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addons
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Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
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2020-06-05 19:45:42 +02:00 |
autoload
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Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
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2020-07-16 16:07:30 +02:00 |
cursors
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Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
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2020-09-12 01:01:43 +02:00 |
fonts
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
menu
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The character creation menu's anchors is now properly set to right wide.
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2020-08-12 14:59:45 +02:00 |
modules
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Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
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2020-09-22 15:10:34 +02:00 |
player
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Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd.
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2020-09-22 16:43:05 +02:00 |
scenes
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Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
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2020-09-22 15:10:34 +02:00 |
scripts
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The touch controls are also a module now.
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2020-09-22 16:32:21 +02:00 |
test_props
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Attributions for the test character textures.
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2020-07-11 15:30:39 +02:00 |
test_weapons
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Convert the test weapons Attributions file to the new format.
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2020-07-11 14:32:27 +02:00 |
texture_tools
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Added missing copyright header.
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2020-02-19 16:50:55 +01:00 |
ui
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The crafting window is a module now aswell.
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2020-09-24 10:55:50 +02:00 |
voxelman
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Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher.
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2020-08-26 00:20:35 +02:00 |
.gitignore
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Added export.cfg into .gitignore.
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2019-11-20 14:38:46 +01:00 |
default_bus_layout.tres
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
ess_data.json
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Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
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2020-04-26 13:38:11 +02:00 |
icon.png
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
icon.png.flags
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
icon.png.import
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
InputMapEditor.tscn
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
project.godot
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The touch controls are also a module now.
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2020-09-22 16:32:21 +02:00 |