broken_seals/game
2020-09-27 05:17:20 +02:00
..
addons
autoload
cursors Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
fonts
menu The character creation menu's anchors is now properly set to right wide. 2020-08-12 14:59:45 +02:00
modules Fix a path for the item tooltip inside the inventory ui. 2020-09-24 16:23:41 +02:00
player Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd. 2020-09-22 16:43:05 +02:00
scenes Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
scripts Fix error. 2020-09-26 01:24:24 +02:00
test_props
test_weapons
texture_tools
ui Removed a few now unnecessary scenes, and moved a few. 2020-09-24 17:06:02 +02:00
voxelman The texture scale for the world is now 2. 2020-09-27 05:17:20 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot The touch controls are also a module now. 2020-09-22 16:32:21 +02:00