mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-19 07:47:17 +01:00
Cleaned up (hopefully all remaining) light baking things.
This commit is contained in:
parent
07a0ed2c42
commit
e111edf4f2
@ -495,8 +495,6 @@ public:
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void light_set_negative(RID p_light, bool p_enable) {}
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void light_set_cull_mask(RID p_light, uint32_t p_mask) {}
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void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {}
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void light_set_use_gi(RID p_light, bool p_enabled) {}
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void light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode) {}
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void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {}
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void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {}
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@ -516,8 +514,6 @@ public:
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AABB light_get_aabb(RID p_light) const { return AABB(); }
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float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; }
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Color light_get_color(RID p_light) { return Color(); }
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bool light_get_use_gi(RID p_light) { return false; }
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VS::LightBakeMode light_get_bake_mode(RID p_light) { return VS::LightBakeMode::LIGHT_BAKE_DISABLED; }
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uint64_t light_get_version(RID p_light) const { return 0; }
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/* PROBE API */
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@ -2327,13 +2327,6 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
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prev_base_pass = base_pass;
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}
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if (!unshaded && e->light_index < RenderList::MAX_LIGHTS) {
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light = render_light_instances[e->light_index];
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if ((e->instance->baked_light && light->light_ptr->bake_mode == VS::LIGHT_BAKE_ALL) || (e->instance->layer_mask & light->light_ptr->cull_mask) == 0) {
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light = nullptr; // Don't use this light, it is culled or already included in the lightmap
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}
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}
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if (light != prev_light) {
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_setup_light_type(light, shadow_atlas);
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rebind = true;
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@ -4134,7 +4134,6 @@ RID RasterizerStorageGLES2::light_create(VS::LightType p_type) {
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light->directional_blend_splits = false;
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light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
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light->reverse_cull = false;
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light->bake_mode = VS::LIGHT_BAKE_INDIRECT;
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light->version = 0;
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return light_owner.make_rid(light);
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@ -4222,21 +4221,6 @@ void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool
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light->instance_change_notify(true, false);
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}
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void RasterizerStorageGLES2::light_set_use_gi(RID p_light, bool p_enabled) {
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WARN_DEPRECATED_MSG("'VisualServer.light_set_use_gi' is deprecated and will be removed in a future version. Use 'VisualServer.light_set_bake_mode' instead.");
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light_set_bake_mode(p_light, p_enabled ? VS::LightBakeMode::LIGHT_BAKE_INDIRECT : VS::LightBakeMode::LIGHT_BAKE_DISABLED);
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}
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void RasterizerStorageGLES2::light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode) {
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Light *light = light_owner.getornull(p_light);
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ERR_FAIL_COND(!light);
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light->bake_mode = p_bake_mode;
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light->version++;
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light->instance_change_notify(true, false);
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}
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void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
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Light *light = light_owner.getornull(p_light);
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ERR_FAIL_COND(!light);
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@ -4332,17 +4316,6 @@ Color RasterizerStorageGLES2::light_get_color(RID p_light) {
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return light->color;
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}
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bool RasterizerStorageGLES2::light_get_use_gi(RID p_light) {
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return light_get_bake_mode(p_light) != VS::LightBakeMode::LIGHT_BAKE_DISABLED;
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}
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VS::LightBakeMode RasterizerStorageGLES2::light_get_bake_mode(RID p_light) {
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Light *light = light_owner.getornull(p_light);
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ERR_FAIL_COND_V(!light, VS::LightBakeMode::LIGHT_BAKE_DISABLED);
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return light->bake_mode;
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}
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bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const {
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Light *light = light_owner.getornull(p_light);
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ERR_FAIL_COND_V(!light, false);
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@ -943,7 +943,6 @@ public:
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uint32_t cull_mask;
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VS::LightBakeMode bake_mode;
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VS::LightOmniShadowMode omni_shadow_mode;
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VS::LightOmniShadowDetail omni_shadow_detail;
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@ -967,8 +966,6 @@ public:
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virtual void light_set_negative(RID p_light, bool p_enable);
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virtual void light_set_cull_mask(RID p_light, uint32_t p_mask);
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virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
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virtual void light_set_use_gi(RID p_light, bool p_enabled);
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virtual void light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode);
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virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode);
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virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail);
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@ -988,8 +985,6 @@ public:
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virtual VS::LightType light_get_type(RID p_light) const;
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virtual float light_get_param(RID p_light, VS::LightParam p_param);
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virtual Color light_get_color(RID p_light);
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virtual bool light_get_use_gi(RID p_light);
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virtual VS::LightBakeMode light_get_bake_mode(RID p_light);
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virtual AABB light_get_aabb(RID p_light) const;
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virtual uint64_t light_get_version(RID p_light) const;
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@ -292,7 +292,6 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
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} else {
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//mesh since nothing else
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node = memnew(MeshInstance);
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//Object::cast_to<MeshInstance>(node)->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
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}
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} break;
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case Collada::Node::TYPE_SKELETON: {
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@ -134,16 +134,6 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
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return PoolVector<Face3>();
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}
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void Light::set_bake_mode(BakeMode p_mode) {
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bake_mode = p_mode;
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VS::get_singleton()->light_set_bake_mode(light, VS::LightBakeMode(bake_mode));
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_change_notify();
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}
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Light::BakeMode Light::get_bake_mode() const {
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return bake_mode;
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}
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void Light::_update_visibility() {
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if (!is_inside_tree()) {
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return;
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@ -193,10 +183,6 @@ void Light::_validate_property(PropertyInfo &property) const {
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if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") {
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property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
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}
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if (bake_mode != BAKE_ALL && property.name == "light_size") {
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property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
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}
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}
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void Light::_bind_methods() {
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@ -224,9 +210,6 @@ void Light::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light::set_shadow_color);
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ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color);
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ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light::set_bake_mode);
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ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light::get_bake_mode);
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ADD_GROUP("Light", "light_");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_ENERGY);
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@ -234,7 +217,6 @@ void Light::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_size", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater"), "set_param", "get_param", PARAM_SIZE);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_specular", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_SPECULAR);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect Only,All (Direct + Indirect)"), "set_bake_mode", "get_bake_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
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ADD_GROUP("Shadow", "shadow_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
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@ -263,10 +245,6 @@ void Light::_bind_methods() {
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BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
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BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE);
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BIND_ENUM_CONSTANT(PARAM_MAX);
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BIND_ENUM_CONSTANT(BAKE_DISABLED);
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BIND_ENUM_CONSTANT(BAKE_INDIRECT);
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BIND_ENUM_CONSTANT(BAKE_ALL);
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}
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Light::Light(VisualServer::LightType p_type) {
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@ -288,7 +266,6 @@ Light::Light(VisualServer::LightType p_type) {
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VS::get_singleton()->instance_set_base(get_instance(), light);
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reverse_cull = false;
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bake_mode = BAKE_INDIRECT;
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editor_only = false;
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set_color(Color(1, 1, 1, 1));
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@ -60,12 +60,6 @@ public:
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PARAM_MAX = VS::LIGHT_PARAM_MAX
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};
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enum BakeMode {
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BAKE_DISABLED,
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BAKE_INDIRECT,
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BAKE_ALL
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};
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private:
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Color color;
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float param[PARAM_MAX];
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@ -77,7 +71,6 @@ private:
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VS::LightType type;
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bool editor_only;
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void _update_visibility();
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BakeMode bake_mode;
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// bind helpers
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@ -117,9 +110,6 @@ public:
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void set_shadow_reverse_cull_face(bool p_enable);
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bool get_shadow_reverse_cull_face() const;
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void set_bake_mode(BakeMode p_mode);
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BakeMode get_bake_mode() const;
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virtual AABB get_aabb() const;
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virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
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@ -128,7 +118,6 @@ public:
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};
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VARIANT_ENUM_CAST(Light::Param);
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VARIANT_ENUM_CAST(Light::BakeMode);
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class DirectionalLight : public Light {
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GDCLASS(DirectionalLight, Light);
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@ -875,9 +875,6 @@ bool MeshInstance::_is_mergeable_with(const MeshInstance &p_other) const {
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if (get_cast_shadows_setting() != p_other.get_cast_shadows_setting()) {
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return false;
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}
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if (get_flag(FLAG_USE_BAKED_LIGHT) != p_other.get_flag(FLAG_USE_BAKED_LIGHT)) {
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return false;
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}
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if (is_visible() != p_other.is_visible()) {
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return false;
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}
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@ -1265,7 +1262,6 @@ bool MeshInstance::merge_meshes(Vector<MeshInstance *> p_list, bool p_use_global
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set_material_overlay(first->get_material_overlay());
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set_material_override(first->get_material_override());
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set_cast_shadows_setting(first->get_cast_shadows_setting());
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set_flag(FLAG_USE_BAKED_LIGHT, first->get_flag(FLAG_USE_BAKED_LIGHT));
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return true;
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}
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@ -114,7 +114,6 @@ void VisualInstance::_notification(int p_what) {
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case NOTIFICATION_EXIT_WORLD: {
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VisualServer::get_singleton()->instance_set_scenario(instance, RID());
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VisualServer::get_singleton()->instance_attach_skeleton(instance, RID());
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//VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
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// the vi visible flag is always set to invisible when outside the tree,
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// so it can detect re-entering the tree and becoming visible, and send
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@ -344,7 +343,6 @@ void GeometryInstance::_bind_methods() {
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BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
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BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
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BIND_ENUM_CONSTANT(FLAG_USE_BAKED_LIGHT);
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BIND_ENUM_CONSTANT(FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
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BIND_ENUM_CONSTANT(FLAG_MAX);
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}
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@ -361,5 +359,4 @@ GeometryInstance::GeometryInstance() {
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shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
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extra_cull_margin = 0;
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//VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
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}
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@ -86,7 +86,6 @@ class GeometryInstance : public VisualInstance {
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public:
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enum Flags {
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FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
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FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
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FLAG_MAX = VS::INSTANCE_FLAG_MAX,
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};
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@ -168,9 +168,6 @@ SceneStringNames::SceneStringNames() {
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_im_update = StaticCString::create("_im_update");
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_queue_update = StaticCString::create("_queue_update");
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baked_light_changed = StaticCString::create("baked_light_changed");
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_baked_light_changed = StaticCString::create("_baked_light_changed");
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_mouse_enter = StaticCString::create("_mouse_enter");
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_mouse_exit = StaticCString::create("_mouse_exit");
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@ -179,9 +179,6 @@ public:
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StringName _im_update;
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StringName _queue_update;
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StringName baked_light_changed;
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StringName _baked_light_changed;
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StringName _mouse_enter;
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StringName _mouse_exit;
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@ -118,7 +118,6 @@ public:
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bool mirror : 1;
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bool receive_shadows : 1;
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bool visible : 1;
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bool baked_light : 1; //this flag is only to know if it actually did use baked light
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bool redraw_if_visible : 1;
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bool on_interpolate_list : 1;
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@ -145,7 +144,6 @@ public:
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visible = true;
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depth_layer = 0;
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layer_mask = 1;
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baked_light = false;
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redraw_if_visible = false;
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on_interpolate_list = false;
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on_interpolate_transform_list = false;
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@ -450,8 +448,6 @@ public:
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virtual void light_set_negative(RID p_light, bool p_enable) = 0;
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virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
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virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
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virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
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virtual void light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode) = 0;
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virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
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virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
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@ -471,8 +467,6 @@ public:
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virtual AABB light_get_aabb(RID p_light) const = 0;
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virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
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virtual Color light_get_color(RID p_light) = 0;
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virtual bool light_get_use_gi(RID p_light) = 0;
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virtual VS::LightBakeMode light_get_bake_mode(RID p_light) = 0;
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virtual uint64_t light_get_version(RID p_light) const = 0;
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/* PROBE API */
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@ -328,8 +328,6 @@ public:
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BIND2(light_set_negative, RID, bool)
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BIND2(light_set_cull_mask, RID, uint32_t)
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BIND2(light_set_reverse_cull_face_mode, RID, bool)
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BIND2(light_set_use_gi, RID, bool)
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BIND2(light_set_bake_mode, RID, LightBakeMode)
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BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
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BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
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@ -1716,10 +1716,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
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ERR_FAIL_COND(!instance);
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switch (p_flags) {
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case VS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
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instance->baked_light = p_enabled;
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} break;
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case VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: {
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instance->redraw_if_visible = p_enabled;
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@ -471,14 +471,12 @@ public:
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List<PairInfo> geometries;
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Instance *baked_light;
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int32_t previous_room_id_hint;
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InstanceLightData() {
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shadow_dirty = true;
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D = nullptr;
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last_version = 0;
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baked_light = nullptr;
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previous_room_id_hint = -1;
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}
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};
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@ -258,8 +258,6 @@ public:
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FUNC2(light_set_negative, RID, bool)
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FUNC2(light_set_cull_mask, RID, uint32_t)
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FUNC2(light_set_reverse_cull_face_mode, RID, bool)
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FUNC2(light_set_use_gi, RID, bool)
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FUNC2(light_set_bake_mode, RID, LightBakeMode)
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FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
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||||
FUNC2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
|
||||
|
@ -1966,8 +1966,6 @@ void VisualServer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &VisualServer::light_set_negative);
|
||||
ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask);
|
||||
ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode);
|
||||
ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi);
|
||||
ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &VisualServer::light_set_bake_mode);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode);
|
||||
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_detail", "light", "detail"), &VisualServer::light_omni_set_shadow_detail);
|
||||
@ -2321,11 +2319,7 @@ void VisualServer::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
|
||||
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE);
|
||||
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
|
||||
|
||||
BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
|
||||
BIND_ENUM_CONSTANT(LIGHT_BAKE_INDIRECT);
|
||||
BIND_ENUM_CONSTANT(LIGHT_BAKE_ALL);
|
||||
|
||||
|
||||
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
|
||||
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
|
||||
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DETAIL_VERTICAL);
|
||||
@ -2389,7 +2383,6 @@ void VisualServer::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(INSTANCE_MAX);
|
||||
BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
|
||||
|
||||
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
|
||||
BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
|
||||
BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
|
||||
|
||||
|
@ -458,16 +458,6 @@ public:
|
||||
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
|
||||
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
|
||||
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
|
||||
virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
|
||||
|
||||
// bake mode
|
||||
enum LightBakeMode {
|
||||
LIGHT_BAKE_DISABLED,
|
||||
LIGHT_BAKE_INDIRECT,
|
||||
LIGHT_BAKE_ALL
|
||||
};
|
||||
|
||||
virtual void light_set_bake_mode(RID p_light, LightBakeMode p_bake_mode) = 0;
|
||||
|
||||
// omni light
|
||||
enum LightOmniShadowMode {
|
||||
@ -910,7 +900,6 @@ public:
|
||||
Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
|
||||
|
||||
enum InstanceFlags {
|
||||
INSTANCE_FLAG_USE_BAKED_LIGHT,
|
||||
INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
|
||||
INSTANCE_FLAG_MAX
|
||||
};
|
||||
@ -1172,7 +1161,6 @@ VARIANT_ENUM_CAST(VisualServer::Features);
|
||||
VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat);
|
||||
VARIANT_ENUM_CAST(VisualServer::MultimeshColorFormat);
|
||||
VARIANT_ENUM_CAST(VisualServer::MultimeshCustomDataFormat);
|
||||
VARIANT_ENUM_CAST(VisualServer::LightBakeMode);
|
||||
VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode);
|
||||
VARIANT_ENUM_CAST(VisualServer::LightOmniShadowDetail);
|
||||
VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode);
|
||||
|
Loading…
Reference in New Issue
Block a user