broken_seals/game
2020-11-29 00:06:51 +01:00
..
addons
autoload Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
cursors Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu Updated the engine. Also moved the camera and character in the menu. 2020-11-29 00:06:51 +01:00
modules Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins. 2020-10-20 17:07:05 +02:00
player Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd. 2020-09-22 16:43:05 +02:00
scenes Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins. 2020-10-20 17:07:05 +02:00
scripts Implement button index support for the in-game menu buttons. 2020-10-19 13:09:08 +02:00
test_props Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
test_weapons
texture_tools
ui Implement button index support for the in-game menu buttons. 2020-10-19 13:09:08 +02:00
voxelman Update Voxelman to the latest. (More method renames.) 2020-10-27 19:17:39 +01:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot The touch controls are also a module now. 2020-09-22 16:32:21 +02:00