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Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges.
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@ -58,9 +58,6 @@ glow_hdr_luminance_cap = 1.0
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[node name="World" type="VoxelWorldDefault" groups=[
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"save",
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]]
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chunk_size_x = 8
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chunk_size_y = 8
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chunk_size_z = 8
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data_margin_end = 2
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max_concurrent_generations = 8
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max_frame_chunk_build_steps = 4
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