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The texture scale for the world is now 2.
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@ -46,7 +46,7 @@ func _create_meshers():
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prop_mesher.lod_size = lod_size
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prop_mesher.voxel_scale = voxel_scale
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prop_mesher.build_flags = build_flags
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prop_mesher.texture_scale = 3
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prop_mesher.texture_scale = 2
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var mesher : TVVoxelMesher = TVVoxelMesher.new()
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@ -56,7 +56,7 @@ func _create_meshers():
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mesher.lod_size = lod_size
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mesher.voxel_scale = voxel_scale
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mesher.build_flags = build_flags
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mesher.texture_scale = 3
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mesher.texture_scale = 2
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mesher.channel_index_type = VoxelChunkDefault.DEFAULT_CHANNEL_TYPE
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mesher.channel_index_isolevel = VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL
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add_mesher(mesher)
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