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https://github.com/Relintai/pandemonium_engine.git
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More include moves.
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@ -42,6 +42,7 @@
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#include "scene/gui/progress_bar.h"
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#include "scene/main/viewport.h"
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#include "scene/3d/skeleton.h"
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#include "scene/gui/graph_node.h"
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void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
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for (int i = 0; i < add_options.size(); i++) {
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@ -38,6 +38,7 @@
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#include "scene/gui/label.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/texture_button.h"
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#include "scene/gui/shortcut.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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@ -31,6 +31,10 @@
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#include "gradient_edit.h"
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#include "core/os/keyboard.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/popup.h"
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#include "scene/resources/default_theme/theme_data.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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@ -31,11 +31,14 @@
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#ifndef GRADIENT_EDIT_H
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#define GRADIENT_EDIT_H
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#include "scene/gui/color_picker.h"
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#include "scene/gui/popup.h"
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#include "scene/resources/default_theme/theme_data.h"
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#include "scene/gui/control.h"
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#include "scene/resources/gradient.h"
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class PopupPanel;
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class ColorPicker;
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class ImageTexture;
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class GradientEdit : public Control {
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GDCLASS(GradientEdit, Control);
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@ -35,6 +35,14 @@
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#include "core/os/keyboard.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/shortcut.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/graph_node.h"
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#include "scene/gui/label.h"
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#include "scene/gui/scroll_bar.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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@ -31,16 +31,18 @@
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#ifndef GRAPH_EDIT_H
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#define GRAPH_EDIT_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/graph_node.h"
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#include "scene/gui/label.h"
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#include "scene/gui/scroll_bar.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/control.h"
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class GraphEdit;
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class GraphEditMinimap;
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class GraphNode;
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class Label;
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class ToolButton;
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class SpinBox;
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class Button;
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class HScrollBar;
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class VScrollBar;
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class HBoxContainer;
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class GraphEditFilter : public Control {
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GDCLASS(GraphEditFilter, Control);
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