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7e272029d1
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Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.).
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2021-04-19 22:30:51 +02:00 |
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a3634380ed
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Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
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2021-04-19 18:39:43 +02:00 |
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b20303a24e
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Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
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2021-04-19 18:19:19 +02:00 |
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a8ec0ec501
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Fix in editor level generation.
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2021-04-19 17:33:57 +02:00 |
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e582f4d6e5
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Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
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3e07631361
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Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
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2021-04-18 23:56:44 +02:00 |
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a4e54f048a
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Updated the modules. I added lots of getters and setters to WorldGenerator.
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2021-04-18 23:16:33 +02:00 |
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81f2bacec9
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Replaced voxelman in the menu aswell.
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2021-04-18 20:03:03 +02:00 |
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148cee772b
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Now the game uses terraman instead of voxelman ingame.
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2021-04-18 19:55:34 +02:00 |
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287e7af447
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The level generator will now also use a third cell type.
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2021-04-18 19:41:56 +02:00 |
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a4459a949d
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Now the test terrain generator will set a few cells to a different type.
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2021-04-18 19:39:12 +02:00 |
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ccb6070bd8
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Updated Terraman to get the lighting generation fixes, and crash fixes.
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2021-04-18 19:38:17 +02:00 |
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e16aa1c73f
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Updated terraman to the latest.
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2021-04-17 19:31:23 +02:00 |
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9e9a0e62c0
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The level generator will now get noise values in world coordinates. Also updated Terraman.
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2021-04-17 19:21:48 +02:00 |
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1dac12d28e
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Updated terraman. Now it uses JobSteps.
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2021-04-17 19:07:35 +02:00 |
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02548015ea
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Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher.
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2021-04-17 16:03:14 +02:00 |
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0621a5da3b
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Fix error spam on test generation.
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2021-04-17 12:27:47 +02:00 |
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13fff7b64c
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Updated the modules, and added a few test scripts/scenes for terraman.
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2021-04-17 00:45:08 +02:00 |
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3d7b24ff5a
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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d87694cb03
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Renamed a few methods in the mesh data resource editor.
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2021-03-24 19:09:02 +01:00 |
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382d1079f6
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Started work on a uv editor.
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2021-03-23 19:03:32 +01:00 |
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131369ed71
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Mesh data resource editor's gizmo now properly uses indices.
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2021-03-23 18:18:07 +01:00 |
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1e20ac43a4
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Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation.
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2021-03-23 15:27:37 +01:00 |
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ef47ab6b63
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Now the mesh data resource editor will update the mesh aswell.
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2021-03-23 11:24:44 +01:00 |
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76265b54a8
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Fix editor world generation.
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2021-03-22 23:41:58 +01:00 |
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dceba985b4
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Implemented vertex scaling mode for mesh data resource editor.
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2021-03-16 12:24:24 +01:00 |
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79733aa63a
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Mesh data editor's vertex translation should work properly with any rotation of the editor's camera.
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2021-03-15 15:25:19 +01:00 |
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5d9651253c
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In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
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2021-03-15 15:02:25 +01:00 |
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c05519244d
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Added events for mesh data resource. Also simple half-baked vertex translation implementation.
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2021-03-02 21:41:24 +01:00 |
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696887b44c
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Added arlez80's bone editor from the asset lib as an alternative to the patch.
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2021-03-02 13:10:46 +01:00 |
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ec558d1a16
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More work/experimentation on the mesh data resource editor.
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2021-03-02 13:03:02 +01:00 |
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4e071994f6
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More initial work / experiments on the mesh data resource editor plugin.
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2021-02-28 00:18:38 +01:00 |
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8fe94c3ca4
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Removed gdpose, as its no longer needed.
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2021-02-23 01:34:02 +01:00 |
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70654ec3d2
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Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
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2021-02-20 22:47:13 +01:00 |
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0abef7af9f
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Starter experimenting with writing a continent generator.
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2021-02-20 19:53:28 +01:00 |
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7cdf7f2f61
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Work on the mesh data resource editor plugin.
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2021-02-09 01:40:13 +01:00 |
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06912c320e
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Created/added a new mesh_data_resource_editor plugin.
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2021-02-08 08:24:40 +01:00 |
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cda3fe3638
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Moved species_human.tres to the folder it should have been.
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2021-02-07 17:18:55 +01:00 |
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570922ba14
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Enable gdpose.
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2021-02-07 17:18:06 +01:00 |
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847640d35b
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Also added gdpose and godot-plugin-refresher addons.
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2021-02-07 16:37:39 +01:00 |
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32648325e0
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Added godoxel from https://github.com/aaronfranke/GraphicsEditor .
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2021-02-07 15:15:13 +01:00 |
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ef061631d2
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Updated ESS, also added support for the new modelpart transforms on the gdscript side.
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2021-01-29 16:33:27 +01:00 |
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e31c58e1d6
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Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges.
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2020-12-15 00:50:43 +01:00 |
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af047e49f6
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Updated the engine. Also moved the camera and character in the menu.
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2020-11-29 00:06:51 +01:00 |
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0f6adb6f06
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Update Voxelman to the latest. (More method renames.)
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2020-10-27 19:17:39 +01:00 |
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f3d5a4d88d
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Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
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2020-10-26 18:31:57 +01:00 |
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fa079cd120
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Update Voxelman to the latest. Mostly editor-related fixes.
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2020-10-25 01:26:08 +02:00 |
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c18ecacd5a
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Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
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2020-10-20 17:07:05 +02:00 |
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9a07052455
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Implement button index support for the in-game menu buttons.
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2020-10-19 13:09:08 +02:00 |
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901c275912
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The character, crafting, spellbook and talent windows will properly ignore the mouse now.
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2020-10-19 12:39:09 +02:00 |
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c154b678af
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Updated ESS to get the changes/cleanups to EntityData.
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2020-10-19 12:23:00 +02:00 |
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7a1c698c6e
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Fix error in the CubicVoxelMesher script.
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2020-10-19 12:21:42 +02:00 |
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61fef54f5c
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Update ESS. I moved the stats from EntityData to EntityClassData.
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2020-10-18 23:16:29 +02:00 |
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6358d0237d
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Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
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2020-10-18 18:07:24 +02:00 |
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a765f68a0e
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Re-enable the loading screen for the world.
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2020-10-06 21:10:35 +02:00 |
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8888814101
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Update the engine.
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2020-10-06 21:10:15 +02:00 |
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bfd41efd2e
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Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
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2020-10-06 20:10:30 +02:00 |
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e9ade41995
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Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
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2020-10-06 19:26:13 +02:00 |
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3e687befd0
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Update Voxelman to the latest.
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2020-10-06 00:09:25 +02:00 |
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24d0573c13
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The voxel scale is 2 now, and the texture scale is 3.
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2020-10-01 13:47:58 +02:00 |
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a76f474758
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The texture scale for the world is now 2.
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2020-09-27 05:17:20 +02:00 |
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05d553c5b1
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Fix error.
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2020-09-26 01:24:24 +02:00 |
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48476d1f7a
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Removed a few now unnecessary scenes, and moved a few.
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2020-09-24 17:06:02 +02:00 |
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93097ada5e
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Same for the trainer window.
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2020-09-24 17:03:47 +02:00 |
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2e14445d8d
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Same for the vendor window.
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2020-09-24 16:58:39 +02:00 |
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ed417cf2c1
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The loot window is now also a module.
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2020-09-24 16:54:10 +02:00 |
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91656e1060
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Fix a path for the item tooltip inside the inventory ui.
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2020-09-24 16:23:41 +02:00 |
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1cc886593e
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Same treatment for the inventory.
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2020-09-24 11:11:50 +02:00 |
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084aa107b9
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The crafting window is a module now aswell.
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2020-09-24 10:55:50 +02:00 |
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2bab93e6c7
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The TalentWindow is a module now aswell.
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2020-09-24 10:39:34 +02:00 |
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020f744e78
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The SpellBook is now a module aswell.
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2020-09-24 10:32:00 +02:00 |
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6bcb37b339
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Same treatment for the unitframes.
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2020-09-22 16:52:12 +02:00 |
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dcc0d1d83d
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Same treatment for the CastBar.
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2020-09-22 16:49:27 +02:00 |
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96a32aa928
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AuraFrame is also a module now.
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2020-09-22 16:47:09 +02:00 |
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c292704eb2
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Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd.
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2020-09-22 16:43:05 +02:00 |
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a1810628e9
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Actionbars are also a module now.
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2020-09-22 16:37:03 +02:00 |
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56385cd5e9
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Removed the minimap and the error frame from the player ui, as they were just placeholders at the moment.
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2020-09-22 16:34:08 +02:00 |
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4ea4478158
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The touch controls are also a module now.
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2020-09-22 16:32:21 +02:00 |
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c6e4c8f4f0
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Added index export to the ui windows module.
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2020-09-22 16:27:44 +02:00 |
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392cca545b
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Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists).
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2020-09-22 15:23:13 +02:00 |
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e7334f483b
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Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
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2020-09-22 15:10:34 +02:00 |
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4c902fe7a7
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Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api.
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2020-09-22 14:28:41 +02:00 |
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2a0f36a03f
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
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c520e9037a
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Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
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2020-09-15 17:01:53 +02:00 |
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3368ab132b
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Implemented texture layering for character clothing.
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2020-09-15 11:36:08 +02:00 |
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8ce19070ae
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Fix items overriding textures for characters.
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2020-09-15 10:54:50 +02:00 |
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8648d5556c
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Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
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2020-09-15 01:18:00 +02:00 |
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f68e3e1054
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Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
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2020-09-13 17:08:52 +02:00 |
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980725ccd3
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Hide the trainer window by default.
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2020-09-13 00:22:37 +02:00 |
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bf15090942
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Resized and repositioned the trainer window.
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2020-09-13 00:20:28 +02:00 |
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7bf9fab465
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Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side.
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2020-09-13 00:08:32 +02:00 |
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cddda7d5e2
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Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
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2020-09-12 23:23:54 +02:00 |
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e5d127c079
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Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler.
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2020-09-12 23:02:43 +02:00 |
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49d53b054d
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Now the actionbar will grey out spells that are not known.
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2020-09-12 20:00:29 +02:00 |
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ab01405c5a
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Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
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2020-09-12 01:01:43 +02:00 |
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13fa745f16
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Unlearned class spells are not shown in the spellbook anymore.
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2020-09-10 10:48:46 +02:00 |
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6a70b36e04
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Spell points are off now, as I think trainers will work better for this game. Made the spell book window handle it properly.
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2020-09-10 10:46:49 +02:00 |
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6fb1f1ca9b
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Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method.
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2020-09-05 22:38:24 +02:00 |
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93e370fb77
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Update the procedural animations module to get the custom method call track support.
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2020-09-02 00:32:54 +02:00 |
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2d15234eb8
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Little work on the vman dungeon.
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2020-09-01 23:37:36 +02:00 |
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