mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges.
This commit is contained in:
parent
af047e49f6
commit
e31c58e1d6
@ -58,9 +58,6 @@ glow_hdr_luminance_cap = 1.0
|
||||
[node name="World" type="VoxelWorldDefault" groups=[
|
||||
"save",
|
||||
]]
|
||||
chunk_size_x = 8
|
||||
chunk_size_y = 8
|
||||
chunk_size_z = 8
|
||||
data_margin_end = 2
|
||||
max_concurrent_generations = 8
|
||||
max_frame_chunk_build_steps = 4
|
||||
|
Loading…
Reference in New Issue
Block a user