|
44df757149
|
Add relevant thingd as comments from gradient.mmg to gradients.gd.
|
2021-10-10 10:39:23 +02:00 |
|
|
bfd32409d2
|
Added more notes to colors.gd, and removed the corresponding material maker mmg files.
|
2021-10-10 09:00:39 +02:00 |
|
|
c07ca3d8d8
|
Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor.
|
2021-10-09 19:30:57 +02:00 |
|
|
da126d1d45
|
Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway.
|
2021-10-09 19:15:15 +02:00 |
|
|
babee4f93a
|
Fix division by zero error in shape.gd.
|
2021-10-09 19:07:50 +02:00 |
|
|
a0a2a81acf
|
Implement type conversions for universal properties.
|
2021-10-09 19:07:32 +02:00 |
|
|
956d35fd84
|
Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin.
|
2021-10-09 18:48:01 +02:00 |
|
|
8758111bf6
|
Renamed output.gd to output_image.gd and implemented it's logic.
|
2021-10-09 14:47:55 +02:00 |
|
|
52858a6970
|
Add line edit slot support to mm_graph_node.
|
2021-10-09 14:47:26 +02:00 |
|
|
ebef2b0fd5
|
Update the test resource.
|
2021-10-09 14:09:44 +02:00 |
|
|
56a6bb75a9
|
The image property in shape.gd is not supposed to be exported.
|
2021-10-09 14:07:33 +02:00 |
|
|
c816f0e0fe
|
Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes.
|
2021-10-09 14:04:09 +02:00 |
|
|
7fd3ccd4ad
|
Generic image rendering / property connection api for mat_maker_gd.
|
2021-10-09 13:33:59 +02:00 |
|
|
51dfad5018
|
Added image universal property to shape.gd. Not yet used.
|
2021-10-07 15:48:38 +02:00 |
|
|
6f5c7395ba
|
Added a new output node.
|
2021-10-07 15:47:09 +02:00 |
|
|
e31aedbb1b
|
Now add slot universal methods in MMGraphNode only take an universal property as argument. Also added an universal texture slot. Had to add init_properties and _init_properties, and had to change register_methods to _register_methods in subclasses.
|
2021-10-06 10:30:22 +02:00 |
|
|
8654865b1b
|
Add everything needed to construct slots to the universal property.
|
2021-10-06 09:53:40 +02:00 |
|
|
efc5d8ae9c
|
Added image type to MMNodeUniversalProperty.
|
2021-10-06 09:46:34 +02:00 |
|
|
f1afa03c66
|
Removed obj, getter and params from MMNodeUniversalProperty, now instead it will have an another MMNodeUniversalProperty ref as input_property. Also smaller simplifications.
|
2021-10-06 09:27:22 +02:00 |
|
|
1611efc9d1
|
Moved the SlotTypes enum from MMNode to MMNodeUniversalProperty.
|
2021-10-06 09:15:48 +02:00 |
|
|
9f24edd50f
|
Now shape's radius and edge is using universal property.
|
2021-10-06 00:56:13 +02:00 |
|
|
cca43432f3
|
Add uv parameter to get_value, and call emit_changed() in get_default_value in the universal property.
|
2021-10-06 00:53:19 +02:00 |
|
|
04c3098390
|
Fix issues with universal property handling in MMGraphNode.
|
2021-10-06 00:51:52 +02:00 |
|
|
ebb8098ba2
|
Initial shapes node implementation / cleanup. It still needs universal inputs.
|
2021-10-06 00:24:13 +02:00 |
|
|
0923f1095b
|
Enum slot support for mat_maker_gd.
|
2021-10-06 00:23:24 +02:00 |
|
|
27471b8bdf
|
Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes.
|
2021-10-05 23:14:54 +02:00 |
|
|
88aa8e84ac
|
Optional range parameter for some of ht eadd slot methods.
|
2021-10-05 20:59:47 +02:00 |
|
|
59c43c0cab
|
Now all add_slot methods return the slot index.
|
2021-10-05 20:21:11 +02:00 |
|
|
0548a8b7fd
|
Did the same to noise_voronoi.gd.
|
2021-10-05 17:54:06 +02:00 |
|
|
28e7719c52
|
Add the original shader code top colors.gd aswell.
|
2021-10-05 17:27:15 +02:00 |
|
|
a80d0334a1
|
Updated noise_fbm code based on the new shaders.
|
2021-10-05 13:33:27 +02:00 |
|
|
49f9cf7d01
|
Added the shader code for noise_fbm aswell.
|
2021-10-05 13:26:40 +02:00 |
|
|
2074729364
|
Missed one.
|
2021-10-05 11:57:40 +02:00 |
|
|
057ad6c4bc
|
Fix a few newlines.
|
2021-10-05 11:56:51 +02:00 |
|
|
1bc5139058
|
Merge branch 'master' of github.com:Relintai/broken_seals
|
2021-10-05 11:54:28 +02:00 |
|
|
9f41deb164
|
Added the current shader code from material maker as a comment to shapes.
|
2021-10-05 11:54:16 +02:00 |
|
|
b55487d6df
|
Added a vector2 slot to MMGraphNode.
|
2021-10-04 18:29:11 +02:00 |
|
|
54003493f2
|
Fix errors.
|
2021-10-04 15:14:41 +02:00 |
|
|
e8a3874cfb
|
Added universal slot type.
|
2021-10-04 15:10:38 +02:00 |
|
|
679e992ef8
|
Add step as a parameter to add_slot_float.
|
2021-10-04 15:00:00 +02:00 |
|
|
ef784088b4
|
Implemented int and float slots.
|
2021-10-04 14:58:15 +02:00 |
|
|
634d28b713
|
Added slot color support.
|
2021-10-04 13:28:00 +02:00 |
|
|
2eb6f789dd
|
Added a SlotTypes Enum.
|
2021-10-04 13:27:29 +02:00 |
|
|
a13908fcec
|
Also pass the seed to get_value for, and cleaned up perlin.gd.
|
2021-10-04 13:15:18 +02:00 |
|
|
0943dc32f8
|
Aldo pass slot_idx to get_value_for.
|
2021-10-04 13:11:08 +02:00 |
|
|
4b334a6ad6
|
Initial slot api for MMGraphNode. Already supports images. Also implemented the image generation helper methods for MMMaterial and MMNode.
|
2021-10-04 13:09:43 +02:00 |
|
|
537d44bc63
|
Now the editor loads and created nodes from MMNodes, and also implemented MMNode and graphnode creating logic for the add button/dialog.
|
2021-10-04 11:55:47 +02:00 |
|
|
1374df2b59
|
Not mat maker nodes inherit fromMMNode instead of TextureRect.
|
2021-10-04 11:54:52 +02:00 |
|
|
c5621036b2
|
Added an Add button to the mat maker's editor.
|
2021-10-04 11:27:35 +02:00 |
|
|
0c099d3325
|
Added a new MMGraphNode script.
|
2021-10-04 11:24:47 +02:00 |
|
|
137fd29f35
|
Also add MMMaterial as a custom type.
|
2021-10-04 11:24:02 +02:00 |
|
|
5bb4822164
|
MMNode now has a class_name declaration.
|
2021-10-04 11:23:43 +02:00 |
|
|
96e07af946
|
Removed the test scenes from mat_maker_gd.
|
2021-10-04 10:12:47 +02:00 |
|
|
059cabc48b
|
Main nodes for mat_maker_gd and Initial setup for an editor plugin.
|
2021-10-03 19:56:35 +02:00 |
|
|
46dae7373b
|
Moved color related methods to a new colors.gd file.
|
2021-10-03 17:12:13 +02:00 |
|
|
44bdbeb56d
|
Moved shapes to a new shapes.gd file.
|
2021-10-03 17:04:54 +02:00 |
|
|
55f85a9b2d
|
Moved the rest of the gradient related code to gradients.gd.
|
2021-10-03 17:02:07 +02:00 |
|
|
0fc71e0f2c
|
Moved circular gradient calculations to gradients.gd. This time the logic had to be changed extensively and the new logic still has bugs. It will be fixed later.
|
2021-10-03 13:41:31 +02:00 |
|
|
b3604ffebc
|
Same change to sdf3d.
|
2021-10-03 10:10:56 +02:00 |
|
|
2f521f2998
|
Moved sdf2d stuff to a new sdf2d script.
|
2021-10-03 01:07:39 +02:00 |
|
|
743e92ad55
|
Finished patterns.
|
2021-10-03 00:23:55 +02:00 |
|
|
cb7fd0a873
|
Moving pattern related things to a central patterns.gd.
|
2021-10-02 19:48:45 +02:00 |
|
|
5129cda7f1
|
Same change to perlin related calculations.
|
2021-10-02 18:45:29 +02:00 |
|
|
735b1f67cd
|
Moved every voronoi related calculations to a new class.
|
2021-10-02 17:20:26 +02:00 |
|
|
fdac5e5e85
|
Moved all fbm related calculations to a new noise_fbm class.
|
2021-10-02 16:59:50 +02:00 |
|
|
1d6a95d578
|
Moved even more things to commons.gd.
|
2021-10-02 15:38:12 +02:00 |
|
|
01fd374344
|
Moved a lot more things to Commons.gd.
|
2021-10-02 10:39:30 +02:00 |
|
|
e4eccdc034
|
Simple nodes are using Commons.gd aswell.
|
2021-10-01 23:37:14 +02:00 |
|
|
f3504fd634
|
SDF3d also uses Commons.gs now.
|
2021-10-01 23:32:11 +02:00 |
|
|
15971442d0
|
Sdf also uses Commons.gd.
|
2021-10-01 23:30:23 +02:00 |
|
|
0869d1096b
|
Patterns now also use Commons.gd.
|
2021-10-01 23:24:08 +02:00 |
|
|
bb338ea1aa
|
Nises now also use Commons.gd.
|
2021-10-01 23:07:05 +02:00 |
|
|
1e621a8278
|
Filter nodes now use the common methods from Common.gd.
|
2021-10-01 22:41:03 +02:00 |
|
|
50b7575ef9
|
Added Commons.gd to store common static methods for mat_maker_gd.
|
2021-10-01 22:39:22 +02:00 |
|
|
69767cd08b
|
Reorganize mat_maker_gd.
|
2021-10-01 22:04:09 +02:00 |
|
|
88caf0d31f
|
Added the color-palette plugin from the AssetLib.
|
2021-10-01 10:17:08 +02:00 |
|
|
bc1c8b2718
|
Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker .
|
2021-10-01 00:54:13 +02:00 |
|
|
96fff0331e
|
Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code.
|
2021-09-29 11:27:42 +02:00 |
|
|
321302e9c5
|
Committing image .import files as they get a new property stored on reimport.
|
2021-09-29 11:24:07 +02:00 |
|
|
410161831f
|
Bit more experimentation.
|
2021-09-28 14:54:26 +02:00 |
|
|
626b02dc94
|
Bit more work on uv unwrapping.
|
2021-09-28 14:38:51 +02:00 |
|
|
a6caaadb38
|
A bit more work on uv unwrapping.
|
2021-09-27 19:27:12 +02:00 |
|
|
1260374274
|
Bit more work on uv unwrapping.
|
2021-09-27 18:24:16 +02:00 |
|
|
3a13c1e21b
|
Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though.
|
2021-09-27 14:43:57 +02:00 |
|
|
e5de63c421
|
Initial uv layout implementation.
|
2021-09-27 14:15:17 +02:00 |
|
|
660933915b
|
More work on uv unwrapping.
|
2021-09-27 12:52:33 +02:00 |
|
|
a2208d0489
|
More work on the uv unwrapping algorithm.
|
2021-09-27 12:38:57 +02:00 |
|
|
2c266711a3
|
I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
|
2021-09-26 23:02:51 +02:00 |
|
|
ed3c6eb19d
|
Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
|
2021-09-26 20:04:42 +02:00 |
|
|
eee70dac69
|
Removed the bone_editor addon, as now the engine has a skeleton editor built in.
|
2021-09-26 17:23:00 +02:00 |
|
|
6062255177
|
Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
|
2021-09-22 00:11:19 +02:00 |
|
|
8e0e86ef39
|
Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
|
2021-09-13 18:47:56 +02:00 |
|
|
74b35246c8
|
Now the mesh data resource addon actually shows uvs in the uv editor.
|
2021-09-13 12:32:33 +02:00 |
|
|
de97b132a2
|
Fixed the set rest pose implementation.
|
2021-09-13 11:27:20 +02:00 |
|
|
878f045f92
|
Added my seketon editor test scene.
|
2021-09-12 23:18:26 +02:00 |
|
|
d9e0ed3741
|
Initial set rest pose implementation for the bone editor. Doesn't work properly yet.
|
2021-09-12 23:18:05 +02:00 |
|
|
242321fd7a
|
Bone hierarchy editing support.
|
2021-09-12 15:52:22 +02:00 |
|
|
6c32deb131
|
Now the bone editor addon can create bones.
|
2021-09-12 15:28:40 +02:00 |
|
|
b181be5ddf
|
Fix error spam due to missing method.
|
2021-09-06 12:26:31 +02:00 |
|
|
9fb8e01314
|
Fix error printed to the console on clients.
|
2021-08-31 02:00:49 +02:00 |
|
|
4f7cb3c904
|
Fixed networked movement.
|
2021-08-31 01:57:32 +02:00 |
|
|
9ba79d9dc4
|
More work on fixing networking. Also updated ESS to get the fixes from it too.
|
2021-08-31 00:40:45 +02:00 |
|
|
288eaabe18
|
Updated ESS to get the Entity controller property rework.
|
2021-08-30 20:18:29 +02:00 |
|
|
e6d21cbb8a
|
Remove the nameplate if the entity gets controlled by the player and it wasn't before.
|
2021-08-30 17:45:40 +02:00 |
|
|
67b3ce48f5
|
Work on fixing networking.
|
2021-08-30 00:35:27 +02:00 |
|
|
c0280ce6f3
|
Don't spawn mobs at all during world generation on a client.
|
2021-08-29 23:38:15 +02:00 |
|
|
f8803b99ab
|
Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
|
2021-08-29 23:32:54 +02:00 |
|
|
3dd4f4592a
|
Fix setting up network_owner in the spawner.
|
2021-08-29 21:39:51 +02:00 |
|
|
fcf4e520e9
|
Now the generated terrain and dungeons are actually seeded.
|
2021-08-29 19:38:58 +02:00 |
|
|
715e4f209f
|
Don't spawn trees in the 0,0 chunk.
|
2021-08-29 11:43:27 +02:00 |
|
|
026652931b
|
Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
|
2021-08-28 12:06:10 +02:00 |
|
|
3b3650c851
|
Bump version.
|
2021-08-28 10:36:58 +02:00 |
|
|
6b36577aa3
|
Spawn mobs into the dungeons.
|
2021-08-28 00:55:59 +02:00 |
|
|
12e7618cd3
|
Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.)
|
2021-08-28 00:29:24 +02:00 |
|
|
c6ae7518c0
|
Deactivate / activate the world on teleporting to a dungeon.
|
2021-08-28 00:09:05 +02:00 |
|
|
9a8d658643
|
Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
|
2021-08-27 23:07:58 +02:00 |
|
|
4b5f6253db
|
The dungeon will now spawn plugs.
|
2021-08-27 19:30:27 +02:00 |
|
|
99bab47f9f
|
Implemented room overlap checks for the building. It's only 2d for now.
|
2021-08-27 01:05:03 +02:00 |
|
|
78c08c4f28
|
Re-generate room points for all the test rooms, and also re-export them to props.
|
2021-08-26 20:54:10 +02:00 |
|
|
7ee9a14b01
|
Small changes to the test dungeon.
|
2021-08-26 00:18:39 +02:00 |
|
|
4f02de36d9
|
Material cache support for the character.
|
2021-08-26 00:15:30 +02:00 |
|
|
1d5fff0f06
|
Figured out room transforms.
|
2021-08-25 01:03:27 +02:00 |
|
|
2b2d175a66
|
Initial Building implementation. The room transforms are still broken, will figure them out later.
|
2021-08-24 21:10:32 +02:00 |
|
|
1b492b863f
|
Added more test rooms and started working on the dungeon class.
|
2021-08-20 23:53:09 +02:00 |
|
|
861676531b
|
Exported the test rooms into props.
|
2021-08-18 19:02:32 +02:00 |
|
|
65fba11bcd
|
Remade the test rooms with TiledWalls. Also committing the rest of the test stuff I made during the last few days to test the portal system.
|
2021-08-18 17:54:43 +02:00 |
|
|
f83e53b0a1
|
Added a test room to help with implementing portal and room support to the prop system.
|
2021-08-12 20:53:13 +02:00 |
|
|
583fadae70
|
Updated the props module to get the automatic lod change support to PropInstanceMerger.
|
2021-08-12 18:47:07 +02:00 |
|
|
70a1ebef4c
|
Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart.
|
2021-08-11 20:36:24 +02:00 |
|
|
60e7d4af78
|
Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies.
|
2021-08-11 19:20:26 +02:00 |
|
|
94681037ff
|
Added a few more small test prop scenes.
|
2021-08-10 19:10:01 +02:00 |
|
|
364dea8159
|
Disabled the mesh data resource editor addon.
|
2021-08-10 19:09:40 +02:00 |
|
|
c16bb42ea1
|
Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
|
2021-08-09 22:13:18 +02:00 |
|
|
d1cfc79887
|
Bump version to 0.3.5.
|
2021-08-08 21:13:21 +02:00 |
|
|
fae48b30cf
|
Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
|
2021-08-08 14:11:14 +02:00 |
|
|
5228fbe0d2
|
Created a prop with the other tree texture.
|
2021-08-07 17:58:19 +02:00 |
|
|
d56b96bf24
|
Turn on collision for the tree.
|
2021-08-07 14:41:43 +02:00 |
|
|
7476d08ed2
|
Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
|
2021-08-07 13:56:24 +02:00 |
|
|
86511cdd26
|
Temporarily set the tree's texture to the prop material, and also added prop materials to the library.
|
2021-08-07 11:33:14 +02:00 |
|
|
522242182c
|
Let TerraWorld apply voxel scale to the tree. Also now the tree's scale's random range is a lot smaller.
|
2021-08-07 11:32:23 +02:00 |
|
|
f29445bdf6
|
Now the trees are spawned with terraman's prop system. It does need some fixes though.
|
2021-08-07 10:14:17 +02:00 |
|
|
885ba9e4d4
|
Removed one of the two tree meshes as they are the same.
|
2021-08-07 10:07:41 +02:00 |
|
|
254fb23d98
|
Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented).
|
2021-08-06 22:33:50 +02:00 |
|
|
c7938caaa8
|
increased the height for the stone texture.
|
2021-08-06 21:53:15 +02:00 |
|
|
29a41a8077
|
Rescaled one of the tree and added a collision shape to it.
|
2021-08-06 21:51:22 +02:00 |
|
|
abc1d53813
|
Added 2 trees from https://opengameart.org/content/rpg-item-collection-3 .
|
2021-08-06 21:42:44 +02:00 |
|
|
41fba2bec7
|
The test/simple biome now gets generated by summing 2 noises. I made the main elevation noise scaled out more.
|
2021-08-06 20:38:47 +02:00 |
|
|
1697167975
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Changed the simple biome's generator to FastNoise from OpenSimplexNoise. Also scaled it out more.
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2021-08-06 19:24:13 +02:00 |
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bf40b5c12f
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Updated ess to the latest. Replaced the range checks with the newly added helper calls.
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2021-08-05 23:01:31 +02:00 |
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2e15d3f74e
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Same logic for the vendor window.
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2021-08-05 22:07:34 +02:00 |
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