broken_seals/game
2020-10-18 18:07:24 +02:00
..
addons
autoload Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
cursors Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu The character creation menu's anchors is now properly set to right wide. 2020-08-12 14:59:45 +02:00
modules Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes. 2020-10-18 18:07:24 +02:00
player Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd. 2020-09-22 16:43:05 +02:00
scenes Re-enable the loading screen for the world. 2020-10-06 21:10:35 +02:00
scripts Fix error. 2020-09-26 01:24:24 +02:00
test_props Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
test_weapons Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
texture_tools
ui Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes. 2020-10-18 18:07:24 +02:00
voxelman Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk. 2020-10-06 20:10:30 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot The touch controls are also a module now. 2020-09-22 16:32:21 +02:00