022-04-20 03:24:50 +02:00 |
|
|
837e518e5a
|
Clang format and codestyle cfixed to the wfc module.
|
2022-04-20 03:05:34 +02:00 |
|
|
98008d48c9
|
Proper structural setup for the new module.
|
2022-04-20 02:50:16 +02:00 |
|
|
05bb8567ba
|
Added a new wfc (wave function collapse) module. I added https://github.com/math-fehr/fast-wfc 's code as a base for it. It's not in the build yet.
|
2022-04-20 02:39:35 +02:00 |
|
|
bb303112fe
|
Move paint's shader to an another folder to avoid unused variable warning.
|
2022-04-19 00:10:39 +02:00 |
|
|
ecda65d37b
|
Fix an another shadoved declaration.
|
2022-04-18 23:41:49 +02:00 |
|
|
4813832b92
|
Fix shadowed declaration warning.
|
2022-04-18 19:34:52 +02:00 |
|
|
18184429bb
|
Also fix ste style of the 3d prop plugin's convert button.
|
2022-04-18 19:33:47 +02:00 |
|
|
56e5874267
|
Set Prop2D's conver button's style to flat, so it's in the expected style.
|
2022-04-18 19:32:17 +02:00 |
|
|
396426aa12
|
Skip registering PaintEditorPlugin for now, as the module will need lots of refactorings and I need to think about them more.
|
2022-04-18 16:33:37 +02:00 |
|
|
701e07a2cd
|
Typo fix.
|
2022-04-18 16:26:01 +02:00 |
|
|
81e9a54129
|
The PaintCanvasBackgorund needs draw behind parent set.
|
2022-04-18 15:45:24 +02:00 |
|
|
7abae2b54e
|
Properly ported PaintCanvasBackground.
|
2022-04-18 15:32:55 +02:00 |
|
|
71ac7bc4e3
|
Bit more work on porting PaintActions.
|
2022-04-18 14:10:21 +02:00 |
|
|
111daab50e
|
Switched to it in a few places.
|
2022-04-18 13:00:14 +02:00 |
|
|
361f949093
|
Work on porting the actions.
|
2022-04-17 21:10:43 +02:00 |
|
|
a3fc87a576
|
Cleaned up BrushPrefabs. Also started cleaning up actions.
|
2022-04-17 20:04:30 +02:00 |
|
|
d3c039be7e
|
Also port the logic of the selection box and visual grid.
|
2022-04-17 18:14:06 +02:00 |
|
|
cc217b7eea
|
Also ported the settings dialog.
|
2022-04-17 17:23:58 +02:00 |
|
|
bd42d11629
|
Also ported the PaintCanvasDialog, and the grid size dialog.
|
2022-04-17 16:44:54 +02:00 |
|
|
398af1a772
|
Fully ported PaintLoadFlieDialog aswell.
|
2022-04-17 15:29:03 +02:00 |
|
|
8182d82135
|
Implemented signals for PaintWindow, smaller fixes for PaintCanvas, and cleaned up the save file dialog.
|
2022-04-17 14:15:40 +02:00 |
|
|
b7230dd942
|
Added in the icons for paint's gui.
|
2022-04-17 12:03:12 +02:00 |
|
|
b9f0ccdeb3
|
Finished porting the logic of PaintWindow. Also smaller fixes / improvements.
|
2022-04-17 11:43:25 +02:00 |
|
|
0521aa4d6b
|
or to ||
|
2022-04-17 03:27:52 +02:00 |
|
|
59fb670bc8
|
or to ||
|
2022-04-17 03:25:22 +02:00 |
|
|
28f57aa439
|
Fix shadowed declaration.
|
2022-04-17 03:20:34 +02:00 |
|
|
62c384b3a4
|
Almost completely ported the logic of the PaintWindow.
|
2022-04-17 03:18:09 +02:00 |
|
|
5e368ec978
|
Ported the logic for PaintCanvas.
|
2022-04-17 00:17:05 +02:00 |
|
|
3461d692d4
|
Node hierarchy port / implementation for PaintCanvas.
|
2022-04-16 22:11:06 +02:00 |
|
|
bbc671693a
|
Fix adding the wrong child.
|
2022-04-16 21:01:04 +02:00 |
|
|
0d917718dd
|
Implement / port PaintNavbar.
|
2022-04-16 20:57:42 +02:00 |
|
|
e540e4e414
|
Implemented the paint editor plugin. Also reimplemented PaintWindow's ui.
|
2022-04-16 19:08:19 +02:00 |
|
|
79aa630959
|
or to ||.
|
2022-04-16 02:58:02 +02:00 |
|
|
d0af0cb360
|
Added all paint classes to the build.
|
2022-04-16 02:54:22 +02:00 |
|
|
25d219a4a0
|
Const qualifiers and references for the paint module.
|
2022-04-16 02:35:03 +02:00 |
|
|
d98f9746e8
|
Ported the logic for quite a few classes of the paint module.
|
2022-04-16 01:25:02 +02:00 |
|
|
60048f3602
|
Also convert the leftover dialogs.
|
2022-04-15 20:05:56 +02:00 |
|
|
e70fb4a67e
|
Created the rest of the skeleton classes for the paint module, and moved the code into them.
|
2022-04-15 19:40:12 +02:00 |
|
|
a662e12c3c
|
Added the required (skeleton) c++ classes for the paint module.
|
2022-04-15 02:20:27 +02:00 |
|
|
fe318a61ea
|
initial setup for the paint module.
|
2022-04-15 00:00:46 +02:00 |
|
|
0d6c6230fc
|
Went through mdr ed, and made as much parameters references as I could.
|
2022-04-14 17:13:07 +02:00 |
|
|
3406a11f5c
|
Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them.
|
2022-04-14 14:06:15 +02:00 |
|
|
386f52d84b
|
Fix the connect actions.
|
2022-04-14 13:05:11 +02:00 |
|
|
fe18c0f02d
|
Call the proper method.
|
2022-04-14 13:01:31 +02:00 |
|
|
7f2cb4da8e
|
Fix uv island editing.
|
2022-04-14 12:14:59 +02:00 |
|
|
cd45c37881
|
Fix shadowed declaration warning.
|
2022-04-14 01:43:40 +02:00 |
|
|
93652c7f03
|
Fix crash in apply seams.
|
2022-04-14 01:26:16 +02:00 |
|
|
ea20b2fd09
|
Fix input and draw for the rect view nodes.
|
2022-04-14 01:04:20 +02:00 |
|
|
29972b6f6d
|
Also ported the uv rect editor's ui.
|
2022-04-14 00:57:27 +02:00 |
|
|
dfa336c427
|
Fixed the uv previewer node.
|
2022-04-13 23:56:34 +02:00 |
|
|
7abae74f96
|
Cleanups and smaller fixes to MDIEd.
|
2022-04-13 23:54:26 +02:00 |
|
|
52f53b785d
|
Fix signal already connected error.
|
2022-04-13 23:48:02 +02:00 |
|
|
68591bb15c
|
Fix nonexistent signal error.
|
2022-04-13 23:45:16 +02:00 |
|
|
4dba63cb69
|
Properly give separate button groups for handle selection types and pivots.
|
2022-04-13 23:34:03 +02:00 |
|
|
4d49128e4c
|
Bind a few methods to fix undo redo support, and events for mdr ed.
|
2022-04-13 23:31:23 +02:00 |
|
|
10b7d20418
|
Fix crash.
|
2022-04-13 23:10:48 +02:00 |
|
|
c7de534f03
|
Fully ported mdr editor's main ui.
|
2022-04-13 22:22:40 +02:00 |
|
|
34607ff21e
|
Ported the actions buttons for mdr ed's ui.
|
2022-04-13 20:39:17 +02:00 |
|
|
496b1b7f34
|
Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed.
|
2022-04-13 19:39:55 +02:00 |
|
|
cd3366f6c4
|
Implement the uv editor popup.
|
2022-04-13 18:23:43 +02:00 |
|
|
f930ee6063
|
Also update the SCSub file.
|
2022-04-13 17:42:33 +02:00 |
|
|
233fcf39ff
|
Renamed the uv rect editor popup aswell.
|
2022-04-13 17:39:35 +02:00 |
|
|
4e025703f8
|
Renamed MDIEdUVEditor to MDIEdUVPreviewer.
|
2022-04-13 17:32:14 +02:00 |
|
|
bb4504d2f7
|
Finished the initial logic port for mdr ed's classses.
|
2022-04-13 14:59:40 +02:00 |
|
|
b0c2deab78
|
Work on the logic port for the rest of mdr ed's classes.
|
2022-04-13 02:08:30 +02:00 |
|
|
49d2b181a1
|
Initial logic port of mdr ed's uv editor.
|
2022-04-12 21:46:03 +02:00 |
|
|
0cc14121fa
|
Added const qualifiers, and made everything I could references in the mesh utils class.
|
2022-04-12 13:20:19 +02:00 |
|
|
5b8a89216b
|
Also port the logic in the mesh utils.
|
2022-04-12 13:04:53 +02:00 |
|
|
f5c1a5eec1
|
Ported the logic of the mesh outline generator.
|
2022-04-11 20:56:59 +02:00 |
|
|
4af170d9fb
|
Fix shadowed declaration.
|
2022-04-11 15:10:28 +02:00 |
|
|
30a2cda543
|
Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
|
2022-04-11 15:06:09 +02:00 |
|
|
8c1c9e53d1
|
Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
|
2022-04-11 13:42:49 +02:00 |
|
|
534d758c54
|
Removed mdr ed's icons and button groups.
|
2022-04-11 10:21:45 +02:00 |
|
|
eff1e7d5a9
|
Added skeleton classes for mesh data resource editor's utilities.
|
2022-04-11 10:17:54 +02:00 |
|
|
d3118e1d4b
|
Initial skeleton conversion of mdr_ed_mesh_utils.
|
2022-04-11 02:35:31 +02:00 |
|
|
200b4b0405
|
Added skeleton classes for mesh data resource editor's uv rect editor.
|
2022-04-11 01:42:33 +02:00 |
|
|
6c6684b0c3
|
Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
|
2022-04-10 21:14:56 +02:00 |
|
|
c7b653adc4
|
Removed the webp and webm modules.
|
2022-03-27 14:21:07 +02:00 |
|
|
089b16f281
|
Fix an another shadowed variable warning.
|
2022-03-24 22:43:58 +01:00 |
|
|
8300dbee0f
|
Fix shadowed variable warning.
|
2022-03-24 22:23:49 +01:00 |
|
|
57ffe2211b
|
Added material cache support for Voxelman, and Terraman's bake texture mesher step type.
|
2022-03-24 21:50:16 +01:00 |
|
|
69af01b0c6
|
Fix inconsistent override warning.
|
2022-03-24 11:55:45 +01:00 |
|
|
accd8458c8
|
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
|
2022-03-24 11:10:56 +01:00 |
|
|
cc4dc1e5a8
|
Backported: Fix create skeleton bone position - Blackiris - 480543f681
|
2022-03-24 10:43:53 +01:00 |
|
|
da03f96abe
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
|
|
327f58b236
|
Set up doc classes properly for the network synchronizer.
|
2022-03-24 01:22:14 +01:00 |
|
|
32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
|
|
66d40632fe
|
Fix uninitialized variable warning.
|
2022-03-23 15:23:17 +01:00 |
|
|
b4973c944d
|
Fixed compile for all network synchronizer classes, and added them to the build.
|
2022-03-23 15:07:15 +01:00 |
|
|
75fbda2418
|
Fixed up netowrk synchronizer's DataBuffer, and added it to the build.
|
2022-03-23 13:57:14 +01:00 |
|
|
d1587aaa6b
|
Removed bullet.
|
2022-03-23 13:28:35 +01:00 |
|
|
e16d80eecb
|
Re-enabled the network synchronizer module, and started cleaning it / porting it.
|
2022-03-22 02:10:27 +01:00 |
|
|
c9b612f012
|
Added StringName as a variant type, with eventually the help of 3c0059650d .
|
2022-03-21 21:29:06 +01:00 |
|
|
b67082e9dd
|
Added gdscript support for the new types .
|
2022-03-21 15:09:56 +01:00 |
|
|
6adee8f1b0
|
Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported.
|
2022-03-20 23:30:30 +01:00 |
|
|
d9022a845c
|
Removed TMeshInstance.
|
2022-03-20 14:15:53 +01:00 |
|
|
8dbfe124f7
|
Moved my module specific docs under a new central folder.
|
2022-03-20 12:30:04 +01:00 |
|
|
cff20866e4
|
Re extracted class docs.
|
2022-03-20 08:51:22 +01:00 |
|
|
e89f0b56dc
|
After thinking about it removed the webrtc module alltogether.
|
2022-03-20 08:47:21 +01:00 |
|
|
ca1d12b6b6
|
Made WebrctPeerConnection instantiable by it's own.
|
2022-03-20 08:43:41 +01:00 |
|
|
ae9f5b9bee
|
Fixed the remaining potential crashes found by the godot test tool.
|
2022-03-20 02:29:14 +01:00 |
|
|
e55f856fa2
|
Fixed more potential issues found by the tool.
|
2022-03-19 18:44:49 +01:00 |
|
|
0a5ed34bb7
|
Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
|
2022-03-19 13:52:08 +01:00 |
|
|
77ed14e2f8
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Fix 2 runtime errors found by tools.
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2022-03-19 10:23:56 +01:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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7fd581f987
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An another set of header include cleanups for the classes in the engine directory.
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2022-03-19 03:10:01 +01:00 |
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bca78798ef
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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f8e54698e4
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
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49fcf7ad80
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Removed unneeded variable from TerrainWorld's IntPos struct.
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2022-03-18 17:51:50 +01:00 |
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cc52a10ac7
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Fix potential crash.
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2022-03-18 17:19:59 +01:00 |
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a3ee13ecbc
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Removed the jsonrpc module.
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2022-03-18 16:53:11 +01:00 |
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10bb377587
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Removed the gdscript language server.
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2022-03-18 16:47:53 +01:00 |
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7b1eadb465
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Removed the CALL macros.
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2022-03-18 10:56:48 +01:00 |
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4050779e1f
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Removed the CONNECT and DISCONNECT macros.
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2022-03-18 10:32:50 +01:00 |
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acf01d3cec
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Check if the ESS singleton exists before accessing it in CharacterSkeleton's set_entity_type.
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2022-03-18 10:18:54 +01:00 |
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029467ab2c
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
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48805f5f8f
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
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1f0652741c
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More version check cleanups.
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2022-03-18 03:46:14 +01:00 |
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32acbf4252
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Also check if the item's template is valid in Bag::add_item.
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2022-03-18 03:44:08 +01:00 |
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d3f5ed6511
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
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dc34206f3a
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
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441f7a3694
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
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3039645b4a
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Cleaned up Terraman's version checks.
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2022-03-18 02:41:08 +01:00 |
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24c8c121a5
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Check if aura is valid in AuraData's _to_dict.
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2022-03-18 02:22:23 +01:00 |
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0e78fdbf03
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Cleaned up Terraman2d from version checks.
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2022-03-18 02:20:01 +01:00 |
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ef952b88b7
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More module cleanups.
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2022-03-18 02:05:18 +01:00 |
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77d4171dff
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More cleanups to voxelman.
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2022-03-18 01:52:47 +01:00 |
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d95760ac9e
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Cleanups to voxelman.
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2022-03-18 00:54:25 +01:00 |
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1f4f9c761e
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
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12ea0b735a
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Add ERR_FAIL_INDEX macro to ActionBarProfile's remove_action_bar.
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2022-03-17 23:11:53 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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30a413ca78
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Format Entity.cpp.
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2022-03-17 22:04:02 +01:00 |
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95ce2f224f
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Null check the ESS singleton in Entity's update()/.
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2022-03-17 21:49:14 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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13eb5ab431
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Check if the ESS singleton is null in spell's constructor.
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2022-03-17 14:22:23 +01:00 |
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2c88c46101
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Moved more includes to cpp files.
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2022-03-17 11:28:57 +01:00 |
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31e29ebd71
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Check it the ESS singleton is null in LevelStatData's constructor.
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2022-03-17 11:16:56 +01:00 |
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5997c7dc4d
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Null check the Prop2DCache sincgleton in Prop2DMesher's constructor.
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2022-03-17 10:31:08 +01:00 |
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052027dce4
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
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48fc41e3c6
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Check if the ESS singleton is present before accessing it in ItemTemplate's constructor.
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2022-03-17 09:32:10 +01:00 |
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c621049e61
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
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87e792b920
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Check if the ESS singleton exists in EquipmentData's constructor.
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2022-03-17 08:41:22 +01:00 |
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c1ebd9905a
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Moved more includes.
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2022-03-16 21:09:41 +01:00 |
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eeb7c04aaf
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
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f105eba923
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Moved more includes from headers to cpp files.
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2022-03-16 20:40:41 +01:00 |
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e2b43374d0
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Fix a crash when running tests.
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2022-03-16 18:33:44 +01:00 |
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fd41c321a5
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Updated BSInputEventKey's action_match parameters.
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2022-03-16 10:45:57 +01:00 |
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1b3f8db220
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Pass in Variant() instead of NULL for _processor_get_node_for's bind in Prop2DDataEntry.
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2022-03-16 10:42:17 +01:00 |
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a9fb61fb08
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Fix unused variables in my modified xatlas.
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2022-03-16 10:29:03 +01:00 |
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01b2d8eedf
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Fix typo in Prop2DDataSprite::set_normal_map.
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2022-03-16 10:22:51 +01:00 |
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86b7b3363c
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Fix formatting.
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2022-03-16 10:21:23 +01:00 |
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1e6a70c77a
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Fix uninitialized variable warnings.
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2022-03-16 10:15:33 +01:00 |
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78471f8b05
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Fix warnings in FastNoise.
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2022-03-16 09:57:18 +01:00 |
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467a2885d1
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Comment out unused function.
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2022-03-16 09:18:48 +01:00 |
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1109ec7f42
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(Hopefully) fix github actions build error.
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2022-03-16 09:11:38 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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371a6f5f93
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Apparently M_PI_2 wasn't defined anywhere.
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2022-03-16 08:54:05 +01:00 |
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e6a9caf3a8
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Re-extracted the class docs.
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2022-03-16 02:51:50 +01:00 |
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b633312366
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Removed the mobile vr module.
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2022-03-16 02:17:26 +01:00 |
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baba212b6d
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Removed the camera engine module.
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2022-03-16 01:59:46 +01:00 |
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24e5d5cb34
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Added my rtile_map module.
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2022-03-16 01:37:06 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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a9a83271db
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Removed the default skeleton editor, and made my port the default. Also removed the remover.
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2022-03-16 00:36:02 +01:00 |
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1035308489
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Removed the collada importer.
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2022-03-15 21:12:54 +01:00 |
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07a0ed2c42
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Removed the xatlas_unwrap module.
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2022-03-15 20:25:05 +01:00 |
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8f2388f9d8
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removed the fbx module.
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2022-03-15 18:27:21 +01:00 |
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27210500ef
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Removed the csg module.
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2022-03-15 17:56:21 +01:00 |
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5604a12c68
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Removed the visual script module.
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2022-03-15 17:45:47 +01:00 |
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e1349c85fa
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Removed the webxr module.
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2022-03-15 17:37:16 +01:00 |
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df568215f0
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Removed gdnative.
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2022-03-15 17:29:37 +01:00 |
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ba4cda4890
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Removed the lightmap_raycast module along with embree.
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2022-03-15 15:37:28 +01:00 |
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80f9fef4bf
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Removed teh lighmapper_cpu module.
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2022-03-15 15:25:30 +01:00 |
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494258ebab
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Remove dthe denoise module, with oidn.
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2022-03-15 15:14:38 +01:00 |
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18437165a1
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Removed the mono module.
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2022-03-15 14:59:46 +01:00 |
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408e6ff56d
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Removed the gridmap.
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2022-03-15 14:53:12 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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