Add missing newlines to the generated default_env.tres in new projects. This prevents unnecessary whitespace changes in VCS diffs when saving a scene for the first time in a new project. - Calinou
053b54b67c
This commit is contained in:
Relintai 2022-07-25 19:05:27 +02:00
parent e8f8904e56
commit 335d98afcd

View File

@ -30,50 +30,39 @@
#include "project_manager.h"
#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/translation.h"
#include "core/version.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "editor_themes.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"
#include "servers/navigation_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/engine.h"
#include "core/error_list.h"
#include "core/error_macros.h"
#include "core/image.h"
#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/zip_io.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/input_event.h"
#include "core/os/keyboard.h"
#include "core/os/main_loop.h"
#include "core/os/memory.h"
#include "core/os/os.h"
#include "core/pool_vector.h"
#include "core/print_string.h"
#include "core/project_settings.h"
#include "core/set.h"
#include "core/sort_array.h"
#include "core/translation.h"
#include "core/typedefs.h"
#include "core/vector.h"
#include "core/version.h"
#include "core/version_generated.gen.h"
#include "editor/editor_about.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "editor_themes.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/base_button.h"
#include "scene/gui/button.h"
@ -81,12 +70,23 @@
#include "scene/gui/container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/link_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/texture.h"
#include "servers/navigation_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "thirdparty/minizip/ioapi.h"
#include "thirdparty/minizip/unzip.h"
@ -514,7 +514,9 @@ private:
set_message(TTR("Couldn't create project.pandemonium in project path."), MESSAGE_ERROR);
} else {
f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
f->store_line("");
f->store_line("[sub_resource type=\"ProceduralSky\" id=1]");
f->store_line("");
f->store_line("[resource]");
f->store_line("background_mode = 2");
f->store_line("background_sky = SubResource( 1 )");