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https://github.com/Relintai/broken_seals.git
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Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
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@ -1 +1 @@
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{"engine": {"3.2": "36b746d90393299b81ecb991f4aa94a8d742fd11", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "c7a98e704dd62782b9f8b4a22b74787278574657"}, "entity_spell_system": {"master": "35b7806fd7c7d921ca8dccc8dcf860011134f498"}, "ui_extensions": {"master": "ca7df8435154d1146be36c4fc97e6cc7092d3eb9"}, "voxelman": {"master": "6f8e54879bcab6c628c761b545f6df4cd7534a07"}, "texture_packer": {"master": "f98b7410cd3f2a743cb57456910ad9f93ef89937"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "6c99ddcaa6203e77163b4770e7af95bc2a181e3d"}, "procedural_animations": {"master": "ec465a7a683a047cd373959bb022bde1321fb72d"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "bfb60df21570415b1860c25c2dae7722cf158ed9"}, "mesh_utils": {"master": "3365df3faf89a4c29c3b4664b53e9007e4e6267b"}, "broken_seals_module": {"master": "9f89e2a4e7b59351ac4cb4c4dc5f88e5b60a2f15"}, "thread_pool": {"master": "b1030eaf92ba595c56ae8caac90b58081303d16f"}}
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{"engine": {"3.2": "36b746d90393299b81ecb991f4aa94a8d742fd11", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "c7a98e704dd62782b9f8b4a22b74787278574657"}, "entity_spell_system": {"master": "aaf6ea68d294dcfa9076ca37fd12d5682b5535a9"}, "ui_extensions": {"master": "ca7df8435154d1146be36c4fc97e6cc7092d3eb9"}, "voxelman": {"master": "6f8e54879bcab6c628c761b545f6df4cd7534a07"}, "texture_packer": {"master": "f98b7410cd3f2a743cb57456910ad9f93ef89937"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "6c99ddcaa6203e77163b4770e7af95bc2a181e3d"}, "procedural_animations": {"master": "ec465a7a683a047cd373959bb022bde1321fb72d"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "bfb60df21570415b1860c25c2dae7722cf158ed9"}, "mesh_utils": {"master": "3365df3faf89a4c29c3b4664b53e9007e4e6267b"}, "broken_seals_module": {"master": "9f89e2a4e7b59351ac4cb4c4dc5f88e5b60a2f15"}, "thread_pool": {"master": "b1030eaf92ba595c56ae8caac90b58081303d16f"}}
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@ -2,13 +2,13 @@
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[ext_resource path="res://modules/species/Human/Female/character_textures/100_seamless/armor_green_scarf_v3.png" type="Texture" id=1]
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[sub_resource type="ModelVisualEntry" id=2]
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[sub_resource type="ModelVisualEntry" id=1]
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override_layer = 5
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entity_type = 1
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bone = 3
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entry_0/texture = ExtResource( 1 )
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[sub_resource type="ModelVisualEntry" id=3]
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[sub_resource type="ModelVisualEntry" id=2]
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override_layer = 5
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entity_type = 1
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bone = 4
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@ -16,4 +16,4 @@ entry_0/texture = ExtResource( 1 )
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[resource]
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layer = 5
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get_visual_entries = [ SubResource( 2 ), SubResource( 3 ) ]
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get_visual_entries = [ SubResource( 1 ), SubResource( 2 ) ]
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@ -71,7 +71,12 @@ chunk_spawn_range = 6
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build_flags = 511
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lod_update_interval = 2.0
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script = ExtResource( 8 )
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meshes = [ ]
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editor_generate = false
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show_loading_screen = true
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generate_on_ready = false
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spawn_height = 3
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use_global_chunk_settings = true
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test_prop = ExtResource( 4 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@ -43,7 +43,7 @@ align = 1
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[node name="CloseButton" type="Button" parent="VBoxContainer/HBoxContainer"]
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margin_left = 986.0
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margin_right = 1016.0
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margin_bottom = 26.269
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margin_bottom = 26.5702
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rect_min_size = Vector2( 30, 20 )
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text = "X"
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@ -246,7 +246,7 @@ align = 2
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[node name="ResizeButton" type="Button" parent="VBoxContainer/HBoxContainer3/PanelContainer2/VBoxContainer/HBoxContainer2"]
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margin_left = 747.0
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margin_right = 777.0
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margin_bottom = 26.269
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margin_bottom = 26.5702
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rect_min_size = Vector2( 30, 20 )
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[node name="TooltipContainer" type="Control" parent="."]
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@ -190,7 +190,7 @@ func drop_data(pos, esd) -> void:
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player.item_crequest_swap(slot_id, esd.get_meta("slot_id"))
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setup_icon()
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elif esd.type == ESDragAndDrop.ES_DRAG_AND_DROP_TYPE_EQUIPPED_ITEM:
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player.equip_crequest(ESS.resource_db.get_item_template_path(esd.item_path).id, slot_id)
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player.equip_crequest(ESS.resource_db.get_item_template_path(esd.item_path).equip_slot, slot_id)
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setup_icon()
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func set_slot_id(pslot_id : int) -> void:
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@ -50,6 +50,8 @@ func set_player(player: Entity) -> void:
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_player.connect("equip_con_success", self, "equip_con_success")
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equip_con_success(player, equip_slot, player.equip_getc_slot(equip_slot), null, 0)
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func drop_data(position, data):
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if _player == null:
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return
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@ -98,7 +100,7 @@ func equip_con_success(entity: Entity, pequip_slot: int, item: ItemInstance, old
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return
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_item_instance = item
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if item == null:
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_texture.texture = null
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return
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@ -51,6 +51,7 @@ func _ready() -> void:
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func set_player(p_player: Entity) -> void:
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if _player != null:
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_player.disconnect("cbag_changed", self, "cbag_changed")
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_player.disconnect("equip_con_success", self, "equip_con_success")
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for ie in _inventory_item_container.get_children():
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ie.queue_free()
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@ -58,6 +59,7 @@ func set_player(p_player: Entity) -> void:
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_player = p_player
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_player.connect("cbag_changed", self, "cbag_changed")
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_player.connect("equip_con_success", self, "equip_con_success")
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cbag_changed(_player, _player.cbag)
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@ -126,6 +128,9 @@ func item_removed(bag: Bag, item: ItemInstance, slot_id: int) -> void:
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func item_swapped(bag: Bag, item1_slot : int, item2_slot: int) -> void:
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refresh_bags()
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func equip_con_success(entity, equip_slot, item, old_item, bag_slot) -> void:
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refresh_bags()
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func on_visibility_changed():
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refresh_bags()
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