.. |
addons
|
Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
|
2020-06-05 19:45:42 +02:00 |
autoload
|
Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
|
2020-07-16 16:07:30 +02:00 |
cursors
|
Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
|
2020-09-12 01:01:43 +02:00 |
fonts
|
Convert the font's license to the new format.
|
2020-07-11 14:38:12 +02:00 |
menu
|
The character creation menu's anchors is now properly set to right wide.
|
2020-08-12 14:59:45 +02:00 |
modules
|
Implemented texture layering for character clothing.
|
2020-09-15 11:36:08 +02:00 |
player
|
Implemented texture layering for character clothing.
|
2020-09-15 11:36:08 +02:00 |
scenes
|
As a hackfix reduced the spawn height temporarily, so the dungeon loads in properly.
|
2020-08-16 18:21:39 +02:00 |
scripts
|
Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
|
2020-09-13 17:08:52 +02:00 |
test_props
|
Attributions for the test character textures.
|
2020-07-11 15:30:39 +02:00 |
test_weapons
|
Convert the test weapons Attributions file to the new format.
|
2020-07-11 14:32:27 +02:00 |
texture_tools
|
Added missing copyright header.
|
2020-02-19 16:50:55 +01:00 |
ui
|
Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
|
2020-09-15 01:18:00 +02:00 |
voxelman
|
Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher.
|
2020-08-26 00:20:35 +02:00 |
.gitignore
|
Added export.cfg into .gitignore.
|
2019-11-20 14:38:46 +01:00 |
default_bus_layout.tres
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
ess_data.json
|
Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
|
2020-04-26 13:38:11 +02:00 |
icon.png
|
Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
|
2019-11-22 18:02:19 +01:00 |
icon.png.flags
|
Added the remaining files.
|
2019-11-20 15:19:47 +01:00 |
icon.png.import
|
Added the remaining files.
|
2019-11-20 15:19:47 +01:00 |
InputMapEditor.tscn
|
Implement keybindings.
|
2020-07-31 01:15:13 +02:00 |
project.godot
|
Spell points are off now, as I think trainers will work better for this game. Made the spell book window handle it properly.
|
2020-09-10 10:46:49 +02:00 |