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Update Voxelman to the latest. (More method renames.)
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@ -1 +1 @@
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{"engine": {"3.2": "cc3c671f3b636cbfac9fc74095d5bee753e71ed5", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "c7a98e704dd62782b9f8b4a22b74787278574657"}, "entity_spell_system": {"master": "52cd322c8859ce9eba64e0c9e4819417783c3086"}, "ui_extensions": {"master": "07c50b139fd3db4cb813db9955187f9530b754bb"}, "voxelman": {"master": "1d1fdf5c561ca806579a18bf5cec434e80c30e87"}, "texture_packer": {"master": "f98b7410cd3f2a743cb57456910ad9f93ef89937"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "b852ab0e525addbd11ebcdd7d16b7536171837be"}, "procedural_animations": {"master": "ec465a7a683a047cd373959bb022bde1321fb72d"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "bfb60df21570415b1860c25c2dae7722cf158ed9"}, "mesh_utils": {"master": "ab36f527d77a76fd525687dd4b92d8f22810d5c9"}, "broken_seals_module": {"master": "9f89e2a4e7b59351ac4cb4c4dc5f88e5b60a2f15"}, "thread_pool": {"master": "bc0d2f6debd23fe7112f2aab21efb66414eb4670"}}
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{"engine": {"3.2": "cc3c671f3b636cbfac9fc74095d5bee753e71ed5", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "c7a98e704dd62782b9f8b4a22b74787278574657"}, "entity_spell_system": {"master": "52cd322c8859ce9eba64e0c9e4819417783c3086"}, "ui_extensions": {"master": "07c50b139fd3db4cb813db9955187f9530b754bb"}, "voxelman": {"master": "f4ba38ecd0e73d9bc9e5de6c0297df773c534fe8"}, "texture_packer": {"master": "f98b7410cd3f2a743cb57456910ad9f93ef89937"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "b852ab0e525addbd11ebcdd7d16b7536171837be"}, "procedural_animations": {"master": "ec465a7a683a047cd373959bb022bde1321fb72d"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "bfb60df21570415b1860c25c2dae7722cf158ed9"}, "mesh_utils": {"master": "ab36f527d77a76fd525687dd4b92d8f22810d5c9"}, "broken_seals_module": {"master": "9f89e2a4e7b59351ac4cb4c4dc5f88e5b60a2f15"}, "thread_pool": {"master": "bc0d2f6debd23fe7112f2aab21efb66414eb4670"}}
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@ -112,16 +112,16 @@ func _process(delta):
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cpos.y = ppy
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cpos.z = ppz
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var count : int = get_chunk_count()
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var count : int = chunk_get_count()
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var i : int = 0
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while i < count:
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var c : VoxelChunk = get_chunk_index(i)
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var c : VoxelChunk = chunk_get_index(i)
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var l : float = (Vector2(cpos.x, cpos.z) - Vector2(c.position_x, c.position_z)).length()
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if l > chunk_spawn_range + 3:
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# print("despawn " + str(Vector3(c.position_x, c.position_y, c.position_z)))
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remove_chunk_index(i)
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chunk_remove_index(i)
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i -= 1
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count -= 1
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# else:
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@ -152,9 +152,9 @@ func _process(delta):
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continue
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for y in range(-1 + cpos.y, spawn_height + cpos.y):
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if not has_chunk(x, y, z):
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if not chunk_has(x, y, z):
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# print("spawn " + str(Vector3(x, y, z)))
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create_chunk(x, y, z)
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chunk_create(x, y, z)
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update_lods()
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@ -194,7 +194,7 @@ func _generation_finished():
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func get_chunk_lod_level(x : int, y : int, z : int, default : int) -> int:
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# var key : String = str(x) + "," + str(y) + "," + str(z)
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var ch : VoxelChunk = get_chunk(x, y, z)
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var ch : VoxelChunk = chunk_get(x, y, z)
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if ch == null:
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return default
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@ -269,7 +269,7 @@ func spawn(start_x : int, start_y : int, start_z : int) -> void:
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continue
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for y in range(-1 + start_y, spawn_height + start_y):
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create_chunk(x, y, z)
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chunk_create(x, y, z)
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# add_prop(Transform().translated(Vector3(0, 2, 0)), test_prop)
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@ -301,7 +301,7 @@ func create_light(x : int, y : int, z : int, size : int, color : Color) -> void:
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light.size = size
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light.set_world_position(x, y, z)
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add_light(light)
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light_add(light)
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func setup_client_seed(pseed : int) -> void:
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