Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.

This commit is contained in:
Relintai 2022-03-18 20:18:56 +01:00
parent 1ab4a46da0
commit a112bd877c
101 changed files with 1999 additions and 1044 deletions

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@ -33,6 +33,30 @@
#include "canvas_item_editor_plugin.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/math/geometry.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/transform_2d.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/2d/node_2d.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/font.h"
#include "scene/resources/texture.h"
AbstractPolygon2DEditor::Vertex::Vertex() :
polygon(-1),

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@ -31,11 +31,29 @@
/*************************************************************************/
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/polygon_2d.h"
#include "scene/gui/tool_button.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
class CanvasItemEditor;
class ConfirmationDialog;
class Control;
class EditorNode;
class InputEvent;
class Node2D;
class Node;
class Panel;
class ToolButton;
class UndoRedo;
class AbstractPolygon2DEditor : public HBoxContainer {
GDCLASS(AbstractPolygon2DEditor, HBoxContainer);

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@ -33,6 +33,37 @@
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/io/resource_loader.h"
#include "core/list.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/math/transform_2d.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/2d/canvas_item.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/base_button.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/font.h"
#include "scene/resources/texture.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + "blend_position";

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@ -39,6 +39,27 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/animation/animation_tree.h"
class Button;
class Control;
class EditorFileDialog;
class HBoxContainer;
class InputEvent;
class Label;
class LineEdit;
class PanelContainer;
class PopupMenu;
class SpinBox;
class ToolButton;
class UndoRedo;
class VSeparator;
class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin);

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@ -32,15 +32,42 @@
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/math/geometry.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/math/transform_2d.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/base_button.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/font.h"
#include "scene/resources/texture.h"
bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref<AnimationNode> &p_node) {
Ref<AnimationNodeBlendSpace2D> bs2d = p_node;

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@ -39,6 +39,28 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/animation/animation_tree.h"
class Button;
class Control;
class EditorFileDialog;
class HBoxContainer;
class InputEvent;
class Label;
class LineEdit;
class OptionButton;
class PanelContainer;
class PopupMenu;
class SpinBox;
class ToolButton;
class UndoRedo;
class VSeparator;
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendSpace2DEditor, AnimationTreeNodeEditorPlugin);

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@ -31,18 +31,43 @@
#include "animation_blend_tree_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_inspector.h"
#include "editor/editor_scale.h"
#include "scene/3d/skeleton.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/progress_bar.h"
#include "scene/main/viewport.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/hash_map.h"
#include "core/list.h"
#include "core/node_path.h"
#include "core/os/memory.h"
#include "core/set.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/resources/animation.h"
#include "scene/resources/style_box.h"
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
for (int i = 0; i < add_options.size(); i++) {

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@ -39,8 +39,30 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
#include "core/map.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/script_language.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "scene/animation/animation_tree.h"
class ProgressBar;
class AcceptDialog;
class Array;
class CheckBox;
class EditorFileDialog;
class EditorProperty;
class GraphEdit;
class Label;
class MenuButton;
class Node;
class PanelContainer;
class Tree;
class UndoRedo;
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);

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@ -38,12 +38,50 @@
#include "editor/animation_track_editor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
// For onion skinning.
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_list.h"
#include "core/error_macros.h"
#include "core/image.h"
#include "core/list.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/resource.h"
#include "core/rid_handle.h"
#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_data.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/scene_tree_dock.h"
#include "editor/scene_tree_editor.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/animation.h"
#include "scene/resources/texture.h"
void AnimationPlayerEditor::_node_removed(Node *p_node) {
if (player && player == p_node) {

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@ -37,9 +37,38 @@
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_button.h"
#include "core/dictionary.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/rid.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tool_button.h"
#include "scene/resources/material.h"
#include "scene/resources/shader.h"
class AnimationTrackEditor;
class AnimationPlayerEditorPlugin;
class AcceptDialog;
class AnimationPlayer;
class Button;
class ConfirmationDialog;
class Control;
class EditorFileDialog;
class EditorNode;
class InputEvent;
class Label;
class LineEdit;
class MenuButton;
class Node;
class OptionButton;
class Resource;
class SpinBox;
class Texture;
class Tree;
class UndoRedo;
class AnimationPlayerEditor : public VBoxContainer {
GDCLASS(AnimationPlayerEditor, VBoxContainer);

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@ -31,16 +31,40 @@
#include "animation_state_machine_editor.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/math/geometry.h"
#include "core/math/math_defs.h"
#include "core/math/transform_2d.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/base_button.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
Ref<AnimationNodeStateMachine> ansm = p_node;

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@ -39,6 +39,28 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/control.h"
class EditorFileDialog;
class HBoxContainer;
class HScrollBar;
class InputEvent;
class Label;
class LineEdit;
class OptionButton;
class PanelContainer;
class PopupMenu;
class ToolButton;
class UndoRedo;
class VScrollBar;
class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);

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@ -34,18 +34,28 @@
#include "animation_blend_space_2d_editor.h"
#include "animation_blend_tree_editor_plugin.h"
#include "animation_state_machine_editor.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
#include "core/class_db.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "core/string_name.h"
#include "core/variant.h"
#include "editor/editor_node.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/base_button.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
void AnimationTreeEditor::edit(AnimationTree *p_tree) {
if (tree == p_tree) {

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@ -38,6 +38,19 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
#include "core/object.h"
#include "core/object_id.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/gui/box_container.h"
class AnimationNode;
class AnimationTree;
class Button;
class EditorNode;
class MarginContainer;
class ScrollContainer;
class AnimationTreeNodeEditorPlugin : public VBoxContainer {
GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer);

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@ -38,8 +38,48 @@
#include "scene/3d/skeleton.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/engine.h"
#include "core/error_list.h"
#include "core/error_macros.h"
#include "core/map.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/node_path.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/ref_ptr.h"
#include "core/resource.h"
#include "core/rid.h"
#include "core/typedefs.h"
#include "core/variant.h"
#include "core/vector.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/property_editor.h"
#include "scene/2d/canvas_item.h"
#include "scene/animation/animation_tree_player.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/animation.h"
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
void AnimationTreePlayerEditor::edit(AnimationTreePlayer *p_anim_tree) {
anim_tree = p_anim_tree;

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@ -37,6 +37,34 @@
#include "scene/gui/button.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
#include "core/list.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/set.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "scene/gui/control.h"
class AcceptDialog;
class AnimationTreePlayer;
class Button;
class CheckButton;
class CustomPropertyEditor;
class EditorFileDialog;
class EditorNode;
class HScrollBar;
class HSlider;
class InputEvent;
class Label;
class LineEdit;
class MenuButton;
class OptionButton;
class Popup;
class PopupMenu;
class Tree;
class VScrollBar;
struct Color;
class AnimationTreePlayerEditor : public Control {
GDCLASS(AnimationTreePlayerEditor, Control);

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@ -30,12 +30,29 @@
#include "audio_stream_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/typedefs.h"
#include "core/vector.h"
#include "editor/editor_node.h"
#include "scene/2d/canvas_item.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
void AudioStreamEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {

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@ -35,6 +35,19 @@
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/color_rect.h"
#include "scene/resources/texture.h"
#include "core/math/math_defs.h"
#include "core/object.h"
#include "core/object_id.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "servers/audio/audio_stream.h"
class AudioStreamPlayer;
class Control;
class EditorNode;
class InputEvent;
class Label;
class ToolButton;
class AudioStreamEditor : public ColorRect {
GDCLASS(AudioStreamEditor, ColorRect);

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@ -31,6 +31,14 @@
#include "camera_editor_plugin.h"
#include "spatial_editor_plugin.h"
#include "core/class_db.h"
#include "core/math/math_defs.h"
#include "core/os/memory.h"
#include "scene/3d/camera.h"
#include "scene/gui/button.h"
class EditorNode;
class Node;
void CameraEditor::_node_removed(Node *p_node) {
if (p_node == node) {

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@ -33,6 +33,14 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/camera.h"
#include "core/object.h"
#include "core/ustring.h"
#include "scene/gui/control.h"
class Button;
class EditorNode;
class Node;
class Panel;
class CameraEditor : public Control {
GDCLASS(CameraEditor, Control);

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@ -32,7 +32,6 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "core/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@ -52,8 +51,48 @@
#include "scene/main/viewport.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/packed_scene.h"
#include <stdlib.h>
#include "core/array.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/engine.h"
#include "core/error_list.h"
#include "core/error_macros.h"
#include "core/io/resource_loader.h"
#include "core/math/geometry.h"
#include "core/math/math_funcs.h"
#include "core/node_path.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/resource.h"
#include "core/rid.h"
#include "core/string_name.h"
#include "core/undo_redo.h"
#include "editor/animation_track_editor.h"
#include "editor/editor_data.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/node_2d.h"
#include "scene/gui/base_button.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/timer.h"
#include "scene/resources/font.h"
#include "scene/resources/theme.h"
#include "servers/visual_server.h"
// Min and Max are power of two in order to play nicely with successive increment.
// That way, we can naturally reach a 100% zoom from boundaries.

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@ -38,8 +38,49 @@
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h"
#include "core/dictionary.h"
#include "core/list.h"
#include "core/map.h"
#include "core/math/math_defs.h"
#include "core/math/rect2.h"
#include "core/math/transform_2d.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/object_id.h"
#include "core/reference.h"
#include "core/typedefs.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "scene/gui/control.h"
#include "scene/gui/shortcut.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
class CanvasItemEditorViewport;
class AcceptDialog;
class Button;
class ButtonGroup;
class ConfirmationDialog;
class EditorData;
class EditorNode;
class EditorSelection;
class HScrollBar;
class HSplitContainer;
class InputEvent;
class Label;
class MenuButton;
class Node2D;
class Node;
class PanelContainer;
class PopupMenu;
class Timer;
class ToolButton;
class UndoRedo;
class VScrollBar;
class VSplitContainer;
class WindowDialog;
struct Color;
class CanvasItemEditorSelectedItem : public Object {
GDCLASS(CanvasItemEditorSelectedItem, Object);

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@ -30,6 +30,14 @@
#include "collision_polygon_2d_editor_plugin.h"
#include "core/os/memory.h"
#include "core/ustring.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/main/node.h"
class EditorNode;
class Node2D;
Node2D *CollisionPolygon2DEditor::_get_node() const {
return node;
}

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@ -32,6 +32,12 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/collision_polygon_2d.h"
#include "core/object.h"
class CollisionPolygon2D;
class EditorNode;
class Node2D;
class Node;
class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);

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@ -30,13 +30,40 @@
#include "collision_polygon_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/os/file_access.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
#include "scene/3d/camera.h"
#include "spatial_editor_plugin.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/math/aabb.h"
#include "core/math/basis.h"
#include "core/math/geometry.h"
#include "core/math/math_defs.h"
#include "core/math/plane.h"
#include "core/math/rect2.h"
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_node.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/texture.h"
void Polygon3DEditor::_notification(int p_what) {
switch (p_what) {

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@ -36,8 +36,27 @@
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/tool_button.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/gui/box_container.h"
class CanvasItemEditor;
class ArrayMesh;
class Camera;
class EditorNode;
class ImmediateGeometry;
class InputEvent;
class MenuButton;
class MeshInstance;
class Node;
class Panel;
class Spatial;
class SpatialMaterial;
class ToolButton;
class UndoRedo;
class Polygon3DEditor : public HBoxContainer {
GDCLASS(Polygon3DEditor, HBoxContainer);

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@ -38,6 +38,20 @@
#include "scene/resources/line_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
#include "core/class_db.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/os/input.h"
#include "core/os/input_event.h"
#include "core/os/keyboard.h"
#include "core/os/memory.h"
#include "core/undo_redo.h"
#include "editor/editor_node.h"
#include "scene/2d/collision_shape_2d.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
void CollisionShape2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {

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@ -34,10 +34,22 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/collision_shape_2d.h"
#include "core/math/transform_2d.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "scene/gui/control.h"
class CanvasItemEditor;
class CollisionShape2D;
class EditorNode;
class InputEvent;
class Node;
class UndoRedo;
class CollisionShape2DEditor : public Control {
GDCLASS(CollisionShape2DEditor, Control);

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@ -30,11 +30,31 @@
#include "cpu_particles_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/io/image_loader.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/separator.h"
#include "scene/resources/particles_material.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_list.h"
#include "core/error_macros.h"
#include "core/image.h"
#include "core/list.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/reference.h"
#include "core/variant.h"
#include "core/vector.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/spin_box.h"
#include "scene/main/node.h"
void CPUParticles2DEditorPlugin::edit(Object *p_object) {
particles = Object::cast_to<CPUParticles2D>(p_object);

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@ -36,6 +36,19 @@
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/file_dialog.h"
#include "core/object.h"
#include "core/ustring.h"
class CPUParticles2D;
class CheckBox;
class ConfirmationDialog;
class EditorFileDialog;
class EditorNode;
class HBoxContainer;
class MenuButton;
class OptionButton;
class SpinBox;
class UndoRedo;
class CPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);

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@ -31,6 +31,19 @@
#include "cpu_particles_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "core/class_db.h"
#include "core/math/vector3.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/scene_tree_editor.h"
#include "scene/3d/cpu_particles.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/main/node.h"
void CPUParticlesEditor::_node_removed(Node *p_node) {
if (p_node == node) {

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@ -32,6 +32,13 @@
#include "editor/plugins/particles_editor_plugin.h"
#include "scene/3d/cpu_particles.h"
#include "core/object.h"
#include "core/ustring.h"
#include "editor/editor_plugin.h"
class CPUParticles;
class EditorNode;
class Node;
class CPUParticlesEditor : public ParticlesEditorBase {
GDCLASS(CPUParticlesEditor, ParticlesEditorBase);

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@ -30,11 +30,30 @@
#include "curve_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/core_string_names.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/image.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/resource.h"
#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/popup_menu.h"
#include "scene/resources/font.h"
#include "scene/resources/texture.h"
CurveEditor::CurveEditor() {
_selected_point = -1;

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@ -34,6 +34,20 @@
#include "editor/editor_plugin.h"
#include "editor/editor_resource_preview.h"
#include "scene/resources/curve.h"
#include "core/array.h"
#include "core/math/transform_2d.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "editor/editor_inspector.h"
#include "scene/gui/control.h"
class EditorNode;
class InputEvent;
class PopupMenu;
class Resource;
class Texture;
// Edits a y(x) curve
class CurveEditor : public Control {

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@ -30,19 +30,44 @@
#include "editor_preview_plugins.h"
#include "core/io/file_access_memory.h"
#include <stdint.h>
#include "core/io/resource_loader.h"
#include "core/os/os.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "servers/audio/audio_stream.h"
#include "core/project_settings.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_list.h"
#include "core/error_macros.h"
#include "core/image.h"
#include "core/list.h"
#include "core/math/aabb.h"
#include "core/math/audio_frame.h"
#include "core/math/basis.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/os/file_access.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/rid_handle.h"
#include "core/script_language.h"
#include "core/set.h"
#include "core/typedefs.h"
#include "core/vector.h"
#include "scene/resources/font.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
#include "servers/audio_server.h"
#include "servers/visual_server.h"
void post_process_preview(Ref<Image> p_image) {
if (p_image->get_format() != Image::FORMAT_RGBA8) {

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@ -31,8 +31,17 @@
/*************************************************************************/
#include "editor/editor_resource_preview.h"
#include "core/safe_refcount.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/resource.h"
#include "core/rid.h"
#include "core/ustring.h"
#include "core/variant.h"
class Image;
class Texture;
void post_process_preview(Ref<Image> p_image);

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@ -30,9 +30,12 @@
#include "gradient_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "editor/editor_scale.h"
#include "spatial_editor_plugin.h"
#include "core/class_db.h"
#include "core/os/memory.h"
#include "core/undo_redo.h"
#include "core/vector.h"
#include "editor/editor_node.h"
Size2 GradientEditor::get_minimum_size() const {
return Size2(0, 60) * EDSCALE;

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@ -33,6 +33,14 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/gui/gradient_edit.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "editor/editor_inspector.h"
#include "scene/resources/gradient.h"
class EditorNode;
class GradientEditor : public GradientEdit {
GDCLASS(GradientEditor, GradientEdit);

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@ -30,8 +30,20 @@
#include "item_list_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "editor/editor_scale.h"
#include "core/class_db.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
bool ItemListPlugin::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;

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@ -37,6 +37,24 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
#include "core/list.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/item_list.h"
#include "scene/resources/texture.h"
class AcceptDialog;
class Button;
class EditorInspector;
class EditorNode;
class Node;
class ToolButton;
class Tree;
class ItemListPlugin : public Object {
GDCLASS(ItemListPlugin, Object);

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@ -30,6 +30,18 @@
#include "light_occluder_2d_editor_plugin.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/undo_redo.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/main/node.h"
class EditorNode;
class Node2D;
Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
if (!occluder.is_valid()) {

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@ -32,6 +32,15 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/light_occluder_2d.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/variant.h"
class EditorNode;
class LightOccluder2D;
class Node2D;
class Node;
class OccluderPolygon2D;
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);

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@ -30,6 +30,15 @@
#include "line_2d_editor_plugin.h"
#include "core/os/memory.h"
#include "core/undo_redo.h"
#include "core/ustring.h"
#include "scene/2d/line_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/main/node.h"
class EditorNode;
Node2D *Line2DEditor::_get_node() const {
return node;
}

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@ -32,6 +32,13 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/line_2d.h"
#include "core/object.h"
#include "core/variant.h"
class EditorNode;
class Line2D;
class Node2D;
class Node;
class Line2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Line2DEditor, AbstractPolygon2DEditor);

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@ -38,6 +38,32 @@
#include "scene/resources/particles_material.h"
#include "scene/resources/sky.h"
#include "scene/resources/world.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/math/basis.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/math/transform.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/os/memory.h"
#include "core/resource.h"
#include "core/variant.h"
#include "editor/editor_settings.h"
#include "scene/2d/canvas_item.h"
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/box_container.h"
#include "scene/main/node.h"
#include "scene/resources/mesh.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
class EditorNode;
void MaterialEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {

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@ -32,15 +32,28 @@
#include "editor/property_editor.h"
#include "scene/resources/primitive_meshes.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
#include "scene/resources/material.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "editor/editor_inspector.h"
#include "scene/gui/control.h"
#include "scene/resources/environment.h"
class ViewportContainer;
class Camera;
class DirectionalLight;
class EditorNode;
class MeshInstance;
class Node;
class Resource;
class TextureButton;
class Viewport;
class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);

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@ -35,6 +35,27 @@
#include "scene/main/viewport.h"
#include "scene/resources/world.h"
#include "scene/resources/mesh.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/math/aabb.h"
#include "core/math/basis.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/transform.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/variant.h"
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/spatial.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/main/node.h"
class EditorNode;
void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseMotion> mm = p_event;

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@ -37,6 +37,21 @@
#include "scene/3d/mesh_instance.h"
#include "scene/gui/viewport_container.h"
#include "scene/resources/material.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "editor/editor_inspector.h"
#include "scene/resources/mesh.h"
class Camera;
class DirectionalLight;
class EditorNode;
class InputEvent;
class MeshInstance;
class Node;
class Spatial;
class TextureButton;
class Viewport;
class MeshEditor : public ViewportContainer {
GDCLASS(MeshEditor, ViewportContainer);

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@ -37,6 +37,31 @@
#include "scene/gui/box_container.h"
#include "scene/resources/navigation_mesh.h"
#include "spatial_editor_plugin.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/reference.h"
#include "core/set.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_data.h"
#include "editor/editor_node.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/spin_box.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/mesh.h"
#include "scene/resources/shape.h"
void MeshInstanceEditor::_node_removed(Node *p_node) {
if (p_node == node) {

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@ -34,6 +34,19 @@
#include "editor/editor_plugin.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/spin_box.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/gui/control.h"
class AcceptDialog;
class ConfirmationDialog;
class EditorNode;
class MenuButton;
class MeshInstance;
class Node;
class SpinBox;
class MeshInstanceEditor : public Control {
GDCLASS(MeshInstanceEditor, Control);

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@ -34,6 +34,35 @@
#include "scene/gui/box_container.h"
#include "scene/resources/multimesh.h"
#include "spatial_editor_plugin.h"
#include "core/class_db.h"
#include "core/error_macros.h"
#include "core/map.h"
#include "core/math/basis.h"
#include "core/math/face3.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/plane.h"
#include "core/math/transform.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/reference.h"
#include "core/typedefs.h"
#include "editor/editor_node.h"
#include "editor/scene_tree_editor.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/visual_instance.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/main/node.h"
#include "scene/resources/mesh.h"
void MultiMeshEditor::_node_removed(Node *p_node) {
if (p_node == node) {

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@ -34,6 +34,23 @@
#include "editor/editor_plugin.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/gui/spin_box.h"
#include "core/node_path.h"
#include "core/object.h"
#include "core/ustring.h"
#include "scene/gui/control.h"
class AcceptDialog;
class ConfirmationDialog;
class EditorNode;
class HSlider;
class LineEdit;
class MenuButton;
class MultiMeshInstance;
class Node;
class OptionButton;
class Panel;
class SceneTreeDialog;
class SpinBox;
class MultiMeshEditor : public Control {
GDCLASS(MultiMeshEditor, Control);

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@ -30,6 +30,17 @@
#include "navigation_polygon_editor_plugin.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "core/undo_redo.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/2d/navigation_polygon.h"
#include "scene/main/node.h"
class EditorNode;
class Node2D;
Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (!navpoly.is_valid()) {

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@ -32,6 +32,15 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation_polygon.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/variant.h"
class EditorNode;
class NavigationPolygon;
class NavigationPolygonInstance;
class Node2D;
class Node;
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);

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@ -31,10 +31,32 @@
#include "particles_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/cpu_particles.h"
#include "scene/resources/particles_material.h"
#include "scene/resources/world.h"
#include "core/class_db.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/map.h"
#include "core/math/aabb.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/plane.h"
#include "core/math/transform.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/os/memory.h"
#include "core/typedefs.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/scene_tree_editor.h"
#include "scene/3d/spatial.h"
#include "scene/3d/visual_instance.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
#include "scene/main/node.h"
bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
bool use_normals = emission_fill->get_selected() == 1;

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@ -33,6 +33,22 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/gui/spin_box.h"
#include "core/math/face3.h"
#include "core/node_path.h"
#include "core/object.h"
#include "core/pool_vector.h"
#include "scene/gui/control.h"
class ConfirmationDialog;
class EditorFileDialog;
class HBoxContainer;
class MenuButton;
class OptionButton;
class Panel;
class SceneTreeDialog;
class Spatial;
class SpinBox;
struct Vector3;
class ParticlesEditorBase : public Control {
GDCLASS(ParticlesEditorBase, Control);

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@ -31,11 +31,29 @@
#include "path_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/world.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/math/transform_2d.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_node.h"
#include "scene/2d/path_2d.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/curve.h"
#include "scene/resources/texture.h"
void Path2DEditor::_notification(int p_what) {
switch (p_what) {

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@ -34,8 +34,23 @@
#include "editor/editor_plugin.h"
#include "scene/2d/path_2d.h"
#include "scene/gui/tool_button.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "scene/gui/box_container.h"
class CanvasItemEditor;
class Control;
class EditorNode;
class InputEvent;
class MenuButton;
class Node;
class Panel;
class Path2D;
class Separator;
class ToolButton;
class UndoRedo;
class Path2DEditor : public HBoxContainer {
GDCLASS(Path2DEditor, HBoxContainer);

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@ -32,8 +32,31 @@
#include "core/os/keyboard.h"
#include "scene/resources/curve.h"
#include "scene/resources/world.h"
#include "spatial_editor_plugin.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/math/basis.h"
#include "core/math/geometry.h"
#include "core/math/math_defs.h"
#include "core/math/plane.h"
#include "core/math/transform.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/undo_redo.h"
#include "core/vector.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/3d/camera.h"
#include "scene/3d/path.h"
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/material.h"
String PathSpatialGizmo::get_handle_name(int p_idx) const {
Ref<Curve3D> c = path->get_curve();

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@ -32,6 +32,23 @@
#include "editor/spatial_editor_gizmos.h"
#include "scene/3d/path.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
class Camera;
class EditorNode;
class InputEvent;
class MenuButton;
class Path;
class Separator;
class Spatial;
class ToolButton;
class PathSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PathSpatialGizmo, EditorSpatialGizmo);

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@ -29,9 +29,18 @@
/*************************************************************************/
#include "physical_bone_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/physics_body.h"
#include "scene/resources/world.h"
#include "core/class_db.h"
#include "core/error_macros.h"
#include "core/os/memory.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
class EditorNode;
void PhysicalBoneEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint);

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@ -31,8 +31,14 @@
/*************************************************************************/
#include "editor/editor_node.h"
#include "core/object.h"
#include "core/ustring.h"
#include "editor/editor_plugin.h"
class PhysicalBone;
class EditorNode;
class HBoxContainer;
class ToolButton;
class PhysicalBoneEditor : public Object {
GDCLASS(PhysicalBoneEditor, Object);

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@ -31,14 +31,50 @@
#include "polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/os/file_access.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/panel.h"
#include "scene/resources/world.h"
#include "core/class_db.h"
#include "core/math/geometry.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/math/transform_2d.h"
#include "core/node_path.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/polygon_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
class EditorNode;
class Node2D;
Node2D *Polygon2DEditor::_get_node() const {
return node;

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@ -32,6 +32,33 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/gui/scroll_container.h"
#include "core/array.h"
#include "core/color.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/pool_vector.h"
#include "core/reference.h"
#include "core/vector.h"
#include "scene/gui/base_button.h"
class AcceptDialog;
class Button;
class EditorNode;
class HScrollBar;
class HSlider;
class InputEvent;
class Label;
class MenuButton;
class Node2D;
class Node;
class Panel;
class Polygon2D;
class ScrollContainer;
class SpinBox;
class TextureRect;
class ToolButton;
class VBoxContainer;
class VScrollBar;
class Polygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);

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@ -31,10 +31,30 @@
#include "resource_preloader_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/world.h"
#include "core/class_db.h"
#include "core/dictionary.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/os/memory.h"
#include "core/resource.h"
#include "core/string_name.h"
#include "core/undo_redo.h"
#include "core/vector.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/main/resource_preloader.h"
class InputEvent;
void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
}

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@ -36,6 +36,23 @@
#include "scene/gui/file_dialog.h"
#include "scene/gui/tree.h"
#include "scene/main/resource_preloader.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "scene/gui/panel_container.h"
class AcceptDialog;
class Button;
class Control;
class EditorFileDialog;
class EditorNode;
class InputEvent;
class ResourcePreloader;
class Tree;
class UndoRedo;
template <class T> class Vector;
class ResourcePreloaderEditor : public PanelContainer {
GDCLASS(ResourcePreloaderEditor, PanelContainer);

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@ -32,7 +32,27 @@
#include "editor/spatial_editor_gizmos.h"
#include "scene/resources/occluder_shape.h"
#include "scene/resources/world.h"
#include "core/class_db.h"
#include "core/engine.h"
#include "core/local_vector.h"
#include "core/math/math_defs.h"
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/reference.h"
#include "core/string_name.h"
#include "core/undo_redo.h"
#include "editor/editor_node.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/occluder.h"
#include "scene/3d/portal.h"
#include "scene/3d/room.h"
#include "scene/3d/room_manager.h"
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
void RoomManagerEditorPlugin::_flip_portals() {
if (_room_manager) {

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@ -37,6 +37,16 @@
#include "scene/3d/room.h"
#include "scene/3d/room_manager.h"
#include "scene/resources/material.h"
#include "core/object.h"
#include "core/ustring.h"
class EditorNode;
class Occluder;
class Portal;
class Room;
class RoomManager;
class ToolButton;
class UndoRedo;
class RoomManagerEditorPlugin : public EditorPlugin {
GDCLASS(RoomManagerEditorPlugin, EditorPlugin);

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@ -29,9 +29,30 @@
/*************************************************************************/
#include "root_motion_editor_plugin.h"
#include "editor/editor_node.h"
#include "scene/3d/skeleton.h"
#include "scene/main/viewport.h"
#include "core/class_db.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/map.h"
#include "core/os/memory.h"
#include "core/reference.h"
#include "core/set.h"
#include "core/string_name.h"
#include "core/typedefs.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/animation.h"
#include "scene/resources/texture.h"
void EditorPropertyRootMotion::_confirmed() {
TreeItem *ti = filters->get_selected();

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@ -34,6 +34,14 @@
#include "editor/editor_spin_slider.h"
#include "editor/property_selector.h"
#include "scene/animation/animation_tree.h"
#include "core/node_path.h"
#include "core/object.h"
#include "core/ustring.h"
#include "core/variant.h"
class Button;
class ConfirmationDialog;
class Tree;
class EditorPropertyRootMotion : public EditorProperty {
GDCLASS(EditorPropertyRootMotion, EditorProperty);

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@ -36,7 +36,6 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_run_script.h"
#include "editor/editor_scale.h"
@ -50,6 +49,49 @@
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
#include "text_editor.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/dictionary.h"
#include "core/error_macros.h"
#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
#include "core/map.h"
#include "core/math/math_funcs.h"
#include "core/math/transform_2d.h"
#include "core/os/input_event.h"
#include "core/os/main_loop.h"
#include "core/os/memory.h"
#include "core/pair.h"
#include "core/string_name.h"
#include "core/undo_redo.h"
#include "core/version_generated.gen.h"
#include "editor/editor_data.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_help.h"
#include "editor/editor_help_search.h"
#include "editor/inspector_dock.h"
#include "editor/script_create_dialog.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/timer.h"
#include "scene/resources/text_file.h"
#include "scene/resources/texture.h"
/*** SCRIPT EDITOR ****/

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@ -46,6 +46,46 @@
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "scene/resources/text_file.h"
#include "core/array.h"
#include "core/error_list.h"
#include "core/list.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/resource.h"
#include "core/set.h"
#include "core/typedefs.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/panel_container.h"
class Button;
class ConfigFile;
class Control;
class EditorFileDialog;
class EditorHelpSearch;
class EditorNode;
class HSplitContainer;
class InputEvent;
class ItemList;
class Label;
class LineEdit;
class MenuButton;
class Node;
class PopupMenu;
class ScriptCreateDialog;
class SyntaxHighlighter;
class TabContainer;
class TextFile;
class Texture;
class TextureRect;
class Timer;
class ToolButton;
class Tree;
class VSplitContainer;
class ScriptEditorQuickOpen : public ConfirmationDialog {
GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog);

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@ -38,6 +38,37 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/script_editor_debugger.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/dictionary.h"
#include "core/error_list.h"
#include "core/error_macros.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/math/transform_2d.h"
#include "core/node_path.h"
#include "core/os/file_access.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/script_language.h"
#include "core/set.h"
#include "core/string_name.h"
#include "core/typedefs.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/texture.h"
void ConnectionInfoDialog::ok_pressed() {
}

View File

@ -36,6 +36,31 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "script_editor_plugin.h"
#include "core/color.h"
#include "core/list.h"
#include "core/map.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "editor/code_editor.h"
class ColorPicker;
class Control;
class HBoxContainer;
class InputEvent;
class Label;
class MenuButton;
class Node;
class PopupMenu;
class PopupPanel;
class RichTextLabel;
class Script;
class SyntaxHighlighter;
class Texture;
class Tree;
struct ScriptCodeCompletionOption;
class ConnectionInfoDialog : public AcceptDialog {
GDCLASS(ConnectionInfoDialog, AcceptDialog);

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@ -38,8 +38,34 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/property_editor.h"
#include "servers/visual/shader_types.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_list.h"
#include "core/error_macros.h"
#include "core/map.h"
#include "core/math/transform_2d.h"
#include "core/os/file_access.h"
#include "core/os/input_event.h"
#include "core/os/main_loop.h"
#include "core/os/memory.h"
#include "core/string_name.h"
#include "core/variant.h"
#include "core/vector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/tool_button.h"
#include "servers/visual/shader_language.h"
#include "servers/visual_server.h"
struct ScriptCodeCompletionOption;
/*** SHADER SCRIPT EDITOR ****/

View File

@ -39,6 +39,19 @@
#include "scene/main/timer.h"
#include "scene/resources/shader.h"
#include "servers/visual/shader_language.h"
#include "core/list.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
class Button;
class ConfirmationDialog;
class EditorNode;
class InputEvent;
class MenuButton;
class PopupMenu;
struct ScriptCodeCompletionOption;
class ShaderTextEditor : public CodeTextEditor {
GDCLASS(ShaderTextEditor, CodeTextEditor);

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@ -31,10 +31,16 @@
#include "skeleton_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/gui/box_container.h"
#include "scene/resources/world.h"
#include "thirdparty/misc/clipper.hpp"
#include "core/class_db.h"
#include "core/os/memory.h"
#include "core/undo_redo.h"
#include "editor/editor_node.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
class Node;
void Skeleton2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {

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@ -34,6 +34,15 @@
#include "editor/editor_plugin.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/spin_box.h"
#include "core/object.h"
#include "core/ustring.h"
#include "scene/gui/control.h"
class AcceptDialog;
class EditorNode;
class MenuButton;
class Node;
class Skeleton2D;
class Skeleton2DEditor : public Control {
GDCLASS(Skeleton2DEditor, Control);

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@ -32,6 +32,11 @@
#include "scene/3d/skeleton.h"
#include "scene/animation/skeleton_ik.h"
#include "core/class_db.h"
#include "core/os/memory.h"
#include "editor/editor_node.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
void SkeletonIKEditorPlugin::_play() {
if (!skeleton_ik) {

View File

@ -32,8 +32,12 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "core/object.h"
#include "core/ustring.h"
class SkeletonIK;
class Button;
class EditorNode;
class SkeletonIKEditorPlugin : public EditorPlugin {
GDCLASS(SkeletonIKEditorPlugin, EditorPlugin);

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@ -33,9 +33,7 @@
#include "core/math/camera_matrix.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "core/project_settings.h"
#include "core/sort_array.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@ -48,15 +46,58 @@
#include "scene/3d/mesh_instance.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/room_manager.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/visual_instance.h"
#include "scene/gui/viewport_container.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/skin.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/engine.h"
#include "core/io/resource_loader.h"
#include "core/map.h"
#include "core/math/basis.h"
#include "core/math/geometry.h"
#include "core/math/math_funcs.h"
#include "core/math/plane.h"
#include "core/math/rect2.h"
#include "core/node_path.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/os/os.h"
#include "core/pool_vector.h"
#include "core/rid_handle.h"
#include "core/script_language.h"
#include "core/set.h"
#include "core/string_name.h"
#include "core/undo_redo.h"
#include "editor/animation_track_editor.h"
#include "editor/editor_data.h"
#include "editor/inspector_dock.h"
#include "editor/scene_tree_dock.h"
#include "editor/scene_tree_editor.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/separator.h"
#include "scene/gui/shortcut.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tool_button.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/shader.h"
#include "scene/resources/shape.h"
#include "scene/resources/style_box.h"
#include "servers/physics_server.h"
#define DISTANCE_DEFAULT 4

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@ -39,6 +39,35 @@
#include "scene/3d/skeleton.h"
#include "scene/3d/visual_instance.h"
#include "scene/gui/panel_container.h"
#include "core/color.h"
#include "core/dictionary.h"
#include "core/error_macros.h"
#include "core/hash_map.h"
#include "core/list.h"
#include "core/math/aabb.h"
#include "core/math/math_defs.h"
#include "core/math/transform.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/object.h"
#include "core/object_id.h"
#include "core/resource.h"
#include "core/rid.h"
#include "core/typedefs.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "scene/3d/spatial.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/container.h"
#include "scene/gui/control.h"
#include "scene/gui/spin_box.h"
#include "scene/main/node.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
class Camera;
class SpatialEditor;
@ -46,6 +75,30 @@ class EditorSpatialGizmoPlugin;
class ViewportContainer;
class SpatialEditorViewport;
class Environment;
class AcceptDialog;
class CheckBox;
class ConfirmationDialog;
class EditorData;
class EditorNode;
class EditorSelection;
class Gradient;
class HSplitContainer;
class InputEvent;
class InputEventMouseButton;
class InputEventMouseMotion;
class InputEventWithModifiers;
class Label;
class LineEdit;
class MenuButton;
class OptionButton;
class PanelContainer;
class Plane;
class PopupMenu;
class SkinReference;
class TriangleMesh;
class UndoRedo;
class VSplitContainer;
class Viewport;
class EditorSpatialGizmo : public SpatialGizmo {
GDCLASS(EditorSpatialGizmo, SpatialGizmo);

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@ -1,966 +0,0 @@
/*************************************************************************/
/* spatial_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_EDITOR_PLUGIN_H
#define SPATIAL_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/light.h"
#include "scene/3d/visual_instance.h"
#include "scene/gui/panel_container.h"
class Camera;
class SpatialEditor;
class EditorSpatialGizmoPlugin;
class ViewportContainer;
class SpatialEditorViewport;
class EditorSpatialGizmo : public SpatialGizmo {
GDCLASS(EditorSpatialGizmo, SpatialGizmo);
bool selected;
bool instanced;
public:
void set_selected(bool p_selected) { selected = p_selected; }
bool is_selected() const { return selected; }
struct Instance {
RID instance;
Ref<Mesh> mesh;
Ref<Material> material;
Ref<SkinReference> skin_reference;
RID skeleton;
bool billboard;
bool unscaled;
bool can_intersect;
bool extra_margin;
Instance() {
billboard = false;
unscaled = false;
can_intersect = false;
extra_margin = false;
}
void create_instance(Spatial *p_base, bool p_hidden = false);
};
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
struct Handle {
Vector3 pos;
bool billboard;
};
Vector<Vector3> handles;
Vector<Vector3> secondary_handles;
float selectable_icon_size;
bool billboard_handle;
bool valid;
bool hidden;
Spatial *base;
Vector<Instance> instances;
Spatial *spatial_node;
EditorSpatialGizmoPlugin *gizmo_plugin;
void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Spatial>(p_node)); }
protected:
static void _bind_methods();
public:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
virtual bool is_handle_highlighted(int p_idx) const;
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx);
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void set_spatial_node(Spatial *p_node);
Spatial *get_spatial_node() const { return spatial_node; }
Ref<EditorSpatialGizmoPlugin> get_plugin() const { return gizmo_plugin; }
Vector3 get_handle_pos(int p_idx) const;
bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = nullptr, bool p_sec_first = false);
virtual void clear();
virtual void create();
virtual void transform();
virtual void redraw();
virtual void free();
virtual bool is_editable() const;
void set_hidden(bool p_hidden);
void set_plugin(EditorSpatialGizmoPlugin *p_plugin);
EditorSpatialGizmo();
~EditorSpatialGizmo();
};
class ViewportRotationControl : public Control {
GDCLASS(ViewportRotationControl, Control);
struct Axis2D {
Vector2 screen_point;
float z_axis = -99.0;
int axis = -1;
};
struct Axis2DCompare {
_FORCE_INLINE_ bool operator()(const Axis2D &l, const Axis2D &r) const {
return l.z_axis < r.z_axis;
}
};
SpatialEditorViewport *viewport = nullptr;
Vector<Color> axis_colors;
Vector<int> axis_menu_options;
Vector2i orbiting_mouse_start;
bool orbiting = false;
int focused_axis = -2;
const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
protected:
static void _bind_methods();
void _notification(int p_what);
void _gui_input(Ref<InputEvent> p_event);
void _draw();
void _draw_axis(const Axis2D &p_axis);
void _get_sorted_axis(Vector<Axis2D> &r_axis);
void _update_focus();
void _on_mouse_exited();
public:
void set_viewport(SpatialEditorViewport *p_viewport);
};
class SpatialEditorViewport : public Control {
GDCLASS(SpatialEditorViewport, Control);
friend class SpatialEditor;
friend class ViewportRotationControl;
enum {
VIEW_TOP,
VIEW_BOTTOM,
VIEW_LEFT,
VIEW_RIGHT,
VIEW_FRONT,
VIEW_REAR,
VIEW_CENTER_TO_ORIGIN,
VIEW_CENTER_TO_SELECTION,
VIEW_ALIGN_TRANSFORM_WITH_VIEW,
VIEW_ALIGN_ROTATION_WITH_VIEW,
VIEW_PERSPECTIVE,
VIEW_ENVIRONMENT,
VIEW_ORTHOGONAL,
VIEW_HALF_RESOLUTION,
VIEW_AUDIO_LISTENER,
VIEW_AUDIO_DOPPLER,
VIEW_GIZMOS,
VIEW_INFORMATION,
VIEW_FPS,
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
VIEW_DISPLAY_OVERDRAW,
VIEW_DISPLAY_SHADELESS,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
VIEW_AUTO_ORTHOGONAL,
VIEW_PORTAL_CULLING,
};
enum ViewType {
VIEW_TYPE_USER,
VIEW_TYPE_TOP,
VIEW_TYPE_BOTTOM,
VIEW_TYPE_LEFT,
VIEW_TYPE_RIGHT,
VIEW_TYPE_FRONT,
VIEW_TYPE_REAR,
};
public:
enum {
GIZMO_BASE_LAYER = 27,
GIZMO_EDIT_LAYER = 26,
GIZMO_GRID_LAYER = 25,
MISC_TOOL_LAYER = 24
};
enum NavigationScheme {
NAVIGATION_GODOT,
NAVIGATION_MAYA,
NAVIGATION_MODO,
};
enum FreelookNavigationScheme {
FREELOOK_DEFAULT,
FREELOOK_PARTIALLY_AXIS_LOCKED,
FREELOOK_FULLY_AXIS_LOCKED,
};
private:
int index;
bool _project_settings_change_pending;
ViewType view_type;
void _menu_option(int p_option);
void _set_auto_orthogonal();
Spatial *preview_node;
AABB *preview_bounds;
Vector<String> selected_files;
AcceptDialog *accept;
Node *target_node;
Point2 drop_pos;
EditorNode *editor;
EditorData *editor_data;
EditorSelection *editor_selection;
UndoRedo *undo_redo;
CheckBox *preview_camera;
ViewportContainer *viewport_container;
MenuButton *view_menu;
Control *surface;
Viewport *viewport;
Camera *camera;
bool transforming;
bool orthogonal;
bool auto_orthogonal;
bool lock_rotation;
float gizmo_scale;
bool freelook_active;
real_t freelook_speed;
Vector2 previous_mouse_position;
Label *info_label;
Label *cinema_label;
Label *locked_label;
Label *zoom_limit_label;
VBoxContainer *top_right_vbox;
ViewportRotationControl *rotation_control;
Gradient *frame_time_gradient;
Label *fps_label;
struct _RayResult {
Spatial *item;
float depth;
int handle;
_FORCE_INLINE_ bool operator<(const _RayResult &p_rr) const { return depth < p_rr.depth; }
};
void _update_name();
void _compute_edit(const Point2 &p_point);
void _clear_selected();
void _select_clicked(bool p_append, bool p_single, bool p_allow_locked = false);
void _select(Node *p_node, bool p_append, bool p_single);
ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = nullptr, bool p_alt_select = false);
void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
Vector3 _get_ray_pos(const Vector2 &p_pos) const;
Vector3 _get_ray(const Vector2 &p_pos) const;
Point2 _point_to_screen(const Vector3 &p_point);
Transform _get_camera_transform() const;
int get_selected_count() const;
Vector3 _get_camera_position() const;
Vector3 _get_camera_normal() const;
Vector3 _get_screen_to_space(const Vector3 &p_vector3);
void _select_region();
bool _gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false);
void _nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
void _nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
void _nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
void _nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
float get_znear() const;
float get_zfar() const;
float get_fov() const;
ObjectID clicked;
Vector<_RayResult> selection_results;
bool clicked_includes_current;
bool clicked_wants_append;
bool selection_in_progress = false;
PopupMenu *selection_menu;
enum NavigationZoomStyle {
NAVIGATION_ZOOM_VERTICAL,
NAVIGATION_ZOOM_HORIZONTAL
};
enum NavigationMode {
NAVIGATION_NONE,
NAVIGATION_PAN,
NAVIGATION_ZOOM,
NAVIGATION_ORBIT,
NAVIGATION_LOOK
};
public:
enum TransformMode {
TRANSFORM_NONE,
TRANSFORM_ROTATE,
TRANSFORM_TRANSLATE,
TRANSFORM_SCALE
};
enum TransformPlane {
TRANSFORM_VIEW,
TRANSFORM_X_AXIS,
TRANSFORM_Y_AXIS,
TRANSFORM_Z_AXIS,
TRANSFORM_YZ,
TRANSFORM_XZ,
TRANSFORM_XY,
};
struct EditData {
TransformMode mode;
TransformPlane plane;
Transform original;
Vector3 click_ray;
Vector3 click_ray_pos;
Vector3 center;
Vector3 orig_gizmo_pos;
int edited_gizmo;
Point2 mouse_pos;
Point2 original_mouse_pos;
bool snap;
Ref<EditorSpatialGizmo> gizmo;
int gizmo_handle;
Variant gizmo_initial_value;
Vector3 gizmo_initial_pos;
} _edit;
private:
struct Cursor {
Vector3 pos;
float x_rot, y_rot, distance, fov_scale;
Vector3 eye_pos; // Used in freelook mode
bool region_select;
Point2 region_begin, region_end;
Cursor() {
// These rotations place the camera in +X +Y +Z, aka south east, facing north west.
x_rot = 0.5;
y_rot = -0.5;
distance = 4;
fov_scale = 1.0;
region_select = false;
}
};
// Viewport camera supports movement smoothing,
// so one cursor is the real cursor, while the other can be an interpolated version.
Cursor cursor; // Immediate cursor
Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
void scale_fov(real_t p_fov_offset);
void reset_fov();
void scale_cursor_distance(real_t scale);
void set_freelook_active(bool active_now);
void scale_freelook_speed(real_t scale);
real_t zoom_indicator_delay;
int zoom_failed_attempts_count = 0;
RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];
String last_message;
String message;
float message_time;
void set_message(String p_message, float p_time = 5);
void _view_settings_confirmed(float p_interp_delta);
void _update_camera(float p_interp_delta);
Transform to_camera_transform(const Cursor &p_cursor) const;
void _draw();
void _surface_mouse_enter();
void _surface_mouse_exit();
void _surface_focus_enter();
void _surface_focus_exit();
void _sinput(const Ref<InputEvent> &p_event);
void _update_freelook(real_t delta);
SpatialEditor *spatial_editor;
Camera *previewing;
Camera *preview;
bool previewing_cinema;
bool _is_node_locked(const Node *p_node);
void _preview_exited_scene();
void _toggle_camera_preview(bool);
void _toggle_cinema_preview(bool);
void _init_gizmo_instance(int p_idx);
void _finish_gizmo_instances();
void _selection_result_pressed(int);
void _selection_menu_hide();
void _list_select(Ref<InputEventMouseButton> b);
Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
Vector3 _get_instance_position(const Point2 &p_pos) const;
static AABB _calculate_spatial_bounds(const Spatial *p_parent, bool p_exclude_toplevel_transform = true);
Node *_sanitize_preview_node(Node *p_node) const;
void _create_preview(const Vector<String> &files) const;
void _remove_preview();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
void _perform_drop_data();
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _project_settings_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void update_surface() { surface->update(); }
void update_transform_gizmo_view();
void set_can_preview(Camera *p_preview);
void set_state(const Dictionary &p_state);
Dictionary get_state() const;
void reset();
bool is_freelook_active() const { return freelook_active; }
void focus_selection();
void assign_pending_data_pointers(
Spatial *p_preview_node,
AABB *p_preview_bounds,
AcceptDialog *p_accept);
Viewport *get_viewport_node() { return viewport; }
Camera *get_camera() { return camera; } // return the default camera object.
SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index);
<<<<<<< HEAD
public:
ViewportContainer *get_viewport_container() const { return viewport_container; }
float get_gizmo_scale() { return gizmo_scale; };
Vector3 get_camera_normal() const;
Vector3 get_ray_pos(const Vector2 &p_pos) const;
Vector3 get_ray(const Vector2 &p_pos) const;
=======
~SpatialEditorViewport();
>>>>>>> upstream/3.x
};
class SpatialEditorSelectedItem : public Object {
GDCLASS(SpatialEditorSelectedItem, Object);
public:
AABB aabb;
Transform original; // original location when moving
Transform original_local;
Transform last_xform; // last transform
bool last_xform_dirty;
Spatial *sp;
RID sbox_instance;
RID sbox_instance_offset;
RID sbox_instance_xray;
RID sbox_instance_xray_offset;
SpatialEditorSelectedItem() {
sp = nullptr;
last_xform_dirty = true;
}
~SpatialEditorSelectedItem();
};
class SpatialEditorViewportContainer : public Container {
GDCLASS(SpatialEditorViewportContainer, Container);
public:
enum View {
VIEW_USE_1_VIEWPORT,
VIEW_USE_2_VIEWPORTS,
VIEW_USE_2_VIEWPORTS_ALT,
VIEW_USE_3_VIEWPORTS,
VIEW_USE_3_VIEWPORTS_ALT,
VIEW_USE_4_VIEWPORTS,
};
private:
View view;
bool mouseover;
float ratio_h;
float ratio_v;
bool hovering_v;
bool hovering_h;
bool dragging_v;
bool dragging_h;
Vector2 drag_begin_pos;
Vector2 drag_begin_ratio;
void _gui_input(const Ref<InputEvent> &p_event);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_view(View p_view);
View get_view();
SpatialEditorViewportContainer();
};
class SpatialEditor : public VBoxContainer {
GDCLASS(SpatialEditor, VBoxContainer);
public:
static const unsigned int VIEWPORTS_COUNT = 4;
//Make sure the entries has the same order as in the MenuOption enum!
enum ToolMode {
TOOL_MODE_SELECT = 0,
TOOL_MODE_MOVE,
TOOL_MODE_ROTATE,
TOOL_MODE_SCALE,
TOOL_MODE_LIST_SELECT,
TOOL_LOCK_SELECTED,
TOOL_UNLOCK_SELECTED,
TOOL_GROUP_SELECTED,
TOOL_UNGROUP_SELECTED,
TOOL_CONVERT_ROOMS,
TOOL_MODE_EXTERNAL,
TOOL_MAX
};
enum ToolOptions {
TOOL_OPT_LOCAL_COORDS,
TOOL_OPT_USE_SNAP,
TOOL_OPT_OVERRIDE_CAMERA,
TOOL_OPT_MAX
};
enum ExternalToolMode {
EX_TOOL_MODE_SELECT,
EX_TOOL_MODE_MOVE,
EX_TOOL_MODE_ROTATE,
EX_TOOL_MODE_SCALE,
EX_TOOL_MAX
};
private:
EditorNode *editor;
EditorSelection *editor_selection;
SpatialEditorViewportContainer *viewport_base;
SpatialEditorViewport *viewports[VIEWPORTS_COUNT];
VSplitContainer *shader_split;
HSplitContainer *left_panel_split;
HSplitContainer *right_panel_split;
/////
ToolMode tool_mode;
VisualServer::ScenarioDebugMode scenario_debug;
RID origin;
RID origin_instance;
bool origin_enabled;
RID grid[3];
RID grid_instance[3];
bool grid_visible[3]; //currently visible
bool grid_enable[3]; //should be always visible if true
bool grid_enabled;
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3];
Ref<SpatialMaterial> gizmo_color[3];
Ref<SpatialMaterial> plane_gizmo_color[3];
Ref<ShaderMaterial> rotate_gizmo_color[3];
Ref<SpatialMaterial> gizmo_color_hl[3];
Ref<SpatialMaterial> plane_gizmo_color_hl[3];
Ref<ShaderMaterial> rotate_gizmo_color_hl[3];
int over_gizmo_handle;
float snap_translate_value;
float snap_rotate_value;
float snap_scale_value;
Ref<ArrayMesh> selection_box_xray;
Ref<ArrayMesh> selection_box;
RID indicators;
RID indicators_instance;
RID cursor_mesh;
RID cursor_instance;
Ref<SpatialMaterial> indicator_mat;
Ref<ShaderMaterial> grid_mat[3];
Ref<SpatialMaterial> cursor_material;
// Scene drag and drop support
Spatial *preview_node;
AABB preview_bounds;
struct Gizmo {
bool visible;
float scale;
Transform transform;
} gizmo;
//Make sure the entries has the same order as in the ToolMode enum!
enum MenuOption {
MENU_TOOL_SELECT = 0,
MENU_TOOL_MOVE,
MENU_TOOL_ROTATE,
MENU_TOOL_SCALE,
MENU_TOOL_LIST_SELECT,
MENU_LOCK_SELECTED,
MENU_UNLOCK_SELECTED,
MENU_GROUP_SELECTED,
MENU_UNGROUP_SELECTED,
MENU_TOOL_CONVERT_ROOMS,
MENU_TOOL_EXTERNAL,
MENU_TOOL_LOCAL_COORDS,
MENU_TOOL_USE_SNAP,
MENU_TOOL_OVERRIDE_CAMERA,
MENU_TRANSFORM_CONFIGURE_SNAP,
MENU_TRANSFORM_DIALOG,
MENU_VIEW_USE_1_VIEWPORT,
MENU_VIEW_USE_2_VIEWPORTS,
MENU_VIEW_USE_2_VIEWPORTS_ALT,
MENU_VIEW_USE_3_VIEWPORTS,
MENU_VIEW_USE_3_VIEWPORTS_ALT,
MENU_VIEW_USE_4_VIEWPORTS,
MENU_VIEW_ORIGIN,
MENU_VIEW_GRID,
MENU_VIEW_PORTAL_CULLING,
MENU_VIEW_OCCLUSION_CULLING,
MENU_VIEW_GIZMOS_3D_ICONS,
MENU_VIEW_CAMERA_SETTINGS,
MENU_SNAP_TO_FLOOR,
};
Button *tool_button[TOOL_MAX];
Button *tool_option_button[TOOL_OPT_MAX];
MenuButton *transform_menu;
PopupMenu *gizmos_menu;
MenuButton *view_menu = nullptr;
AcceptDialog *accept;
ConfirmationDialog *snap_dialog;
ConfirmationDialog *xform_dialog;
ConfirmationDialog *settings_dialog;
bool snap_enabled;
bool snap_key_enabled;
LineEdit *snap_translate;
LineEdit *snap_rotate;
LineEdit *snap_scale;
PanelContainer *menu_panel;
LineEdit *xform_translate[3];
LineEdit *xform_rotate[3];
LineEdit *xform_scale[3];
OptionButton *xform_type;
VBoxContainer *settings_vbc;
SpinBox *settings_fov;
SpinBox *settings_znear;
SpinBox *settings_zfar;
void _snap_changed();
void _snap_update();
void _xform_dialog_action();
void _menu_item_pressed(int p_option);
void _menu_item_toggled(bool pressed, int p_option);
void _menu_gizmo_toggled(int p_option);
void _update_camera_override_button(bool p_game_running);
void _update_camera_override_viewport(Object *p_viewport);
HBoxContainer *hbc_menu;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
PanelContainer *context_menu_container;
HBoxContainer *hbc_context_menu;
void _generate_selection_boxes();
UndoRedo *undo_redo;
int camera_override_viewport_id;
void _init_indicators();
void _update_context_menu_stylebox();
void _update_gizmos_menu();
void _update_gizmos_menu_theme();
void _init_grid();
void _finish_indicators();
void _finish_grid();
void _toggle_maximize_view(Object *p_viewport);
Node *custom_camera;
Object *_get_editor_data(Object *p_what);
Ref<Environment> viewport_environment;
Spatial *selected;
void _request_gizmo(Object *p_obj);
static SpatialEditor *singleton;
void _node_removed(Node *p_node);
Vector<Ref<EditorSpatialGizmoPlugin>> gizmo_plugins_by_priority;
Vector<Ref<EditorSpatialGizmoPlugin>> gizmo_plugins_by_name;
void _register_all_gizmos();
bool is_any_freelook_active() const;
void _refresh_menu_icons();
protected:
void _notification(int p_what);
//void _gui_input(InputEvent p_event);
void _unhandled_key_input(Ref<InputEvent> p_event);
static void _bind_methods();
public:
static SpatialEditor *get_singleton() { return singleton; }
void snap_cursor_to_plane(const Plane &p_plane);
Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
float get_znear() const { return settings_znear->get_value(); }
float get_zfar() const { return settings_zfar->get_value(); }
float get_fov() const { return settings_fov->get_value(); }
Transform get_gizmo_transform() const { return gizmo.transform; }
bool is_gizmo_visible() const { return gizmo.visible; }
ToolMode get_tool_mode() const { return tool_mode; }
bool are_local_coords_enabled() const { return tool_option_button[SpatialEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }
bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }
float get_translate_snap() const;
float get_rotate_snap() const;
float get_scale_snap() const;
Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
void update_grid();
void update_transform_gizmo();
void update_portal_tools();
void show_advanced_portal_tools(bool p_show);
void update_all_gizmos(Node *p_node = nullptr);
void snap_selected_nodes_to_floor();
void select_gizmo_highlight_axis(int p_axis);
void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
Dictionary get_state() const;
void set_state(const Dictionary &p_state);
Ref<Environment> get_viewport_environment() { return viewport_environment; }
UndoRedo *get_undo_redo() { return undo_redo; }
void add_control_to_menu_panel(Control *p_control);
void remove_control_from_menu_panel(Control *p_control);
void add_control_to_left_panel(Control *p_control);
void remove_control_from_left_panel(Control *p_control);
void add_control_to_right_panel(Control *p_control);
void remove_control_from_right_panel(Control *p_control);
void move_control_to_left_panel(Control *p_control);
void move_control_to_right_panel(Control *p_control);
VSplitContainer *get_shader_split();
Spatial *get_selected() { return selected; }
int get_over_gizmo_handle() const { return over_gizmo_handle; }
void set_over_gizmo_handle(int idx) { over_gizmo_handle = idx; }
void set_can_preview(Camera *p_preview);
void set_message(String p_message, float p_time = 5);
SpatialEditorViewport *get_editor_viewport(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
return viewports[p_idx];
}
void add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
void remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
void edit(Spatial *p_spatial);
void clear();
SpatialEditor(EditorNode *p_editor);
~SpatialEditor();
private:
ExternalToolMode external_tool_mode = EX_TOOL_MODE_SELECT;
Vector<Transform> externals;
public:
void set_tool_mode(ToolMode p_tool_mode);
bool is_tool_external() const { return tool_mode == TOOL_MODE_EXTERNAL; }
ExternalToolMode get_external_tool_mode() const { return external_tool_mode; }
void set_external_tool_mode(ExternalToolMode p_external_tool_mode) { external_tool_mode = p_external_tool_mode; }
void append_to_externals(Transform p_transform) { externals.push_back(p_transform); }
void append_array_to_externals(Vector<Transform> p_transforms) { externals.append_array(p_transforms); }
void clear_externals() { externals.clear(); }
Vector<Transform> get_externals() const { return externals; }
public:
Ref<EditorSpatialGizmoPlugin> get_gizmo_plugin(const String &p_plugin);
};
class SpatialEditorPlugin : public EditorPlugin {
GDCLASS(SpatialEditorPlugin, EditorPlugin);
SpatialEditor *spatial_editor;
EditorNode *editor;
protected:
static void _bind_methods();
public:
void snap_cursor_to_plane(const Plane &p_plane);
SpatialEditor *get_spatial_editor() { return spatial_editor; }
virtual String get_name() const { return "3D"; }
bool has_main_screen() const { return true; }
virtual void make_visible(bool p_visible);
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual Dictionary get_state() const;
virtual void set_state(const Dictionary &p_state);
virtual void clear() { spatial_editor->clear(); }
virtual void edited_scene_changed();
SpatialEditorPlugin(EditorNode *p_node);
~SpatialEditorPlugin();
};
class EditorSpatialGizmoPlugin : public Resource {
GDCLASS(EditorSpatialGizmoPlugin, Resource);
public:
static const int VISIBLE = 0;
static const int HIDDEN = 1;
static const int ON_TOP = 2;
protected:
int current_state;
List<EditorSpatialGizmo *> current_gizmos;
HashMap<String, Vector<Ref<SpatialMaterial>>> materials;
static void _bind_methods();
virtual bool has_gizmo(Spatial *p_spatial);
virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
public:
void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
void create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
void create_handle_material(const String &p_name, bool p_billboard = false, const Ref<Texture> &p_icon = nullptr);
void add_material(const String &p_name, Ref<SpatialMaterial> p_material);
Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
virtual String get_name() const;
virtual int get_priority() const;
virtual bool can_be_hidden() const;
virtual bool is_selectable_when_hidden() const;
virtual void redraw(EditorSpatialGizmo *p_gizmo);
virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
void set_state(int p_state);
int get_state() const;
void unregister_gizmo(EditorSpatialGizmo *p_gizmo);
EditorSpatialGizmoPlugin();
virtual ~EditorSpatialGizmoPlugin();
};
#endif

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@ -40,6 +40,32 @@
#include "scene/resources/bit_map.h"
#include "thirdparty/misc/clipper.hpp"
#include "scene/resources/mesh.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/image.h"
#include "core/math/geometry.h"
#include "core/math/rect2.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/reference.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_node.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/node_2d.h"
#include "scene/2d/sprite.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/spin_box.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/texture.h"
void SpriteEditor::_node_removed(Node *p_node) {
if (p_node == node) {

View File

@ -34,6 +34,20 @@
#include "editor/editor_plugin.h"
#include "scene/2d/sprite.h"
#include "scene/gui/spin_box.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "scene/gui/control.h"
class AcceptDialog;
class Button;
class ConfirmationDialog;
class EditorNode;
class MenuButton;
class Node;
class SpinBox;
class Sprite;
class SpriteEditor : public Control {
GDCLASS(SpriteEditor, Control);

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@ -33,14 +33,47 @@
#include "core/io/resource_loader.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/resources/world.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/dictionary.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/resource.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "core/vector.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "scene/2d/animated_sprite.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
}

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@ -38,6 +38,31 @@
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/set.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
class AcceptDialog;
class Button;
class CheckButton;
class ConfirmationDialog;
class Control;
class EditorFileDialog;
class EditorNode;
class InputEvent;
class ItemList;
class ScrollContainer;
class SpinBox;
class SpriteFrames;
class TextureRect;
class ToolButton;
class Tree;
class UndoRedo;
template <class T> class PoolVector;
class SpriteFramesEditor : public HSplitContainer {
GDCLASS(SpriteFramesEditor, HSplitContainer);

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@ -31,6 +31,13 @@
#include "style_box_editor_plugin.h"
#include "editor/editor_scale.h"
#include "core/class_db.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "scene/gui/control.h"
class EditorNode;
bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) {
return Object::cast_to<StyleBox>(p_object) != nullptr;

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@ -35,6 +35,15 @@
#include "scene/gui/option_button.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/style_box.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
class Control;
class EditorNode;
class StyleBoxPreview : public VBoxContainer {
GDCLASS(StyleBoxPreview, VBoxContainer);

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@ -32,6 +32,24 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/dictionary.h"
#include "core/error_macros.h"
#include "core/math/transform_2d.h"
#include "core/math/vector2.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/typedefs.h"
#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/text_edit.h"
#include "scene/resources/text_file.h"
#include "scene/resources/texture.h"
void TextEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) {
highlighters[p_highlighter->get_name()] = p_highlighter;

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@ -31,6 +31,26 @@
/*************************************************************************/
#include "script_editor_plugin.h"
#include "core/color.h"
#include "core/list.h"
#include "core/map.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
#include "editor/code_editor.h"
class Control;
class HBoxContainer;
class InputEvent;
class MenuButton;
class PopupMenu;
class SyntaxHighlighter;
class TextFile;
class Texture;
struct Vector2;
class TextEditor : public ScriptEditorBase {
GDCLASS(TextEditor, ScriptEditorBase);

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@ -32,6 +32,19 @@
#include "editor/editor_scale.h"
#include "scene/resources/dynamic_font.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/image.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/node.h"
#include "scene/resources/font.h"
#include "scene/resources/texture.h"
class EditorNode;
TextureRect *TexturePreview::get_texture_display() {
return texture_display;

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@ -33,6 +33,16 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/resources/texture.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "editor/editor_inspector.h"
#include "scene/gui/margin_container.h"
class EditorNode;
class Label;
class Texture;
class TextureRect;
class TexturePreview : public MarginContainer {
GDCLASS(TexturePreview, MarginContainer);

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@ -34,8 +34,35 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/panel.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/transform_2d.h"
#include "core/os/input_event.h"
#include "core/os/main_loop.h"
#include "core/os/memory.h"
#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "core/variant.h"
#include "editor/editor_node.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "servers/visual_server.h"
/**
@author Mariano Suligoy

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@ -38,6 +38,30 @@
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
#include "core/dictionary.h"
#include "core/list.h"
#include "core/map.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/rid.h"
#include "core/ustring.h"
#include "scene/gui/box_container.h"
class Button;
class EditorNode;
class HScrollBar;
class InputEvent;
class NinePatchRect;
class OptionButton;
class Panel;
class SpinBox;
class Sprite3D;
class Sprite;
class ToolButton;
class UndoRedo;
class VScrollBar;
/**
@author Mariano Suligoy

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@ -34,6 +34,43 @@
#include "editor/editor_resource_picker.h"
#include "editor/editor_scale.h"
#include "editor/progress_dialog.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/error_macros.h"
#include "core/io/resource_loader.h"
#include "core/math/vector2.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/typedefs.h"
#include "core/variant.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/plugins/theme_editor_preview.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/control.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/timer.h"
#include "scene/resources/font.h"
#include "scene/resources/texture.h"
void ThemeItemImportTree::_update_items_tree() {
import_items_tree->clear();

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@ -38,8 +38,42 @@
#include "scene/gui/texture_rect.h"
#include "scene/resources/theme.h"
#include "theme_editor_preview.h"
#include "editor/editor_node.h"
#include "core/list.h"
#include "core/map.h"
#include "core/object.h"
#include "core/ordered_hash_map.h"
#include "core/reference.h"
#include "core/resource.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/resources/style_box.h"
class Button;
class CheckButton;
class Control;
class EditorFileDialog;
class EditorNode;
class Font;
class InputEvent;
class ItemList;
class Label;
class LineEdit;
class Node;
class OptionButton;
class PanelContainer;
class TabContainer;
class Tabs;
class Texture;
class TextureRect;
class ThemeEditorPreview;
class Timer;
class Tree;
class TreeItem;
struct Color;
class ThemeItemImportTree : public VBoxContainer {
GDCLASS(ThemeItemImportTree, VBoxContainer);

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@ -30,12 +30,45 @@
#include "theme_editor_preview.h"
#include "core/math/math_funcs.h"
#include "core/os/input.h"
#include "core/project_settings.h"
#include "scene/resources/packed_scene.h"
#include "editor/editor_scale.h"
#include "core/class_db.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/math/rect2.h"
#include "core/math/transform_2d.h"
#include "core/math/vector2.h"
#include "core/os/input_event.h"
#include "core/os/memory.h"
#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/variant.h"
#include "editor/editor_node.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/resources/theme.h"
constexpr double REFRESH_TIMER = 1.5;

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@ -48,8 +48,23 @@
#include "scene/gui/text_edit.h"
#include "scene/gui/tree.h"
#include "scene/resources/theme.h"
#include "editor/editor_node.h"
#include "core/color.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "scene/resources/font.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/style_box.h"
class Button;
class ColorRect;
class Control;
class InputEvent;
class MarginContainer;
class ScrollContainer;
class Theme;
struct Vector2;
class ThemeEditorPreview : public VBoxContainer {
GDCLASS(ThemeEditorPreview, VBoxContainer);

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@ -30,6 +30,15 @@
#include "viewport_preview_editor_plugin.h"
#include "core/os/memory.h"
#include "core/reference.h"
#include "editor/editor_inspector.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/viewport.h"
#include "scene/resources/texture.h"
class EditorNode;
bool EditorInspectorPluginViewportPreview::can_handle(Object *p_object) {
return Object::cast_to<Viewport>(p_object) != nullptr;
}

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