pandemonium_engine/editor
2022-03-18 18:53:24 +01:00
..
doc Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
fileserver Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
icons Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
import Include cleanups for resources. 2022-03-18 18:48:49 +01:00
plugins Fix EditorScriptCodeCompletionCache::Cache::time_loaded may be used uninitialized error. 2022-03-18 18:53:24 +01:00
translations Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
animation_bezier_editor.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
animation_bezier_editor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
animation_track_editor_plugins.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
animation_track_editor_plugins.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
animation_track_editor.cpp Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
animation_track_editor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
array_property_edit.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
array_property_edit.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
audio_stream_preview.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_stream_preview.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
code_editor.cpp Moved more includes to cpp files. 2022-03-17 11:52:53 +01:00
code_editor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
connections_dialog.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
connections_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
create_dialog.cpp Removed editor feature profiles. 2022-03-16 01:17:27 +01:00
create_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
dependency_editor.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
dependency_editor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
dictionary_property_edit.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
dictionary_property_edit.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_about.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_about.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_atlas_packer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_atlas_packer.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_audio_buses.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
editor_audio_buses.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_autoload_settings.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_autoload_settings.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_data.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_data.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_dir_dialog.cpp Moved more includes. 2022-03-17 13:58:13 +01:00
editor_dir_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_export.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_export.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_file_dialog.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
editor_file_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_file_system.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_file_system.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_folding.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_folding.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_fonts.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_fonts.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_help_search.cpp Removed editor feature profiles. 2022-03-16 01:17:27 +01:00
editor_help_search.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_help.cpp Moved more includes to cpp files. 2022-03-17 11:52:53 +01:00
editor_help.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_inspector.cpp Removed editor feature profiles. 2022-03-16 01:17:27 +01:00
editor_inspector.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_layouts_dialog.cpp Moved more includes to cpp files. 2022-03-17 11:52:53 +01:00
editor_layouts_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_log.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_log.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_network_profiler.cpp Moved more includes. 2022-03-17 13:58:13 +01:00
editor_network_profiler.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_node.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
editor_node.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_path.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_path.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_plugin_settings.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_plugin_settings.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_plugin.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_plugin.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_profiler.cpp Moved more includes. 2022-03-17 12:47:22 +01:00
editor_profiler.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_properties_array_dict.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_properties_array_dict.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_properties.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
editor_properties.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_property_name_processor.cpp Backported: 2022-03-16 18:18:23 +01:00
editor_property_name_processor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_resource_picker.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_resource_picker.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_resource_preview.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_resource_preview.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_run_native.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_run_native.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_run_script.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_run_script.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_run.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_run.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_scale.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_scale.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_sectioned_inspector.cpp Moved more includes to cpp files. 2022-03-17 11:28:57 +01:00
editor_sectioned_inspector.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_settings.cpp Changed the default color theme for the editor. Added the old one as a new Godot 3 preset. 2022-03-16 03:09:22 +01:00
editor_settings.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_spin_slider.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_spin_slider.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_sub_scene.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_sub_scene.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_themes.cpp Finetuned the default color scheme. 2022-03-16 14:00:17 +01:00
editor_themes.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
editor_translation.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_translation.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
export_template_manager.cpp More include moves. 2022-03-17 12:06:40 +01:00
export_template_manager.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
filesystem_dock.cpp Removed editor feature profiles. 2022-03-16 01:17:27 +01:00
filesystem_dock.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
find_in_files.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
find_in_files.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
groups_editor.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
groups_editor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
import_defaults_editor.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
import_defaults_editor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
import_dock.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
import_dock.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
inspector_dock.cpp Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
inspector_dock.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
multi_node_edit.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
multi_node_edit.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
node_dock.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
node_dock.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
pane_drag.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pane_drag.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
plugin_config_dialog.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
plugin_config_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
progress_dialog.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
progress_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
project_export.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
project_export.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
project_manager.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
project_manager.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
project_settings_editor.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
project_settings_editor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
property_editor.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
property_editor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
property_selector.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
property_selector.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
quick_open.cpp Moved more includes. 2022-03-17 13:58:13 +01:00
quick_open.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
register_exporters.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
rename_dialog.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rename_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
reparent_dialog.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
reparent_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
run_settings_dialog.cpp More include moves. 2022-03-17 12:06:40 +01:00
run_settings_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
scene_tree_dock.cpp Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
scene_tree_dock.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
scene_tree_editor.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
scene_tree_editor.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
script_create_dialog.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
script_create_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
script_editor_debugger.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
script_editor_debugger.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
SCsub Removed the collada importer. 2022-03-15 21:12:54 +01:00
settings_config_dialog.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
settings_config_dialog.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
spatial_editor_gizmos.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
spatial_editor_gizmos.h Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00