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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
Fix project manager window position when editor scale is above 100%
This backports a fix from `master` to `3.x` (with simplified code).
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@ -2400,7 +2400,6 @@ ProjectManager::ProjectManager() {
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{
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int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
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float custom_display_scale = EditorSettings::get_singleton()->get("interface/editor/custom_display_scale");
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switch (display_scale) {
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case 0:
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@ -2426,15 +2425,9 @@ ProjectManager::ProjectManager() {
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editor_set_scale(2.0);
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break;
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default:
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editor_set_scale(custom_display_scale);
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editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"));
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break;
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}
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// Define a minimum window size to prevent UI elements from overlapping or being cut off
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OS::get_singleton()->set_min_window_size(Size2(750, 420) * EDSCALE);
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// TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
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OS::get_singleton()->set_window_size(OS::get_singleton()->get_window_size() * MAX(1, EDSCALE));
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}
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FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
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@ -2709,6 +2702,20 @@ ProjectManager::ProjectManager() {
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ask_update_settings->get_ok()->connect("pressed", this, "_confirm_update_settings");
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gui_base->add_child(ask_update_settings);
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// Define a minimum window size to prevent UI elements from overlapping or being cut off.
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OS::get_singleton()->set_min_window_size(Size2(750, 420) * EDSCALE);
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// Resize the bootsplash window based on editor display scale.
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const float scale_factor = MAX(1, EDSCALE);
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if (scale_factor > 1.0 + CMP_EPSILON) {
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const Vector2 window_size = OS::get_singleton()->get_window_size() * scale_factor;
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const Vector2 screen_size = OS::get_singleton()->get_screen_size();
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const Vector2 window_position = Vector2(screen_size.x - window_size.x, screen_size.y - window_size.y) * 0.5;
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// Handle multi-monitor setups correctly by moving the window relative to the current screen.
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OS::get_singleton()->set_window_position(OS::get_singleton()->get_screen_position() + window_position);
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OS::get_singleton()->set_window_size(window_size);
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}
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OS::get_singleton()->set_low_processor_usage_mode(true);
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npdialog = memnew(ProjectDialog);
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