mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
Removed the AssetLib.
This commit is contained in:
parent
a9a83271db
commit
93d29cbc62
@ -112,7 +112,6 @@
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#include "editor/plugins/animation_state_machine_editor.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#include "editor/plugins/animation_tree_player_editor_plugin.h"
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#include "editor/plugins/asset_library_editor_plugin.h"
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#include "editor/plugins/audio_stream_editor_plugin.h"
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#include "editor/plugins/camera_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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@ -400,8 +399,6 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
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_editor_select(EDITOR_SCRIPT);
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} else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) {
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emit_signal("request_help_search", "");
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} else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && StreamPeerSSL::is_available()) {
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_editor_select(EDITOR_ASSETLIB);
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} else if (ED_IS_SHORTCUT("editor/editor_next", p_event)) {
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_editor_select_next();
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} else if (ED_IS_SHORTCUT("editor/editor_prev", p_event)) {
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@ -5569,12 +5566,9 @@ void EditorNode::_feature_profile_changed() {
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main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D));
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main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT));
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if (StreamPeerSSL::is_available()) {
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main_editor_buttons[EDITOR_ASSETLIB]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB));
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}
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if ((profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) && singleton->main_editor_buttons[EDITOR_3D]->is_pressed()) ||
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(profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT) && singleton->main_editor_buttons[EDITOR_SCRIPT]->is_pressed()) ||
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(StreamPeerSSL::is_available() && profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) && singleton->main_editor_buttons[EDITOR_ASSETLIB]->is_pressed())) {
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(profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT) && singleton->main_editor_buttons[EDITOR_SCRIPT]->is_pressed())) {
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_editor_select(EDITOR_2D);
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}
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} else {
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@ -5586,9 +5580,6 @@ void EditorNode::_feature_profile_changed() {
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filesystem_dock->set_visible(true);
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main_editor_buttons[EDITOR_3D]->set_visible(true);
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main_editor_buttons[EDITOR_SCRIPT]->set_visible(true);
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if (StreamPeerSSL::is_available()) {
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main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true);
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}
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}
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_update_dock_slots_visibility();
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@ -6889,12 +6880,6 @@ EditorNode::EditorNode() {
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ScriptTextEditor::register_editor(); //register one for text scripts
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TextEditor::register_editor();
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if (StreamPeerSSL::is_available()) {
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add_editor_plugin(memnew(AssetLibraryEditorPlugin(this)));
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} else {
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WARN_PRINT("Asset Library not available, as it requires SSL to work.");
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}
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//add interface before adding plugins
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editor_interface = memnew(EditorInterface);
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@ -7088,13 +7073,11 @@ EditorNode::EditorNode() {
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
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#else
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// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
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#endif
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ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
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ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
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@ -690,8 +690,7 @@ public:
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enum EditorTable {
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EDITOR_2D = 0,
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EDITOR_3D,
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EDITOR_SCRIPT,
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EDITOR_ASSETLIB
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EDITOR_SCRIPT
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};
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void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
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File diff suppressed because it is too large
Load Diff
@ -1,327 +0,0 @@
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/*************************************************************************/
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/* asset_library_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ASSET_LIBRARY_EDITOR_PLUGIN_H
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#define ASSET_LIBRARY_EDITOR_PLUGIN_H
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#include "editor/editor_asset_installer.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin_settings.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_button.h"
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#include "scene/main/http_request.h"
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class EditorAssetLibraryItem : public PanelContainer {
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GDCLASS(EditorAssetLibraryItem, PanelContainer);
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TextureButton *icon;
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LinkButton *title;
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LinkButton *category;
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LinkButton *author;
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TextureRect *stars[5];
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Label *price;
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int asset_id;
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int category_id;
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int author_id;
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void _asset_clicked();
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void _category_clicked();
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void _author_clicked();
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void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost);
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EditorAssetLibraryItem();
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};
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class EditorAssetLibraryItemDescription : public ConfirmationDialog {
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GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog);
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EditorAssetLibraryItem *item;
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RichTextLabel *description;
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ScrollContainer *previews;
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HBoxContainer *preview_hb;
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PanelContainer *previews_bg;
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struct Preview {
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int id;
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bool is_video;
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String video_link;
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Button *button;
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Ref<Texture> image;
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};
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Vector<Preview> preview_images;
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TextureRect *preview;
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void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
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int asset_id;
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String download_url;
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String title;
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String sha256;
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Ref<Texture> icon;
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void _link_click(const String &p_url);
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void _preview_click(int p_id);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost, int p_version, const String &p_version_string, const String &p_description, const String &p_download_url, const String &p_browse_url, const String &p_sha256_hash);
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void add_preview(int p_id, bool p_video, const String &p_url);
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String get_title() { return title; }
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Ref<Texture> get_preview_icon() { return icon; }
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String get_download_url() { return download_url; }
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int get_asset_id() { return asset_id; }
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String get_sha256() { return sha256; }
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EditorAssetLibraryItemDescription();
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};
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class EditorAssetLibraryItemDownload : public PanelContainer {
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GDCLASS(EditorAssetLibraryItemDownload, PanelContainer);
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TextureRect *icon;
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Label *title;
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ProgressBar *progress;
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Button *install;
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Button *retry;
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TextureButton *dismiss;
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AcceptDialog *download_error;
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HTTPRequest *download;
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String host;
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String sha256;
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Label *status;
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int prev_status;
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int asset_id;
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bool external_install;
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EditorAssetInstaller *asset_installer;
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void _close();
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void _install();
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void _make_request();
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void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_external_install(bool p_enable) { external_install = p_enable; }
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int get_asset_id() { return asset_id; }
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void configure(const String &p_title, int p_asset_id, const Ref<Texture> &p_preview, const String &p_download_url, const String &p_sha256_hash);
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EditorAssetLibraryItemDownload();
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};
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class EditorAssetLibrary : public PanelContainer {
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GDCLASS(EditorAssetLibrary, PanelContainer);
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String host;
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EditorFileDialog *asset_open;
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EditorAssetInstaller *asset_installer;
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void _asset_open();
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void _asset_file_selected(const String &p_file);
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void _update_repository_options();
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PanelContainer *library_scroll_bg;
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ScrollContainer *library_scroll;
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VBoxContainer *library_vb;
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Label *library_loading;
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Label *library_error;
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LineEdit *filter;
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Timer *filter_debounce_timer;
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OptionButton *categories;
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OptionButton *repository;
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OptionButton *sort;
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HBoxContainer *error_hb;
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TextureRect *error_tr;
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Label *error_label;
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MenuButton *support;
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HBoxContainer *contents;
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HBoxContainer *asset_top_page;
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GridContainer *asset_items;
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HBoxContainer *asset_bottom_page;
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HTTPRequest *request;
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bool templates_only;
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bool initial_loading;
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enum Support {
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SUPPORT_OFFICIAL,
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SUPPORT_COMMUNITY,
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SUPPORT_TESTING,
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SUPPORT_MAX
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};
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enum SortOrder {
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SORT_UPDATED,
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SORT_UPDATED_REVERSE,
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SORT_NAME,
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SORT_NAME_REVERSE,
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SORT_COST,
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SORT_COST_REVERSE,
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SORT_MAX
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};
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static const char *sort_key[SORT_MAX];
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static const char *sort_text[SORT_MAX];
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static const char *support_key[SUPPORT_MAX];
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///MainListing
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enum ImageType {
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IMAGE_QUEUE_ICON,
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IMAGE_QUEUE_THUMBNAIL,
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IMAGE_QUEUE_SCREENSHOT,
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};
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struct ImageQueue {
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bool active;
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int queue_id;
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ImageType image_type;
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int image_index;
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String image_url;
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HTTPRequest *request;
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ObjectID target;
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};
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int last_queue_id;
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Map<int, ImageQueue> image_queue;
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void _image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id);
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void _image_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data, int p_queue_id);
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void _request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index);
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void _update_image_queue();
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HBoxContainer *_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items);
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//
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EditorAssetLibraryItemDescription *description;
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//
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enum RequestType {
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REQUESTING_NONE,
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REQUESTING_CONFIG,
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REQUESTING_SEARCH,
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REQUESTING_ASSET,
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};
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RequestType requesting;
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Dictionary category_map;
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ScrollContainer *downloads_scroll;
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HBoxContainer *downloads_hb;
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void _install_asset();
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void _select_author(int p_id);
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void _select_category(int p_id);
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void _select_asset(int p_id);
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void _manage_plugins();
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void _search(int p_page = 0);
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void _rerun_search(int p_ignore);
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void _search_text_changed(const String &p_text = "");
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void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
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void _http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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void _filter_debounce_timer_timeout();
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void _repository_changed(int p_repository_id);
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void _support_toggled(int p_support);
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void _install_external_asset(String p_zip_path, String p_title);
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friend class EditorAssetLibraryItemDescription;
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friend class EditorAssetLibraryItem;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void disable_community_support();
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EditorAssetLibrary(bool p_templates_only = false);
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};
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class AssetLibraryEditorPlugin : public EditorPlugin {
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GDCLASS(AssetLibraryEditorPlugin, EditorPlugin);
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EditorAssetLibrary *addon_library;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "AssetLib"; }
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bool has_main_screen() const { return true; }
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virtual void edit(Object *p_object) {}
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virtual bool handles(Object *p_object) const { return false; }
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virtual void make_visible(bool p_visible);
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//virtual bool get_remove_list(List<Node*> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
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//virtual Dictionary get_state() const;
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//virtual void set_state(const Dictionary& p_state);
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AssetLibraryEditorPlugin(EditorNode *p_node);
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~AssetLibraryEditorPlugin();
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};
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#endif // EDITORASSETLIBRARY_H
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@ -2329,17 +2329,11 @@ void ProjectManager::_bind_methods() {
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ClassDB::bind_method("_unhandled_input", &ProjectManager::_unhandled_input);
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ClassDB::bind_method("_install_project", &ProjectManager::_install_project);
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ClassDB::bind_method("_files_dropped", &ProjectManager::_files_dropped);
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ClassDB::bind_method("_open_asset_library", &ProjectManager::_open_asset_library);
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ClassDB::bind_method("_confirm_update_settings", &ProjectManager::_confirm_update_settings);
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ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
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ClassDB::bind_method(D_METHOD("_scan_multiple_folders", "files"), &ProjectManager::_scan_multiple_folders);
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}
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void ProjectManager::_open_asset_library() {
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asset_library->disable_community_support();
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tabs->set_current_tab(1);
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}
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void ProjectManager::_version_button_pressed() {
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OS::get_singleton()->set_clipboard(version_btn->get_text());
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}
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@ -2561,15 +2555,6 @@ ProjectManager::ProjectManager() {
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about_btn->connect("pressed", this, "_show_about");
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tree_vb->add_child(about_btn);
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if (StreamPeerSSL::is_available()) {
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asset_library = memnew(EditorAssetLibrary(true));
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asset_library->set_name(TTR("Asset Library Projects"));
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tabs->add_child(asset_library);
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asset_library->connect("install_asset", this, "_install_project");
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} else {
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WARN_PRINT("Asset Library not available, as it requires SSL to work.");
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}
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HBoxContainer *settings_hb = memnew(HBoxContainer);
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settings_hb->set_alignment(BoxContainer::ALIGN_END);
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settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
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@ -2720,9 +2705,7 @@ ProjectManager::ProjectManager() {
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gui_base->add_child(dialog_error);
|
||||
|
||||
open_templates = memnew(ConfirmationDialog);
|
||||
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
|
||||
open_templates->get_ok()->set_text(TTR("Open Asset Library"));
|
||||
open_templates->connect("confirmed", this, "_open_asset_library");
|
||||
open_templates->set_text(TTR("You currently don't have any projects."));
|
||||
add_child(open_templates);
|
||||
|
||||
about = memnew(EditorAbout);
|
||||
|
@ -32,12 +32,12 @@
|
||||
#define PROJECT_MANAGER_H
|
||||
|
||||
#include "editor/editor_about.h"
|
||||
#include "editor/plugins/asset_library_editor_plugin.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/file_dialog.h"
|
||||
#include "scene/gui/scroll_container.h"
|
||||
#include "scene/gui/tool_button.h"
|
||||
#include "scene/gui/tree.h"
|
||||
#include "scene/gui/check_box.h"
|
||||
|
||||
class ProjectDialog;
|
||||
class ProjectList;
|
||||
@ -53,8 +53,6 @@ class ProjectManager : public Control {
|
||||
Button *run_btn;
|
||||
Button *about_btn;
|
||||
|
||||
EditorAssetLibrary *asset_library;
|
||||
|
||||
ProjectListFilter *project_filter;
|
||||
ProjectListFilter *project_order_filter;
|
||||
Label *loading_label;
|
||||
@ -87,7 +85,6 @@ class ProjectManager : public Control {
|
||||
|
||||
bool importing;
|
||||
|
||||
void _open_asset_library();
|
||||
void _scan_projects();
|
||||
void _run_project();
|
||||
void _run_project_confirm();
|
||||
|
Loading…
Reference in New Issue
Block a user