.. |
doc
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
fileserver
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
icons
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
import
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
plugins
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
translations
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
animation_bezier_editor.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
animation_bezier_editor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
animation_track_editor_plugins.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
animation_track_editor_plugins.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
animation_track_editor.cpp
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
animation_track_editor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
array_property_edit.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
array_property_edit.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
audio_stream_preview.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_stream_preview.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
code_editor.cpp
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Moved more includes to cpp files.
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2022-03-17 11:52:53 +01:00 |
code_editor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
connections_dialog.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
connections_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
create_dialog.cpp
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
create_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
dependency_editor.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
dependency_editor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
dictionary_property_edit.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
dictionary_property_edit.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_about.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_about.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_atlas_packer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_atlas_packer.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_audio_buses.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
editor_audio_buses.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_autoload_settings.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_autoload_settings.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_builders.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_data.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_data.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_dir_dialog.cpp
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Moved more includes.
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2022-03-17 13:58:13 +01:00 |
editor_dir_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_export.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_export.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_file_dialog.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
editor_file_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_file_system.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_file_system.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_folding.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_folding.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_fonts.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_fonts.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_help_search.cpp
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
editor_help_search.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_help.cpp
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Moved more includes to cpp files.
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2022-03-17 11:52:53 +01:00 |
editor_help.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_inspector.cpp
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
editor_inspector.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_layouts_dialog.cpp
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Moved more includes to cpp files.
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2022-03-17 11:52:53 +01:00 |
editor_layouts_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_log.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_log.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_network_profiler.cpp
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Moved more includes.
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2022-03-17 13:58:13 +01:00 |
editor_network_profiler.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_node.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
editor_node.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_path.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_path.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_plugin_settings.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_plugin_settings.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_plugin.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_plugin.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_profiler.cpp
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Moved more includes.
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2022-03-17 12:47:22 +01:00 |
editor_profiler.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_properties_array_dict.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_properties_array_dict.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_properties.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
editor_properties.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_property_name_processor.cpp
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Backported:
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2022-03-16 18:18:23 +01:00 |
editor_property_name_processor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_resource_picker.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_resource_picker.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_resource_preview.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_resource_preview.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_run_native.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_run_native.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_run_script.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_run_script.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_run.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_run.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_scale.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_scale.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_sectioned_inspector.cpp
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Moved more includes to cpp files.
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2022-03-17 11:28:57 +01:00 |
editor_sectioned_inspector.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_settings.cpp
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Changed the default color theme for the editor. Added the old one as a new Godot 3 preset.
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2022-03-16 03:09:22 +01:00 |
editor_settings.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_spin_slider.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_spin_slider.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_sub_scene.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_sub_scene.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_themes.cpp
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Finetuned the default color scheme.
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2022-03-16 14:00:17 +01:00 |
editor_themes.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
editor_translation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_translation.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
export_template_manager.cpp
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More include moves.
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2022-03-17 12:06:40 +01:00 |
export_template_manager.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
filesystem_dock.cpp
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
filesystem_dock.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
find_in_files.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
find_in_files.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
groups_editor.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
groups_editor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
import_defaults_editor.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
import_defaults_editor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
import_dock.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
import_dock.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
inspector_dock.cpp
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
inspector_dock.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
multi_node_edit.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
multi_node_edit.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
node_dock.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
node_dock.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
pane_drag.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pane_drag.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
plugin_config_dialog.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
plugin_config_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
progress_dialog.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
progress_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
project_export.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
project_export.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
project_manager.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
project_manager.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
project_settings_editor.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
project_settings_editor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
property_editor.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
property_editor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
property_selector.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
property_selector.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
quick_open.cpp
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Moved more includes.
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2022-03-17 13:58:13 +01:00 |
quick_open.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
register_exporters.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
rename_dialog.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rename_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
reparent_dialog.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
reparent_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
run_settings_dialog.cpp
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More include moves.
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2022-03-17 12:06:40 +01:00 |
run_settings_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
scene_tree_dock.cpp
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
scene_tree_dock.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
scene_tree_editor.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
scene_tree_editor.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
script_create_dialog.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
script_create_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
script_editor_debugger.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
script_editor_debugger.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
SCsub
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Removed the collada importer.
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2022-03-15 21:12:54 +01:00 |
settings_config_dialog.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
settings_config_dialog.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
spatial_editor_gizmos.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
spatial_editor_gizmos.h
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |