8ca3043a28
Ported: ProjectSettings: Ensure 'editor/' settings aren't nested
...
Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.
This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
- akien-mga
acd4a01b8c
2022-07-29 10:45:12 +02:00
Haoyu Qiu
36afe803a9
Fix EditorFileDialog filename default selection
2022-07-29 10:37:28 +02:00
FireForge
0609c362bc
Allow folding in sub-inspectors in Array and Dictionary editors
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(cherry picked from commit 4e469886e803793c9c2dc7d402da8e9cf98343f9)
2022-07-29 09:07:24 +02:00
kobewi
8a60933e6d
Fix NodePath property dragging
2022-07-29 09:03:29 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
152f9728b0
Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
...
11a7997a67
2022-07-28 19:33:43 +02:00
Hugo Locurcio
309d538703
Print messages when textures are detected as used in 3D/normal map
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This detection automatically changes some import options, so it's
important that users are aware of this.
2022-07-28 19:22:55 +02:00
Haoyu Qiu
52d0f7eef9
Fix scene tree dock focus after using "Add Child Node" button
2022-07-28 19:05:03 +02:00
Hugo Locurcio
3268544299
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
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These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-07-28 19:04:16 +02:00
kobewi
24a7bbc9ea
Don't handle pending clicks outside scene tree
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(cherry picked from commit ec6bbd486f31245af3764c466431ffc2d13d52ed)
2022-07-28 19:03:25 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
Haoyu Qiu
ddac7ae8ed
Add tooltips to Export dialog icon buttons
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(cherry picked from commit f78943b08b4568dc1c7aa85e1d6b351f18f9472c)
2022-07-28 15:16:08 +02:00
Danny Chung
737942ac85
Increase AnimationPlayer position SpinBox to fit more decimals
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Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
(cherry picked from commit 09658f7e3ba7ffc87ae9f90aa42f64dfeeb33f40)
2022-07-28 15:04:58 +02:00
kobewi
f23274bbf2
Properly release LMB even while panning
2022-07-28 15:00:05 +02:00
kobewi
bbf62e97b8
Improve title of DependencyEditorOwners
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(cherry picked from commit 847eee71dfb9462df69195e8415a29258994584c)
2022-07-28 14:57:30 +02:00
Johannes Witt
eb1fa27364
Fix EditorSpinSlider
mouse reset position on tree exit
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(cherry picked from commit 784b1adb188f6003f01201d8cff3dab574c6beab)
2022-07-28 14:56:09 +02:00
Arsh Panesar
a55cfb671b
Fixed Populating MultimeshInstance Crash
...
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.
Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.
Fixes Issue #61553
2022-07-28 13:46:23 +02:00
a8a140af27
Ported: Fix empty space after project sort options - timothyqiu
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03e84abfa5
2022-07-28 13:42:15 +02:00
Hugo Locurcio
0f28c94c91
Increase the editor profiler frame history default and maximum limit
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The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.
The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.
The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
2022-07-28 11:35:24 +02:00
FireForge
2c0ca59835
Remove extra space in property editors - NodePath, Resource, and multiline string
2022-07-28 11:16:23 +02:00
lawnjelly
fb4c62b273
Fix Occluder Poly gizmo warning spam
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The call to draw the handles in the OccluderPoly was spamming errors when the hole has no points. This PR prevents trying to draw the gizmo for the hole when there are no points, which prevents the spam.
2022-07-28 11:11:37 +02:00
132fd3ad10
Ported: Only switch to node when not dragging it - KoBeWi
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8f52320310
2022-07-28 10:18:16 +02:00
Hugo Locurcio
0177073d53
Increase saturation of accent color on the Grey editor theme preset
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This makes activated icons easier to distinguish from non-activated icons.
2022-07-28 00:01:51 +02:00
d161a30a4b
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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d502bd4847
2022-07-28 00:01:20 +02:00
7fd0b29642
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
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dc6d8d6098
2022-07-27 23:40:35 +02:00
kleonc
3f7569cb91
EditorPropertyArray Fix crash when drag-reordering elements in the inspector
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(cherry picked from commit 33b29704926f623f97402e0cfbf2591a163b8ab6)
2022-07-27 23:13:09 +02:00
e00c158647
Ported: Fix incorrect separators in Scene tree menu - timothyqiu
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78ec40e9ff
2022-07-27 23:08:12 +02:00
bruvzg
5b66d10760
Fix incorrect encoding used in _error_handler functions
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-07-27 23:05:03 +02:00
SnailRhymer
45f12bc8be
Fix _class_desc_select to handle Variant.Type
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Change the order of checks in _class_desc_select to first try checking current page and GlobalScope before resorting to slicing either side of the first ".". This may change previous search behaviours - previously if both x.y and @GlobalScope.x.y existed, _class_desc_select would select the former; it will now select the latter.
Also tidies up some comments.
2022-07-27 23:03:55 +02:00
Hugo Locurcio
35a813b06c
Fix project manager display at small window sizes
...
- Don't use minimum size for project order/filter controls.
This also allows the filter field to become longer at large
window sizes.
- Hide the loading label instead of changing its opacity.
This causes a reflow during loading, but this is preferable to having
the UI overflow.
- Hide the language dropdown on Android as it doesn't work correctly.
This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-07-27 23:01:46 +02:00
85776387c5
Fix compile.
2022-07-27 20:07:29 +02:00
53f8707713
Ported: Add node list param to GraphEdit::delete_nodes_request signal - Chaosus
...
32b9818965
2022-07-27 20:01:38 +02:00
Haoyu Qiu
9281e140dd
Properly clean button_add_item
ref in Dict property editor
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-27 19:50:29 +02:00
Douglas Leão
92d4c75d57
ResourceImporterWAV: Add support for 64-bit IEEE float
2022-07-27 19:48:12 +02:00
FireForge
cacca31e08
Expose EditorSpinSlider.hide_slider
...
(cherry picked from commit 8e752b06e8a0f116991a0e618cc47e4fe2f3d270)
2022-07-27 19:11:34 +02:00
Haoyu Qiu
9912a99675
Fix crash when editing pinned StyleBox
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(cherry picked from commit 4b013a9c967ecc063801b3d4a0e833dcbc865f83)
2022-07-27 19:07:26 +02:00
kleonc
929216d32a
AnimationTrackEditor Fix signal connection on root exiting the tree
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(cherry picked from commit 2ede2bac0bb14b96b0d6f65e99d4eeccdc00702b)
2022-07-27 18:29:41 +02:00
FireForge
71d20ea670
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
2022-07-27 18:12:14 +02:00
Red Headphone
7ddeae2e23
fix: no quit confirmation on project reload if files are saved
2022-07-27 17:46:15 +02:00
4964f541e7
Revert afc9407ae0
.
2022-07-27 15:43:40 +02:00
c94e099389
Fix compile.
2022-07-27 15:16:45 +02:00
Hugo Locurcio
f7585bea99
Rename profiler "Idle Time" to "Process Time"
...
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-07-27 15:08:06 +02:00
Haoyu Qiu
afc9407ae0
Make import defaults inspector honor property style settings
2022-07-27 15:07:38 +02:00
18bb8e671a
Ported: [3.x] [Debugger] Add --debug-server CLI option.
...
Automatically starts the editor debug server at given <IP>:<PORT>.
E.g.:
# Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080
# Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
- Faless
225e75daba
2022-07-27 15:07:09 +02:00
kobewi
89b5c84fd1
Cache script icons in editor
...
(cherry picked from commit 3f50dad460dc2239343e0eb9ba8fb63b8fd20b88)
2022-07-27 15:00:41 +02:00
Haoyu Qiu
957fcb67b1
Load fallback icon for custom class when no icon available
...
(cherry picked from commit ba90778f1cb670db34e3d51923456e90b29fa1c4)
2022-07-27 14:27:25 +02:00
Hugo Locurcio
263c6ab535
Use physical keys for numpad emulation in the 3D editor
...
This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-07-27 14:17:52 +02:00
Gustav
7126f79cc6
Stop reset of MultiMesh properties on populate
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ColorFormat and CustomFormat is not changed when populate is called.
2022-07-27 14:17:19 +02:00
bruvzg
127060d953
Fix export plugins after embedded PCK loading changes.
2022-07-27 14:10:05 +02:00
kleonc
e992e44d75
Fix inspecting nested dictionaries/arrays when debugging
2022-07-27 14:09:44 +02:00
3a4cd703ac
Fix compile.
2022-07-27 14:07:52 +02:00
37413614eb
Ported: Add an inspector preview for BitMap - fire-forge, timothyqiu
...
e8d1552af2
2022-07-27 14:04:48 +02:00
FireForge
57bdac4e2b
Add a RayCast2D.cast_to editor handle
2022-07-27 14:02:38 +02:00
Haoyu Qiu
1980eeaa36
Fix external link icon black background
2022-07-27 13:07:56 +02:00
b26a1cd3b4
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
...
bea7c9be5d
2022-07-27 09:33:39 +02:00
9eee70dbb7
Ported: Add an external link editor icon
...
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
- Calinou
2bc036dad5
2022-07-27 09:02:28 +02:00
FireForge
3f22cc9f3b
Fix UndoRedo in Gradient editor
...
(cherry picked from commit a384031326b96dd1185b7ba33809660ba5551549)
2022-07-27 08:54:15 +02:00
Daniel Kříž
028a39f49b
Fix missing favorite files in filesystem dock
...
(cherry picked from commit cbe363d7161d765577e9babf22a2d6f158b6259a)
2022-07-27 01:25:52 +02:00
Haoyu Qiu
5d03519e6d
Make more import preset name translatable
2022-07-27 01:17:35 +02:00
Haoyu Qiu
122a796535
Fix custom class icon when it inherits from a script
2022-07-27 01:17:09 +02:00
74dc60ec5f
Fix compile.
2022-07-27 01:05:16 +02:00
d1108dc8bc
Ported: Implement Scene Unique Nodes - KoBeWi
...
e1c74ae83f
2022-07-27 00:45:48 +02:00
Hugo Locurcio
416258cd55
Fix project manager window position when editor scale is above 100%
...
This backports a fix from `master` to `3.x` (with simplified code).
2022-07-26 15:00:44 +02:00
FireForge
d4d913bd4c
Fix EditorProperty text and icon overlap bugs
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(cherry picked from commit dbc380af59b28de8243f945c6cb965bee83efadf)
2022-07-26 14:59:48 +02:00
2b6b95db1f
Fix compile.
2022-07-26 12:55:53 +02:00
Haoyu Qiu
6191e0f0b8
Add option to paste animation as duplicate
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-07-26 12:45:49 +02:00
Haoyu Qiu
0658cad124
Localize unnamed project name in editor window title
...
(cherry picked from commit 35d087813981d05a699221f6bc7e5c72fc55c665)
2022-07-26 12:36:44 +02:00
Jason Yundt
983eec5521
Improve autoload inheritance error message
...
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884 .
(cherry picked from commit 1cc7e7ec33a652647d63cb32fa164eceef87c653)
2022-07-26 12:34:50 +02:00
Haoyu Qiu
5dc677822d
Clip animation track keyframe rects
...
(cherry picked from commit c7e06e2202c97dbd75933fe1b587d668a717c5f2)
2022-07-26 11:51:46 +02:00
9d9a394af6
Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
...
f6251724af
2022-07-25 23:46:08 +02:00
48366a8490
Ported: Refactor editor extract.py - timothyqiu
...
545e2ceb8a
2022-07-25 23:04:53 +02:00
79c193aabb
Ported: Improve Select Frames dialog of SpriteFrames editor. - timothyqiu
...
32488b46a6
2022-07-25 22:25:18 +02:00
15b447d880
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
...
3ba0508f79
2022-07-25 22:07:34 +02:00
d85caf2c71
Ported:
...
[3.x] Add option to make selection unique - ConteZero
0ffacff998
2022-07-25 19:46:09 +02:00
9017b5bf26
Ported:
...
Restore hidden folder behavior for project manager - Ev1lbl0w
5f05cb8696
2022-07-25 19:11:45 +02:00
335d98afcd
Ported:
...
Add missing newlines to the generated default_env.tres in new projects. This prevents unnecessary whitespace changes in VCS diffs when saving a scene for the first time in a new project. - Calinou
053b54b67c
2022-07-25 19:05:27 +02:00
eb99e955d9
Ported:
...
Update SceneTree debug colors when settings changed - timothyqiu
37d4306c2e
2022-07-25 18:55:29 +02:00
Ev1lbl0w
5dbc95691c
Hide .gdignore'd folders
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(cherry picked from commit 057a0e00ebb3a7cbfd5692363c9d219156f0373c)
2022-07-25 18:48:54 +02:00
Haoyu Qiu
168b1c2ae5
Fix popup dialog UI in AnimationTreePlayer editor
2022-07-25 18:48:32 +02:00
82aaf6d586
Fix build.
2022-07-25 18:42:16 +02:00
Haoyu Qiu
8eb81855d9
Disable "Open in Inspector" when there is no animation
2022-07-25 18:18:44 +02:00
Haoyu Qiu
c0010ad0f1
Focus filter LineEdit after Theme Type dialog popup
2022-07-25 18:15:49 +02:00
Haoyu Qiu
9e0a1c88a0
Add missing CheckBox & CheckButton editor icons
...
Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-07-25 18:12:28 +02:00
ConteZero
d45100b57b
Fix Copy Selection on editor_log
2022-07-25 18:10:21 +02:00
Nicholas Huelin
344d18b2ee
Hide "Normal Map" import option when using lossless compression on Texture
...
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.
Resolves : #59435
(cherry picked from commit 01ca9d3eec71154b6b0d32d34cab6b9fdb6fd24c)
2022-07-25 17:49:58 +02:00
Daniel Kříž
62dc43396c
Fix persistent favorites after rename
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Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
(cherry picked from commit 0535ef549a6563e374c95ff9bdf6171117a59e6a)
2022-07-25 17:49:27 +02:00
Vitika9
41eb735bb2
Made reload current project ask for confirmation with unsaved changes
...
(cherry picked from commit eb81ac8fc524edf7fa3fdcaaa1e7f22ffbbe287c)
2022-07-25 17:48:55 +02:00
taigi100
4ce3baf8f9
Update properties to properly filter for templates.
...
(cherry picked from commit d8d73cdd023253d778acf0e826b38be4046a6e1f)
2022-07-25 17:45:18 +02:00
Haoyu Qiu
10eba686fb
Fix crash when exporting projects with shared libraries
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(cherry picked from commit 680bcef82546fa0f50b431f20423b62621d1c5ac)
2022-07-25 17:43:42 +02:00
Rémi Verschelde
92561386ec
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd664c993772a0b71ba99a875106b523)
2022-07-25 17:42:23 +02:00
Vitika9
b6273a70ce
Removed extra separator in absence of ChangeType and Rename
...
(cherry picked from commit 46ca4737f19f3701ec352f2e898514109c096587)
2022-07-25 17:41:16 +02:00
Priyansh Rathi
a834816352
fix same project opening mutliple times from project manager
2022-07-25 17:38:49 +02:00
Haoyu Qiu
c14e9cc48b
Update inspector layer names when project settings changed
2022-07-25 17:32:32 +02:00
fb02d16983
Now custom controls can be added to the top bar of the plugin settings page.
2022-07-16 19:28:39 +02:00
73ac91dc86
Fixed remaining issues and added cscript to the build.
2022-07-12 22:58:44 +02:00
2093cef963
Ported the EditorZoomWidget from Godot4.
2022-04-10 23:29:21 +02:00
85536b1134
Removed the online docs link from the top of the script editor.
2022-03-23 23:29:58 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
408cd17225
Removed all translations except hungarian, as I won't be able to keep them updated.
2022-03-23 22:04:58 +01:00
2c5d5b7d3f
Removed download support from the export templates manager for now.
2022-03-23 21:48:34 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
14a7a209af
Fix the new errors during the start of the editor.
2022-03-22 09:38:47 +01:00
4871c46ec0
Also hackfix Rect2i's icon name .
2022-03-22 01:53:24 +01:00
beb83b286d
Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties.
2022-03-22 01:52:54 +01:00
68c0469aa5
Added editor properties for Vector2i, Vector3i, and Rect2i.
2022-03-22 01:34:43 +01:00
6c91c3f9d5
Added a hack to the editor icon builder script, because it capitalized The new int classes wrong. (Vector2i was capitalized Vector2I).
2022-03-22 00:40:56 +01:00
84955fab68
Added icons for the newly added core classes.
2022-03-21 23:50:08 +01:00
c4811ebf6f
Removed the arvr related icons.
2022-03-21 23:49:48 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
aa1fb22309
Backported: Add missing navigation node icons - timothyqiu, YeldhamDev - bb257543d8
2022-03-20 20:30:43 +01:00
5f7421974c
Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. ( d76c9f8d92
)
2022-03-20 14:59:19 +01:00
b287513656
Replaced the godot editor icon.
2022-03-20 13:50:41 +01:00
bad39216b9
Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
2022-03-20 13:30:49 +01:00
77ed14e2f8
Fix 2 runtime errors found by tools.
2022-03-19 10:23:56 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
7fd581f987
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
bca78798ef
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
2ce53f2b9e
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
b41f01cb92
Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
2022-03-18 22:55:47 +01:00
2b5cc26584
More include cleanups to the classes under editor/plugins.
2022-03-18 21:48:35 +01:00
6f637e65b0
Include cleanps.
2022-03-18 21:07:58 +01:00
a112bd877c
Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
2022-03-18 20:18:56 +01:00
1ab4a46da0
Moved som of the includes from headers to cpp files under the editor folder.
2022-03-18 19:32:23 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
c545717186
Fix EditorScriptCodeCompletionCache::Cache::time_loaded may be used uninitialized error.
2022-03-18 18:53:24 +01:00
f8e54698e4
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
1f4f9c761e
Version include cleanups to ESS.
2022-03-18 00:38:45 +01:00
340cc8ba45
Run the include guard script on the editor folder.
2022-03-17 22:15:35 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
ad43fd50bd
Moved more includes.
2022-03-17 13:58:13 +01:00
3ca78453da
Moved more includes.
2022-03-17 12:47:22 +01:00
f55afe20ef
More include moves.
2022-03-17 12:12:41 +01:00
85475900e8
More include moves.
2022-03-17 12:06:40 +01:00
866569d22a
Moved more includes to cpp files.
2022-03-17 11:52:53 +01:00
2c88c46101
Moved more includes to cpp files.
2022-03-17 11:28:57 +01:00
d34ba0a7f4
Moved more includes from headers to cpp files.
2022-03-17 10:58:07 +01:00
84d139213d
Moved more includes to cpp files.
2022-03-17 10:39:38 +01:00
052027dce4
Moved more includes to cpp files.
2022-03-17 10:26:23 +01:00
c621049e61
Moved more includes to cpp files.
2022-03-17 09:07:18 +01:00
38fc0c402e
Moved more includes from headers to cpp files.
2022-03-17 08:38:34 +01:00
2c1eb4182b
Limit property default value in the editor's docs, to fix formatting for properties that return lots of data by default (Like Entity's sresources).
2022-03-16 21:37:03 +01:00
c1ebd9905a
Moved more includes.
2022-03-16 21:09:41 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
f105eba923
Moved more includes from headers to cpp files.
2022-03-16 20:40:41 +01:00
73baa5545a
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
ced4ae75a5
Backported:
...
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
2022-03-16 18:18:23 +01:00
528b4d9f61
Finetuned the default color scheme.
2022-03-16 14:00:17 +01:00
4d80a4f047
Actually add the tool mode external button to the spatial editor's menu. This also fixes a memleak.
2022-03-16 12:02:55 +01:00
ac25525b39
Changed the default color theme for the editor. Added the old one as a new Godot 3 preset.
2022-03-16 03:09:22 +01:00
5f623865c6
Hide the video driver switch button if there is only one option.
2022-03-16 02:58:29 +01:00
aa10c2f37b
Removed the Editor Asset Installer.
2022-03-16 01:58:42 +01:00
50af60ded6
Removed TileMap, and TileSet.
2022-03-16 01:54:27 +01:00
7acd98dcf0
Removed the VCS plugin.
2022-03-16 01:46:11 +01:00
aaf91df4c1
Also removed the MeshLibrary.
2022-03-16 01:30:44 +01:00
5767e12b56
Removed editor feature profiles.
2022-03-16 01:17:27 +01:00
84bd8ad20a
Removed VisualShaders.
2022-03-16 00:55:47 +01:00
93d29cbc62
Removed the AssetLib.
2022-03-16 00:47:29 +01:00
a9a83271db
Removed the default skeleton editor, and made my port the default. Also removed the remover.
2022-03-16 00:36:02 +01:00
a598c06588
Removed the obj importer.
2022-03-16 00:12:35 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
c0dfdd77f3
Removed particles editor plugins.
2022-03-15 22:25:33 +01:00
1035308489
Removed the collada importer.
2022-03-15 21:12:54 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
9e6d2fa653
Removed the Lightmapper and BakedLightmap classes.
2022-03-15 15:45:56 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00