Hide "Normal Map" import option when using lossless compression on Texture

This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.

Resolves: #59435
(cherry picked from commit 01ca9d3eec71154b6b0d32d34cab6b9fdb6fd24c)
This commit is contained in:
Nicholas Huelin 2022-03-26 19:21:07 -04:00 committed by Relintai
parent 62dc43396c
commit 344d18b2ee

View File

@ -160,6 +160,11 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_option, cons
if (compress_mode != COMPRESS_VIDEO_RAM) {
return false;
}
} else if (p_option == "compress/normal_map") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode == COMPRESS_LOSSLESS) {
return false;
}
} else if (p_option == "compress/bptc_ldr") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_VIDEO_RAM) {