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https://github.com/Relintai/pandemonium_engine.git
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Fix compile.
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37413614eb
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@ -32,6 +32,9 @@
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#include "editor/editor_scale.h"
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#include "scene/gui/label.h"
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#include "scene/gui/texture_rect.h"
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void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
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Ref<ImageTexture> texture;
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texture.instance();
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@ -31,9 +31,15 @@
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#ifndef BIT_MAP_EDITOR_PLUGIN_H
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#define BIT_MAP_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/resources/bit_map.h"
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#include "scene/gui/box_container.h"
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class TextureRect;
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class Label;
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class BitMapEditor : public VBoxContainer {
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GDCLASS(BitMapEditor, VBoxContainer);
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