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Changed the default color theme for the editor. Added the old one as a new Godot 3 preset.
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@ -344,7 +344,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// Theme
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_initial_set("interface/theme/preset", "Default");
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hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Alien,Arc,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT);
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hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Godot 3,Alien,Arc,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/theme/icon_and_font_color", 0);
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hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/theme/base_color", Color(0.2, 0.23, 0.31));
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@ -309,6 +309,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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// Please, use alphabet order if you've added new theme here(After "Default" and "Custom")
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if (preset == "Default") {
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preset_accent_color = Color(0.22, 0.47, 0.62);
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preset_base_color = Color(0.15, 0.19, 0.23);
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preset_contrast = default_contrast;
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} else if (preset == "Godot 3") {
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preset_accent_color = Color(0.41, 0.61, 0.91);
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preset_base_color = Color(0.2, 0.23, 0.31);
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preset_contrast = default_contrast;
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