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addons
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Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
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2020-06-05 19:45:42 +02:00 |
autoload
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Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
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2020-07-16 16:07:30 +02:00 |
cursors
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Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation.
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2020-07-18 22:42:50 +02:00 |
fonts
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
menu
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The character creation menu's anchors is now properly set to right wide.
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2020-08-12 14:59:45 +02:00 |
modules
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Update the procedural animations module to get the custom method call track support.
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2020-09-02 00:32:54 +02:00 |
player
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The LootWindow now closes when the player moves.
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2020-08-12 15:54:40 +02:00 |
scenes
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As a hackfix reduced the spawn height temporarily, so the dungeon loads in properly.
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2020-08-16 18:21:39 +02:00 |
scripts
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Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme.
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2020-07-29 22:46:52 +02:00 |
test_props
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Attributions for the test character textures.
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2020-07-11 15:30:39 +02:00 |
test_weapons
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Convert the test weapons Attributions file to the new format.
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2020-07-11 14:32:27 +02:00 |
texture_tools
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Added missing copyright header.
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2020-02-19 16:50:55 +01:00 |
ui
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The LootWindow now closes when the player moves.
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2020-08-12 15:54:40 +02:00 |
voxelman
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Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher.
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2020-08-26 00:20:35 +02:00 |
.gitignore
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Added export.cfg into .gitignore.
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2019-11-20 14:38:46 +01:00 |
default_bus_layout.tres
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
ess_data.json
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Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
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2020-04-26 13:38:11 +02:00 |
icon.png
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
icon.png.flags
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
icon.png.import
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
InputMapEditor.tscn
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
project.godot
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Implemented the character window. Also fixed a typo with stats.
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2020-08-04 20:10:01 +02:00 |