mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 00:48:09 +01:00
Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2b5cc26584
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@ -161,6 +161,7 @@
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#include "editor/settings_config_dialog.h"
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#include "scene/resources/environment.h"
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#include "scene/resources/world.h"
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#include "scene/main/viewport.h"
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#include <stdio.h>
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#include <stdlib.h>
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@ -30,12 +30,12 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/gui/dialogs.h"
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#include "script_editor_plugin.h"
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#include "core/reference.h"
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#include "core/vector.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "script_editor_plugin.h"
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#include "core/color.h"
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#include "core/list.h"
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#include "core/map.h"
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@ -32,13 +32,10 @@
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#include "editor/code_editor.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/main/timer.h"
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#include "scene/resources/shader.h"
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#include "servers/visual/shader_language.h"
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#include "core/list.h"
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#include "core/math/vector2.h"
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#include "core/object.h"
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@ -30,13 +30,11 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/skeleton_2d.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/control.h"
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#include "core/object.h"
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#include "core/ustring.h"
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#include "scene/gui/control.h"
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class AcceptDialog;
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class EditorNode;
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@ -30,8 +30,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "core/object.h"
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#include "core/ustring.h"
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@ -30,15 +30,16 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/reference.h"
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#include "editor/editor_node.h"
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#include "scene/gui/control.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/container.h"
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#include "scene/3d/spatial.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "scene/3d/immediate_geometry.h"
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#include "scene/3d/light.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/visual_instance.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/spin_box.h"
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#include "core/reference.h"
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#include "core/color.h"
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#include "core/dictionary.h"
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#include "core/error_macros.h"
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@ -57,17 +58,11 @@
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "core/vector.h"
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#include "scene/3d/spatial.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/spin_box.h"
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#include "scene/main/node.h"
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#include "editor/editor_scale.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/texture.h"
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#include "servers/visual_server.h"
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class Camera;
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class SpatialEditor;
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@ -99,6 +94,7 @@ class TriangleMesh;
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class UndoRedo;
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class VSplitContainer;
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class Viewport;
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class SpinBox;
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class EditorSpatialGizmo : public SpatialGizmo {
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GDCLASS(EditorSpatialGizmo, SpatialGizmo);
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@ -30,15 +30,14 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "scene/gui/control.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/sprite.h"
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#include "scene/gui/spin_box.h"
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#include "core/math/vector2.h"
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#include "core/object.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "scene/gui/control.h"
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class AcceptDialog;
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class Button;
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@ -30,14 +30,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/animated_sprite.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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#include "editor/editor_plugin.h"
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#include "core/math/vector2.h"
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#include "core/object.h"
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#include "core/reference.h"
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@ -30,17 +30,14 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/gui/box_container.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_node.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/style_box.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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class Control;
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class EditorNode;
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@ -31,6 +31,7 @@
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/*************************************************************************/
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#include "script_editor_plugin.h"
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#include "core/color.h"
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#include "core/list.h"
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#include "core/map.h"
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@ -30,14 +30,14 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "scene/gui/margin_container.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/resources/texture.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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#include "editor/editor_inspector.h"
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#include "scene/gui/margin_container.h"
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class EditorNode;
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class Label;
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "scene/gui/box_container.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/sprite.h"
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#include "scene/3d/sprite_3d.h"
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#include "scene/gui/nine_patch_rect.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/texture.h"
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#include "core/dictionary.h"
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#include "core/list.h"
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#include "core/map.h"
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@ -47,7 +45,7 @@
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#include "core/reference.h"
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#include "core/rid.h"
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#include "core/ustring.h"
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#include "scene/gui/box_container.h"
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class Button;
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class EditorNode;
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/gui/box_container.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/tabs.h"
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#include "scene/gui/texture_rect.h"
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#include "editor/editor_plugin.h"
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#include "scene/resources/theme.h"
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#include "theme_editor_preview.h"
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#include "editor/editor_node.h"
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#include "scene/resources/style_box.h"
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#include "core/list.h"
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#include "core/map.h"
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#include "core/object.h"
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@ -48,9 +47,6 @@
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#include "core/string_name.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/resources/style_box.h"
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class Button;
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class CheckButton;
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/*************************************************************************/
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#include "scene/gui/box_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/label.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/theme.h"
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#include "editor/editor_node.h"
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#include "core/color.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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#include "scene/resources/theme.h"
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#include "scene/resources/font.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/style_box.h"
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/plugins/texture_editor_plugin.h"
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#include "scene/main/viewport.h"
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#include "core/object.h"
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#include "core/ustring.h"
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@ -72,6 +72,7 @@
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world.h"
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#include "servers/physics_server.h"
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#include "editor/editor_node.h"
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#define HANDLE_HALF_SIZE 9.5
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