More include moves.

This commit is contained in:
Relintai 2022-03-17 12:12:41 +01:00
parent 85475900e8
commit f55afe20ef
6 changed files with 30 additions and 11 deletions

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@ -42,6 +42,7 @@
#include "scene/gui/progress_bar.h"
#include "scene/main/viewport.h"
#include "scene/3d/skeleton.h"
#include "scene/gui/graph_node.h"
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
for (int i = 0; i < add_options.size(); i++) {

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@ -38,6 +38,7 @@
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/shortcut.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"

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@ -31,6 +31,10 @@
#include "gradient_edit.h"
#include "core/os/keyboard.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
#include "scene/resources/default_theme/theme_data.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"

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@ -31,11 +31,14 @@
#ifndef GRADIENT_EDIT_H
#define GRADIENT_EDIT_H
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
#include "scene/resources/default_theme/theme_data.h"
#include "scene/gui/control.h"
#include "scene/resources/gradient.h"
class PopupPanel;
class ColorPicker;
class ImageTexture;
class GradientEdit : public Control {
GDCLASS(GradientEdit, Control);

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@ -35,6 +35,14 @@
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
#include "scene/gui/shortcut.h"
#include "scene/gui/box_container.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/label.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"

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@ -31,16 +31,18 @@
#ifndef GRAPH_EDIT_H
#define GRAPH_EDIT_H
#include "scene/gui/box_container.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/label.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/control.h"
class GraphEdit;
class GraphEditMinimap;
class GraphNode;
class Label;
class ToolButton;
class SpinBox;
class Button;
class HScrollBar;
class VScrollBar;
class HBoxContainer;
class GraphEditFilter : public Control {
GDCLASS(GraphEditFilter, Control);