mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
Removed TileMap, and TileSet.
This commit is contained in:
parent
7acd98dcf0
commit
50af60ded6
@ -150,8 +150,6 @@
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#include "editor/plugins/texture_editor_plugin.h"
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#include "editor/plugins/texture_region_editor_plugin.h"
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#include "editor/plugins/theme_editor_plugin.h"
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#include "editor/plugins/tile_map_editor_plugin.h"
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#include "editor/plugins/tile_set_editor_plugin.h"
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#include "editor/plugins/viewport_preview_editor_plugin.h"
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#include "editor/progress_dialog.h"
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#include "editor/project_export.h"
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@ -1707,29 +1705,6 @@ void EditorNode::_dialog_action(String p_file) {
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}
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} break;
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case FILE_EXPORT_TILESET: {
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Ref<TileSet> tileset;
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if (FileAccess::exists(p_file) && file_export_lib_merge->is_pressed()) {
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tileset = ResourceLoader::load(p_file, "TileSet");
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if (tileset.is_null()) {
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show_accept(TTR("Can't load TileSet for merging!"), TTR("OK"));
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return;
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}
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} else {
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tileset = Ref<TileSet>(memnew(TileSet));
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}
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TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), tileset, true);
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Error err = ResourceSaver::save(p_file, tileset);
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if (err) {
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show_accept(TTR("Error saving TileSet!"), TTR("OK"));
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return;
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}
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} break;
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case RESOURCE_SAVE:
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case RESOURCE_SAVE_AS: {
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ERR_FAIL_COND(saving_resource.is_null());
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@ -2390,26 +2365,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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project_export->popup_export();
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} break;
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case FILE_EXPORT_TILESET: {
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//Make sure that the scene has a root before trying to convert to tileset
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if (!editor_data.get_edited_scene_root()) {
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show_accept(TTR("This operation can't be done without a root node."), TTR("OK"));
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break;
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}
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List<String> extensions;
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Ref<TileSet> ml(memnew(TileSet));
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ResourceSaver::get_recognized_extensions(ml, &extensions);
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file_export_lib->clear_filters();
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for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
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file_export_lib->add_filter("*." + E->get());
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}
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file_export_lib->popup_centered_ratio();
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file_export_lib->set_title(TTR("Export Tile Set"));
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} break;
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case FILE_IMPORT_SUBSCENE: {
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if (!editor_data.get_edited_scene_root()) {
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show_accept(TTR("This operation can't be done without a selected node."), TTR("OK"));
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@ -5821,7 +5776,7 @@ EditorNode::EditorNode() {
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EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
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EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
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EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
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EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,TileSet");
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EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script");
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EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
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EDITOR_DEF("run/auto_save/save_before_running", true);
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@ -6153,7 +6108,6 @@ EditorNode::EditorNode() {
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pm_export->set_name("Export");
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p->add_child(pm_export);
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p->add_submenu_item(TTR("Convert To..."), "Export");
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pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet...")), FILE_EXPORT_TILESET);
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pm_export->connect("id_pressed", this, "_menu_option");
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p->add_separator();
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@ -6752,8 +6706,6 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(ItemListEditorPlugin(this)));
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add_editor_plugin(memnew(Polygon3DEditorPlugin(this)));
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add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this)));
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add_editor_plugin(memnew(TileSetEditorPlugin(this)));
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add_editor_plugin(memnew(TileMapEditorPlugin(this)));
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add_editor_plugin(memnew(SpriteFramesEditorPlugin(this)));
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add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
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add_editor_plugin(memnew(RoomManagerEditorPlugin(this)));
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@ -130,7 +130,6 @@ private:
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FILE_EXPORT_PROJECT,
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FILE_INSTALL_ANDROID_SOURCE,
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FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
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FILE_EXPORT_TILESET,
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FILE_SAVE_OPTIMIZED,
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FILE_OPEN_RECENT,
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FILE_OPEN_OLD_SCENE,
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File diff suppressed because it is too large
Load Diff
@ -1,256 +0,0 @@
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/*************************************************************************/
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/* tile_map_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_MAP_EDITOR_PLUGIN_H
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#define TILE_MAP_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/tile_map.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/tool_button.h"
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class TileMapEditor : public VBoxContainer {
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GDCLASS(TileMapEditor, VBoxContainer);
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enum Tool {
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TOOL_NONE,
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TOOL_PAINTING,
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TOOL_ERASING,
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TOOL_RECTANGLE_PAINT,
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TOOL_RECTANGLE_ERASE,
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TOOL_LINE_PAINT,
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TOOL_LINE_ERASE,
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TOOL_SELECTING,
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TOOL_BUCKET,
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TOOL_PICKING,
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TOOL_PASTING
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};
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enum Options {
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OPTION_COPY,
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OPTION_ERASE_SELECTION,
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OPTION_FIX_INVALID,
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OPTION_CUT
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};
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TileMap *node;
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bool manual_autotile;
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bool priority_atlastile;
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Vector2 manual_position;
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EditorNode *editor;
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UndoRedo *undo_redo;
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Control *canvas_item_editor_viewport;
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LineEdit *search_box;
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HSlider *size_slider;
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ItemList *palette;
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ItemList *manual_palette;
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Label *info_message;
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HBoxContainer *toolbar;
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HBoxContainer *toolbar_right;
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Label *tile_info;
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MenuButton *options;
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ToolButton *paint_button;
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ToolButton *bucket_fill_button;
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ToolButton *picker_button;
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ToolButton *select_button;
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ToolButton *flip_horizontal_button;
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ToolButton *flip_vertical_button;
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ToolButton *rotate_left_button;
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ToolButton *rotate_right_button;
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ToolButton *clear_transform_button;
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CheckBox *manual_button;
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CheckBox *priority_button;
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Tool tool;
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Tool last_tool;
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bool selection_active;
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bool mouse_over;
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bool flip_h;
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bool flip_v;
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bool transpose;
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Point2i autotile_coord;
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Point2i rectangle_begin;
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Rect2i rectangle;
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Point2i over_tile;
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bool refocus_over_tile;
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bool *bucket_cache_visited;
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Rect2i bucket_cache_rect;
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int bucket_cache_tile;
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PoolVector<Vector2> bucket_cache;
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List<Point2i> bucket_queue;
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struct CellOp {
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int idx;
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bool xf;
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bool yf;
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bool tr;
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Vector2 ac;
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CellOp() :
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idx(TileMap::INVALID_CELL),
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xf(false),
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yf(false),
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tr(false) {}
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};
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Map<Point2i, CellOp> paint_undo;
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struct TileData {
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Point2i pos;
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int cell;
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bool flip_h;
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bool flip_v;
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bool transpose;
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Point2i autotile_coord;
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TileData() :
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cell(TileMap::INVALID_CELL),
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flip_h(false),
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flip_v(false),
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transpose(false) {}
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};
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List<TileData> copydata;
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Map<Point2i, CellOp> undo_data;
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Vector<int> invalid_cell;
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void _pick_tile(const Point2 &p_pos);
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PoolVector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
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void _fill_points(const PoolVector<Vector2> &p_points, const Dictionary &p_op);
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void _erase_points(const PoolVector<Vector2> &p_points);
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void _select(const Point2i &p_from, const Point2i &p_to);
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void _erase_selection();
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void _draw_grid(Control *p_viewport, const Rect2 &p_rect) const;
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void _draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
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void _draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
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void _clear_bucket_cache();
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void _update_copydata();
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Vector<int> get_selected_tiles() const;
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void set_selected_tiles(Vector<int> p_tile);
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void _manual_toggled(bool p_enabled);
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void _priority_toggled(bool p_enabled);
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void _text_entered(const String &p_text);
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void _text_changed(const String &p_text);
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void _sbox_input(const Ref<InputEvent> &p_ie);
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void _update_palette();
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void _update_button_tool();
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void _button_tool_select(int p_tool);
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void _menu_option(int p_option);
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void _palette_selected(int index);
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void _palette_multi_selected(int index, bool selected);
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void _palette_input(const Ref<InputEvent> &p_event);
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Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
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void _start_undo(const String &p_action);
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void _finish_undo();
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void _create_set_cell_undo_redo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new);
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void _set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, const Point2i &p_autotile_coord = Point2());
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void _canvas_mouse_enter();
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void _canvas_mouse_exit();
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void _tileset_settings_changed();
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void _icon_size_changed(float p_value);
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void _clear_transform();
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void _flip_horizontal();
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void _flip_vertical();
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void _rotate(int steps);
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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CellOp _get_op_from_cell(const Point2i &p_pos);
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public:
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HBoxContainer *get_toolbar() const { return toolbar; }
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HBoxContainer *get_toolbar_right() const { return toolbar_right; }
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Label *get_tile_info() const { return tile_info; }
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bool forward_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(Node *p_tile_map);
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TileMapEditor(EditorNode *p_editor);
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~TileMapEditor();
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};
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class TileMapEditorPlugin : public EditorPlugin {
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GDCLASS(TileMapEditorPlugin, EditorPlugin);
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TileMapEditor *tile_map_editor;
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protected:
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void _notification(int p_what);
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public:
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { tile_map_editor->forward_canvas_draw_over_viewport(p_overlay); }
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virtual String get_name() const { return "TileMap"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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TileMapEditorPlugin(EditorNode *p_node);
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~TileMapEditorPlugin();
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};
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#endif // TILE_MAP_EDITOR_PLUGIN_H
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File diff suppressed because it is too large
Load Diff
@ -1,298 +0,0 @@
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/*************************************************************************/
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/* tile_set_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
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/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
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/* the following conditions: */
|
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/* */
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/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_SET_EDITOR_PLUGIN_H
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#define TILE_SET_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "scene/2d/sprite.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/tile_set.h"
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#define WORKSPACE_MARGIN Vector2(10, 10)
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class TilesetEditorContext;
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class TileSetEditor : public HSplitContainer {
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friend class TileSetEditorPlugin;
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friend class TilesetEditorContext;
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GDCLASS(TileSetEditor, HSplitContainer);
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enum TextureToolButtons {
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TOOL_TILESET_ADD_TEXTURE,
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TOOL_TILESET_REMOVE_TEXTURE,
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TOOL_TILESET_CREATE_SCENE,
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TOOL_TILESET_MERGE_SCENE,
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TOOL_TILESET_MAX
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};
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enum WorkspaceMode {
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WORKSPACE_EDIT,
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WORKSPACE_CREATE_SINGLE,
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WORKSPACE_CREATE_AUTOTILE,
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WORKSPACE_CREATE_ATLAS,
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WORKSPACE_MODE_MAX
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};
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enum EditMode {
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EDITMODE_REGION,
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EDITMODE_COLLISION,
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EDITMODE_OCCLUSION,
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EDITMODE_NAVIGATION,
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EDITMODE_BITMASK,
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EDITMODE_PRIORITY,
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EDITMODE_ICON,
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EDITMODE_Z_INDEX,
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EDITMODE_MAX
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};
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enum TileSetTools {
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SELECT_PREVIOUS,
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SELECT_NEXT,
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TOOL_SELECT,
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BITMASK_COPY,
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BITMASK_PASTE,
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BITMASK_CLEAR,
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SHAPE_NEW_POLYGON,
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SHAPE_NEW_RECTANGLE,
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SHAPE_TOGGLE_TYPE,
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SHAPE_DELETE,
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SHAPE_KEEP_INSIDE_TILE,
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TOOL_GRID_SNAP,
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||||
ZOOM_OUT,
|
||||
ZOOM_1,
|
||||
ZOOM_IN,
|
||||
VISIBLE_INFO,
|
||||
TOOL_MAX
|
||||
};
|
||||
|
||||
struct SubtileData {
|
||||
Array collisions;
|
||||
Ref<OccluderPolygon2D> occlusion_shape;
|
||||
Ref<NavigationPolygon> navigation_shape;
|
||||
};
|
||||
|
||||
Ref<TileSet> tileset;
|
||||
TilesetEditorContext *helper;
|
||||
EditorNode *editor;
|
||||
UndoRedo *undo_redo;
|
||||
|
||||
ConfirmationDialog *cd;
|
||||
AcceptDialog *err_dialog;
|
||||
EditorFileDialog *texture_dialog;
|
||||
|
||||
ItemList *texture_list;
|
||||
int option;
|
||||
ToolButton *tileset_toolbar_buttons[TOOL_TILESET_MAX];
|
||||
MenuButton *tileset_toolbar_tools;
|
||||
Map<String, Ref<Texture>> texture_map;
|
||||
|
||||
bool creating_shape;
|
||||
int dragging_point;
|
||||
bool tile_names_visible;
|
||||
Vector2 region_from;
|
||||
Rect2 edited_region;
|
||||
bool draw_edited_region;
|
||||
Vector2 edited_shape_coord;
|
||||
PoolVector2Array current_shape;
|
||||
Map<Vector2i, SubtileData> current_tile_data;
|
||||
Map<Vector2, uint32_t> bitmask_map_copy;
|
||||
|
||||
Vector2 snap_step;
|
||||
Vector2 snap_offset;
|
||||
Vector2 snap_separation;
|
||||
|
||||
Ref<Shape2D> edited_collision_shape;
|
||||
Ref<OccluderPolygon2D> edited_occlusion_shape;
|
||||
Ref<NavigationPolygon> edited_navigation_shape;
|
||||
|
||||
int current_item_index;
|
||||
Sprite *preview;
|
||||
ScrollContainer *scroll;
|
||||
Label *empty_message;
|
||||
Control *workspace_container;
|
||||
bool draw_handles;
|
||||
Control *workspace_overlay;
|
||||
Control *workspace;
|
||||
Button *tool_workspacemode[WORKSPACE_MODE_MAX];
|
||||
Button *tool_editmode[EDITMODE_MAX];
|
||||
HSeparator *separator_editmode;
|
||||
HBoxContainer *toolbar;
|
||||
ToolButton *tools[TOOL_MAX];
|
||||
VSeparator *separator_shape_toggle;
|
||||
VSeparator *separator_bitmask;
|
||||
VSeparator *separator_delete;
|
||||
VSeparator *separator_grid;
|
||||
SpinBox *spin_priority;
|
||||
SpinBox *spin_z_index;
|
||||
WorkspaceMode workspace_mode;
|
||||
EditMode edit_mode;
|
||||
int current_tile;
|
||||
|
||||
float max_scale;
|
||||
float min_scale;
|
||||
float scale_ratio;
|
||||
|
||||
void update_texture_list();
|
||||
void update_texture_list_icon();
|
||||
|
||||
void add_texture(Ref<Texture> p_texture);
|
||||
void remove_texture(Ref<Texture> p_texture);
|
||||
|
||||
Ref<Texture> get_current_texture();
|
||||
|
||||
static void _import_node(Node *p_node, Ref<TileSet> p_library);
|
||||
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
|
||||
void _undo_redo_import_scene(Node *p_scene, bool p_merge);
|
||||
|
||||
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
|
||||
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
||||
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
void edit(const Ref<TileSet> &p_tileset);
|
||||
static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
|
||||
|
||||
TileSetEditor(EditorNode *p_editor);
|
||||
~TileSetEditor();
|
||||
|
||||
private:
|
||||
void _on_tileset_toolbar_button_pressed(int p_index);
|
||||
void _on_tileset_toolbar_confirm();
|
||||
void _on_texture_list_selected(int p_index);
|
||||
void _on_textures_added(const PoolStringArray &p_paths);
|
||||
void _on_edit_mode_changed(int p_edit_mode);
|
||||
void _on_workspace_mode_changed(int p_workspace_mode);
|
||||
void _on_workspace_overlay_draw();
|
||||
void _on_workspace_draw();
|
||||
void _on_workspace_process();
|
||||
void _on_scroll_container_input(const Ref<InputEvent> &p_event);
|
||||
void _on_workspace_input(const Ref<InputEvent> &p_ie);
|
||||
void _on_tool_clicked(int p_tool);
|
||||
void _on_priority_changed(float val);
|
||||
void _on_z_index_changed(float val);
|
||||
void _on_grid_snap_toggled(bool p_val);
|
||||
Vector<Vector2> _get_collision_shape_points(const Ref<Shape2D> &p_shape);
|
||||
Vector<Vector2> _get_edited_shape_points();
|
||||
void _set_edited_shape_points(const Vector<Vector2> &points);
|
||||
void _update_tile_data();
|
||||
void _update_toggle_shape_button();
|
||||
void _select_next_tile();
|
||||
void _select_previous_tile();
|
||||
Array _get_tiles_in_current_texture(bool sorted = false);
|
||||
bool _sort_tiles(Variant p_a, Variant p_b);
|
||||
Vector2 _get_subtiles_count(int p_tile_id);
|
||||
void _select_next_subtile();
|
||||
void _select_previous_subtile();
|
||||
void _select_next_shape();
|
||||
void _select_previous_shape();
|
||||
void _set_edited_collision_shape(const Ref<Shape2D> &p_shape);
|
||||
void _set_snap_step(Vector2 p_val);
|
||||
void _set_snap_off(Vector2 p_val);
|
||||
void _set_snap_sep(Vector2 p_val);
|
||||
|
||||
void _validate_current_tile_id();
|
||||
void _select_edited_shape_coord();
|
||||
void _undo_tile_removal(int p_id);
|
||||
|
||||
void _zoom_in();
|
||||
void _zoom_out();
|
||||
void _zoom_reset();
|
||||
void _zoom_on_position(float p_zoom, const Vector2 &p_position);
|
||||
|
||||
void draw_highlight_current_tile();
|
||||
void draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>());
|
||||
void draw_tile_subdivision(int p_id, Color p_color) const;
|
||||
void draw_edited_region_subdivision() const;
|
||||
void draw_grid_snap();
|
||||
void draw_polygon_shapes();
|
||||
void close_shape(const Vector2 &shape_anchor);
|
||||
void select_coord(const Vector2 &coord);
|
||||
Vector2 snap_point(const Vector2 &point);
|
||||
void update_workspace_tile_mode();
|
||||
void update_workspace_minsize();
|
||||
void update_edited_region(const Vector2 &end_point);
|
||||
int get_grabbed_point(const Vector2 &p_mouse_pos, real_t grab_threshold);
|
||||
bool is_within_grabbing_distance_of_first_point(const Vector2 &p_pos, real_t p_grab_threshold);
|
||||
|
||||
int get_current_tile() const;
|
||||
void set_current_tile(int p_id);
|
||||
};
|
||||
|
||||
class TilesetEditorContext : public Object {
|
||||
friend class TileSetEditor;
|
||||
GDCLASS(TilesetEditorContext, Object);
|
||||
|
||||
Ref<TileSet> tileset;
|
||||
TileSetEditor *tileset_editor;
|
||||
bool snap_options_visible;
|
||||
|
||||
public:
|
||||
bool _hide_script_from_inspector() { return true; }
|
||||
void set_tileset(const Ref<TileSet> &p_tileset);
|
||||
|
||||
private:
|
||||
void set_snap_options_visible(bool p_visible);
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
TilesetEditorContext(TileSetEditor *p_tileset_editor);
|
||||
};
|
||||
|
||||
class TileSetEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(TileSetEditorPlugin, EditorPlugin);
|
||||
|
||||
TileSetEditor *tileset_editor;
|
||||
Button *tileset_editor_button;
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
virtual String get_name() const { return "TileSet"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
void set_state(const Dictionary &p_state);
|
||||
Dictionary get_state() const;
|
||||
|
||||
TileSetEditorPlugin(EditorNode *p_node);
|
||||
};
|
||||
|
||||
#endif // TILE_SET_EDITOR_PLUGIN_H
|
File diff suppressed because it is too large
Load Diff
@ -1,360 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* tile_map.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef TILE_MAP_H
|
||||
#define TILE_MAP_H
|
||||
|
||||
#include "core/self_list.h"
|
||||
#include "core/vset.h"
|
||||
#include "scene/2d/navigation_2d.h"
|
||||
#include "scene/2d/node_2d.h"
|
||||
#include "scene/resources/tile_set.h"
|
||||
|
||||
class CollisionObject2D;
|
||||
|
||||
class TileMap : public Node2D {
|
||||
GDCLASS(TileMap, Node2D);
|
||||
|
||||
public:
|
||||
enum Mode {
|
||||
MODE_SQUARE,
|
||||
MODE_ISOMETRIC,
|
||||
MODE_CUSTOM
|
||||
};
|
||||
|
||||
enum HalfOffset {
|
||||
HALF_OFFSET_X,
|
||||
HALF_OFFSET_Y,
|
||||
HALF_OFFSET_DISABLED,
|
||||
HALF_OFFSET_NEGATIVE_X,
|
||||
HALF_OFFSET_NEGATIVE_Y,
|
||||
};
|
||||
|
||||
enum TileOrigin {
|
||||
TILE_ORIGIN_TOP_LEFT,
|
||||
TILE_ORIGIN_CENTER,
|
||||
TILE_ORIGIN_BOTTOM_LEFT
|
||||
};
|
||||
|
||||
private:
|
||||
enum DataFormat {
|
||||
FORMAT_1 = 0,
|
||||
FORMAT_2
|
||||
};
|
||||
|
||||
Ref<TileSet> tile_set;
|
||||
Size2i cell_size;
|
||||
int quadrant_size;
|
||||
Mode mode;
|
||||
Transform2D custom_transform;
|
||||
HalfOffset half_offset;
|
||||
bool use_parent;
|
||||
CollisionObject2D *collision_parent;
|
||||
bool use_kinematic;
|
||||
Navigation2D *navigation;
|
||||
bool show_collision = false;
|
||||
|
||||
union PosKey {
|
||||
struct {
|
||||
int16_t x;
|
||||
int16_t y;
|
||||
};
|
||||
uint32_t key;
|
||||
|
||||
//using a more precise comparison so the regions can be sorted later
|
||||
bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
|
||||
|
||||
bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
|
||||
|
||||
PosKey to_quadrant(const int &p_quadrant_size) const {
|
||||
// rounding down, instead of simply rounding towards zero (truncating)
|
||||
return PosKey(
|
||||
x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size,
|
||||
y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size);
|
||||
}
|
||||
|
||||
PosKey(int16_t p_x, int16_t p_y) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
}
|
||||
PosKey() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
};
|
||||
|
||||
union Cell {
|
||||
struct {
|
||||
int32_t id : 24;
|
||||
bool flip_h : 1;
|
||||
bool flip_v : 1;
|
||||
bool transpose : 1;
|
||||
int16_t autotile_coord_x : 16;
|
||||
int16_t autotile_coord_y : 16;
|
||||
};
|
||||
|
||||
uint64_t _u64t;
|
||||
Cell() { _u64t = 0; }
|
||||
};
|
||||
|
||||
Map<PosKey, Cell> tile_map;
|
||||
List<PosKey> dirty_bitmask;
|
||||
|
||||
struct Quadrant {
|
||||
Vector2 pos;
|
||||
List<RID> canvas_items;
|
||||
RID body;
|
||||
uint32_t shape_owner_id;
|
||||
|
||||
SelfList<Quadrant> dirty_list;
|
||||
|
||||
struct NavPoly {
|
||||
RID region;
|
||||
Transform2D xform;
|
||||
};
|
||||
|
||||
struct Occluder {
|
||||
RID id;
|
||||
Transform2D xform;
|
||||
};
|
||||
|
||||
Map<PosKey, NavPoly> navpoly_ids;
|
||||
Map<PosKey, Occluder> occluder_instances;
|
||||
|
||||
VSet<PosKey> cells;
|
||||
|
||||
void operator=(const Quadrant &q) {
|
||||
pos = q.pos;
|
||||
canvas_items = q.canvas_items;
|
||||
body = q.body;
|
||||
shape_owner_id = q.shape_owner_id;
|
||||
cells = q.cells;
|
||||
navpoly_ids = q.navpoly_ids;
|
||||
occluder_instances = q.occluder_instances;
|
||||
}
|
||||
Quadrant(const Quadrant &q) :
|
||||
dirty_list(this) {
|
||||
pos = q.pos;
|
||||
canvas_items = q.canvas_items;
|
||||
body = q.body;
|
||||
shape_owner_id = q.shape_owner_id;
|
||||
cells = q.cells;
|
||||
occluder_instances = q.occluder_instances;
|
||||
navpoly_ids = q.navpoly_ids;
|
||||
}
|
||||
Quadrant() :
|
||||
dirty_list(this) {}
|
||||
};
|
||||
|
||||
Map<PosKey, Quadrant> quadrant_map;
|
||||
|
||||
SelfList<Quadrant>::List dirty_quadrant_list;
|
||||
|
||||
bool pending_update;
|
||||
|
||||
Rect2 rect_cache;
|
||||
bool rect_cache_dirty;
|
||||
Rect2 used_size_cache;
|
||||
bool used_size_cache_dirty;
|
||||
bool quadrant_order_dirty;
|
||||
bool y_sort_mode;
|
||||
bool compatibility_mode;
|
||||
bool centered_textures;
|
||||
bool clip_uv;
|
||||
float fp_adjust;
|
||||
float friction;
|
||||
float bounce;
|
||||
uint32_t collision_layer;
|
||||
uint32_t collision_mask;
|
||||
mutable DataFormat format;
|
||||
|
||||
TileOrigin tile_origin;
|
||||
|
||||
int occluder_light_mask;
|
||||
|
||||
void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
|
||||
|
||||
void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata);
|
||||
|
||||
Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
|
||||
void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
|
||||
void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
|
||||
void _recreate_quadrants();
|
||||
void _clear_quadrants();
|
||||
void _update_quadrant_space(const RID &p_space);
|
||||
void _update_quadrant_transform();
|
||||
void _recompute_rect_cache();
|
||||
|
||||
void _update_all_items_material_state();
|
||||
_FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
|
||||
|
||||
_FORCE_INLINE_ int _get_quadrant_size() const;
|
||||
|
||||
void _set_tile_data(const PoolVector<int> &p_data);
|
||||
PoolVector<int> _get_tile_data() const;
|
||||
|
||||
void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size, p_size)); }
|
||||
int _get_old_cell_size() const { return cell_size.x; }
|
||||
|
||||
_FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
virtual void _validate_property(PropertyInfo &property) const;
|
||||
virtual void _changed_callback(Object *p_changed, const char *p_prop);
|
||||
|
||||
public:
|
||||
enum {
|
||||
INVALID_CELL = -1
|
||||
};
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
virtual Rect2 _edit_get_rect() const;
|
||||
#endif
|
||||
|
||||
void set_tileset(const Ref<TileSet> &p_tileset);
|
||||
Ref<TileSet> get_tileset() const;
|
||||
|
||||
void set_cell_size(Size2 p_size);
|
||||
Size2 get_cell_size() const;
|
||||
|
||||
void set_quadrant_size(int p_size);
|
||||
int get_quadrant_size() const;
|
||||
|
||||
void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
|
||||
int get_cell(int p_x, int p_y) const;
|
||||
bool is_cell_x_flipped(int p_x, int p_y) const;
|
||||
bool is_cell_y_flipped(int p_x, int p_y) const;
|
||||
bool is_cell_transposed(int p_x, int p_y) const;
|
||||
void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
|
||||
Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
|
||||
|
||||
void _set_celld(const Vector2 &p_pos, const Dictionary &p_data);
|
||||
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
|
||||
int get_cellv(const Vector2 &p_pos) const;
|
||||
|
||||
void make_bitmask_area_dirty(const Vector2 &p_pos);
|
||||
void update_bitmask_area(const Vector2 &p_pos);
|
||||
void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
|
||||
void update_cell_bitmask(int p_x, int p_y);
|
||||
void update_dirty_bitmask();
|
||||
|
||||
void update_dirty_quadrants();
|
||||
|
||||
void set_show_collision(bool p_value);
|
||||
bool is_show_collision_enabled() const;
|
||||
|
||||
void set_collision_layer(uint32_t p_layer);
|
||||
uint32_t get_collision_layer() const;
|
||||
|
||||
void set_collision_mask(uint32_t p_mask);
|
||||
uint32_t get_collision_mask() const;
|
||||
|
||||
void set_collision_layer_bit(int p_bit, bool p_value);
|
||||
bool get_collision_layer_bit(int p_bit) const;
|
||||
|
||||
void set_collision_mask_bit(int p_bit, bool p_value);
|
||||
bool get_collision_mask_bit(int p_bit) const;
|
||||
|
||||
void set_collision_use_kinematic(bool p_use_kinematic);
|
||||
bool get_collision_use_kinematic() const;
|
||||
|
||||
void set_collision_use_parent(bool p_use_parent);
|
||||
bool get_collision_use_parent() const;
|
||||
|
||||
void set_collision_friction(float p_friction);
|
||||
float get_collision_friction() const;
|
||||
|
||||
void set_collision_bounce(float p_bounce);
|
||||
float get_collision_bounce() const;
|
||||
|
||||
void set_mode(Mode p_mode);
|
||||
Mode get_mode() const;
|
||||
|
||||
void set_half_offset(HalfOffset p_half_offset);
|
||||
HalfOffset get_half_offset() const;
|
||||
|
||||
void set_tile_origin(TileOrigin p_tile_origin);
|
||||
TileOrigin get_tile_origin() const;
|
||||
|
||||
void set_custom_transform(const Transform2D &p_xform);
|
||||
Transform2D get_custom_transform() const;
|
||||
|
||||
Transform2D get_cell_transform() const;
|
||||
Vector2 get_cell_draw_offset() const;
|
||||
|
||||
Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
|
||||
Vector2 world_to_map(const Vector2 &p_pos) const;
|
||||
|
||||
void set_y_sort_mode(bool p_enable);
|
||||
bool is_y_sort_mode_enabled() const;
|
||||
|
||||
void set_compatibility_mode(bool p_enable);
|
||||
bool is_compatibility_mode_enabled() const;
|
||||
|
||||
void set_centered_textures(bool p_enable);
|
||||
bool is_centered_textures_enabled() const;
|
||||
|
||||
Array get_used_cells() const;
|
||||
Array get_used_cells_by_id(int p_id) const;
|
||||
Rect2 get_used_rect(); // Not const because of cache
|
||||
|
||||
void set_occluder_light_mask(int p_mask);
|
||||
int get_occluder_light_mask() const;
|
||||
|
||||
virtual void set_light_mask(int p_light_mask);
|
||||
|
||||
virtual void set_material(const Ref<Material> &p_material);
|
||||
|
||||
virtual void set_use_parent_material(bool p_use_parent_material);
|
||||
|
||||
void set_clip_uv(bool p_enable);
|
||||
bool get_clip_uv() const;
|
||||
|
||||
String get_configuration_warning() const;
|
||||
|
||||
void fix_invalid_tiles();
|
||||
void clear();
|
||||
|
||||
TileMap();
|
||||
~TileMap();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(TileMap::Mode);
|
||||
VARIANT_ENUM_CAST(TileMap::HalfOffset);
|
||||
VARIANT_ENUM_CAST(TileMap::TileOrigin);
|
||||
|
||||
#endif // TILE_MAP_H
|
@ -63,7 +63,6 @@
|
||||
#include "scene/2d/remote_transform_2d.h"
|
||||
#include "scene/2d/skeleton_2d.h"
|
||||
#include "scene/2d/sprite.h"
|
||||
#include "scene/2d/tile_map.h"
|
||||
#include "scene/2d/touch_screen_button.h"
|
||||
#include "scene/2d/visibility_notifier_2d.h"
|
||||
#include "scene/2d/y_sort.h"
|
||||
@ -167,7 +166,6 @@
|
||||
#include "scene/resources/surface_tool.h"
|
||||
#include "scene/resources/text_file.h"
|
||||
#include "scene/resources/texture.h"
|
||||
#include "scene/resources/tile_set.h"
|
||||
#include "scene/resources/video_stream.h"
|
||||
#include "scene/resources/world.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
@ -545,8 +543,6 @@ void register_scene_types() {
|
||||
ClassDB::register_class<PinJoint2D>();
|
||||
ClassDB::register_class<GrooveJoint2D>();
|
||||
ClassDB::register_class<DampedSpringJoint2D>();
|
||||
ClassDB::register_class<TileSet>();
|
||||
ClassDB::register_class<TileMap>();
|
||||
ClassDB::register_class<ParallaxBackground>();
|
||||
ClassDB::register_class<ParallaxLayer>();
|
||||
ClassDB::register_class<TouchScreenButton>();
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,269 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* tile_set.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef TILE_SET_H
|
||||
#define TILE_SET_H
|
||||
|
||||
#include "core/array.h"
|
||||
#include "core/resource.h"
|
||||
#include "scene/2d/light_occluder_2d.h"
|
||||
#include "scene/2d/navigation_polygon.h"
|
||||
#include "scene/resources/convex_polygon_shape_2d.h"
|
||||
#include "scene/resources/shape_2d.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class TileSet : public Resource {
|
||||
GDCLASS(TileSet, Resource);
|
||||
|
||||
public:
|
||||
struct ShapeData {
|
||||
Ref<Shape2D> shape;
|
||||
Transform2D shape_transform;
|
||||
Vector2 autotile_coord;
|
||||
bool one_way_collision;
|
||||
float one_way_collision_margin;
|
||||
|
||||
ShapeData() {
|
||||
one_way_collision = false;
|
||||
one_way_collision_margin = 1.0;
|
||||
}
|
||||
};
|
||||
|
||||
enum BitmaskMode {
|
||||
BITMASK_2X2,
|
||||
BITMASK_3X3_MINIMAL,
|
||||
BITMASK_3X3
|
||||
};
|
||||
|
||||
enum AutotileBindings {
|
||||
BIND_TOPLEFT = 1,
|
||||
BIND_TOP = 2,
|
||||
BIND_TOPRIGHT = 4,
|
||||
BIND_LEFT = 8,
|
||||
BIND_CENTER = 16,
|
||||
BIND_RIGHT = 32,
|
||||
BIND_BOTTOMLEFT = 64,
|
||||
BIND_BOTTOM = 128,
|
||||
BIND_BOTTOMRIGHT = 256,
|
||||
|
||||
BIND_IGNORE_TOPLEFT = 1 << 16,
|
||||
BIND_IGNORE_TOP = 1 << 17,
|
||||
BIND_IGNORE_TOPRIGHT = 1 << 18,
|
||||
BIND_IGNORE_LEFT = 1 << 19,
|
||||
BIND_IGNORE_CENTER = 1 << 20,
|
||||
BIND_IGNORE_RIGHT = 1 << 21,
|
||||
BIND_IGNORE_BOTTOMLEFT = 1 << 22,
|
||||
BIND_IGNORE_BOTTOM = 1 << 23,
|
||||
BIND_IGNORE_BOTTOMRIGHT = 1 << 24
|
||||
};
|
||||
|
||||
enum TileMode {
|
||||
SINGLE_TILE,
|
||||
AUTO_TILE,
|
||||
ATLAS_TILE
|
||||
};
|
||||
|
||||
struct AutotileData {
|
||||
BitmaskMode bitmask_mode;
|
||||
Size2 size;
|
||||
int spacing;
|
||||
Vector2 icon_coord;
|
||||
Map<Vector2, uint32_t> flags;
|
||||
Map<Vector2, Ref<OccluderPolygon2D>> occluder_map;
|
||||
Map<Vector2, Ref<NavigationPolygon>> navpoly_map;
|
||||
Map<Vector2, int> priority_map;
|
||||
Map<Vector2, int> z_index_map;
|
||||
|
||||
// Default size to prevent invalid value
|
||||
explicit AutotileData() :
|
||||
bitmask_mode(BITMASK_2X2),
|
||||
size(64, 64),
|
||||
spacing(0),
|
||||
icon_coord(0, 0) {}
|
||||
};
|
||||
|
||||
private:
|
||||
struct TileData {
|
||||
String name;
|
||||
Ref<Texture> texture;
|
||||
Ref<Texture> normal_map;
|
||||
Vector2 offset;
|
||||
Rect2i region;
|
||||
Vector<ShapeData> shapes_data;
|
||||
Vector2 occluder_offset;
|
||||
Ref<OccluderPolygon2D> occluder;
|
||||
Vector2 navigation_polygon_offset;
|
||||
Ref<NavigationPolygon> navigation_polygon;
|
||||
Ref<ShaderMaterial> material;
|
||||
TileMode tile_mode;
|
||||
Color modulate;
|
||||
AutotileData autotile_data;
|
||||
int z_index;
|
||||
|
||||
// Default modulate for back-compat
|
||||
explicit TileData() :
|
||||
tile_mode(SINGLE_TILE),
|
||||
modulate(1, 1, 1),
|
||||
z_index(0) {}
|
||||
};
|
||||
|
||||
Map<int, TileData> tile_map;
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
void _tile_set_shapes(int p_id, const Array &p_shapes);
|
||||
Array _tile_get_shapes(int p_id) const;
|
||||
Array _get_tiles_ids() const;
|
||||
void _decompose_convex_shape(Ref<Shape2D> p_shape);
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void create_tile(int p_id);
|
||||
|
||||
void autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode);
|
||||
BitmaskMode autotile_get_bitmask_mode(int p_id) const;
|
||||
|
||||
void tile_set_name(int p_id, const String &p_name);
|
||||
String tile_get_name(int p_id) const;
|
||||
|
||||
void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
|
||||
Ref<Texture> tile_get_texture(int p_id) const;
|
||||
|
||||
void tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map);
|
||||
Ref<Texture> tile_get_normal_map(int p_id) const;
|
||||
|
||||
void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
|
||||
Vector2 tile_get_texture_offset(int p_id) const;
|
||||
|
||||
void tile_set_region(int p_id, const Rect2 &p_region);
|
||||
Rect2 tile_get_region(int p_id) const;
|
||||
|
||||
void tile_set_tile_mode(int p_id, TileMode p_tile_mode);
|
||||
TileMode tile_get_tile_mode(int p_id) const;
|
||||
|
||||
void autotile_set_icon_coordinate(int p_id, Vector2 coord);
|
||||
Vector2 autotile_get_icon_coordinate(int p_id) const;
|
||||
|
||||
void autotile_set_spacing(int p_id, int p_spacing);
|
||||
int autotile_get_spacing(int p_id) const;
|
||||
|
||||
void autotile_set_size(int p_id, Size2 p_size);
|
||||
Size2 autotile_get_size(int p_id) const;
|
||||
|
||||
void autotile_clear_bitmask_map(int p_id);
|
||||
void autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority);
|
||||
int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord);
|
||||
const Map<Vector2, int> &autotile_get_priority_map(int p_id) const;
|
||||
|
||||
void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index);
|
||||
int autotile_get_z_index(int p_id, const Vector2 &p_coord);
|
||||
const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
|
||||
|
||||
void autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag);
|
||||
uint32_t autotile_get_bitmask(int p_id, Vector2 p_coord);
|
||||
const Map<Vector2, uint32_t> &autotile_get_bitmask_map(int p_id);
|
||||
Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = nullptr, const Vector2 &p_tile_location = Vector2());
|
||||
Vector2 atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node = nullptr, const Vector2 &p_tile_location = Vector2());
|
||||
|
||||
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
|
||||
Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
|
||||
|
||||
void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset);
|
||||
Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
|
||||
|
||||
void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
|
||||
Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
|
||||
|
||||
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
|
||||
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
|
||||
|
||||
void tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin);
|
||||
float tile_get_shape_one_way_margin(int p_id, int p_shape_id) const;
|
||||
|
||||
void tile_clear_shapes(int p_id);
|
||||
void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2());
|
||||
int tile_get_shape_count(int p_id) const;
|
||||
|
||||
void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);
|
||||
Vector<ShapeData> tile_get_shapes(int p_id) const;
|
||||
|
||||
void tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material);
|
||||
Ref<ShaderMaterial> tile_get_material(int p_id) const;
|
||||
|
||||
void tile_set_modulate(int p_id, const Color &p_modulate);
|
||||
Color tile_get_modulate(int p_id) const;
|
||||
|
||||
void tile_set_occluder_offset(int p_id, const Vector2 &p_offset);
|
||||
Vector2 tile_get_occluder_offset(int p_id) const;
|
||||
|
||||
void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder);
|
||||
Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const;
|
||||
|
||||
void autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord);
|
||||
Ref<OccluderPolygon2D> autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const;
|
||||
const Map<Vector2, Ref<OccluderPolygon2D>> &autotile_get_light_oclusion_map(int p_id) const;
|
||||
|
||||
void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset);
|
||||
Vector2 tile_get_navigation_polygon_offset(int p_id) const;
|
||||
|
||||
void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon);
|
||||
Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
|
||||
|
||||
void autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord);
|
||||
Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const;
|
||||
const Map<Vector2, Ref<NavigationPolygon>> &autotile_get_navigation_map(int p_id) const;
|
||||
|
||||
void tile_set_z_index(int p_id, int p_z_index);
|
||||
int tile_get_z_index(int p_id) const;
|
||||
|
||||
void remove_tile(int p_id);
|
||||
|
||||
bool has_tile(int p_id) const;
|
||||
|
||||
bool is_tile_bound(int p_drawn_id, int p_neighbor_id);
|
||||
|
||||
int find_tile_by_name(const String &p_name) const;
|
||||
void get_tile_list(List<int> *p_tiles) const;
|
||||
|
||||
void clear();
|
||||
|
||||
int get_last_unused_tile_id() const;
|
||||
|
||||
TileSet();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(TileSet::AutotileBindings);
|
||||
VARIANT_ENUM_CAST(TileSet::BitmaskMode);
|
||||
VARIANT_ENUM_CAST(TileSet::TileMode);
|
||||
|
||||
#endif // TILE_SET_H
|
Loading…
Reference in New Issue
Block a user